Commit Graph

9 Commits

Author SHA1 Message Date
Ben Zeigler
02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00
Dmitry Rekman
b0f0fc5af0 Compile CrashReportClient without ICU on Linux.
- Should fix TTP #349499 (FN servers missing reports).
- The other way to fix that issue is to include ICU data with server builds, although at least in our use case this seems to be additional hassle.
- A ticket (UECORE-14) has been filed to split CRC into headless server and client versions.

[CL 2329358 by Dmitry Rekman in Main branch]
2014-10-14 18:03:33 -04:00
Marcus Wassmer
dfc7fdff68 Fix Rocket build.
#codereview gil.gribb

[CL 2226087 by Marcus Wassmer in Main branch]
2014-07-21 18:06:25 -04:00
Jaroslaw Surowiec
34b177acfd CrashReportClient - bCompileSteamOSS=false
[CL 2138035 by Jaroslaw Surowiec in Main branch]
2014-07-04 10:12:39 -04:00
Jaroslaw Surowiec
0f52d117de UBT - Added an option to compile a shipping target configuration and save binary with the development name
#codereview Robert.Manuszewski

[CL 2108006 by Jaroslaw Surowiec in Main branch]
2014-06-17 07:35:46 -04:00
Jaroslaw Surowiec
b495be2ba1 CrashReporter - CrashReportClient should be built and distributed in Shipping, not Development (both Launcher and Editor versions)
#codereview Bob.Tellez, James.Hopkin

[CL 2104545 by Jaroslaw Surowiec in Main branch]
2014-06-13 09:59:36 -04:00
Bob Tellez
ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Gil Gribb
5310d73ca3 build script, split BPT and UEL off as separate nodes, adjust dependencies accordingly, enable timeouts
[CL 2041521 by Gil Gribb in Main branch]
2014-04-23 17:51:55 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00