Commit Graph

267 Commits

Author SHA1 Message Date
ronald koppers
908dabc19e Fixed crashes when deleting static mesh instances through the array manipulator in the details panel when one or more of the deleted instances is selected.
When deleting static mesh instances through the array manipulator in the details panel, there was no call to deselect any potentially selected static mesh instances. This resulted in references to these instances being held at the point they were being deleted, which the Typed Elements guard against. These changes introduce explict calls to deselect any instances before they get deleted. Deselecting will however cause a callback to UInstancedStaticMeshComponent, that causes the internal list of selected instances to be updated even though the instance entry may already be removed. This situation can happen because deleting through the array manipulator removes the index from PerInstanceSMData while deleting through other means such as the contextual menu or keyboard shortcut requires UInstancedStaticMeshComponent to explicitly remove the entry. For consistency all deletions behave as if the entry has already been removed from PerInstanceSMData, but an enum has been used for the currently supported delete cases in UInstancedStaticMeshComponent so behavior can be specialized if needed in the future.

#jira UE-160145
#rb Jamie.Dale
#preflight 62fbd119ad3bd8ad64574e98

[CL 21408903 by ronald koppers in ue5-main branch]
2022-08-16 13:48:00 -04:00
Jared Therriault
68eb0ee1dc Object Mixer/ Light Mixer
-Support Folder and attach parent structure
-Support placing actors from OM panel
-Make Blueprint rows have a clickable link to edit the blueprint
-Support Visibility and Mute controls for folders in OM panel
-Support multiple view modes
-Save/restore tree expansion state when tree is refreshed
-Cache filter data for performance reasons
-Expose Tree View mode to filter class overrides
-Convert Filter arrays to sets
-Move Class Filter Selection combobox into Show Options (cog)
-Sort tree items by row type then alphabetically
-Performance Optimization Pass
-Fix comment blocks from /* to /** for proper parsing

#jira UE-160372
#jira UE-160373
#jira UE-160374
#jira UE-160375
#jira UE-160376
#jira UE-160377
#jira UE-160378
#jira UE-160379
#jira UE-160380
#jira UE-160381
#jira UE-160382

#rb Jason.Walter

#preflight https://horde.devtools.epicgames.com/job/62ed85b7086f90bbc442e0f1

[CL 21297546 by Jared Therriault in ue5-main branch]
2022-08-09 16:28:13 -04:00
Dominik Peacock
bff872f866 Fix typo
#jira UE-160404
#rb Jason.Walter
#preflight 62f119c13122bf80ae1ade5b
#fyi Jared.Therriault

[CL 21268732 by Dominik Peacock in ue5-main branch]
2022-08-08 10:41:29 -04:00
Jared Therriault
d3d00234f2 Object Mixer/ Light Mixer
-Fix crash when adding lights
-Fix Circular References
-Update tree view on next tick rather than an immediate update
-Make Filter object instance a TStrongObjectPtr
-Make property value widgets take up the whole column width
-Object Lists now update when levels are loaded or actors/components are added/removed

#rb None

#jira UE-160165
#jira UE-160166
#jira UE-160167
#jira UE-160168
#jira UE-160169

#preflight https://horde.devtools.epicgames.com/job/62da044e185da2495f755617

[CL 21237255 by Jared Therriault in ue5-main branch]
2022-07-25 19:29:19 -04:00
Jared Therriault
e7f3f1fe38 Move ObjectMixer to Engine Module
Publish ObjectMixer

#rb Jason.Walter

#jira UE-159665
#jira UE-159674
#jira UE-155344
#jira UE-155345
#jira UE-155347
#jira UE-155348
#jira UE-155349
#jira UE-155350

#preflight https://horde.devtools.epicgames.com/job/62d5cb5fdc4397d384dfed08

[CL 21153986 by Jared Therriault in ue5-main branch]
2022-07-18 18:31:19 -04:00
Jared Therriault
d701c4b817 [Backout] - CL21114894
#fyi Jared.Therriault
Original CL Desc
-----------------------------------------------------------------
Move ObjectMixer to Engine Module
Publish ObjectMixer

#rb Jason.Walter

#preflight https://horde.devtools.epicgames.com/job/62cce9091a786c1bbc269583

[snapshot CL20876622 - 7/9/2022 5:12:01 PM]

[CL 21116577 by Jared Therriault in ue5-main branch]
2022-07-15 16:26:36 -04:00
Jared Therriault
13a97ce77a Move ObjectMixer to Engine Module
Publish ObjectMixer

#rb Jason.Walter

#preflight https://horde.devtools.epicgames.com/job/62cce9091a786c1bbc269583

[snapshot CL20876622 - 7/9/2022 5:12:01 PM]

[CL 21114894 by Jared Therriault in ue5-main branch]
2022-07-15 14:41:36 -04:00
bryan sefcik
435d89dea4 Manually updated a few files in Engine/Source/Editor/... to include some headers that were found to be missing after running IWYU.
#preflight 62cdac5084556536d0e57c64

[CL 21058996 by bryan sefcik in ue5-main branch]
2022-07-12 13:45:01 -04:00
vincent beauchemin
6817e1067a Add ensure in SLevelEditor::CanSpawnLevelEditorTab
#rb jeanfrancois.dube
#jira UE-156432
#preflight skip
#rnx

[CL 20627339 by vincent beauchemin in ue5-main branch]
2022-06-13 10:57:32 -04:00
Max Chen
d2ea33ba30 Sequencer: Add asterisk to the Sequencer tab if the asset is dirty (similar to level editor)
#jira UE-150643
#preflight 627e7e076d7654cc68a9b195
#rb andrew.rodham

[CL 20255185 by Max Chen in ue5-main branch]
2022-05-17 22:18:24 -04:00
aditya ravichandran
632ef3784e Outliner:
Port ActorBrowsingMode over to the new Editor Config system to have separate settings for each outliner
Enable Stacked Hierarchy Headers by default
Add the ability to disable framing selection
Add the ability to get the most recently used outliner from the level editor
Fix a bug where renaming an item on one outliner would sometimes execute the rename on a different outliner

#rb richard.malo
#jira UETOOL-5014
#preflight 627aa9811e74993343331221

[CL 20126651 by aditya ravichandran in ue5-main branch]
2022-05-10 14:20:42 -04:00
lauren barnes
5f7006fb53 Fixing EditorStyle->AppStyle merge errors
#rb trivial

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20073150 via CL 20073151
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20105751 by lauren barnes in ue5-main branch]
2022-05-09 13:31:58 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
brooke hubert
2b59ecd263 Fix a crash in level editor viewports when the slate window is destroyed and recreated (like when reloading the default viewport).
#preflight 6260b1dd6c1237ea1236c555
#Jira UE-149356
#rb julien.stjean
#lockdown jeanmichel.dignard

#ROBOMERGE-AUTHOR: brooke.hubert
#ROBOMERGE-SOURCE: CL 19856122 in //UE5/Release-5.0/... via CL 19857724
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)

[CL 19869131 by brooke hubert in ue5-main branch]
2022-04-22 14:49:49 -04:00
aditya ravichandran
86faf11210 SceneOutliner: Fix a bug causing changes in PIE to apply to the actual level instead of replicating in the PIE session
#jira UE-146138
#fyi brooke.hubert
#rb Lauren.Barnes
#preflight 62321275736af8e08228e98f

[CL 19407552 by aditya ravichandran in ue5-main branch]
2022-03-16 12:52:34 -04:00
sebastien lussier
a1e2270aa7 #jira UE-143721
Build HLODs / Minimap in editor

* Added the necessary code to be able these builds from inside the editor, using the "Build" menu
* The HLOD build will show a dialog where you can select a few options (setup, build, forcebuild, delete), then start the build
* The minimap build has no options, will start right away
* Build is actually done through an external process, so the editor will ask to save any changes that's been made, and unload the current map before starting a commandlet
* Progress is updated by parsing the commandlet log during it's execution
* Once the build is complete, will force an asset registry scan and reload the map

* Also disabled the "HLOD Outliner" tool when in a partitionned level, as it is not working and may be confusing.

#preflight 6226e29f671c913c0502a807
#rb jeanfrancois.dube, patrick.enfedaque

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19302772 in //UE5/Release-5.0/... via CL 19303919
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19346855 by sebastien lussier in ue5-main branch]
2022-03-10 20:49:05 -05:00
zach rammell
5308bebc9e Fix startup crash when assigning shortcuts to editor modes from plugins
#jira UE-144387
#rb Brooke.Hubert
#preflight 62200b01f571de393ade0d85

[CL 19234885 by zach rammell in ue5-main branch]
2022-03-02 19:56:16 -05:00
aditya ravichandran
6d8b2860da Re-create the Outliner on Map Change,
Disable the Pinned Column and Context Menu option on non-wp maps,
Rename the Level Column to "Package Short Name" on wp enabled maps,
Add the ability to access all outliners from SLevelEditor

#jira UE-133207
#jira UETOOL-4981
#rb Lauren.Barnes
#preflight 620d0fa37948a1e5e4b1d578

[CL 19014298 by aditya ravichandran in ue5-main branch]
2022-02-16 10:02:22 -05:00
semion piskarev
5268d458d2 Add ability to get status bar name from IToolkitHost interface. The mode UI layer classes now get their status bar name from their toolkit host.
#rb Lauren.Barnes, Rinat.Abdrashitov
#rnx
#jira none
#preflight 619c085f974d7d572675945b

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18263637 in //UE5/Release-5.0/... via CL 18263645
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18263652 by semion piskarev in ue5-release-engine-test branch]
2021-11-22 16:50:41 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aditya ravichandran
e2c5dc072e PR for adding support for multiple outliners
#rb lauren.barnes
#jira none
#preflight 61967ed3841fa7e69d6a1192

#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 18239281 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)

[CL 18239308 by aditya ravichandran in ue5-release-engine-test branch]
2021-11-18 12:14:18 -05:00
aditya ravichandran
820377198c Outliner column visibility is now saved across sessions
#jira UE-127396
#rb sebastian.nordgren
#preflight 61896e87be21c713680f7b03

#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 18105061 in //UE5/Release-5.0/... via CL 18106179
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18106231 by aditya ravichandran in ue5-release-engine-test branch]
2021-11-09 10:56:37 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00