Commit Graph

143 Commits

Author SHA1 Message Date
dave belanger
666543f8fd Fix folder on duplicated actor when the folder contains spaces
#rb Richard.Malo
#rnx

[CL 27818498 by dave belanger in ue5-main branch]
2023-09-12 21:06:01 -04:00
jamie dale
ebb3b6b14a Added ExportPath to exported T3D actors and fixed incorrect masking of PPF_ExportsNotFullyQualified
#jira
#rb Francis.Hurteau
#rnx

[CL 26782005 by jamie dale in ue5-main branch]
2023-08-02 14:42:31 -04:00
philippe deseve
92cdbff838 Allow to copy-paste content bundle actors without requiring to activate the destination content bundle
#rb jeanfrancois.dube

[CL 24994930 by philippe deseve in ue5-main branch]
2023-04-11 14:22:46 -04:00
Charles deRousiers
dfd288a8d6 Fix CIS non-unity build.
#rb none
#jira none
#preflight 63d0e278d83c1837b1ed2948

[CL 23845021 by Charles deRousiers in ue5-main branch]
2023-01-25 03:24:59 -05:00
luc eygasier
82b1638bf2 Replaces blocking dialog when copy/pasting landscape actor by a slowtask.
Introduces slow task dialog when importing/exporting heavy actors.

#preflight 63c5700d0b358b97d1345382
#rb Jonathan.Bard, Aditya.Ravichandran

[CL 23757054 by luc eygasier in ue5-main branch]
2023-01-18 11:28:35 -05:00
Charles deRousiers
d5a07828ed Fix even more Strata blend mode.
#rb none
#jira none
#preflight 639a1ee98c64c74ac80ff657

[CL 23516373 by Charles deRousiers in ue5-main branch]
2022-12-14 14:47:58 -05:00
henrik karlsson
d5026d4d83 Strategical submit which adds includes in preparation for coming change which removes includes in headers
#preflight 636531a1581dc906bce283d1
#rb none

[CL 22994620 by henrik karlsson in ue5-main branch]
2022-11-04 16:37:48 -04:00
rex hill
027c1e9b9b Fix copy modifying level
#jira UE-168784
#preflight 636032da1622fbf582d517ea
#rb Julien.StJean

[CL 22890937 by rex hill in ue5-main branch]
2022-11-01 16:30:37 -04:00
henrik karlsson
4a5e13525d Fixed non-unity non-pch compile errors
#preflight skipped
#rb none

[CL 22788359 by henrik karlsson in ue5-main branch]
2022-10-26 16:22:34 -04:00
dave jones2
70034eb577 UE-160860 - Fix UnrealEd Module truncation warnings
Part 2 of N

#jira UE-160860
#preflight 634451b56732684595b74177
#rb andrew.davidson

[CL 22601794 by dave jones2 in ue5-main branch]
2022-10-18 11:54:15 -04:00
alexis matte
8c845debf9 Fix potential crash by making sure the fbx exporter get cleanup properly after any export.
#jira UE-165272
#rb jeanluc.corenthin
#preflight 63343518c7791417aafb7ae1

[CL 22232317 by alexis matte in ue5-main branch]
2022-09-28 17:58:23 -04:00
kriss gossart
0422ca7705 Skeletal Mesh - Replace the newly created GetSkeletalMesh function by GetSkeletalMeshAsset so it matches the setter SetSkeletalMeshAsset function (which itself couldn't be named SetSkeletalMesh due to the function already existing and doing something else).
#rb Josie.Yang
#preflight 62fa2afeae3edb54c979492e
#jira none

[CL 21385959 by kriss gossart in ue5-main branch]
2022-08-15 09:26:50 -04:00
max chen
6450d4a229 Remove Matinee (1/2)
This change completely removes Matinee from the codebase. The data types and runtime evaluation code are gone. The "InterpEdit" editor mode, asset factories, and other editor support for Matinee is gone. CameraAnims and their sequencer tracks are gone. FBX import/export for Matinee assets is gone.

#preflight 62d0591e562520a394bca1d1
#preflight 62d194f63c3df323904679c1
#jira UE-105313
#rb none

#ROBOMERGE-OWNER: max.chen
#ROBOMERGE-AUTHOR: ludovic.chabant
#ROBOMERGE-SOURCE: CL 21116312 via CL 21116339 via CL 21118051
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21142481 by max chen in ue5-main branch]
2022-07-17 22:45:06 -04:00
michael balzer
a60389faac FBSPUtils: Resolve issues with non-inclusive terminology
#jira UE-159290
#preflight 62cf4b12d45d5be7f1bef390

[CL 21084034 by michael balzer in ue5-main branch]
2022-07-13 19:01:45 -04:00
Josie Yang
6b15506e58 Replace direct access to SkeletalMesh object from USkinnedMeshComponent with GetSkeletalMesh function
#rb kriss.gossart
#preflight 62aafc9ada0af39a4783930a

[CL 20686007 by Josie Yang in ue5-main branch]
2022-06-16 09:14:04 -04:00
JeanMichel Dignard
bae3403680 Changed FBX Level exporter to export actor labels instead of actor names
Since UE 5.0, actor names and labels aren't kept in sync. Actor names tend to be generic and are not chosen by users so exporting labels makes more sense for DCCs.

#jira UE-150146
#rb benoit.deschenes
#preflight 62728b0f3e1f2a9d3a84eb40

[CL 20041707 by JeanMichel Dignard in ue5-main branch]
2022-05-04 10:41:13 -04:00
jimmy smith
07434ffdf6 Upgrade SoundWave to use FEditorBulkData data
#rb paul.chipchase maxwell.hayes phil.popp
#jira UE-146869
#preflight 62574862153630bb90e60062

[CL 19748408 by jimmy smith in ue5-main branch]
2022-04-13 19:55:27 -04:00
charles bloom
f5cd075fab EditorFactories export UDIM VT with good file names
also allow UDIM import of mismatched formats

#preflight 6250eedfa56aaf38e6ff2e51
#rb none

[CL 19699825 by charles bloom in ue5-main branch]
2022-04-08 22:48:00 -04:00
zach bethel
50274e3050 Converted FIntPoint / FIntVector / FIntRect to a template type and added unsigned variants.
#rb luke.thatcher, andrew.davidson, steve.robb
#preflight 6239e9d204769ab49354a30f

[CL 19468937 by zach bethel in ue5-main branch]
2022-03-22 13:40:58 -04:00
fred kimberley
7fbfaf57c8 Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
2022-02-02 07:59:31 -05:00
andrew davidson
3debbbd465 Fix FVector2D variant casts
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8719ea6632a34f35e654b

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801709 in //UE5/Release-5.0/... via CL 18802160 via CL 18821533
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18821619 by andrew davidson in ue5-main branch]
2022-02-02 01:45:23 -05:00
richard malo
481f65fe16 New Actor Folders objects.
- When enabled, folders are actual objects : modifying a folder won't affect actors (more compliant with OFPA).
- Enabled by default for World Partition and Level Instances.
- Can be enabled on regular levels (experimental feature 'Use Actor Folder Objects').
- If Level uses OFPA, ActorFolders will also be saved in their own package (but will use __ExternalObjects__ root folder).
- In a future refactoring, external actors will also be moved in the same root folder.
- Generalized saving object in an external package (different from its outer package)
- World outliner supports old folders and new actor folder objects : Levels using the actor folder objects will show a root Level node (like Level Instances).
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 61d84b356511bc498e5cb858

#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18543443 in //UE5/Release-5.0/... via CL 18543482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18543525 by richard malo in ue5-release-engine-test branch]
2022-01-07 10:01:19 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00