When deleting static mesh instances through the array manipulator in the details panel, there was no call to deselect any potentially selected static mesh instances. This resulted in references to these instances being held at the point they were being deleted, which the Typed Elements guard against. These changes introduce explict calls to deselect any instances before they get deleted. Deselecting will however cause a callback to UInstancedStaticMeshComponent, that causes the internal list of selected instances to be updated even though the instance entry may already be removed. This situation can happen because deleting through the array manipulator removes the index from PerInstanceSMData while deleting through other means such as the contextual menu or keyboard shortcut requires UInstancedStaticMeshComponent to explicitly remove the entry. For consistency all deletions behave as if the entry has already been removed from PerInstanceSMData, but an enum has been used for the currently supported delete cases in UInstancedStaticMeshComponent so behavior can be specialized if needed in the future.
#jira UE-160145
#rb Jamie.Dale
#preflight 62fbd119ad3bd8ad64574e98
[CL 21408903 by ronald koppers in ue5-main branch]
-Support Folder and attach parent structure
-Support placing actors from OM panel
-Make Blueprint rows have a clickable link to edit the blueprint
-Support Visibility and Mute controls for folders in OM panel
-Support multiple view modes
-Save/restore tree expansion state when tree is refreshed
-Cache filter data for performance reasons
-Expose Tree View mode to filter class overrides
-Convert Filter arrays to sets
-Move Class Filter Selection combobox into Show Options (cog)
-Sort tree items by row type then alphabetically
-Performance Optimization Pass
-Fix comment blocks from /* to /** for proper parsing
#jira UE-160372
#jira UE-160373
#jira UE-160374
#jira UE-160375
#jira UE-160376
#jira UE-160377
#jira UE-160378
#jira UE-160379
#jira UE-160380
#jira UE-160381
#jira UE-160382
#rb Jason.Walter
#preflight https://horde.devtools.epicgames.com/job/62ed85b7086f90bbc442e0f1
[CL 21297546 by Jared Therriault in ue5-main branch]
-Fix crash when adding lights
-Fix Circular References
-Update tree view on next tick rather than an immediate update
-Make Filter object instance a TStrongObjectPtr
-Make property value widgets take up the whole column width
-Object Lists now update when levels are loaded or actors/components are added/removed
#rb None
#jira UE-160165
#jira UE-160166
#jira UE-160167
#jira UE-160168
#jira UE-160169
#preflight https://horde.devtools.epicgames.com/job/62da044e185da2495f755617
[CL 21237255 by Jared Therriault in ue5-main branch]
Port ActorBrowsingMode over to the new Editor Config system to have separate settings for each outliner
Enable Stacked Hierarchy Headers by default
Add the ability to disable framing selection
Add the ability to get the most recently used outliner from the level editor
Fix a bug where renaming an item on one outliner would sometimes execute the rename on a different outliner
#rb richard.malo
#jira UETOOL-5014
#preflight 627aa9811e74993343331221
[CL 20126651 by aditya ravichandran in ue5-main branch]
Build HLODs / Minimap in editor
* Added the necessary code to be able these builds from inside the editor, using the "Build" menu
* The HLOD build will show a dialog where you can select a few options (setup, build, forcebuild, delete), then start the build
* The minimap build has no options, will start right away
* Build is actually done through an external process, so the editor will ask to save any changes that's been made, and unload the current map before starting a commandlet
* Progress is updated by parsing the commandlet log during it's execution
* Once the build is complete, will force an asset registry scan and reload the map
* Also disabled the "HLOD Outliner" tool when in a partitionned level, as it is not working and may be confusing.
#preflight 6226e29f671c913c0502a807
#rb jeanfrancois.dube, patrick.enfedaque
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19302772 in //UE5/Release-5.0/... via CL 19303919
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19346855 by sebastien lussier in ue5-main branch]
Disable the Pinned Column and Context Menu option on non-wp maps,
Rename the Level Column to "Package Short Name" on wp enabled maps,
Add the ability to access all outliners from SLevelEditor
#jira UE-133207
#jira UETOOL-4981
#rb Lauren.Barnes
#preflight 620d0fa37948a1e5e4b1d578
[CL 19014298 by aditya ravichandran in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]