Commit Graph

361 Commits

Author SHA1 Message Date
Rolando Caloca
9814014684 UE4 - WinXP compile fix
[CL 2627333 by Rolando Caloca in Main branch]
2015-07-21 09:39:37 -04:00
Dmitriy Dyomin
90c019585c Fixed: Android: Games crash upon returning to home during inital load
UE-18705

[CL 2627137 by Dmitriy Dyomin in Main branch]
2015-07-21 05:09:39 -04:00
Ben Marsh
8b69772490 Update version in main to 4.10.
[CL 2626674 by Ben Marsh in Main branch]
2015-07-20 17:13:06 -04:00
Rolando Caloca
1aac15f653 UE4 - Integrate changes from DX12
#platformnotify Josh.Adams For realz...

[CL 2626294 by Rolando Caloca in Main branch]
2015-07-20 14:43:52 -04:00
Ben Marsh
a5f534451b Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
[CL 2625344 by Ben Marsh in Main branch]
2015-07-18 16:57:53 -04:00
Dmitry Rekman
e3bb54a30f Fix Android CIS (fallout from keyboard changes).
#codereview Ryan.Gordon, Chris.Babcock

[CL 2625214 by Dmitry Rekman in Main branch]
2015-07-17 21:52:50 -04:00
Rolando Caloca
6c66988a47 UE4 - Integrate MS D3D12 RHI; added RHIPostInit()
[CL 2624980 by Rolando Caloca in Main branch]
2015-07-17 17:28:57 -04:00
Peter Sauerbrei
c64d01dbd6 ddc stats
[CL 2624485 by Peter Sauerbrei in Main branch]
2015-07-17 13:13:31 -04:00
Dmitriy Dyomin
53a83338b2 Fixed: Resolution incorrect when launching from the editor on Nexus 5 with the device locked
UE-18636
#codereview Jack.Porter

[CL 2621496 by Dmitriy Dyomin in Main branch]
2015-07-15 04:31:22 -04:00
Chris Babcock
f5eb3d7159 Pass correct event for onDestroy
#ue4
#android

[CL 2619146 by Chris Babcock in Main branch]
2015-07-13 19:27:29 -04:00
Jaroslaw Surowiec
19091d0b4f UECORE-234/Enable stats for commandlets (added option to dump collected stats to the log file)
[CL 2612754 by Jaroslaw Surowiec in Main branch]
2015-07-07 15:26:42 -04:00
Aaron McLeran
ead0bd8bf9 UE-9692, UE-9446 Fixing 3d audio spatialization for HTML5 and Linux.
- 3d audio was fundamnetally broken in HTML5 and Linux for a long time (probably since original port from UE3)
- Fix is to do 3d spatialization math the same way we do it on XAudio2 (i.e. transform to listener-space then do relative source position from there)
- Since HTML5 and Linux *both* use nearly identical OpenAL implementations (and Linux has been fixed by users for a few issues), I decided to nuke the HTML5 implementation and instead link to the Linux implementation. Not sure if we should move the linux OpenAL implementation to a different folder, but it turned out not to matter for packing and testing HTML5
- Also went ahead and added a -3dB headroom factor to reduce volume overall with OpenAL implementation since it was louder than the XAudio2 implementation. I didn't do any technical measurements to come up with this headroom factor, just ear-balled it. We can do something more precise if needed.
- Tested this fix using a simple test-map of a single looping sound source. It was obviously broken (i.e. not panning) and is now obviously fixed.

[CL 2611557 by Aaron McLeran in Main branch]
2015-07-06 16:15:23 -04:00
Jaroslaw Surowiec
489af256e3 Compilation fix
[CL 2610977 by Jaroslaw Surowiec in Main branch]
2015-07-06 09:46:47 -04:00
Jaroslaw Surowiec
ebd89e052c UECORE-234/Enable stats for commandlets
[CL 2610908 by Jaroslaw Surowiec in Main branch]
2015-07-06 08:37:30 -04:00
Steve Robb
7661666dcb Error when a module is both a dependency and dynamically loaded.
Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).

#codereview robert.manuszewski

[CL 2610845 by Steve Robb in Main branch]
2015-07-06 05:46:20 -04:00
Dmitriy Dyomin
1c8460870e Fixed: Device orientation doesn't work properly on Android UE-18157
Fixed: Context loss can cause back buffer to resize on Android UE-17512

[CL 2610742 by Dmitriy Dyomin in Main branch]
2015-07-06 00:25:02 -04:00
Michael Trepka
3d872f29dc Make sure games on Mac save files in user dir, not inside the app bundle
#codereview Mark.Satterthwaite

[CL 2607916 by Michael Trepka in Main branch]
2015-07-01 14:42:49 -04:00
Chris Babcock
3d1004496d Fix for non-unity builds for Android
#ue4
#android
#codereview Ryan.Gerleve,Ori.Cohen

[CL 2604920 by Chris Babcock in Main branch]
2015-06-29 19:26:12 -04:00
Ori Cohen
1265a9a47c Fix introTutorial and blutility module loading too early in the editor case.
#codereview Marc.Audy

[CL 2602929 by Ori Cohen in Main branch]
2015-06-26 16:58:18 -04:00
Marc Audy
48e6c66eef Always load IntroTutorials and Blutilities even when running commandlets otherwise assets based on types in the module are unknown and cannot be loaded
#codereview Ori.Cohen

[CL 2602688 by Marc Audy in Main branch]
2015-06-26 14:46:31 -04:00
Lee Clark
46a22719eb PS4 - Crash Context fixes for PS4
* PS4 specific memory allocator
* Cache some properties at startup as we can't do it inside the crash handler

#platformnotify Josh.Adams

[CL 2600576 by Lee Clark in Main branch]
2015-06-25 10:56:07 -04:00
Jaroslaw Surowiec
36db5c1f2b Stats - Fixed a bad scope for STAT_FEngineLoop_Tick_AutomationController
[CL 2598930 by Jaroslaw Surowiec in Main branch]
2015-06-24 10:57:40 -04:00
Jaroslaw Surowiec
c2c97f6538 Stats - Moved stats/taskgraph to earlier location, before loading CoreUObject
Stats - Tweaked a few stats

[CL 2598798 by Jaroslaw Surowiec in Main branch]
2015-06-24 09:48:05 -04:00
Ben Marsh
b6c1ba5261 Check for XMPP existing before trying to load it. Fixes warnings if you don't have XMPP (because it's in a /NotForLicensees/ folder), which also happens for everything we build in Rocket.
#codereview Josh.Markiewicz

[CL 2595865 by Ben Marsh in Main branch]
2015-06-22 14:42:11 -04:00
bruce nesbit
03c4a242e4 revised when shared template resources are mounted
[CL 2595148 by bruce nesbit in Main branch]
2015-06-22 05:09:13 -04:00