eric renaudhoude
25998d9fb2
Composure: Fix scene view extension now that scene capture correctly call BeginRenderViewFamily.
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#jira none
#rb ruslan.idrisov
#rnx
#preflight 6479f72fe75a22639198197b
[CL 25760253 by eric renaudhoude in ue5-main branch]
2023-06-02 10:19:12 -04:00
kirill zorin
de8db5ff76
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
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#rb zousar.shaker
#rb markus.breyer
#rb robert.manuszewski
#preflight 646391406b1406b54ab15460
[CL 25489627 by kirill zorin in ue5-main branch]
2023-05-16 10:52:49 -04:00
Geoffrey Douglas
e2a82e60ed
CameraCalibration - Add Squeeze Factor to LensFile info for use with anamorphic lenses
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#rb simon.therriault
#jira UE-184568
#rnx
#preflight 644b1182693defa68db0e295
[CL 25227035 by Geoffrey Douglas in ue5-main branch]
2023-04-27 20:40:36 -04:00
eric renaudhoude
87e90fe885
Removing deprecated lens functionality from Composure.
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#jira none
#rb geoffrey.douglas
#rnx
#preflight 63fe5f00437ce3e7f3a88929
[CL 24450858 by eric renaudhoude in ue5-main branch]
2023-02-28 15:59:44 -05:00
christopher waters
a020c07ec5
Fixing bad include paths.
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[CL 24251857 by christopher waters in ue5-main branch]
2023-02-16 02:03:54 -05:00
henrik karlsson
2c6b0d601c
Fixed IncludeTool static analysis warnings
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#preflight 63c5daad0b358b97d15a34b1
#rb none
#jira none
[CL 23733736 by henrik karlsson in ue5-main branch]
2023-01-16 18:32:50 -05:00
henrik karlsson
bbc37aa2f5
[Engine/Plugins]
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* Another batch iwyu updates to reduce number of includes used in files
#preflight 63c58d742e714f64ade93797
#rb none
[CL 23732856 by henrik karlsson in ue5-main branch]
2023-01-16 17:04:48 -05:00
christopher waters
8fd10b0e13
Dependency cleanup around some Rendering headers.
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#preflight 63b893e547321b9d895924b0
[CL 23605570 by christopher waters in ue5-main branch]
2023-01-06 18:57:09 -05:00
henrik karlsson
eab4339b3a
Fixed compile errors when building QAGame with orphaned headers on
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#preflight skipped
#rb none
[CL 23552117 by henrik karlsson in ue5-main branch]
2022-12-21 02:06:44 -05:00
christopher waters
7215f7d4ec
Fully moving MaterialDomain to its own header.
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#jira none
#preflight 639b4dc335203bc7aa695078
[CL 23531533 by christopher waters in ue5-main branch]
2022-12-15 16:01:51 -05:00
joe kirchoff
e737e995f1
UnrealEditor: Handle private includes from so the path isn't rooted in the module parent. This should be cleaned up to not require including private headers in public files.
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#rnx
#rb Bryan.Sefcik
#preflight 6372dad7232e3d12cb8f12b7
[CL 23148562 by joe kirchoff in ue5-main branch]
2022-11-15 19:54:38 -05:00
henrik karlsson
fa90b399a4
Added includes for future change. This changelist only contains added #include and a couple of empty placeholder files
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Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
2022-11-03 14:18:47 -04:00
henrik karlsson
5298cc8120
Non-unity/pch compile fixes when building UnrealEditor linux
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#rb none
#preflight skipped
[CL 22794114 by henrik karlsson in ue5-main branch]
2022-10-26 17:49:37 -04:00
henrik karlsson
b5b86c796c
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
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#preflight 6355d4940313c24974b2107b
#rb none
[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
bryan sefcik
eb252c5ab1
Fixed some issues not found from PF when compiling with -allmodules.
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#jira
[CL 21935667 by bryan sefcik in ue5-main branch]
2022-09-10 00:04:01 -04:00
bryan sefcik
7b9e5abbcc
Pass 1 on plugins:
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Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631b93c6967ffc68fb2c32df
[CL 21935609 by bryan sefcik in ue5-main branch]
2022-09-10 00:03:16 -04:00
bryan sefcik
cb0456c6d4
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
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#jira
#preflight 631a5c04967ffc68fbf0dd8f
[CL 21911226 by bryan sefcik in ue5-main branch]
2022-09-08 21:44:02 -04:00
bryan sefcik
02ff8ad64b
Added more LLM tags to VP code.
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Renamed some of the tags to use the correct plugin name for the parent.
#jira UE-155581, UE-155579, UE-155438, and UE-155469
#preflight 63127922a20b67673b883746
[CL 21769125 by bryan sefcik in ue5-main branch]
2022-09-02 18:34:25 -04:00
Zousar Shaker
3f4252aa56
ObjectPtr upgrade for engine plugins used from UnrealEditor -allmodules. Automated upgrade process.
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#rb none
#preflight 62fe7f270601ad0504910c30
[CL 21447894 by Zousar Shaker in ue5-main branch]
2022-08-18 15:08:49 -04:00
Zousar Shaker
da1254fd35
Callsite upgrade pass for TObjectPtr use on plugins used when building UnrealEditor with "-allmodules".
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#rb none
#preflight 62daee42ac71f3a225b744f9
[CL 21226921 by Zousar Shaker in ue5-main branch]
2022-07-22 15:06:06 -04:00
Geoffrey Douglas
a049ee681b
[CameraCalibration] Centralize lens distortion evaluation to the Lens Component
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Deprecate LensDistortionHandlerPicker structure
Remove LensDistortionHandlers from the CameraCalibrationSubsystem
Update Composure to use a component picker to choose a LensComponent that has distortion data
Remove lens distortion evaluation from LiveLink camera and lens controllers
#rb simon.therriault, jeremie.roy
#jira UE-153109
#preflight 62cf04a7d00f3c208e4c4d55
[CL 21075928 by Geoffrey Douglas in ue5-main branch]
2022-07-13 14:07:38 -04:00
zach bethel
d62d286474
Merged PreRender view extension RDG builder with scene render RDG builder.
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- Ported remaining ISceneViewExtension calls to RDG.
- Removed several empty override passes being added to the graph.
- Merged two graphs into one.
#preflight 62c4c61a2a05d4f55bd5912f
#rb luke.thatcher
[CL 20971717 by zach bethel in ue5-main branch]
2022-07-06 15:33:30 -04:00
bryan sefcik
6ff56807a8
Added LLM tags
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#jira UE-155581, UE-155579, and UE-155438
#preflight 62bb2628cd375aa7519674ea
[CL 20860676 by bryan sefcik in ue5-main branch]
2022-06-28 12:22:07 -04:00
RumbleballTheReal
8662a8f88f
PR #9173 : Fixed ACompositingElement is not calling Super::BeginPlay (Contributed by RumbleballTheReal)
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#jira UE-151498
#ushell-cherrypick of 20122260 by UnrealBot
#preflight 62b60497380d1629fd857e24
[CL 20814281 by RumbleballTheReal in ue5-main branch]
2022-06-24 14:51:53 -04:00
az6667
d4484ea70f
PR #8757 : fix BP action-menu category typo for composure export funcs (Contributed by az6667)
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#jira UE-138016
#ushell-cherrypick of 18499129 by UnrealBot
#preflight 62b60488fb070eb2f459b72d
[CL 20814234 by az6667 in ue5-main branch]
2022-06-24 14:49:45 -04:00