Currently when the user clicks on a Scalar or Vector parameter text box and then simply deselects the node, a data change is erroneously detected and a transaction is pushed onto the Undo stack. This change fixes the logic that determines whether the value is actually changed, removing these spurious and redundant transactions.
#rb sebastian.nordgren
#jira UE-159512
#preflight 62fe4890200ff87e07bddf46
[CL 21442104 by massimo tristano in ue5-main branch]
Similar to other numerical Slate widgets, we need to templatize SGraphPinVector so that it can choose between a float and double representation. Currently, only the BP editor will use the double variant, while other tools continue to use a float.
This also update SGraphPinVector2D and SGraphPinVector4 to use a template. While we do use SGraphPinVector2D in BPs, we currently don't use SGraphPinVector4. However, that may change in the future.
#jira UE-157166
#preflight 62bf6898c438da7f09e95af0
#rb andrew.davidson
[CL 20947777 by dave jones2 in ue5-main branch]
- because the graphs were being diffed in two different ways - once to generate the list and once to determine how to render the nodes, there were some differences in the diff behavior that caused certain nodes to not render as diffed even though they showed up in the list. this change uses the same diff list for both now so there shouldn't be any differences anymore
- This also solves an issue that caused highlighted pins from Blueprint Diff to persist to the blueprint itself. Now all visual modifications made by the diff viewer only appear in the diff panels rather than the main graph
#jira UE-93061
#preflight 62a256ef2469f462fdd9c693
#rb daren.cheng
This change sets up for future style changes allowing for us to render nodes in the diff graph based on their diff type. There are no style changes in this CL however.
[CL 20584624 by jordan hoffmann in ue5-main branch]
- The SNodePanel deferrs some of it's panning to future frames which was causing locked graphs in the diff tool to become out of sync. To solve this, I wait until the SNodePanel has finished finding it's target before setting locked graphs on the same trajectory
#jira UE-150557
#rb Marc.Audy, Brooke.Hubert, Lauren.Barnes, Vincent.Gauthier
#preflight 6286cc16cf5ac7317c47235d
[CL 20288942 by jordan hoffmann in ue5-main branch]
- Inline edit support for UPROPERTY of type float, int32, uint32, uint8, enum, bool.
- Editable UPROPERTYs with "OverridingInputProperty" metadata are created as inline widgets next to their corresponding inputs.
- Rest of the editable UPROPERTYs may specify "ShowAsInputPin" metadata to become inline edit pins, with 2 choices: "Primary" - show in primary view, "Advanced" - show in in advanced view.
- Update a bunch of material expressions to reflect the changes, rest of the expressions still need to be worked through.
#jira UE-145276
#rb kevin.Ortegren
#preflight 627a3cc8937a047d62282ba7
[CL 20122451 by Josie Yang in ue5-main branch]
- Updates the header style (UE5, emphasizes type)
- Shows nodes that may show up in more than one place (duplicates)
- Separates Depth control into Referencer Depth and Dependency Depth
- Comments with Package Path have been removed entirely (the tooltip remains)
- Rewritten algorithms to generate graph nodes that remove code duplication and will make adding new features easier
- Consolidates filters within the GetSortedLinks function
- adds temporary CVar that enables the ability to toggle between the old and new reference node layout algorithms. The depricated algorithms and CVar will be removed once the rest of phase one is completed and the new layout has undergone more testing.
#JIRA UE-148313, UE-148316, UE-148318
#rb Lauren.Barnes
#preflight 6272eb29dc3613022751c308
#ROBOMERGE-AUTHOR: louise.rasmussen
#ROBOMERGE-SOURCE: CL 20051603 via CL 20054172 via CL 20054231 via CL 20054249
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20060933 by louise rasmussen in ue5-main branch]
Fixes issues with highlighting and alt-click delete on a link.
#rb lauren.barnes
#preflight 62631588bc24759dc755101a
[CL 19900843 by julien lheureux in ue5-main branch]
Blueprint real number support.
This change deprecates the use the of "float" and "double" types in Blueprints in favor of a new "real". By default, "real" is back by a double precision floating point number. However, it can be single precision if the number is a native float property or function parameter. This distinction won't be visible to the Blueprint user: in both instances, they'll be represented by "real" pin types. During deserialization, we'll automatically convert Blueprint pin types to use real/doubles, unless they're used to represent native code (including delegate signatures).
One consequence of this change is that we need to perform implicit casts between single and double precision real numbers. During Blueprint compilation, the compiler will detect points in the graph for when either a widening or narrowing conversion needs to occur. Subsequently, the script bytecode will contain a new cast instruction that performs the conversion. This also works on container types, but each entry in the container will have to be converted. This can introduce unwanted overhead for large containers that are frequently passed between Blueprint and native code.
The scope of this change affects Blueprints used by Gameplay, Animation, Control Rig, and UMG.
#rb marc.audy (serialization changes)
#jira UE-116484
#preflight 61f8bdd5a2514ba12ff7bdfc
#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 18809077 in //UE5/Release-5.0/... via CL 18809455 via CL 18822548
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18823569 by dave jones2 in ue5-main branch]
This is due to the fact that we are changing the setting on the actual node - not the widget itself. Added a boolean to overdrive the behavior per widget
#rb sara.schvartzman
#jira UE-139791
#preflight https://horde.devtools.epicgames.com/job/61eaabbcc12be595d176b23b
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 18688416 in //UE5/Release-5.0/... via CL 18688420 via CL 18688425
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18688430 by helge mathee in ue5-main branch]
Fixed various Title Case errors in graph editor command names.
#review-18238003 @lauren.barnes
#preflight 619b8f30f934c1a291ceaa0b
[CL 18258594 by sebastian nordgren in ue5-main branch]