This change completely removes Matinee from the codebase. The data types and runtime evaluation code are gone. The "InterpEdit" editor mode, asset factories, and other editor support for Matinee is gone. CameraAnims and their sequencer tracks are gone. FBX import/export for Matinee assets is gone.
#preflight 62d0591e562520a394bca1d1
#preflight 62d194f63c3df323904679c1
#jira UE-105313
#rb none
#ROBOMERGE-OWNER: max.chen
#ROBOMERGE-AUTHOR: ludovic.chabant
#ROBOMERGE-SOURCE: CL 21116312 via CL 21116339 via CL 21118051
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21142481 by max chen in ue5-main branch]
Since UE 5.0, actor names and labels aren't kept in sync. Actor names tend to be generic and are not chosen by users so exporting labels makes more sense for DCCs.
#jira UE-150146
#rb benoit.deschenes
#preflight 62728b0f3e1f2a9d3a84eb40
[CL 20041707 by JeanMichel Dignard in ue5-main branch]
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build
#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824721 by fred kimberley in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8719ea6632a34f35e654b
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801709 in //UE5/Release-5.0/... via CL 18802160 via CL 18821533
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821619 by andrew davidson in ue5-main branch]
- When enabled, folders are actual objects : modifying a folder won't affect actors (more compliant with OFPA).
- Enabled by default for World Partition and Level Instances.
- Can be enabled on regular levels (experimental feature 'Use Actor Folder Objects').
- If Level uses OFPA, ActorFolders will also be saved in their own package (but will use __ExternalObjects__ root folder).
- In a future refactoring, external actors will also be moved in the same root folder.
- Generalized saving object in an external package (different from its outer package)
- World outliner supports old folders and new actor folder objects : Levels using the actor folder objects will show a root Level node (like Level Instances).
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 61d84b356511bc498e5cb858
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18543443 in //UE5/Release-5.0/... via CL 18543482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18543525 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]