Showing the asset discovery dialog and preventing the plugin creation until the asset discovery is complete.
#rb Rex.Hill
#preflight 645008286538e45f75c38ccb
[CL 25292941 by will brown in ue5-main branch]
* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63c08f4a2a6acaf1622bcc73
#rb none
[CL 23674775 by henrik karlsson in ue5-main branch]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn
#preflight 63bf8d8b577437afe607dc72
#rb none
[CL 23659643 by henrik karlsson in ue5-main branch]
* Ran IWYU on all private code in the plugins under this folder.
#preflight 63bbb322c45a2c81e0673a9c
#rb chris.waters
[CL 23631839 by henrik karlsson in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
Switching over the project browser dialog to use the new system.
#rb Lauren.Barnes
#preflight 63293e08b40000c8f04da02a
#preflight 6329eb72fc7f1efbdf479b84
[CL 22100188 by Mike Beach in ue5-main branch]
Add read-only display of EnabledByDefault and ExplicitlyLoaded so users can see what's going on
Change Lyra to enable ExplicitlyLoaded but it leave it off by default to avoid backward compatibility issues with changing the base config files
#jira UE-160771
#preflight 6323a57fcb23fcbbd8c521ce
#rb ben.hoffman, deave.belanger
[CL 22058262 by ben zeigler in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631b93c6967ffc68fb2c32df
[CL 21935609 by bryan sefcik in ue5-main branch]
This was occurring because the FCurveSequence animation the notification was using to drive its opacity was using the FSlateApplication::GetCurrentTime(), which is only updated after loading is completed.
#jira UE-158439
#rb matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 21054222 via CL 21054232 via CL 21054238
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21075885 by sebastian nordgren in ue5-main branch]