yoan stamant
a788975f6b
Fixed type conversion warnings
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#rb mikko.mononen
[CL 27890994 by yoan stamant in ue5-main branch]
2023-09-14 15:23:22 -04:00
james keeling
5a12327476
Fix ZoneShape visualization when re-selecting shape or undoing actions.
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#jira UE-191184
#rb yoan.stamant
[CL 26608726 by james keeling in ue5-main branch]
2023-07-26 11:33:28 -04:00
kirill zorin
de8db5ff76
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
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#rb zousar.shaker
#rb markus.breyer
#rb robert.manuszewski
#preflight 646391406b1406b54ab15460
[CL 25489627 by kirill zorin in ue5-main branch]
2023-05-16 10:52:49 -04:00
nick edwards
fb3fdafa34
Additional uses of ::Sort/::StableSort replaced with Algo versions.
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#preflight 642312e8710ec8400fd378f0
#jira none
#rb none
[CL 24821489 by nick edwards in ue5-main branch]
2023-03-28 12:47:53 -04:00
ronald koppers
0a53b11b03
Removed the EditorStorage world type.
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The EditorStorage world type was introduced as MASS had a dependency on having a world, but none of the existing worlds could be made to work. This limitation has since been removed from MASS which means there's no current use for EditorStorage. To avoid adding additional maintenance and since EditorStorage was introduce within 5.2, it's now being removed before release. If a use case is found at a later time, this CL can be used to reintroduce EditorStorage.
#jira UE-180332
#rb Mieszko.Zielinski
#preflight 6419d4bb13231a282690c8b4
#lockdown jeanmichel.dignard
[CL 24739070 by ronald koppers in ue5-main branch]
2023-03-21 16:38:36 -04:00
j veilleux
012c445ec4
Added FZoneGraphTagFilter to FZoneGraphPathFilter so that FZoneGraphAStarNode can perform pathing requests using a given tag filter (and updated UZoneGraphTestingComponent to use it with its QueryFilter).
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#preflight 63fd6cadf43e53f6814813f6
[CL 24437770 by j veilleux in ue5-main branch]
2023-02-27 22:08:12 -05:00
devin doucette
4e02304b05
Moved API macro from types to members to fix compiling for Windows with Clang
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An optimization to UE_LOG exposed an issue in Clang when targeting Windows. Log statements in inline functions of imported types fail to compile.
#preflight 63f7f350ef1b24bf94367191
#rb Zousar.Shaker
#rnx
[CL 24397809 by devin doucette in ue5-main branch]
2023-02-24 03:58:21 -05:00
christopher waters
4f52e8aa80
Adding dependency back in the correct format.
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[CL 24274765 by christopher waters in ue5-main branch]
2023-02-16 20:10:38 -05:00
christopher waters
a5aff9ad16
Removing redundant include paths.
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[CL 24274758 by christopher waters in ue5-main branch]
2023-02-16 20:10:21 -05:00
james keeling
b72d93d6e9
Fix for ZoneGraph not automatically rebuilding in Editor when the Build Zone Graph While Editing flag is enabled.
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#jira UE-177321
#rb mikko.mononen
#preflight 63ee5fa381646f1f24e8ce4e
[CL 24260170 by james keeling in ue5-main branch]
2023-02-16 12:11:42 -05:00
yoan stamant
004d36425a
Converted AI related Asset actions to AssetDefinitions (StateTree, BehaviorTree, Blackboard, EnvironmentQuery)
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#rb mikko.mononen
#rb mieszko.zielinski
#preflight 63dd14211b44ee7cb16f4e46
[CL 24004167 by yoan stamant in ue5-main branch]
2023-02-03 20:52:46 -05:00
Patrick Boutot
6a2863234b
Deprecate arrays from SColorPicker. Memstomp was fixed with 23672712. This CL removed the posibility of creating a new memstomp
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#jira UE-173303
#rb daren.cheng
#preflight 63c6034bd040694ab82f3970
[CL 23736262 by Patrick Boutot in ue5-main branch]
2023-01-17 07:24:54 -05:00
christopher waters
8fd10b0e13
Dependency cleanup around some Rendering headers.
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#preflight 63b893e547321b9d895924b0
[CL 23605570 by christopher waters in ue5-main branch]
2023-01-06 18:57:09 -05:00
christopher waters
0d5b23e2e3
Adding includes to prepare for a header dependency cleanup.
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#preflight 63b5e0bfff7b9ad7030f0f81
[CL 23581920 by christopher waters in ue5-main branch]
2023-01-04 17:07:40 -05:00
henrik karlsson
eab4339b3a
Fixed compile errors when building QAGame with orphaned headers on
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#preflight skipped
#rb none
[CL 23552117 by henrik karlsson in ue5-main branch]
2022-12-21 02:06:44 -05:00
christopher waters
59ca6eac55
Adding implicit includes for upcoming dependency cleanup.
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#preflight 63979d4e35203bc7aa1ab3a0
[CL 23485362 by christopher waters in ue5-main branch]
2022-12-12 19:33:55 -05:00
ronald koppers
93c0e98dc2
Enable a subset of subsystems from MASS in the editor.
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A subset of MASS subsystems is enabled for the EditorStorage-type world used in the editor to store data for the Typed Elements.
#preflight 63921d4467018b14b59201ad
#rb mieszko.zielinski
#jira UE-171269
[CL 23449647 by ronald koppers in ue5-main branch]
2022-12-08 12:53:38 -05:00
Stephen Holmes
3707a3d836
Addressing numeric conversion warnings in Mass.
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#preflight 63764fbc232e3d12cba18ccd
#review-23156037
#jira UE-166285
[CL 23175896 by Stephen Holmes in ue5-main branch]
2022-11-17 10:22:33 -05:00
joe pribele
dfb3ae4d41
removed PRAGMA_DISABLE_OPTIMIZATION that was left in
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#preflight 6372ae5d1c114bec056ced96
[CL 23125912 by joe pribele in ue5-main branch]
2022-11-14 16:19:00 -05:00
joe kirchoff
5910c0aed2
Clean up & sort #include paths in various private cpp files using work in progress FixIncludePath
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#rnx
#rb Matt.Peters
#preflight 6365911ac53af2f47f558f3b
[CL 23018659 by joe kirchoff in ue5-main branch]
2022-11-07 16:59:30 -05:00
henrik karlsson
5298cc8120
Non-unity/pch compile fixes when building UnrealEditor linux
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#rb none
#preflight skipped
[CL 22794114 by henrik karlsson in ue5-main branch]
2022-10-26 17:49:37 -04:00
Robb Surridge
610c467639
Update vendor links for built-in plugins to use secure protocol.
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#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b
[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
bryan sefcik
0eeac455e0
Pass 3 on cleaning up build.cs files.
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#jira
#preflight 631b9c15d31788ea3ab0f27b
[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00
bryan sefcik
f58e75e476
Pass 2 on cleaning up build.cs files.
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#jira
#preflight 631b7a79304480f8f8b48580
[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00
stephen holmes
bb21dc53cb
Upgraded to use FVector::FReal rather than floats.
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#preflight 631a0c0a2b7fe03eb6b17f71
#jira UE-159397
[CL 21908240 by stephen holmes in ue5-main branch]
2022-09-08 20:10:44 -04:00