Commit Graph

24 Commits

Author SHA1 Message Date
josh adams
e64cc70e03 - Moved VisionOS libs to Engine/Platforms
- Updated Build.cs for IOS group to allow VisionOS, and use the new PlatformModuleDirectory stuff to allow for platform extension (VisionOS) to use same code as non-extensions (IOS/TVOS)
#rb adam.kinge

[CL 26618503 by josh adams in ue5-main branch]
2023-07-26 15:45:21 -04:00
josh adams
82ea6a767a [Backout] - CL26223564
[FYI] keaton.stewart
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26226852 by josh adams in ue5-main branch]
2023-06-24 17:52:48 -04:00
keaton stewart
1fd1a77412 [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
#fyi Josh.Adams
#jira FORT-626566 (edited)
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26223564 by keaton stewart in ue5-main branch]
2023-06-23 20:29:27 -04:00
Josh Adams
e25e1b3daf - Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26221679 by Josh Adams in ue5-main branch]
2023-06-23 19:12:47 -04:00
adam kinge
3ccf73a2e0 Enable use of iOS Simulator library builds of OodleNetwork and OddleDataCompression
#jira UE-168571
#rb Fabian.Giesen
#rnx

[CL 26193004 by adam kinge in ue5-main branch]
2023-06-22 16:38:41 -04:00
fabian giesen
be2d20840a Oodle 2.9.10b
#rb charles.bloom
#preflight 6440590cbf10538466cb1bc1

[CL 25120387 by fabian giesen in ue5-main branch]
2023-04-19 19:53:52 -04:00
charles bloom
1bbb1b066b [Backout] - CL25105799
[FYI] charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.10

#rb dan.thompson
#preflight 643db4209566b6145001370a

[CL 25116854 by charles bloom in ue5-main branch]
2023-04-19 17:35:31 -04:00
fabian giesen
6967479223 Oodle 2.9.10
#rb dan.thompson
#preflight 643db4209566b6145001370a

[CL 25076606 by fabian giesen in ue5-main branch]
2023-04-17 17:22:50 -04:00
fabian giesen
de13e1a64f Update to Oodle 2.9.9
#rb dan.thompson
#preflight 63e41180e042058d699b25c7

[CL 24083736 by fabian giesen in ue5-main branch]
2023-02-08 17:07:57 -05:00
fabian giesen
0b17c46664 Oodle 2.9.8 re-submit
Original CL (22282721) was reviewed, this is a re-submit without code changes, just fixed libs due to debug info problems on some targets

#rb none
#preflight 633a61c10d2b0d7bd83f9528
#jira UE-164148

[CL 22322219 by fabian giesen in ue5-main branch]
2022-10-03 20:37:45 -04:00
fabian giesen
5fa2790821 [Backout] - CL22282721
[FYI] fabian.giesen
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.8

#rb charles.bloom
#preflight 63373e3c5c2225fe5f8a3667
#jira UE-164148

[CL 22286632 by fabian giesen in ue5-main branch]
2022-09-30 23:09:48 -04:00
fabian giesen
f113a5c97b Oodle 2.9.8
#rb charles.bloom
#preflight 63373e3c5c2225fe5f8a3667
#jira UE-164148

[CL 22286538 by fabian giesen in ue5-main branch]
2022-09-30 23:04:22 -04:00
bryan sefcik
7bd361139a Removed OodleNetworkHandlerComponent's private pch file.
#jira
#preflight 6307d5485a76ca27a8a713c4

[CL 21585085 by bryan sefcik in ue5-main branch]
2022-08-26 01:44:35 -04:00
bryan sefcik
55175c8f29 Updated TextureFormatOodle and OodleNetworkHandlerComponent to not use private PCH files.
OodleNetworkHandlerComponent:
Using PrivatePCH: 13.70secs
Using SharedPCH: 3.31secs

Saved 318MBs of disk space.

TextureFormatOodle:
Using PrivatePCH: 5.23secs
Using SharedPCH: 3.11secs

#JIRA
#preflight 62fbd013ad3bd8ad64574886

[CL 21408729 by bryan sefcik in ue5-main branch]
2022-08-16 13:40:42 -04:00
charles bloom
c8f0d8b7ff Oodle 2.9.7
#rb none
#preflight 62bdcb526d5ebc990f9cbf45

[CL 20901657 by charles bloom in ue5-main branch]
2022-06-30 15:41:13 -04:00
charles bloom
bdc5ee918a Oodle 2.9.6 enabled retry
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 627296807b6d0faffa717550

[CL 20042663 by charles bloom in ue5-main branch]
2022-05-04 11:40:20 -04:00
aurel cordonnier
2d30c12004 [Backout] - CL20025595
#fyi charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467

[CL 20027456 by aurel cordonnier in ue5-main branch]
2022-05-03 12:39:34 -04:00
charles bloom
4cc32e39d6 Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467

[CL 20025595 by charles bloom in ue5-main branch]
2022-05-03 10:41:01 -04:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
charles bloom
cb66a97b31 Update to Oodle 2.9.3
#rb none

[CL 16952276 by charles bloom in ue5-main branch]
2021-07-25 21:21:41 -04:00
charles bloom
bc63657cf6 Update Oodle to 2.9.2
no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal

[CL 16697478 by charles bloom in ue5-main branch]
2021-06-16 18:16:12 -04:00
Brandon Schaefer
da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
charles bloom
2caa44dad0 update Oodle libs to 2.9.1
TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12

#rb alexander.suvorov

[CL 16589165 by charles bloom in ue5-main branch]
2021-06-08 13:12:42 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00