There are a few settings here that we use in places where it's ambiguous which content browser instance is triggering the change, and those have not been transferred over. A few settings also appear to now be unused, and those have also not been transferred.
Additionally, set the SetDisplayDeveloperFolder(bool, bool) functions which took an override variable have been deprecated, and the overrides moved to SAssetView variables directly - these were used after syncing content to temporarily override filters and weren't persisted.
Tested across 2 Content Browsers, toggling all settings enabled on one, and all setting disabled on the other, and checking that the settings persist across restarts of the editor.
#jira UE-150674
#review-23434533 @editor-ux
#preflight 63bd773868068a8bd64ea317
[CL 23626453 by sebastian nordgren in ue5-main branch]
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23083536 by nick darnell in ue5-main branch]
[FYI] Nick.Darnell
Original CL Desc
-----------------------------------------------------------------
AssetDefinition - This is the seed of a long term replacement of IAssetTypeActions. IAssetTypeActions is woefully inadiquit now. It puts a lot of functionality in one place, which wouldn't be a terrible thing, except for the GetActions, and some of the menu stuff being built into this class. We need to make an effort to not have to load every single asset just to open the context menu you have selected, to-wit, a previous CL made it so that summoning the menu no longer *Had* to load the assets, however several remaining issues remained with the Blueprint Utility Actions, and the fact that we don't "KNOW" if we need to call GetActions for an asset. We could introduce a replacement in the class, but that would just get inherited, causing other issues. So instead the parallel UObject based AssetDefinition now exists. In large part it will probably be very similar to the other one, but several things in it probably need to chnage. For now there is a bridging concept in the form of the AssetDefinitionAssetTypeProxy.
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23072024 by bob tellez in ue5-main branch]
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[REVIEW]
[CL 23072002 by nick darnell in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e283bec5b0c765fc0ffdb
[CL 21960084 by bryan sefcik in ue5-main branch]
- Always focus search field even when clicking drawer button
- Drawer is now summoned if there is no content browser when clicking the browse button in the details panel or asset editor.
- Creation of the content browser drawer is now handled by the content browser singleton.
[CL 14513618 by Matt Kuhlenschmidt in ue5-main branch]
#jira
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 13006995 via CL 13007016 via CL 13007026 via CL 13007030
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 13007036 by jamie dale in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#lockdown Nick.Penwarden
#rb none
Copying //UE4/WEX-Staging to //UE4/Dev-Main (Source: //WEX/Main/Engine @ 3740665)
#lockdown Nick.Penwarden
Change 3739326 by Ben.Zeigler
Change iteration order of depends nodes so it lists hard management references before soft management references, this is better for the UI when lots of references exist
Update text for loading custom asset registry bin to be clearer
Change 3739000 by John.Opila
Caching optimization for text widget desired size.
Change 3713551 by David.Nikdel
Allow Set Properties to recognize Json array values as importable.
Change 3712485 by Josh.May
Added Pete's fix for the PLATFORM_TVOS/PLATFORM_IOS #define conflict introduced by mach-o/loader.h
Change 3700174 by Chris.Babcock
Fix setFilters crash on some Android devices
Change 3691531 by Josh.May
Fixed an intermittent crash that occurred when opening the AssetAuditBrower. AssetManagerEditorModule's CurrentRegistrySource was getting set too early, becoming invalid in the event that RegistrySourceMap is resized.
Change 3688409 by Gil.Gribb
Critical fix for an extremely rare race condition on async IO.
Change 3687529 by josh.may
Force layout recalculations for single-pass layout SScaleBoxes when their final scale is zero. This tends to occur in calls to SearchForWidgetRecursively before a SScaleBox's AllottedGeometry has been calculated.
Change 3684788 by Peter.Sauerbrei
fix for archive generation on the build machines
Change 3684320 by john.opila
Workaround for widgets disappering. Ensuring scale is never 0 so we don't get divide by zero.
Change 3684042 by Peter.Sauerbrei
more logging to figure out why there is not data in the Applicaiton diretory of the archive
Change 3678620 by Ben.Zeigler
Minor text changes to size map
Change 3678314 by Ben.Zeigler
Add Make Collection With References and Audit References to Size Map to easily allow inspecting the specific set of filtered packages in other tools
Change 3677875 by Ben.Zeigler
Fix crash in size map from keeping reference to node after map was resized, and undo the Name->DisplayName rename as it could affect licensees
Change 3676899 by Peter.Sauerbrei
narrowed down to the plist data, trying to figure out if it is missing or not
Change 3676570 by Peter.Sauerbrei
more logging to track down the archive error
Change 3676293 by Peter.Sauerbrei
fix for compile failure on IOS
Change 3676172 by Peter.Sauerbrei
potential fix for missing icons in the ipa when run through the build machines
Change 3673544 by Ben.Zeigler
Sort AllChunksInfo alphabetically so the order is consistent accross build and platforms to facillitate diffing
Change 3671597 by Peter.Sauerbrei
Merging
//UE4/Dev-Mobile/Engine/...
to //WEX/Main/Engine/...
Change 3670932 by Ben.Zeigler
Change it so cooking with the AssetManager writes out AllChunksInfo.csv next to the DevelopmentAssetRegistry, but not the per-chunk csv files as those are not useful. Also made the size counts platform accurate
Change 3670906 by Peter.Sauerbrei
update WEX for building with Xcode 9
Change 3660026 by Josh.May
Moved SWebBrowserView's parent window "searches" to OnPaint. There's definitely something wrong with FindWidgetWindow... Even after deferring SWebBrowserView's calls to FindWidgetWindow until first Tick, the same widget layout artifacts could occur after opening multiple SWebBrowserViews. And, as Nick pointed out in the related email thread, this approach is also more efficient.
Change 3655411 by Josh.May
Ensure SWebBrowserView's parent window searches are deferred until after Construct. We haven't puzzled through it yet, but calling FindWidgetWindow during Construct seems to corrupt some Slate state. Deferring this search until later gets around the issue and makes sense anyway, given the widget isn't added to the hierarchy until after Construct.
Change 3655407 by John.Opila
Sneaking in some stats for SpawnActor.
Change 3654649 by Ben.Zeigler
Refactor SizeMap and ReferenceViewer into the AssetManagerEditor plugin, and delete the old modules.
Fix SizeMap crash that I temporarily added. TreeMap is initialized weirdly
Change 3648912 by Ben.Zeigler
First half of changes to refactor sizemap/reference viewer into the asset manager editor plugin
Add GetAllContentBrowserCommandExtenders to ContentBrowserModule that allows registering commands/keybinds to extend the content browser via plugins
Add GetSharedMenu/ToolbarExtensibilityManager to AssetEditorToolkit that allows extending the generic asset editor via plugin
Move the code to spawn the Reference Viewer and SizeMap into the AssetManagerEditor plugin so these UIs can be tightly bound and share data. This also enables keybinds for Size Map and Audit.
Remove size map from the save as dialog, it created a special modal size map window that will not work after my refactor
Change 3639419 by Ben.Marsh
Use DirectoryInfo instead of DirectoryReference to enumerate projects. Tracking down UHT compile failures on Mac.
Change 3638619 by David.Nikdel
AsyncLoading: Suggested change by Gil to add lock prior to changing LoadPhase to WaitingForHeader (presumably to make FArchiveAsync2::StartReadingHeader's assumption about locking true)
Change 3633562 by Chris.Babcock
Update Android virtual keyboard support
Change 3630564 by Peter.Sauerbrei
fix for the manifest stage problem
Change 3629577 by Chris.Babcock
Fix merge errors in GameActivity.java
Change 3629154 by David.Nikdel
Disable debug device output in shipping builds (even if logs are enabled)
Change 3626542 by John.Opila
Back out changelist 3603452
Undoing the OpenGL load changes as the initial load time was just too damn high!
Change 3620472 by David.Nikdel
Fix from Nick to fix a BP that crashes on Compile
Change 3618090 by Josh.May
Reset inertial scrolling for SScrollboxes and STableView-based Slate widgets when scrolling to specific scroll offsets.
Change 3613980 by Chris.Babcock
Fix issue with Android password keyboard input
Change 3603825 by John.Opila
Shader change doesn't seem to like standalone PC.
Change 3603452 by John.Opila
Moving openGL shader compilation into loading instead of at the last minute.
Change 3593008 by David.Nikdel
Merging CL 3504471
from //Fortnite/Dev-Cinematics/Engine/...
to //WEX/Main/Engine/...
----------------------------------------
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
=================================================================================================
THESE CHANGES TOUCH MULTIPLE PLATFORMS
=================================================================================================
Change 3739931 by Ben.Zeigler
changes to some asset manager code modified on WEX, and fix several FStringAssetReference->FSoftObjectPath
Change 3723451 by Josh.May
Exposed OnBeforePopup to UMG and Blueprint for UWebBrowser. This is triggered by the CEFBrowserHandler when attempting to open hyperlinks targeting _blank and, when not handled, would result in the page never loading.
Added OnBeforePopup handling for the HTMLNewsWidget, ensuring the URLs are opened in an external browser.
Change 3711256 by Dmitriy.Dyomin
Fixed: Friend list invalidation panel relative transform caching issues
Also fixed issues with and set slate.cacherenderdata=0 for better batching
Change 3698695 by Josh.May
Made the UMG default font overridable via config, allowing us to replace it with a game-scope localized Font asset. If there's a better place for this mechanism/accessor to live, please let me know.
Added a new 'Default' font that replicates '/Engine/EngineFonts/Roboto'. This also has a localized Font asset variant for zh-Hans.
Change 3676085 by Josh.May
Implemented MulticastBroadcastReceiver, a BroadcastReceiver capable of "multicasting" intents to other receivers. AppsFlyer defines a similar MultiInstallBroadcastReceiver class specific to the INSTALL_REFERRER intent, but it MUST be the very first one defined (cannot be guaranteed in our build pipeline AFAIK).
Added MulticastBroadcastReceiver (for INSTALL_REFERRER) to the AndroidManifest generation logic, allowing BOTH Adjust and AppsFlyer to receive the intent.
Added dev channel support for AndroidAppsFlyer, enabled conditionally based on shipping/distribution and whether or not a valid AppsFlyerDevChannel name is specified. For WEX, our dev channel is WEX_Dev.
Fixed AppsFlyer_EventAttribute's Java class lookups and constructor signature.
Change 3670860 by Ben.Zeigler
First version of improvements to tools to analyze chunks
Size Map and Reference Viewer now support reading cooked asset data and displaying chunks. Changing the platform dropdown in the Asset Audit window switches the other windows as well
Asset Audit window now has "Add Chunks" button, and selecting AllTypes in the Primary Asset drop down will add all primary assets
Size Map now shows Disk Size by default, and supports a right click context menu
Significant UI improvements to all 3 tools, including keybind support
Split Manage references into Hard and Soft, where Hard are set explicitly and soft are inherited. This allows determining why an asset was included in a chunk/primary asset
When the AssetManager builds management information for the audit browser/cooker, it now precomputes a chunk mapping for relevant assets. PackageChunkType is used to refer to these virtual primary assets
Add callback to content browser delegates to handle adding arbitrary FAssetData to an asset view, used to show chunks
Several changes to the ITreeMap UI used by size map
Change 3670290 by Josh.May
Added AppleAppID configs for AppsFlyer.
Added AdSupport and iAd frameworks for IOSAppsFlyer. According to the AppsFlyer documentation, these are required for IDFA and Apple Search Ads tracking.
Change 3643531 by Peter.Sauerbrei
fix for save game location and certain data backed up to the cloud when it shouldn't
Change 3629303 by Ben.Zeigler
Merge fix for shared ptr corruption in async loading thread from Main, and enable asnyc loading thread for WEX
Copy of CL #3623261 and 3625806
Change 3629219 by Peter.Sauerbrei
Merging using WEX_Main_to_UE4_WEX_Staging
bringing over the files that Stan didn't have access to
Change 3629063 by Stanley.Hayes
Engine Merge: Merging using WEX_Main_to_UE4_WEX_Staging(flipped)
Change 3618988 by Josh.May
Reimplemented DevicePerformanceBucket-based WorldMap class selection to account for the WorldMap actor being pre-serialized into the UMAP.
On a related note, ChildActorComponents marked as "editor only" now mark their spawned Actors as Transient to prevent them from getting serialized at cook-time.
Change 3597981 by Josh.May
Converted WExpCampaignDefinition's RegionDefinition refs back to hard references and, to compensate, converted WExpZoneDefinition's ZoneBoss refs to soft references. This moves the RegionDefinitions and ZoneDefinitions from chunk 2 to chunk 1 without pulling in assets for the ZoneBosses. This also allows us to grab the ZoneBoss refs during UWExpAssetManager::GetMainMenuAssetList.
Reworked UWExpAssetManager::GetMainMenuAssetList and UWExpAssetManager::GetLevelAssetList to build more "complete" asset lists by expanding lists of PrimaryAssetIds.
Tweaked the WorldMap's ZoneBoss spawning to account for the switch to AssetPtrs.
Change 3581214 by Josh.Markiewicz
added cookie deletion for Google on logout
[CL 3750870 by Stanley Hayes in Main branch]
#lockdown Nick.Penwarden
#rb none
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3582363 by Marc.Audy
Make ComponentToWorld fully private and remove deprecation informing of this
#jira UE-46286
Change 3582885 by Ben.Zeigler
#jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime
Change 3584468 by Ben.Zeigler
#jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints
Change 3584596 by Marc.Audy
(4.17) Ensure that old user defined structs have their members properly marked as blueprint visible
#jira UE-48346
Change 3586057 by Ben.Zeigler
#jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate
Change 3588211 by Marc.Audy
PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb)
#jira UE-48318
Change 3588826 by Marc.Audy
Don't ensure when connecting the output pin of a create delegate node to a wildcard input
#jira UE-48157
Change 3588827 by Marc.Audy
Always throw error when unable to validate a link connection instead of allowing totally broken content to compile
Change 3588872 by Ben.Zeigler
#jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports
Change 3589134 by Dan.Oconnor
Mirror 3585244 from Release 4.17
Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior
#jira UE-48189
Change 3589140 by Dan.Oconnor
Mirror 3588406 from Release-4.17
Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references
#jira UE-48464
Change 3589141 by Dan.Oconnor
Mirror 3588681 from Release-4.17
Set Default values and CallInEditor meta data for event nodes
#jira UE-48386
Change 3590690 by Ben.Zeigler
#jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4
Change 3590909 by Ben.Zeigler
#jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete.
WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it.
Change 3591386 by Marc.Audy
Split pins are now correctly handled when expanding macros and functions.
#jira UE-47747
Change 3591939 by Dan.Oconnor
Mirror 3591923 from Release-4.17
Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_)
#jira UE-48250
Change 3593243 by Marc.Audy
PR #3910: Add FQuat initialization from FString (Contributed by cneumann)
#jira UE-48534
Change 3593407 by Marc.Audy
Properly expose Lex::To/FromString for FName
Change 3593648 by Marc.Audy
Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes
Change 3593917 by Marc.Audy
Improved comment
Change 3594501 by Marc.Audy
Fix biased shuffle algorithm
#jira UE-48432
Change 3594699 by Ben.Zeigler
#jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate
Fix InstancedStaticMesh to not ensure when loaded via the async loading thread
Change 3595327 by Phillip.Kavan
#jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context.
Change summary:
- Added a few additional Slate editor style descriptors specifically for the Find Results tab.
- Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module.
- Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default).
- Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch.
- Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context.
- Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active.
- Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true.
- Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI().
- Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class.
- Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed.
- When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active.
- Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command.
- Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context.
- Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context.
- Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab.
Change 3596499 by Marc.Audy
Fix non-editor CIS error
Change 3596653 by Marc.Audy
When a transaction is cancelled the previous redo buffer will now be restored instead of lost
#jira UE-48513
Change 3598187 by Ben.Zeigler
Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready
Fix functional tests to work in editor builds with -game by forcing an asset registry scan
Change 3598193 by Ben.Zeigler
Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator.
Change 3600168 by Marc.Audy
(4.17.2) Protect against crash when ParentClass has become null for unknown reasons
#jira UE-47467
Change 3600457 by Ben.Zeigler
Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error
Change 3600462 by Ben.Zeigler
Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms
Change 3600685 by Marc.Audy
(4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance.
#jira UE-47467
Change 3600859 by Marc.Audy
(4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints
#jira UE-48672
Change 3600918 by Marc.Audy
Transient child actor components should create transient child actors.
#jira UE-48605
Change 3601012 by Ben.Zeigler
Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick.
Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection.
Change 3602595 by Marc.Audy
(4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin)
#jira UE-48684
Change 3602644 by Ben.Zeigler
Add game game thread asserts to streamable manager to track down possible async loading thread issues
Change 3602745 by Ben.Zeigler
Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them
Change 3602807 by Phillip.Kavan
#jira UE-48426
- Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation.
Change summary:
- Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation.
Change 3602856 by Ben.Zeigler
Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues
Change 3602903 by Marc.Audy
Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics
#jira UE-39362
Change 3602963 by Marc.Audy
PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist)
#jira UE-46960
Change 3603249 by Marc.Audy
Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty
#jira UE-43328
Change 3603311 by Ben.Zeigler
Add -nocodesign option to disable code signing during staging
Change 3603504 by Ben.Zeigler
#jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector
Change 3604790 by Marc.Audy
Fix inability to undo Add Pin via context menu to make container nodes.
#jira UE-48751
Change 3605079 by mason.seay
Renamed component from Cube to Cylinder, because it's actually a Cylinder
Change 3605113 by Mieszko.Zielinski
PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7)
Change 3605276 by mason.seay
Fixed comment error in level bp
Change 3605706 by Zak.Middleton
#ue4 - Fix redundant GetDefault<>.
#jira none
Change 3605850 by Zak.Middleton
#ue4 - Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this.
(Mirror CL 3602849 in Fortnite)
#jira FORT-51215, UT-6139
Change 3607677 by Dan.Oconnor
Mirror 3597636 from Release-4.17
Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents)
#jira UE-48524
Change 3607704 by Dan.Oconnor
Back out changelist 3607677 - want to obliterate integration record
Change 3607727 by Dan.Oconnor
Mirror 3597636 from Release-4.17 - now with integrations converted to edits
Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents)
#jira UE-48524
Change 3607735 by Dan.Oconnor
Mirror 3606248 from Release-4.17
When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO)
#jira UE-48697, UE-48465
Change 3607919 by Ben.Zeigler
#jira UE- 48815
Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks
Copy of CL #3607743
Change 3608447 by mason.seay
Fixing deprecated node
Change 3608779 by Ben.Zeigler
#jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again
Change 3609860 by Marc.Audy
Allow uint8:1 properties to be used as expose on spawn
#jira FORT-52043
Change 3609877 by Marc.Audy
Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes
Reduce size UBlueprintGeneratedClass by 32 bytes
#jira FORT-52043
Change 3609944 by Marc.Audy
Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes)
Change 3610009 by mason.seay
Moving assets to another folder for organization
Change 3610840 by Ben.Zeigler
#jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time.
Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators.
Change 3610961 by Ben.Zeigler
Fix it so when a test times out it writes out the full report with a proper error
Fix typo with ErrorCount
Change 3611183 by Marc.Audy
(4.17.2) Don't crash clicking the variable of a deleted component
#jira UE-47678
Change 3611262 by Ben.Zeigler
#jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates
Change 3611667 by Phillip.Kavan
#jira UE-48450
- Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset.
Change 3612641 by Marc.Audy
Private StaticMesh, remove deprecation warning
Change 3612990 by Marc.Audy
Reduce memory footprint of UClass
Change 3613137 by Ben.Zeigler
#jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated
Change 3613161 by Ben.Zeigler
#jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments
PR #3899
Change 3613192 by Ben.Zeigler
#jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools
Change 3613320 by Mason.Seay
Submitting deleted redirectors
Change 3613321 by Marc.Audy
Shrink AActor 32 bytes
Change 3613326 by Marc.Audy
Move Serialize to be editoronly
Change 3613358 by Phillip.Kavan
#jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects.
Change summary:
- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects.
Change 3613827 by Marc.Audy
Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes)
Change 3613841 by Ben.Zeigler
#jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes
Change 3614031 by Marc.Audy
Fix initialization order
Change 3614033 by Marc.Audy
Use Reset instead of Empty in get functions
Change 3615211 by Ben.Zeigler
Fix CIS warning
Change 3615386 by Ben.Zeigler
#jira UE-48976 Fix crash compiling user struct when out of date nodes point to it
Change 3615571 by Ben.Zeigler
#jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections
Change 3615844 by Marc.Audy
(4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints
#jira UE-48977
Change 3615887 by Marc.Audy
(4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin
#jira UE-48970
Change 3615965 by Dan.Oconnor
Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies
#jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692
Change 3616149 by mason.seay
Updated BP for more thorough Find in BP testing
Change 3616261 by Dan.Oconnor
Mirror 3594264 and 3594798 from Release-4.17
Fix crash after compiling a blueprint that has an invalid ParentClass
#jira UE-48430, UE-48903
Change 3616816 by Zak.Middleton
#ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags).
#jira UE-48351
Change 3616934 by Phillip.Kavan
#jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout.
Change summary:
- Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled.
Change 3616946 by Phillip.Kavan
#jira UE-48595 - Global FiB Results are now accessible through the main Window menu.
Change 3618007 by Marc.Audy
(4.17.2) Ensure that RootComponent is correct after undo/redo
#jira UE-48995
Change 3618014 by Phillip.Kavan
#jira UE-49025 - Fix global FiB menu item names.
Change 3618206 by Dan.Oconnor
Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO
#jira UE-47991, UE-47726
Change 3618211 by Dan.Oconnor
Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic
Change 3618299 by Zak.Middleton
#ue4 - Fix comment in GetComponents (UActorComponent version)
#jira none
Change 3618409 by Marc.Audy
Make linker placeholder properly support map and set properties
#jira UE-48925
Change 3618436 by Marc.Audy
Fix shadow variable
Change 3618682 by Ben.Zeigler
Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged
Change 3618783 by Ben.Zeigler
Fix several issues with the Component Transform details UI
#jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations
#jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances
#jira UE-48960 Correctly notify blueprint system when component transforms are changed
#jira UE-4311 Preserve exact rotation typed into component rotation field in most cases
Fix the "Reset to Defaults" icon to be correct in transform details
Change 3618904 by Ben.Zeigler
#jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI
Change 3618984 by Zak.Middleton
#ue4 - Reduce memory churn/allocations when duplicating for PIE.
#jira none
Change 3619895 by Marc.Audy
Very minor cleanup
Change 3620129 by Marc.Audy
PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill)
#jira UE-49083
Change 3620350 by Lukasz.Furman
restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it)
copy of CL# 3618825, 3618828
#ue4
Change 3620628 by Zak.Middleton
#ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead.
Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight.
This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis.
#jira UE-49035
Change 3620700 by Lukasz.Furman
moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events
#ue4
Change 3620716 by mason.seay
Test map for flow control save issue
Change 3620723 by mason.seay
Minor improvement
Change 3620792 by Ben.Zeigler
Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS
Change 3621084 by Marc.Audy
Fix NegateInt/Float in StandardMacros
#jira UE-36242
#jira UE-36470
Change 3621152 by Marc.Audy
Fix backwards compatibility on FEdGraphPinType for particularly old blueprints.
#jira UE-49111
Change 3621246 by mason.seay
Test BP for UE-48800
Change 3621257 by Michael.Noland
Animation: Corrected a comment on the LegIK node
Change 3621480 by Zak.Middleton
#ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator.
#jira UE-39088
#github PR 2985 (modified)
Change 3621685 by Phillip.Kavan
#jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled.
Change summary:
- Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context.
- Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context.
Change 3622629 by Marc.Audy
Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle
Change 3622779 by Zak.Middleton
#ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld).
#jira none
Change 3623020 by Marc.Audy
Fix initialization order
Change 3623021 by Marc.Audy
Reorganize USceneComponent to improve cache coherency
Change 3623261 by Ben.Zeigler
#jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr.
Change 3623294 by Marc.Audy
Realign UActorComponent to avoid members crossing cache lines
Change 3623383 by Marc.Audy
Compress UParticleSystemComponent and fix up cases of members crossing cache lines
Change 3623492 by Marc.Audy
(4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes
#jira UE-49189
#jira UE-49196
Change 3623573 by Ben.Zeigler
#jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor
Change 3623642 by Dan.Oconnor
Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated
#jira UE-49211
Change 3623719 by Marc.Audy
PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski)
#jira UE-42970
Change 3624191 by Marc.Audy
Cache GetWorld()
Change 3624232 by Marc.Audy
Remove accidentally checked in change
Change 3624688 by Marc.Audy
PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7)
Force feedback component can also ignore time dilation
#jira UE-44155
Change 3624880 by Marc.Audy
PR #3970: SpawnObject not checking for a nullptr causing an editor crash
Change 3625740 by Mason.Seay
Check in the correct file this time...
Change 3625806 by Ben.Zeigler
#jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future
Change 3626128 by Marc.Audy
Fix dragging off component tree in to graph showing an error message
#jira UE-49114
Change 3626655 by Ben.Zeigler
#jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not
Change 3626740 by Marc.Audy
Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties
#jira UE-49276
Change 3626831 by Marc.Audy
Remove BOM
Change 3627162 by Phillip.Kavan
#jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types.
- Regression introduced in CL# 3613358.
Change 3628051 by Marc.Audy
Fix spelling of redundant
#jira UE-49343
Change 3596437 by Marc.Audy
Don't copy metadata unnecessarily
Change 3613302 by Marc.Audy
Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive)
Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive).
Reduce size of USceneComponent by 112 bytes.
Reduce size of FLightingChannels from 3 bytes to 1.
Reduce size of FBodyInstance by 16 bytes.
Change 3620363 by Lukasz.Furman
split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes
copy of CL# 3620248
#ue4
Change 3622569 by Marc.Audy
Remove unnecessarily deprecated visibility member and use redirect instead
Change 3624879 by Marc.Audy
Add a deprecated version of ClientPlayForceFeedback for backwards compatibility.
Adjust existing game calls to ClientPlayrForceFeedback to use new API
[CL 3628687 by Marc Audy in Main branch]