Commit Graph

4 Commits

Author SHA1 Message Date
Josh Adams
1e0b0a3eff - Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
- Changed the very high level loop over targets and architectures to move the Architecture as innermost loop - this allows each target to compile with different architectures in the case of mutli-target compiling
- Added [Editor]DefaultArchitecture to Mac ini's - the [Editor]TargetArchitecture property is now what the target _supports_, and Default is what it will be built with if no architecture is specified (usually will be "Host" to indicate that whatever the current host platform is will be what is compiled. "All" can be used to compile Fat binaries by default.
- Updated the LinkEnvironment constructor that takes another LinkEnvironment and an Architecture, to filter the input files for that architecture, and removed the similar code from MacToolchain
- Updates for Programs for Mac compilation, either:
  -  Adding an .ini and a .uproject files - programs need a .uproject for UBT to be able to find their Config directory in a standard way)
  - Marking the Target as not supporting Mac (some programs call Windows code directly)
  - Updating libs to be fat (intel+arm)
#rb david.harvey
#preflight 638e47395624e6da5e9658d6

[CL 23397419 by Josh Adams in ue5-main branch]
2022-12-05 14:57:26 -05:00
Robert Manuszewski
24aa4b20ec Removing all remaining references to 'BasedOn' (ini)
[CL 2091729 by Robert Manuszewski in Main branch]
2014-06-02 08:27:47 -04:00
Michael Trepka
86a53fff38 Added UdpMessaging to ProgramEnabledPlugins list in their .ini files
[CL 2061185 by Michael Trepka in Main branch]
2014-05-01 13:04:05 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00