Commit Graph

135 Commits

Author SHA1 Message Date
Richard Hinckley
f198304c7f Enum changes to improve documentation.
[CL 2584625 by Richard Hinckley in Main branch]
2015-06-11 14:11:12 -04:00
Peter Sauerbrei
4f45587539 initial implementation of CloudKit for cloud database storage. This does not include key-value storage or iCloud document storage
#ios

[CL 2569095 by Peter Sauerbrei in Main branch]
2015-05-28 15:03:38 -04:00
Peter Sauerbrei
5529dbde21 CIS fix
#codereview martin.mittring

[CL 2546123 by Peter Sauerbrei in Main branch]
2015-05-11 17:43:34 -04:00
Peter Sauerbrei
3518000e25 SSH on by default
fix for No Code project from windows message
UE-14864
#ios

[CL 2536350 by Peter Sauerbrei in Main branch]
2015-05-04 16:27:48 -04:00
Peter Sauerbrei
77f8b2dc2c fix for various Strategy Game crashes when running on Metal
UE-10079
UE-13790
#ios
#metal

[CL 2532276 by Peter Sauerbrei in Main branch]
2015-04-30 14:39:35 -04:00
Terence Burns
674dc13d82 Adding deltacopy location to the configurable IOS runtime settings
Fixed some minor issues with the remote build settings UI
- Reordered properties slightly.
- Updated the Remote Server Name widget so it no longer has no size.
- Renamed some property display names to be a little clearer.

https://jira.ol.epicgames.net/browse/UE-14323

[CL 2531756 by Terence Burns in Main branch]
2015-04-30 08:18:31 -04:00
Terence Burns
9569c7e5bf Facebook added to the IOS settings UI
[CL 2531455 by Terence Burns in Main branch]
2015-04-30 02:47:14 -04:00
Gil Gribb
c8c3d793ea UE4 - remove rhimethods.h and all of the macro stuff relating to that
[CL 2524145 by Gil Gribb in Main branch]
2015-04-24 07:50:10 -04:00
Marc Audy
2b992b3637 Add RHISubmitCommandsHint to FMetalDynamicRHI
#codereview Marcus.Wassmer, Josh.Adams
#lockdown Zachary.EdgertonJones

[CL 2522517 by Marc Audy in Main branch]
2015-04-23 05:32:56 -04:00
Marc Audy
82d8487da9 Fix ios shadow variables
#lockdown Zachary.EdgertonJones

[CL 2522229 by Marc Audy in Main branch]
2015-04-22 22:34:31 -04:00
Rolando Caloca
a1a14536ae UE4 - Added missing vertex element formats UShort2/4/2N/4N; fixed Apex Cloth using wrong format
#codereview Michael.Trepka, Mark.Satterthwaite

[CL 2521734 by Rolando Caloca in Main branch]
2015-04-22 16:51:03 -04:00
Terence Burns
6fc53b7c7c Providing an example of how to use the new Config Editor
[CL 2521385 by Terence Burns in Main branch]
2015-04-22 14:22:31 -04:00
Allan Bentham
d8ecddcb98 Fix ios/metal issues when mobilescaling is != 1.
Fix for  metal''''''s incorrectly set backbuffer size.
Factor scaling size into some asserts.
removed erroneous GL context check.

 #codereview Rolando.Caloca, Peter.Sauerbrei

[CL 2521162 by Allan Bentham in Main branch]
2015-04-22 11:21:09 -04:00
Gil Gribb
6835e3410e UE4 - fix Metal CIS error
[CL 2518331 by Gil Gribb in Main branch]
2015-04-20 17:32:39 -04:00
Gil Gribb
e9eda9080a UE4 - fix ResourceCast problems for metal
[CL 2518071 by Gil Gribb in Main branch]
2015-04-20 15:17:19 -04:00
Gil Gribb
9429bc3ef4 UE4 - Demacroize the RHI, step 1. Eliminate DYNAMIC_CAST_D3D11RESOURCE et al
[CL 2517876 by Gil Gribb in Main branch]
2015-04-20 13:30:27 -04:00
Allan Bentham
6f6c4ea982 Use the minimum possible dimensions for BoundRenderTargetDimensions.
Stops Metal validation getting upset with viewport dimensions  during rotation (when mobilehdr = false)
#codereview nick.penwarden

[CL 2515756 by Allan Bentham in Main branch]
2015-04-17 09:15:19 -04:00
Allan Bentham
2d261a1cb9 UERNDR-54 - Support switching device orientation on the fly.
Added iOS rotation support and ES2 + metal handling for backbuffer  resizing.
Fixed ogl issue that could delete gltexture when render buffers are destructed.
Fixed issue with ES2 render target dirty state check that could result in some render targets not being set.
#codereview nick.penwarden

[CL 2511463 by Allan Bentham in Main branch]
2015-04-14 06:15:11 -04:00
Martin Mittring
5abda1f27c fixed iOS metal compile
[CL 2506077 by Martin Mittring in Main branch]
2015-04-08 18:49:05 -04:00
Max Preussner
ed7b70caed Messaging: Removed the WithMessaging type trait and message type pre-cache
#UpgradeNotes:
The TStructOpsTypeTraits<>::WithMessaging type trait is no longer necessary for UStructs intended to be used as messages, because UObject creation and destruction is now thread-safe, and message types no longer need to be pre-cached. You can now use any existing and custom UStruct class in the Engine as messages. I ran the Editor for a couple hours with the profiler enabled and did not have any stability issues. If you experience any Messaging related crashes, please let me know asap, thanks!

#CodeReview: robert.manuszewski, peter.sauerbrei, chris.gagnon, jason.bestimt, michael.trepka, nicholas.davies

[CL 2499164 by Max Preussner in Main branch]
2015-04-01 17:35:20 -04:00
Gil Gribb
a6344aaf0b UE4 - remove several ifdefs related to parallel rendering making it available for DX12 and any PC RHI
[CL 2489182 by Gil Gribb in Main branch]
2015-03-24 08:49:41 -04:00
Rolando Caloca
7b0d78c742 UE4 - Fix missing RHI vendor Id
#codereview Keith.Judge, Peter.Sauerbrei

[CL 2487780 by Rolando Caloca in Main branch]
2015-03-23 10:29:39 -04:00
Jaroslaw Palczynski
f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
#codereview Robert.Manuszewski

[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Peter Sauerbrei
55ef34904d SSH is now ready for use when building iOS from PC
UEPLAT-95
#ios

[CL 2480102 by Peter Sauerbrei in Main branch]
2015-03-16 10:01:04 -04:00