Commit Graph

64 Commits

Author SHA1 Message Date
bryan sefcik
8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00
bryan sefcik
98b51354ed Ran IWYU on Public headers under Engine/Source/Editor/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e

#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21181817 by bryan sefcik in ue5-main branch]
2022-07-20 11:56:29 -04:00
lauren barnes
28c35fe6b1 Marking FEditorStyle access as deprecated
#rb Louise.Rasmussen
#preflight 627a5dd5bd643341fef0ba24

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20139087 via CL 20144028 via CL 20145220 via CL 20145987
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20149292 by lauren barnes in ue5-main branch]
2022-05-11 16:36:44 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
patrick laflamme
b7dd40dd42 Exposed enum EAssetEditorOpenLocation to Blueprint
#jira UE-139425 - Expose /Script/EditorStyle.EAssetEditorOpenLocation to BP
#rb Jamie.Dale
#preflight trivial

#ROBOMERGE-AUTHOR: patrick.laflamme
#ROBOMERGE-SOURCE: CL 18739021 via CL 18739034 via CL 18739065 via CL 18740003 via CL 18741412
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18742177 by patrick laflamme in ue5-main branch]
2022-01-26 15:01:23 -05:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
Michael Noland
fe25a97441 Tools: Output log category improvements
- You can now choose to color-code entire log lines by category, or just the category itself (CategoryColorizationMode in editor appearance settings)
- You can also choose to highlight all messages for a particular category by right-clicking on a line
- Also includes plumbing to expose GetCursorLocation up to SMultiLineEditableTextBox
- Known issues: If you edit editor appearance preferences after scrolling (but not clicking) in the output log, the view in the output log will be snapped to the last clicked cursor location
#jira UE-119864
#rb jamie.dale

[CL 16941163 by Michael Noland in ue5-main branch]
2021-07-23 15:57:09 -04:00
UnrealBot
aa952f5758 Branch snapshot for CL 16549112
[CL 16549112 in ue5-main branch]
2021-06-03 18:23:24 +00:00
Matt Kuhlenschmidt
179f7fcc79 The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
#preflight 609bfbab7ed62d0001454827

[CL 16312223 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-13 09:36:03 -04:00
Matt Kuhlenschmidt
cf8bbcede7 deprecate Slates EnableMenuAnimations api. This feature has been disabled and has not worked since 4.0. Turning it on by accient causes massive issues with menus.
[CL 14844960 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-03 13:16:18 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
127f266f84 Legacy Mode UI removed.
#rnx
#Jira UE-97668
#rb lauren.barnes
#fyi matt.kuhlenschmidt

[CL 14357487 by brooke hubert in ue5-main branch]
2020-09-21 13:45:49 -04:00
Matt Kuhlenschmidt
40d18019fe Fix output log colors not functioning properly.
[CL 13849547 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-13 15:23:17 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
c65ee51c09 Changed Slate style colors to be FSlateColors and be user configurable. The way that user style data is stored is completely temporary and is for testing only
#codereview louise.rasmussen

[CL 13545703 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-26 10:06:20 -04:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Gines Hidalgo
d751ad2d5f #jira UETOOL-1721
Enhacement JIRA UETOOL-1721: Introduced the capability to load/save/remove Editor UI Layouts, so that the user can customize the Editor and save/share it accross machines or people.
Additional enhancements: Re-loading a layout no longer requires the whole editor to restart. Instead, only the tabs are closed and re-populated (only creating a small "flash" in the editor rather than restarting it).
Previous Editor bugs fixed:
 - Bug 1: AssetEditorToolkit.cpp::FAssetEditorToolkit::RestoreFromLayout was wrongly saving the layout in GEditorIni rather than GEditorLayoutIni.
 - Bug 2: When the layout is saved, the instance ID of the custom toolkits was being saved as well. Given that this number keep increasing after each custom tab is created (no matter if the previous ones were already closed), the editor will keep thinking that the loaded layout is no longer the currrent layout. Fix in TabManager.h::FTabId::ToString().
 - Bug 3: FLayoutSaveRestore::SaveToConfig was taking as input argument FString rather than const FString&.
#rb rex.hill, chris.gagnon

[CL 8129300 by Gines Hidalgo in Dev-Editor branch]
2019-08-20 15:18:28 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00