Peter Sauerbrei
882f79f039
Changes to reduce log spew in stdout for UAT and GUBP
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UEB-156
#uat
#codereview ben.marsh, robert.manuszewski
[CL 2588630 by Peter Sauerbrei in Main branch]
2015-06-16 10:42:46 -04:00
Michael Trepka
e7e00ade04
Mac staging fixes
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[CL 2585798 by Michael Trepka in Main branch]
2015-06-12 11:26:33 -04:00
Graeme Thornton
e2fddbab6b
Fix for UAT base path being invalid if the UE4 workspace is mounted directly onto a drive letter (i.e. having N:\\Engine etc.)
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- Internal base path becomes N: in this case, which isn't a valid C# path, so attempts to set it as CWD fail. N:\\ is the correct path in this case.
[CL 2585511 by Graeme Thornton in Main branch]
2015-06-12 06:19:55 -04:00
John Abercrombie
bdb76dd301
Manually rolled back to version checked into CL 2569306
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#codereview Ben.Marsh
[CL 2585188 by John Abercrombie in Main branch]
2015-06-11 19:25:37 -04:00
John Abercrombie
0bacc967eb
Merging using UE4-Fortnite-To-UE4 @ CL 2578109
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[CL 2584863 by John Abercrombie in Main branch]
2015-06-11 16:25:03 -04:00
Peter Sauerbrei
a0a23ac68f
removed the need for BlankProject from UAT unless you use the foreign option
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UEB-73
#uat
[CL 2584811 by Peter Sauerbrei in Main branch]
2015-06-11 15:58:47 -04:00
Ankit Khare
cb9851e8cc
#html5 fix emitting compression for code projects. use consistent file extentions for compressed files.
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[CL 2584749 by Ankit Khare in Main branch]
2015-06-11 15:29:20 -04:00
Kellan Carr
ce4af8c597
build script, fix for -game on code projects that no longer contain promotion
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[CL 2582916 by Kellan Carr in Main branch]
2015-06-10 12:59:45 -04:00
Ben Marsh
e0a010415b
Treat shadow variable warnings as errors in non-unity builds.
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[CL 2582001 by Ben Marsh in Main branch]
2015-06-09 18:14:52 -04:00
Saul Abreu
0d934fc742
Removed execution of translated word counts calculator for UDN files from the localization automation script for UE4.
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[CL 2581851 by Saul Abreu in Main branch]
2015-06-09 17:04:19 -04:00
Justin Sargent
273cde1704
Merging using UE4-To-UE4-LauncherDev
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#platformnotify Josh.Adams
[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00
Kellan Carr
0a4c040e5a
build script, remove fortnite promotable - allow code project builds with no promotable attached to them
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[CL 2581455 by Kellan Carr in Main branch]
2015-06-09 13:21:22 -04:00
Ben Marsh
1e979bb54c
Add a Robust_CopyFile function to deal with Macs losing connections to the network share.
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[CL 2581441 by Ben Marsh in Main branch]
2015-06-09 13:13:07 -04:00
Robert Manuszewski
de4f156e75
UAT: Added two new project params:
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-IgnoreCookErrors - ignores cook errors and continues to launch/stage builds
-FastCook - fast cook option to pass into the cooker
[CL 2581248 by Robert Manuszewski in Main branch]
2015-06-09 10:11:45 -04:00
Robert Jones
0ca3f7a241
UE-16552 - Application can crash when returning from a paused OBB download
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- Changed logic for dealing with the download activity being backed out of
- Updated .bat file writing so that a second bat file which doesn't push the obb (but can remove it) is written
[CL 2581067 by Robert Jones in Main branch]
2015-06-09 06:34:08 -04:00
Ben Marsh
b9e79165f6
Fix indent.
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[CL 2578331 by Ben Marsh in Main branch]
2015-06-05 08:17:41 -04:00
Ankit Khare
d2ec18b95e
UEPLAT-794 Emit compressed javascript from HTML5 packaging .
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- big build products which are sent over the wire are now compressed.
- modfied HTML5Launcher to serve compressed files. Added this to the final packaged game too because python simple http server does not handle compressed files.
- combined various javascript utlity files into one.
#codereview josh.adams, james.moran
[CL 2577658 by Ankit Khare in Main branch]
2015-06-04 17:21:16 -04:00
Peter Sauerbrei
3d1669980b
fix for checking the entire project for a target.cs file when we should only check the entire Source directory
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UE-16449
[CL 2577321 by Peter Sauerbrei in Main branch]
2015-06-04 14:26:20 -04:00
Ben Marsh
1b95bacf81
Allow missing receipts when we're specifying more than one platform, to handle cases when targets only exist for certain platforms.
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[CL 2576987 by Ben Marsh in Main branch]
2015-06-04 10:48:06 -04:00
Peter Sauerbrei
ad60a7df56
fix for not finding plugins properly when running a packaged content-only game
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UE-16540
#codereview ben.marsh
[CL 2576351 by Peter Sauerbrei in Main branch]
2015-06-03 18:25:44 -04:00
Peter Sauerbrei
c98630e875
make it so DeploymentContext now includes a ProjectBinariesFolder, this variable is the path to the binaries folder for the specific context (including platform)
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[CL 2575975 by Peter Sauerbrei in Main branch]
2015-06-03 15:10:39 -04:00
Ben.Marsh
1f2f22a53c
[INTEGRATE] Change 2563617 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/22 19:15:48
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Increase the priority of the StripRootEditor node, so it runs directly after RootEditor (and before some random sample decides to relink plugins and invalidate the PDBs).
[CL 2575439 by Matthew Griffin in Main branch]
2015-06-03 08:16:59 -04:00
Eric Newman
f3569dae41
Fortnite dev to main merge up to cl # 2564489
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Merging using UE4-Fortnite-To-UE4
[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
Ben Marsh
f7e8c85103
Add a command line option to use parallel executor.
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[CL 2573867 by Ben Marsh in Main branch]
2015-06-02 10:40:24 -04:00
Peter Sauerbrei
ede83b3b25
potential fix for mis-matching directories when creating the path to the release directory for a platform
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[CL 2573806 by Peter Sauerbrei in Main branch]
2015-06-02 09:44:48 -04:00