- Properly fixes entitlements when changing bundle ID
- Can now handle .xcarchives (a .xcarchive can resign to any type, .app and .ipa cannot output to .xcarchive, because we re-use the directory structure of the input .xcarchive)
- Better handle spaces in paths
#rb josh.adams
[CL 33818888 by josh adams in ue5-main branch]
- Added ability to have a per-project versioning update script, so licensees can do what they want
#rb Peter.Sauerbrei
[CL 32942864 by josh adams in ue5-main branch]
- Commandline in Xcode is now used, if we want Swift to set the CL, we'll have to pause the engine startup sooner
- Added auto-launch timer to the SwiftUI window for easier development (don't need to wear the VP) to debug startup crashes, etc
- Depth texture was too big, so halved the resolution of the viewports (work in progress)
- Currently asserting in XR code, or crashing in compositor services code
#rb Jeff.Fisher
#changelist validated
#virtualized
[CL 31347927 by josh adams in ue5-main branch]
- Updated dump_syms for FAT64 header support (may do a PR to breakpad in the future)
#rb calvin.zheng
#jira UE-203285
#changelist validated
#virtualized
[CL 31058512 by josh adams in ue5-main branch]
* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge
[CL 28463729 by josh adams in ue5-main branch]