GetMipData can return false on textures that have no sources
Textures without source is common now in UEFN
also comment about some code that is broken or more fragile than necessary
#preflight https://horde.devtools.epicgames.com/job/6423434d710ec8400fe83bd6
#rb fabian.giesen,dan.thompson
[CL 24831862 by charles bloom in ue5-main branch]
Core - Added support for assigning a TObjectPtr<T> to a TScriptInterface just like you'd expect from a raw Object*.
Actor - Making a version of GetComponents that will work for TObjectPtr collections. Additionally fixed several places in the engine where we're forcing the template parameter instead of allowing it to be determined automatically - which forced me to leave one of the GetComponent implementations, but I think we aught to remove it. e.g.
Don't Do
TArray<UPrimitiveComponent*> PrimComponents;
Actor->GetComponents<UPrimitiveComponent>(PrimComponents);
Do
TArray<UPrimitiveComponent*> PrimComponents;
Actor->GetComponents(PrimComponents);
Slate - Introducing support for collections of TObjectPtr<T>'s being used as source lists for the STableView.
#preflight 630f7af8e54ec9d581b03d65
[REVIEW] [at]Marc.Audy, [at]Steve.Robb, [at]Zousar.Shaker
[CL 21727328 by nick darnell in ue5-main branch]
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build
#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824721 by fred kimberley in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8719ea6632a34f35e654b
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801709 in //UE5/Release-5.0/... via CL 18802160 via CL 18821533
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821619 by andrew davidson in ue5-main branch]
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
#RB none
#ROBOMERGE-SOURCE: CL 12788919 via CL 12788921 via CL 12788923
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12788924 by arne schober in Main branch]
#RB none
#ROBOMERGE-SOURCE: CL 12788615 via CL 12788616 via CL 12788617
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12788619 by arne schober in Main branch]
Also changing the interface for better encapsulation by cutting the origial itterator concept and focusing on small subset of configurable itteration strategies instead.
#RB Andrew.Scheidecker, Yoan.StAmant
#ROBOMERGE-OWNER: arne.schober
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 12785392 via CL 12785681 via CL 12785682
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12786795 by arne schober in Main branch]
Now there is a separate api on editor viewports to set and remove a temporary override state. Deprecated existing methods and fixed up use cases.
#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11498109 via CL 11498156 via CL 11498165
#ROBOMERGE-BOT: (v654-11333218)
#rb none
[CL 11498464 by matt kuhlenschmidt in Main branch]
Painting skeletalmesh is not save in the asset. Fallback of the sk refactor
#jira UE-86515
#rb Alexis.Matte
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 11066711 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v637-11041722)
[CL 11066712 by benoit deschenes in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
[FYI] Alexis.Matte
#ROBOMERGE-OWNER: bob.tellez
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 10677601 via CL 10677680 via CL 10677713
#ROBOMERGE-BOT: (v610-10636431)
[CL 10677717 by bob tellez in Main branch]