* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63c08f4a2a6acaf1622bcc73
#rb none
[CL 23674775 by henrik karlsson in ue5-main branch]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn
#preflight 63bf8d8b577437afe607dc72
#rb none
[CL 23659643 by henrik karlsson in ue5-main branch]
Change consist of only forward declaration and additional includes
#preflight 63789c1de30d438849c48188
#rb none
[CL 23218412 by henrik karlsson in ue5-main branch]
- add a Detail Customization class for AutoLOD properties to enable HintText to be used in some text entry fields when the field is empty
- validate group layer name and weight map layer name when specified by the user. Issue a warning if the specified layer doesn't exist
- don't clear the warning area if we have a non-empty result
#jira UE-139539
#rb jimmy.andrews
#preflight 631b80bad31788ea3aa6b6ee
[CL 21927022 by tyson brochu in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
- Added a lock in EvaluateResult -- the FGraph destructor can't run until EvaluateResult is finished
- Hold on to shared node locks locally, just in case the FGraph object gets deleted while a node is running
#jira UETOOL-4290
#rnx
#rb michael.balzer
#ushell-cherrypick of 17585656 by tyson.brochu
#preflight 61520955d0edce00010199e8
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 17635571 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17635585 by tyson brochu in ue5-release-engine-test branch]
GeometryFlow:
Add TSwitchNode node, uses internal integer to select one of N inputs (N is currently defined in template type, so number of inputs is fixed). Add custom util function UpdateSwitchNodeInputIndex() to simplify changing switch integer.
Add FMeshMakeCleanGeometryNode/Settings, strips out undesired attribute sets and fills small holes, to create better input mesh for simplification
Add FSimpleInPlaceProcessMeshBaseNode, just runs some basic geometry operation, makes it easier to make new nodes. Converted FComputeMeshPerVertexOverlayNormalsNode to this base class and added FComputeMeshPerVertexNormalsNode.
Fixed attribute set handling issue in FSimplifyMeshNode
MeshLODToolset:
Added ECoreMeshGeneratorMode enum to FGenerateMeshLODGraph. This setting drives a Switch node that picks between Vox, Vox+Closure, and Simplify-only mesh generation paths.
Added SourceMeshHint to BuildGraph, allows for variable graph construction. Use to skip MaterialID transfer in single-material case.
Change default collision type to aligned boxes (fast and low visual complexity)
Exposed top-level Mesh Generation type, Normals settings in Graph/Process/Tool, minor UI and default changes
#rb tyson.brochu
#rnx
#jira none
#preflight 61391fa89c40ec00012ddec0
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17466797 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17466805 by ryan schmidt in ue5-release-engine-test branch]
- Refactor recompute-UVs-for-groups/islands out of ParameterizeMeshOp/Tool into RecomputeUVsOp/Tool. RecomputeUVsTool supports selection of active PolygroupLayer when applicable. Add support for auto-repacking.
- Clean up ParameterizeMeshOp/Tool, remove functionality related to recomputation that was moved to Recompute tool, add separate property sets for UVAtlas and XAtlas
- Add FDynamicMeshUVEditor::QuickPack() function to compute UV layout
- Add support for Polygroup Layer selection in SetCollisionGeometryTool, if only one source object is in use
#rb none
#rnx
#jira none
#preflight 60ced4b0be81e800012cc135
#ROBOMERGE-SOURCE: CL 16724375 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16724383 by ryan schmidt in ue5-release-engine-test branch]