- DesiredInstanceCount is global to brush sphere so we need to calculate a Potential instances to remove global to the sphere and not local to each intersecting IFA
#rb richard.malo
#rnx
[CL 27877112 by patrick enfedaque in ue5-main branch]
- Use FScopedActorEditorContextFromActor for operations which need to use the same context as the Source actor
- Update Move Tool to allow Move to current Actor Editor Context. (Allows changing DataLayers / ContentBundle for selected instances)
#rb richard.malo
#rnx
[CL 27315792 by patrick enfedaque in ue5-main branch]
[FYI] Patrick.Enfedaque
Original CL Desc
-----------------------------------------------------------------
Foliage: Fix use cases where moving existing foliage with an active DataLayer context would make that moved foliage part of the DataLayer
- Add Optional FDataLayerEditorContext param to FActorPartitionGetParams
- Add a FForEachRelevantActorParams so that UActorPartitionSubSystem::ForEachRelevantActor can also be filtered by Guid/DataLayer Editor Context
- This will allow upcoming change of the Move tool so that it can move Foliage from one DL context to another.
#rb richard.malo
#rnx
[CL 27283947 by patrick enfedaque in ue5-main branch]
- Add Optional FDataLayerEditorContext param to FActorPartitionGetParams
- Add a FForEachRelevantActorParams so that UActorPartitionSubSystem::ForEachRelevantActor can also be filtered by Guid/DataLayer Editor Context
- This will allow upcoming change of the Move tool so that it can move Foliage from one DL context to another.
#rb richard.malo
#rnx
[CL 27277708 by patrick enfedaque in ue5-main branch]
- Also use ContentBrowserModule SaveAssetDialog instead of the limited SDlgPickAssetPath dialog
#rb sebastien.lussier
#rnx
[CL 27199631 by patrick enfedaque in ue5-main branch]
No known repro steps, and unclear what circumstances trigger it.
I'm converting it to an ensure, so at least it doesn't crash, and adding more information so we know what transaction is active.
#rb jonathan.bard
#jira UE-188001
[CL 25900512 by chris tchou in ue5-main branch]
- Move management into editor subsystem to split the moving and partitioning in two phases which fixes the issue
#jira UE-184366
#rb richard.malo
#preflight 645153a9de576521224056ad
#rnx
[CL 25321932 by patrick enfedaque in ue5-main branch]
FEditorViewportClient still misses some clicks with very subtle mouse movements
#rb richard.malo
#preflight skip
[CL 24872981 by patrick enfedaque in ue5-main branch]
When a foliage asset was selected the splitter was requested a lot more space, which was granted starting with CL20995097 (addition of a scrollbox).
The issue was that the handle of the splitter is using a ratio of the splitter total size to position itself, so increasing the size a lot was also moving the handle a lot, assigning far too much space to the foliage asset list view, while the details view was far below.
The fix removes the splitter, and instead piggy back on the vertical box that was already there, and use an autosize/max height slot for the tileview, thus removing the need for a user manual move of splitter's handle.
#jira UE-166026
#rb patrick.enfedaque
#preflight 6352bb553a547c3da3783269
#lockdown jeanmichel.dignard
[CL 22710500 by yohann dossantos in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e283bec5b0c765fc0ffdb
[CL 21960084 by bryan sefcik in ue5-main branch]