- Creates the UnrealArchitectures class, which wraps a list of UnrealArch objects
- UnrealArch is a single architecture, expandable enum-like struct
- There is no more concept of "no/default architecture", there is always a valid active architecture when building
- Most uses of "string Architecture" are replaced with one of the two above, depending if multiple architectures are supported or not
- UnrealArch has some platform-extensions for platform-specific naming (like Linux adds in LinuxName that turns, for instance, Arm64 -> aarch64-unknown-linux-gnueabi, which is used in folder names, etc)
- UnrealArch has bIsX64 which can be used determine intel instruction set (as opposed to arm)
- TargetRules class has an "Architecture" accessor that will return a single architecture if the active architectures is a single architecture, or throw an exception if multiple. This is useful in a majority of the cases where a paltform can only have a single architecture active in TargetRules (microsoft platforms, for instance, will create separate targets when compiling multiple architectures at once)
- Added UnrealArchitectureConfig class, which contains all the architecture information for a platform (what architectures are supported, what ones are currently active for given project, etc)
#preflight 63c81fb5b065224750a1759e
#rb mike.fricker,roman.dzieciol,joe.kirchoff,dmytro.vovk,brandon.schaefer [various parts]
#p4v-preflight-copy 23562471
[CL 23829977 by josh adams in ue5-main branch]
Cleaning up PixWinPlugin to use the correct header guards, correct types, and correct windows version check.
#jira none
#rb jeremy.moore
#preflight 61df36bea63213484e0a4e38
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18589786 in //UE5/Release-5.0/... via CL 18589808 via CL 18589826
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18589846 by christopher waters in ue5-main branch]
New D3D12 redistributable opt-in is disabled by default for initial internal testing, see LaunchWindows.cpp.
#rb michal.valient, graham.wihlidal, christopher.waters, kenzo.terelst
[CL 15623104 by Yuriy ODonnell in ue5-main branch]
Use
-gpupreference=1 to prefer minimum power
-gpupreference=2 to prefer highest performance
Default is 2. Any other value causes it to fallback to old code.
upgrade dxgi to latest
#jira UE-64085
#rb none
#ROBOMERGE-SOURCE: CL 12387036 in //UE4/Release-4.25/... via CL 12387039
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)
[CL 12387041 by jonas meyer in Main branch]