ben hoffman
6f744f20ad
try to fix the Static Analysis warning from windows in BootstrapPackagedGame
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#rb Joe.Kirchoff
#rnx
[CL 30574947 by ben hoffman in ue5-main branch]
2024-01-11 14:52:36 -05:00
henrik karlsson
24864b248d
[UBA]
...
* Downgraded tcp bind error to info since it could happen if ppl are running compile and cook at the same time.
[CL 30574550 by henrik karlsson in ue5-main branch]
2024-01-11 14:35:13 -05:00
henrik karlsson
70c75ab3cd
[UBA]
...
* Added Bottleneck type that can be used in combination with BottleneckScope to prevent more than x threads to pass through at the same time
[CL 30574267 by henrik karlsson in ue5-main branch]
2024-01-11 14:30:02 -05:00
ben marsh
3a16ed162e
Horde: Move NeutralResourcesLanguage assembly attribute into an AssemblyInfo.cs file.
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[CL 30573351 by ben marsh in ue5-main branch]
2024-01-11 13:59:46 -05:00
chris constantinescu
4b539c383f
Replication tests compilation errors on Linux and other platforms
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#rb rob.huyett, Ryan.Gerleve, sebastian.lewicki
#jira UE-203730
[CL 30569736 by chris constantinescu in ue5-main branch]
2024-01-11 11:12:52 -05:00
mark lintott
81b1364824
Fxied utrace default channels for Editor Perf Tests so we enable Insghts Regions in the trace data
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[FYI] Francis.Hurteau, ionut.matasaru
[CL 30569284 by mark lintott in ue5-main branch]
2024-01-11 10:56:09 -05:00
ben marsh
29a209ea4d
Add an option to output a CSV containing all packages and license files from the NuGet-LicenseCheck task.
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[CL 30567778 by ben marsh in ue5-main branch]
2024-01-11 09:50:17 -05:00
ben marsh
6eb31298a9
Serialize all public properties to compact binary by default, in line with semantics for JsonSerializer.
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[CL 30567695 by ben marsh in ue5-main branch]
2024-01-11 09:48:29 -05:00
tim smith
b59349131f
Fixing issue introduced into UHT that allowed unsized enumerations to be used as blueprint types. Will once again be limited to uint8.
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#rb tim.smith
[CL 30565205 by tim smith in ue5-main branch]
2024-01-11 06:59:07 -05:00
ben marsh
041a1c1196
Horde: Fix license check job step for Horde server after NET 8 upgrade.
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[CL 30561146 by ben marsh in ue5-main branch]
2024-01-10 21:42:16 -05:00
ben marsh
e72ebf0d84
Remove reference to deleted type from XML comment.
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[CL 30556134 by ben marsh in ue5-main branch]
2024-01-10 19:15:19 -05:00
ben marsh
eef3dc8a4d
Change CbConverter to an abstract base class rather than interface.
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[CL 30554418 by ben marsh in ue5-main branch]
2024-01-10 18:21:54 -05:00
ben marsh
533752407d
Missing files.
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[CL 30548278 by ben marsh in ue5-main branch]
2024-01-10 15:54:31 -05:00
ben marsh
77a0fcd024
Use CbFieldName rather than Utf8String as a parameter to CbSerializer.WriteNamed().
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[CL 30547759 by ben marsh in ue5-main branch]
2024-01-10 15:44:52 -05:00
henrik karlsson
8400320d41
[UBA]
...
* Removed assert in detouring code for GetFileAttributesA since we have verfied it is forwarded to GetFileAttributesW on both windows and wine
* Added code to fixup path sent in when creating storage server through export functions
* Added path separator fix in session setup code
[CL 30547691 by henrik karlsson in ue5-main branch]
2024-01-10 15:43:04 -05:00
josh engebretson
715935be37
Horde: Fix checkbox dark theme
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#rnx
[CL 30535800 by josh engebretson in ue5-main branch]
2024-01-10 10:15:30 -05:00
henrik karlsson
4fc49e9e97
[UBA]
...
* Fixed visualizer drawing lines between two sessions started from the same client
* Removed the "- Disconnected" entries where client was disconnected super early before any information was available
[CL 30526213 by henrik karlsson in ue5-main branch]
2024-01-10 03:05:23 -05:00
henrik karlsson
86e935281a
[ShaderCompileWorker]
...
* Fixed linux compile error
[CL 30525276 by henrik karlsson in ue5-main branch]
2024-01-10 00:23:22 -05:00
henrik karlsson
6b496d4409
[ShaderCompileWorker]
...
* Removed code checking if worker is running remotely. local and remote should be treated the same way
[CL 30525050 by henrik karlsson in ue5-main branch]
2024-01-09 23:58:03 -05:00
henrik karlsson
9b81535da2
[UBA]
...
* Added unit test for scheduler
[CL 30523388 by henrik karlsson in ue5-main branch]
2024-01-09 20:29:17 -05:00
ben marsh
a727db3fc2
Horde: Restore code to handle V3 chunked data node format.
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[CL 30521543 by ben marsh in ue5-main branch]
2024-01-09 19:28:36 -05:00
bryan johnson
c60e431987
Undo range //Fortnite/Main/Engine/Source/Programs/Shared/EpicGames.Horde/Storage/Nodes/ChunkedDataNode.cs from revision 31 to revision #head
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[FYI] Ben.Marsh
#rb none
#rnx
[CL 30520697 by bryan johnson in ue5-main branch]
2024-01-09 19:08:47 -05:00
henrik karlsson
2242d42396
[UBA]
...
* Fixed so scheduler can take in 0 as max local processors and use 0. Default is now ~0u which becomes max logical processors
[CL 30519168 by henrik karlsson in ue5-main branch]
2024-01-09 18:03:55 -05:00
ben marsh
27118eb61f
Horde: Fix test failure due to chunked node schema change.
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[CL 30514452 by ben marsh in ue5-main branch]
2024-01-09 15:24:54 -05:00
ben marsh
8b56e0b2fb
Horde: Remove unnecessary using directive.
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[CL 30514167 by ben marsh in ue5-main branch]
2024-01-09 15:05:18 -05:00