* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63c08f4a2a6acaf1622bcc73
#rb none
[CL 23674775 by henrik karlsson in ue5-main branch]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn
#preflight 63bf8d8b577437afe607dc72
#rb none
[CL 23659643 by henrik karlsson in ue5-main branch]
* More fitting documentation/name for the bEnableAutoLODGeneration property (now using the HLOD category)
* Side effect of this change is that the HLOD Layer property is now hidden on a lot of classes were it wasn't wanted
* Improved property display name/comments for AActor::bEnableAutoLODGeneration, now "Include Actor in HLOD" (UPrimitiveComponent has a "Include Component in HLOD" property)
#rb jeanfrancois.dube
#preflight trivial
#jira none
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 18475316 in //UE5/Release-5.0/... via CL 18481106
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18481116 by sebastien lussier in ue5-release-engine-test branch]
* Changed the API of the actor factory's CreateActor/SpawnActor in order to take a FActorSpawnParameters in parameter, so as to expose UWorld::SpawnActor's own option to the factory user.
* The level pointer is still part of the function prototypes in order to make it explicit to the user that he needs to pass in a valid ULevel (rather than relying on FActorSpawnParameters's OverrideLevel, which is easy to miss). In the case where OverrideLevel is indeed passed within FActorSpawnParameters, the functions validate that the pointer is the same as the level param
* Also, removed automatic creation of water mesh actor on map load : this is not playing well with world partition because it will keep on creating new actors if the level containing the water mesh actor is not loaded
#rb marc.audy, kevin.ortegren
#jira none
#tests editor + full build preflight
[CL 16219600 by jonathan bard in ue5-main branch]
VariantManager: Move files to VariantManagerContentEditor
VariantManager: Separate EPropertyValueCategory enum to decouple DatasmithImporter and VariantManager
VariantManager: UI and minor tweaks
- Better way of detecting when we should use the component name or property name for root components;
- Fix lighter gray stripe below actor nodes in 4.24;
- Change auto-expose icon to a standard 'record' icon;
VariantManager: Fix build error for Mac
#jira UE-81398
#jira UE-81500
#jira UE-81038
#jira UE-81571
#rb Daniel.Coelho
[CL 9654886 by JeanMichel Dignard in 4.24 branch]