Commit Graph

54 Commits

Author SHA1 Message Date
helen yang
5b77634c5b Fix pinned audio asset types editor preferences not being observed
#jira UE-191432
#rb aaron.mcleran

[CL 26900688 by helen yang in ue5-main branch]
2023-08-07 17:52:07 -04:00
dan parkes
04bee78a35 [UEFN] Hide disallowed sound nodes
#rb charlie.huguenard rob.gay
#preflight 63eb620db91ae11c1c21a8cd

[CL 24322950 by dan parkes in ue5-main branch]
2023-02-20 15:38:40 -05:00
stan hormell
41739477ae [Backout] - CL24227355 - CIS Errors
[FYI] Dan.Parkes
Original CL Desc
-----------------------------------------------------------------
[UEFN] Hide disallowed sound nodes

#rb charlie.huguenard rob.gay
#preflight 63eb620db91ae11c1c21a8cd

[CL 24251450 by stan hormell in ue5-main branch]
2023-02-16 01:44:36 -05:00
dan parkes
3c75059c0c [UEFN] Hide disallowed sound nodes
#rb charlie.huguenard rob.gay
#preflight 63eb620db91ae11c1c21a8cd

[CL 24249296 by dan parkes in ue5-main branch]
2023-02-15 21:02:09 -05:00
bryan sefcik
0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
Matt Peters
7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
helen yang
54f1fe2a32 Pin Sound Cue asset type by default when creating new assets
#jira UE-143889
#rb rob.gay
#preflight 62191b0e847077002e8f0c24


#ROBOMERGE-AUTHOR: helen.yang
#ROBOMERGE-SOURCE: CL 19157472 in //UE5/Release-5.0/... via CL 19159838
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161488 by helen yang in ue5-main branch]
2022-02-25 19:47:33 -05:00
helen yang
f4a9338223 Add Audio Editor Settings options to pin various asset types
- Move MetaSounds editor settings to Content Editor Category, remove unused settings

#jira UE-141203
#rb rob.gay
#preflight 620584c84c6c33118fb20d7e

#ROBOMERGE-AUTHOR: helen.yang
#ROBOMERGE-SOURCE: CL 18945154 in //UE5/Release-5.0/... via CL 18946204 via CL 18946520
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18946535 by helen yang in ue5-main branch]
2022-02-10 18:45:19 -05:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
rob gay
3e8333ed69 Fix drag-and-drop misleadingly showing icon/tooltip saying you cannot drop Submixes on the Submix Graph Editor
#rb aaron.mcleran
#jira UE-106284

#ROBOMERGE-SOURCE: CL 15344018 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15359341 by rob gay in ue5-main branch]
2021-02-08 15:57:56 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Rob Gay
20761acf02 - Metasound Graph Pin Clean-up
- Add independent pin color defaults & move Metasound Settings from shared settings to plugin and setup as per-user settings
- Fix ensure hitting when outputs are created and corrisponding literals are constructed
#rb phil.popp
#fyi aaron.mcleran

[CL 15215186 by Rob Gay in ue5-main branch]
2021-01-27 00:58:56 -04:00
Rob Gay
47f0f8b62b - Move AudioEditorSubsystem to AudioWidgetSubsystem and respective Interfaces to Engine so they can be used at runtime
- Fix ImplementsInterface helper
- Various clean-up & reparenting of classes to make them more generic/flexible for future types
#rb aaron.mcleran
#jira none

[CL 14896260 by Rob Gay in ue5-main branch]
2020-12-10 00:43:31 -04:00
Aaron McLeran
22dbf7d7ee Changes to sound submix graph node.
- Allowing UMG widgets to override the submix node.

#rb Rob.Gay

[CL 14852842 by Aaron McLeran in ue5-main branch]
2020-12-04 02:17:36 -04:00
Aaron McLeran
473d183231 Modifying AudioEditorSubsystems
Adding a new audio edtior settings category with some stubs for various audio editors.

Fixed a bug with ImplementsInterface failing to parse the string for a widget which implements only one interface.

#rb Rob.Gay
#jira none

[CL 14852835 by Aaron McLeran in ue5-main branch]
2020-12-04 02:15:32 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ethan geller
f9ff0d221a Remove SurroundSoundFactory, thus deprecating specialized import for multiple wav files with special cased file names.
[FYI] aaron.mcleran, rob.gay, maxwell.hayes

#ROBOMERGE-SOURCE: CL 12513508 via CL 12513509 via CL 12513510
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12513511 by ethan geller in Main branch]
2020-04-01 21:39:36 -04:00
aaron mcleran
0c4ee1466f Audio bus feature
- Audio bus is a new asset type that allows audio to be routed around to effects, etc.
- Extracts the underlying logic from source buses and changes source bus semantics to be a sonification of audio buses. Audio buses do not render to be audible on their own.
- Main use-case is side-chaining audio effects (e.g. side chain compression, auto-wah filters, etc).

#rb Ethan.Geller, Rob.Gay, Maxwell.Hayes, Phil.Popp, Ryan.Mangin
#jira UE-88494


#ROBOMERGE-SOURCE: CL 11449969 via CL 11450113
#ROBOMERGE-BOT: (v654-11333218)

[CL 11450145 by aaron mcleran in Main branch]
2020-02-14 16:51:07 -05:00
ethan geller
1b9558d5fa Editgrate 4.25 audio features from project stream:
-Soundfield Submixes
-Endpoint Submixes
-Unreal Ambisonics Encoder/Decoder

[FYI] aaron.mcleran, maxwell.hayes, phil.popp, rob.gay, charles.egenbacher, kevin.neilson


#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 11302185 via CL 11302187
#ROBOMERGE-BOT: (v649-11301724)

[CL 11302191 by ethan geller in Main branch]
2020-02-09 18:57:53 -05:00
bob tellez
73f3d19f1f Back out changelist 11119764, 11119772, 11119809, 11119849, 11121802, 11125895, 11124508. AutoTest assert
[FYI] Rob.Gay


#ROBOMERGE-SOURCE: CL 11125898 via CL 11126424
#ROBOMERGE-BOT: (v640-11091645)

[CL 11126508 by bob tellez in Main branch]
2020-01-28 05:18:04 -05:00
rob gay
b3fd6aadb5 Fix strict vs2019 compile
#rb none


#ROBOMERGE-SOURCE: CL 11121802 via CL 11121805
#ROBOMERGE-BOT: (v640-11091645)

[CL 11121809 by rob gay in Main branch]
2020-01-27 16:45:14 -05:00
rob gay
dd71a4cd08 - Deprecate AudioDevice implementation Engine/UnrealEngine monolythics & move to AudioDeviceManager
- Remove redundant static calls on AudioDevice in favor of AudioDeviceManager for finding Main/Active Devices (state managed by the manager, not individual devices)
#rb ethan.geller ryan.mangin


#ROBOMERGE-SOURCE: CL 11119764 via CL 11119771
#ROBOMERGE-BOT: (v640-11091645)

[CL 11119776 by rob gay in Main branch]
2020-01-27 15:55:07 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00