Commit Graph

27 Commits

Author SHA1 Message Date
henrik karlsson
bbc37aa2f5 [Engine/Plugins]
* Another batch iwyu updates to reduce number of includes used in files

#preflight 63c58d742e714f64ade93797
#rb none

[CL 23732856 by henrik karlsson in ue5-main branch]
2023-01-16 17:04:48 -05:00
nick darnell
b81efdcf63 AssetDefinition - Upgrading several sound asset actions.
AssetDefinition - Fixing a regression where we needed to load assets on right click to check a 'can we create a blueprint from this asset' option.
AssetDefinition - Making the dynamic entries for GetAssetActions nameless so that they don't stomp eachother on accident.
AssetDefinition -

#jira UE-165574

[CL 23632575 by nick darnell in ue5-main branch]
2023-01-10 15:49:07 -05:00
nick darnell
a70578387c Non-unity fix
#rnx

[CL 22536268 by nick darnell in ue5-main branch]
2022-10-14 17:55:08 -04:00
nick darnell
4634199471 Editor - Followup to CL 22508580, fixing a new deprecated instance of someone using SelectedObjects.
#jira UE-165574
[REVIEW] [at]Rex.Hill, [at]Lauren.Barnes

[CL 22536042 by nick darnell in ue5-main branch]
2022-10-14 17:49:45 -04:00
alfaroh corneyiii
a30156092c Audio Telemetry Clean-Up
#rb rob.gay
#jira UE-159979
#preflight 63040b47c00af5e2940a0055

[CL 21497581 by alfaroh corneyiii in ue5-main branch]
2022-08-22 19:19:05 -04:00
Zousar Shaker
3f4252aa56 ObjectPtr upgrade for engine plugins used from UnrealEditor -allmodules. Automated upgrade process.
#rb none
#preflight 62fe7f270601ad0504910c30

[CL 21447894 by Zousar Shaker in ue5-main branch]
2022-08-18 15:08:49 -04:00
alfaroh corneyiii
58907715e4 Audio Plugin Telemetry Part 4
Spatialization, Soundfields, SoundModule, and SoundUtilities
#jira UE-157514
#rb
#preflight 62ce010fc43f0e80cd9c5a91

[CL 21065857 by alfaroh corneyiii in ue5-main branch]
2022-07-12 19:43:02 -04:00
phil popp
2f19544e46 Increased audio LLM tag coverage
#jira UE-148592
#rb  Helen.Yang
#preflight 62cc51f31961b487b39e9478

[CL 21042573 by phil popp in ue5-main branch]
2022-07-11 12:49:10 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
aaron mcleran
c77066c89c Fixing simple sound variation add
#jira UE-108381
#preflight 6206f2c33a5afc57e39ca9f2
#rb Dan.Reynolds

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18966116 in //UE5/Release-5.0/... via CL 18966230 via CL 18966555
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18966598 by aaron mcleran in ue5-main branch]
2022-02-11 19:24:37 -05:00
aaron mcleran
48af5ea956 Fixing up warnings about one-shots with MetaSounds
- changing GetDuration(), IsLooping(), and IsOneShot() to be const for better consistency on API (const-cast the one case that is not const for caching data)
- Renaming SoundCue param in GameplayCueNotify for sounds to Sound since it's not a SoundCue.

#rb Rob.Gay, Maxwell.Hayes
#jira UE-138532
#preflight https://horde.devtools.epicgames.com/job/61e73d73b56c33b8ecfadb1a
#p4v-preflight-copy 18647645

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18650552 in //UE5/Release-5.0/... via CL 18650576 via CL 18650607
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18650642 by aaron mcleran in ue5-main branch]
2022-01-18 18:05:56 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
rex hill
62bc081d51 Brought over changes related to Tool Menus
#rnx
#rb none


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 9968254 via CL 9968365
#ROBOMERGE-BOT: (v560-9963197)

[CL 9969240 by rex hill in Main branch]
2019-11-04 12:21:36 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Matt Kuhlenschmidt
46e3285149 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4543237 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-06 10:00:36 -05:00
Ben Marsh
345beb6424 Fix incorrect module name, causing monolithic compile error.
#rb none
#lockdown Nick.Penwarden

[CL 4484966 by Ben Marsh in Main branch]
2018-10-18 08:25:12 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Thomas Sarkanen
fbd810241c Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3555219)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3537750 by Ori.Cohen

	Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities.

Change 3537756 by Ori.Cohen

	Added ExternalForce to rigid body node for faking inertia while simulating in component space

Change 3537758 by Ori.Cohen

	Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node.

Change 3538308 by Ethan.Geller

	#jira UE-47169: fix for streaming sources not getting properly destroyed in AudioMixer

Change 3538329 by Jon.Nabozny

	Fix ForEachBodyBelow to use the proper body index.

Change 3538528 by Ori.Cohen

	Fix gravity not being converted into the right simulation space for the RigidBody node

Change 3539741 by James.Golding

	Remove unused HACD library. We use V-HACD now.
	#jira UE-46618

Change 3539746 by James.Golding

	Enable research SoftBody plugin in QAGame

Change 3540115 by Ori.Cohen

	Turn joint pre-processing on for immediate mode. This helps with some stability issues.

	#tests none

Change 3543166 by Ori.Cohen

	Exposed an inertia scale for body instances

Change 3544097 by Ori.Cohen

	Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin)

Change 3544221 by Ori.Cohen

	Fix CIS

Change 3544289 by Ori.Cohen

	Fix CIS

Change 3544581 by Ori.Cohen

	Fix CIS

Change 3545415 by Ethan.Geller

	Changes to AudioMixer's Delay class: Addition of SetDelayInSamples method, fix for delay line not working when being set to maximum delay

Change 3545426 by Ethan.Geller

	#jira UEAP-282 Add Flexiverb submix effect to Synthesis plugin.

Change 3545570 by Ethan.Geller

	Add Blueprint function library to sound utilities plugin

Change 3548160 by Martin.Wilson

	Clean up animation compression logging (change to compression category and downgraded from warning

	#Jira UE-47424

Change 3548368 by Danny.Bouimad

	Changing an audio test on TM-AnimPhys as it isn't supported on a large number of platforms (Yet)

Change 3548630 by Aaron.McLeran

	Don't send or mix built-in reverb submix if there's a plugin reverb enabled.

Change 3548631 by Aaron.McLeran

	Adding ability to define default device using macro vs assuming index 0.

Change 3548782 by Aaron.McLeran

	SDL backend implementation for windows, linux, and HTML.

	- Still need to hook up SDL to HTML5, but should be workable in Linux.

Change 3549034 by Aaron.McLeran

	Adding missed file for SDL2.lib

Change 3549102 by Aaron.McLeran

	Adding missing include

Change 3550388 by James.Golding

	Fix ApexDestructionLib project generation

	#jira UE-47637

Change 3550412 by James.Golding

	More fixes to ApexDestruction.Build.cs

Change 3550856 by Ori.Cohen

	Fix analysis for shared headers.

	#jira UE-47593

Change 3551046 by Aaron.McLeran

	Fix CIS build

Change 3551056 by Aaron.McLeran

	Fixing assert on launch of audio mixer, invalid assert.

Change 3552685 by Thomas.Sarkanen

	Fixed Fortnite warnings on editor startup/cook

	APEX destruction plugin was accessing the thumbnail manager before UnrealEd (and more pertinently, FortniteGame module) was loaded. Defering registration of the thumbnail rendering until later in the startup sequence means the the appropriate classes can be found.

	#jira UE-47595 - //UE4/Dev-AnimPhys: Cook Fortnite Win64 completed with 16 Warnings

Change 3552847 by Ori.Cohen

	Fix CIS

Change 3552916 by James.Golding

	Fix Win64 SDL2 deployment (path was wrong)

	#jira UE-47679

Change 3552919 by James.Golding

	Add 'RemapDirectories' entry for SoftBody plugin in QAGame (avoids package error)
	Also fix warning to give correct syntax

	#jira UE-47682

Change 3553168 by Ori.Cohen

	Fix CIS

[CL 3555263 by Thomas Sarkanen in Main branch]
2017-07-26 09:23:14 -04:00