Commit Graph

72 Commits

Author SHA1 Message Date
bryan sefcik
da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00
henrik karlsson
b5164ac775 Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
Change consist of only forward declaration and additional includes

#preflight 63789c1de30d438849c48188
#rb none

[CL 23218412 by henrik karlsson in ue5-main branch]
2022-11-21 03:22:23 -05:00
bryan sefcik
b93a6cf7ed Pass 1 on editor include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e283bec5b0c765fc0ffdb

[CL 21960084 by bryan sefcik in ue5-main branch]
2022-09-11 18:33:06 -04:00
bryan sefcik
8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00
JeanMichel Dignard
3ce9043cd3 Tweaked comment in LayerCollectionViewModel.cpp to remove unacceptable word.
#jira UE-158622
#rb none
#preflight none

[CL 21178791 by JeanMichel Dignard in ue5-main branch]
2022-07-20 09:49:10 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Patrick Enfedaque
aca2ccef34 WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
#rb richard.malo, jeanfrancois.dube
#preflight 6214e114a97c2c3348cb166d
#rnx

[CL 19071881 by Patrick Enfedaque in ue5-main branch]
2022-02-22 08:54:19 -05:00
richard malo
41b81f0c91 Added support for Level Instances to have a folder hierarchy in the World Outliner. Actor Folders can now have a root object which serves as a context for folder hierarchy.
#jira UE-134605
#rb patrick.enfedaque
#preflight 619d3a42cb49ea94934aa11d

#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18273663 in //UE5/Release-5.0/... via CL 18273683
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18273700 by richard malo in ue5-release-engine-test branch]
2021-11-23 14:43:39 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
roey borsteinas
52ab4cc7ee SceneOutliner: Reverting composite drag drop transparent cast
#rb patrick.enfedaque
#jira UE-104528

#ROBOMERGE-SOURCE: CL 15360652 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15360679 by roey borsteinas in ue5-main branch]
2021-02-08 17:38:18 -04:00
JeanFrancois Dube
637a061766 Allow opening data layers/world partition editors even when the world doesn't support it by making sure they disable their dialogs.
That way, we can have the editors open at editor startup and avoid having to reopen them when needed.

#rb richard.malo

[CL 15132491 by JeanFrancois Dube in ue5-main branch]
2021-01-18 16:31:39 -04:00
Jurre deBaare
f074fb8c73 Numerous non-unity fixes
#rb none
#fyi Matt.Kuhlenschmidt, jeanmichel.dignard, Mike.Zyracki, Helge.Mathee, Brett.Miller, Simon.Tovey, Alexis.Matte, Steve.Smith, Sergio.Gardeazabal, Patrick.Boutot, Martin.Ridgers, Brooke.Hubert, Patrick.Enfedaque, Roey.Borsteinas, JeanFrancois.Dube, Jose.Villaroel, John.Hable, Danny.Couture, Zach.Bethel

[CL 14786858 by Jurre deBaare in ue5-main branch]
2020-11-19 11:19:38 -04:00
Richard Malo
a961c2338b Added DataLayer browser & editing.
#rb jeanfrancois.dube, patrick.enfedaque

[CL 14597717 by Richard Malo in ue5-main branch]
2020-10-28 06:51:40 -04:00
Richard Malo
c0ba691386 Removed remaining traces of Actor loading in Layers
#rb jeanfrancois.dube

[CL 14577219 by Richard Malo in ue5-main branch]
2020-10-26 11:57:59 -04:00
JeanFrancois Dube
a788972765 Layers:
- Remove all code for loading and unloading actors from the Layers dialog.
- Don't allow adding partitioned actors into layers until it is fully supported.
- Clear actor layers when converting to world partition until it is fully supported.

#rb richard.malo

[CL 14376636 by JeanFrancois Dube in ue5-main branch]
2020-09-23 10:18:19 -04:00
roey borsteinas
08d1b8fbd6 CompositeDragDropOp refactor
Refactored the CompositeDragDropOp so that it can be interacted with transparently as any one of its sub ops.
Also now supports Folder Drops in the layer browser

[FYI] max.chen daren.cheng
#rb patrick.enfedaque
#jira none

#ROBOMERGE-SOURCE: CL 14272172 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v724-14254601)

[CL 14272208 by roey borsteinas in ue5-main branch]
2020-09-08 14:16:22 -04:00
daren cheng
39fcc49b85 Fix Actors cannot be assigned to a Layer when dragged from World Outliner.
#jira UE-97043
#rb roey.borsteinas

[CL 14191632 by daren cheng in ue5-main branch]
2020-08-26 14:07:52 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
roey borsteinas
1e01ab4a12 Removed SceneOutliner namespace
#rb none
#jira none

[CL 13954396 by roey borsteinas in ue5-main branch]
2020-07-28 09:25:56 -04:00
Patrick Enfedaque
cc5cd1511c Fix Non-Unity Missing Include
#rb none

[CL 13925483 by Patrick Enfedaque in ue5-main branch]
2020-07-22 14:05:52 -04:00
roey borsteinas
cce829bfd4 SceneOutliner refactor
Scene Outliner refactored to remove all actor-specific code.
Now uses modular modes and hierarchies to allow representation of any data model.

#rb patrick.enfedaque matt.kuhlenschmidt
#jira none
#fyi tim.gautier

[CL 13922848 by roey borsteinas in ue5-main branch]
2020-07-22 09:35:57 -04:00
josh gross
71a4703acc [Engine] - Add the possibility to arrange the slots top-to-bottom in the DynamicEntryBox and the WrapBox widgets instead of only supporting left-to-right.
#RNX
#rb [at]Ghislain.Theriault

#ROBOMERGE-OWNER: josh.gross
#ROBOMERGE-AUTHOR: maxime.vaillancourt
#ROBOMERGE-SOURCE: CL 12869792 via CL 12872658 via CL 12872659 via CL 12872660
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12872663 by josh gross in Main branch]
2020-04-16 17:02:30 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00