Make sure that the world pointer is not exposed so it won't get nulled out by reference replacement when deleting a world.
#rb richard.malo
#preflight none
[CL 24371803 by jeanfrancois dube in ue5-main branch]
* Skips the error(s) / warning(s) summary at the end of the commandlet execution, with the side effect of binding the process exit code to the actual result of the commandlet
* Enables FastExit to exit the process as soon as the commandlet finishes, which avoids possible crashes during shutdown. The engine isn't shutdown cleanly.
#rb jeanfrancois.dube
[CL 24291575 by sebastien lussier in ue5-main branch]
- Added an advanced mode that can be triggered on or off by projects.
- Only show advanced streaming properties when enabling advanced mode.
#rb sebastien.lussier
#preflight 63d40112ba4fadeef00ccd96
[CL 23890498 by jeanfrancois dube in ue5-main branch]
Instantiate the scope to activate a ContentBundle and deactivate it upon scope deletion.
#rb richard.malo
[CL 23889513 by philippe deseve in ue5-main branch]
- Make FSceneOutlinerTreeItemID taking FGuid constructor explicit to find issues where wrong ID was passed in
- Convert DataLayer tree items to use the FArchiveMD5
#rb richard.malo, jeanfrancois.dube
#preflight 63d2d10f3656ea96dc9131da
[CL 23873707 by Patrick Enfedaque in ue5-main branch]
- Expanded FDeprecateSlateVector2D to provide structs for parameters, return types and member variables that use FVector2f, while still allowing conversion to/from FVector2d with optional per-module deprecation mechanisms.
- Many of the high-traffic SlateCore types like FSlateBrush, FGeometry and FSlateLayoutTransform have been converted to use these deprecation mechanisms.
- Some legacy FGeometry::ToPaintGeometry and MakeChild overloads have been explicitly deprecated since they cause ambiguous overloads with FSlateLayoutTransform if it were to support implicit construction.
- Deprecated ULocalPlayer::GetPixelBoundingBox and GetPixelPoint to prefer FVector2f for OptionalAllotedSize parameter since this parameter is expected to come from FGeometry
- Exposed FVector2f members to blueprints
#jira none
#rb Andy.Davidson, Dave.Jones, Vincent.Gauthier, Patrick.Boutot
#preflight 63bc6fd068068a8bd6027c9f
[CL 23631073 by Andrew Rodham in ue5-main branch]
- Added pre and post run events for the builder commandlets ran from the editor.
- Added the possibility to avoid unloading and reloading the world when running a builder commandlet.
#rb sebastien.lussier
#preflight 638de7177e0feab0b7d8ee95
[CL 23390780 by jeanfrancois dube in ue5-main branch]
- Added Undo/Redo support on Content Bundle operations
- Added support to Reset Current Content Bundle via Editing Current Context.
- Renamed UContentBundleEditionSubsystem to UContentBundleEditorSubsystem
#rb philippe.deseve
#preflight 637cf143815e4b9b755a40e5
[CL 23243937 by richard malo in ue5-main branch]
- Prevent Content Bundle descriptor to be deleted
- Allow editing of Content Bundle debug color
- Use Content Bundle debug color in Actor Editor context
#rb patrick.enfedaque
[CL 23233895 by richard malo in ue5-main branch]