The feature is disabled by default, and may be considered Beta for the current release.
- Added support for passing an FSceneInstanceCullingQuery to Nanite::IRenderer::DrawGeometry
- Added some more interface (inline) functions to Nanite::IRenderer to help guide the user.
- Implemented FInstanceHierarchyCull_CS to handle the hierarchy culling in the Nanite culling passes.
- Added FInstanceHierarchyAppendUncullable_CS to append "uncullable" instances
- Adapted FCompactViewsVSM_CS to handle view group ranges, use with the new hierarchy
- Moved VirtualShadowMapViews from FSortedShadowMaps to FShadowSceneRenderer (public -> private)
#rb brian.karis,jamie.hayes
#jira UE-147060
#preflight 6448d4961150e908d01f0049
[CL 25194831 by Ola Olsson in ue5-main branch]