* Upgrade overall UX (new icons, new menus, new toolbar, new layout)
* Now possible for licensees to extent options in our menus.
* Add same LevelViewport actions in the WP Editor (Build Hlods, build minimap, etc.) via new Build menu.
#rb jeanfrancois.dube
#jira UE-171044
[CL 27527223 by vincent beauchemin in ue5-main branch]
* Add an editor preference to log the generate streaming in PIE (default true).
#rb jeanfrancois.dube
#jira UE-184644
[CL 26808155 by vincent beauchemin in ue5-main branch]
* Move Content Bundle events into Engine (needed by World Partition).
* Add ContentBundleRemovedContent event.
#rb philippe.deseve, jeanfrancois.dube
[CL 26284475 by vincent beauchemin in ue5-main branch]
- Changed Editor Settings 'DisableLoadingInEditor' to 'EnableLoadingInEditor' to be easier to understand for entry-level users.
- Actors loading state will now react to changing Editor Settings 'EnableLoadingInEditor' property.
#rb vincent.beauchemin
[FYI] francisco.cabrita, jeansebastien.guay
[CL 26263924 by jeanfrancois dube in ue5-main branch]
- Exposed DisableLoadingInEditor in the project settings, which defaults to true in UEFN and false in UE5.
- Reenabled World Partition Editor tab and loading regions when DisableLoadingInEditor is false.
#rb vincent.beauchemin
#preflight none
[CL 25627469 by jeanfrancois dube in ue5-main branch]
[FYI] JeanFrancois.Dube
Original CL Desc
-----------------------------------------------------------------
World Partition:
- Removed option to disable partial world loading in the editor in UEFN.
- Reenable world partition tab in UEFN.
#rb vincent.beauchemin
#preflight 646cd8301417daba1e5aae34
[CL 25592247 by jeanfrancois dube in ue5-main branch]
* Will now only pipe the output if the commandlet execution is considered a failure (if the actual commandlet code returned an error)
* Write the output line by line to avoid a red wall of text. This will allow lines with errors to be more easily spotted.
* Read from the commandlet log file to avoid the initial output being truncated (log file contains more info that what is written to StdOut)
#rb jeanfrancois.dube
#preflight 645a3c67013f3751584e1b9e
[CL 25387398 by sebastien lussier in ue5-main branch]
- Removed option to disable partial world loading in the editor in UEFN.
- Resolve (and potentially load) actors when receiving a Concert replication in UEFN.
- Reenable world partition tab in UEFN.
#rb sebastien.lussier, jamie.dale
#preflight 642db1480a2e4ce0788be2c1
[CL 25072485 by jeanfrancois dube in ue5-main branch]
- Experimental Flag hides Filter UI
- DataLayerAsset can enable filtering (will show up in Filter Outliner)
- DataLayerInstance can provide default filter value (default value when actor doesn't override)
- Level Instance Actor can have its own recursive filter
- Filtering Editor/Cook/PIE works
- Undo/Redo/Copy/Paste/ResetToDefault
- PackedLevelActors not yet supported
#rb jeanfrancois.dube, richard.malo
#preflight 64087dc36c1b9295b99222e8
#rnx
[CL 24561727 by patrick enfedaque in ue5-main branch]
- Added an advanced mode that can be triggered on or off by projects.
- Only show advanced streaming properties when enabling advanced mode.
#rb sebastien.lussier
#preflight 63d40112ba4fadeef00ccd96
[CL 23890498 by jeanfrancois dube in ue5-main branch]
Instantiate the scope to activate a ContentBundle and deactivate it upon scope deletion.
#rb richard.malo
[CL 23889513 by philippe deseve in ue5-main branch]
- Added pre and post run events for the builder commandlets ran from the editor.
- Added the possibility to avoid unloading and reloading the world when running a builder commandlet.
#rb sebastien.lussier
#preflight 638de7177e0feab0b7d8ee95
[CL 23390780 by jeanfrancois dube in ue5-main branch]
- Added Undo/Redo support on Content Bundle operations
- Added support to Reset Current Content Bundle via Editing Current Context.
- Renamed UContentBundleEditionSubsystem to UContentBundleEditorSubsystem
#rb philippe.deseve
#preflight 637cf143815e4b9b755a40e5
[CL 23243937 by richard malo in ue5-main branch]
[FYI] Richard.Malo
Original CL Desc
-----------------------------------------------------------------
Added world outliner filter "Only in current Content Bundle" similar to "Only in Current Level".
#rb patrick.enfedaque
#preflight 63763c08953c19d4356fdaea
[CL 23178915 by hilda cruz in ue5-main branch]