Commit Graph

571 Commits

Author SHA1 Message Date
joe kirchoff
cb41b4cfeb Upgrade bundled dotnet to 8.0.300
* Rename dotnet directories for windows and linux to include architecture

[CL 33980908 by joe kirchoff in ue5-main branch]
2024-05-29 14:12:18 -04:00
josh adams
96add049b2 - Updated ResignApp.sh
- Properly fixes entitlements when changing bundle ID
  - Can now handle .xcarchives (a .xcarchive can resign to any type, .app and .ipa cannot output to .xcarchive, because we re-use the directory structure of the input .xcarchive)
  - Better handle spaces in paths
#rb josh.adams

[CL 33818888 by josh adams in ue5-main branch]
2024-05-21 22:20:03 -04:00
zack neyland
cc4cfb4200 BAT: Updating UE4 text to UE5
#jira UE-212227

[CL 33670869 by zack neyland in ue5-main branch]
2024-05-15 17:06:51 -04:00
josh adams
61c44fc10a - Added a ResignApp.sh (meant for IOS but should work for Mac apps also) that can resign a .app or .ipa with another cert/provision pair, and change bundle ID and commandline
#rb josh.adams

[CL 33246172 by josh adams in ue5-main branch]
2024-04-25 17:22:38 -04:00
josh adams
d4c41ffa85 - Fixed bad version generation in XCode script
#rb josh.adams

[CL 32957277 by josh adams in ue5-main branch]
2024-04-13 17:45:20 -04:00
josh adams
6baf31b655 - Adding changelist number to version counter so buildmachine builds are globally increasing
- Added ability to have a per-project versioning update script, so licensees can do what they want
#rb Peter.Sauerbrei

[CL 32942864 by josh adams in ue5-main branch]
2024-04-12 16:24:34 -04:00
joe kirchoff
24e0f748f0 Fix batch up to date check erroring if a directory is missing
#rnx

[CL 32279218 by joe kirchoff in ue5-main branch]
2024-03-15 13:54:33 -04:00
james singer
31762ac027 Remove references to mono from some Linux platform files (misleading comments)
#jira UE-206564
#rb ryan.hummer, josh.adams, brandon.schaefer

[CL 31525055 by james singer in ue5-main branch]
2024-02-15 12:56:16 -05:00
josh adams
a25f5c0cc1 - Fixed Xcode proejct generation/compiling/booting for Vision Pro hardware
- Commandline in Xcode is now used, if we want Swift to set the CL, we'll have to pause the engine startup sooner
- Added auto-launch timer to the SwiftUI window for easier development (don't need to wear the VP) to debug startup crashes, etc
- Depth texture was too big, so halved the resolution of the viewports (work in progress)
- Currently asserting in XR code, or crashing in compositor services code
#rb Jeff.Fisher

#changelist validated
#virtualized

[CL 31347927 by josh adams in ue5-main branch]
2024-02-09 13:21:33 -05:00
adam rehn
b6185c40ee Fix RunUBT.sh failures in Installed Builds
#rb Brandon.Schaefer

[CL 31113953 by adam rehn in ue5-main branch]
2024-02-01 19:59:45 -05:00
UnrealBot
9cb2a7c534 Branch snapshot for CL 31090618
[CL 31090618 in ue5-main branch]
2024-02-01 17:51:56 +00:00
josh adams
ecf91c0fff - When making universal dsyms, if an error occurs, we attempt with a FAT64 header, which is usable with Xcode15 and up.
- Updated dump_syms for FAT64 header support (may do a PR to breakpad in the future)
#rb calvin.zheng
#jira UE-203285

#changelist validated
#virtualized

[CL 31058512 by josh adams in ue5-main branch]
2024-01-31 14:25:11 -05:00
joe kirchoff
68c06bfbcc UnrealBuildTool: Remove VS2019 support
#jira UE-190039

[CL 30943783 by joe kirchoff in ue5-main branch]
2024-01-26 17:21:00 -05:00
joe kirchoff
712b826d29 Adjust error message when calling RunUBT.bat as errors will already be printed to the console
#rnx

[CL 30868783 by joe kirchoff in ue5-main branch]
2024-01-24 19:17:11 -05:00
joe kirchoff
c8375e7564 Fix BuildUAT.sh checking for the wrong uptodate file
#rnx

[CL 30401163 by joe kirchoff in ue5-main branch]
2023-12-19 15:13:10 -05:00
joe kirchoff
46c5dbd418 Fix path to UBA binaries in Build batch files so UBT wil be rebuilt
#rnx

[CL 30018319 by joe kirchoff in ue5-main branch]
2023-11-30 12:36:16 -05:00
joe kirchoff
9affe69d97 UnrealBuildAccelerator: Experimental for 5.4
#jira UE-197967

[CL 30002804 by joe kirchoff in ue5-main branch]
2023-11-29 18:47:11 -05:00
joe kirchoff
118f701e66 UBA: Cleanup for work in progress linux support
[CL 29847396 by joe kirchoff in ue5-main branch]
2023-11-20 14:22:23 -05:00
joe kirchoff
0bcd725712 UBA: Properly rebuild if input dlls have changed
#rnx
#jira UE-198292
#rb jim.casale

[CL 29753629 by joe kirchoff in ue5-main branch]
2023-11-15 13:51:24 -05:00
calvin zheng
2267ffd9e4 Improve source code lookup feature, using dsym if exists, and fix file path obtained from build machine
#jira UE-198540
#rb Josh.Adams

[CL 29653403 by calvin zheng in ue5-main branch]
2023-11-10 15:42:43 -05:00
zack neyland
2edc1a1072 Mac: Add a log incase lipo-ing fails.
#jira UE-199201

[CL 29393633 by zack neyland in ue5-main branch]
2023-11-02 22:16:22 -04:00
joe kirchoff
2af1531909 Rename Box -> UBA
#rnx
#jira UE-198632

[CL 29328890 by joe kirchoff in ue5-main branch]
2023-11-01 15:35:29 -04:00
joe kirchoff
b706ec0a28 Fix batch files not checking some cs files in shared
#rnx

[CL 29186567 by joe kirchoff in ue5-main branch]
2023-10-27 12:54:01 -04:00
calvin zheng
f59750d968 Fix for NavigateToFunctionSource crash/error, use xcode built in atos instead of UnrealAtoS as it can't handle universal build.
#jira UE-195221
#rb Josh.Adams, Zack.Neyland

[CL 28753266 by calvin zheng in ue5-main branch]
2023-10-13 11:00:06 -04:00
josh adams
c2437d9b07 - Fixed various issues with making Mac/IOS builds that can be uploaded to AppStore in Xcode
* Missing ThinApp.sh
  * Missing some quotes around a variable in GenerateUniversalDSYM.sh
  * Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
  * Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
  * Fixed the PRODUCT_NAME for BP projects
  * Made CrashReportClient be a sandboxed app that inherits from parent
  * Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
  * For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
  * Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge

[CL 28463729 by josh adams in ue5-main branch]
2023-10-04 13:25:29 -04:00