Commit Graph

281 Commits

Author SHA1 Message Date
Dmitry Rekman
02bd8563a2 Improvements to code projects on Linux.
- Changes from PR #560 (contributed by salamanderrake).
- KDevelop accessor plugin added (switched to it in settings).
- Closes UE-4724.

[CL 2348971 by Dmitry Rekman in Main branch]
2014-11-04 16:37:36 -05:00
Peter Sauerbrei
9baa8cfdb5 fix for base profile using MobileContentScaleFactor of 0 by default
re-fixed Black Jack and Memory Game
#ios

[CL 2348753 by Peter Sauerbrei in Main branch]
2014-11-04 14:11:50 -05:00
Martin Mittring
6a0bc3ef5b New feature: Cylindrical projection/distortion
r.Upscale.Cylinder 1
  r.ScreenPercentage.Editor 1

[CL 2347514 by Martin Mittring in Main branch]
2014-11-03 16:17:18 -05:00
Nick Darnell
343a93f7b9 UMG - Adding several parameter redirectors to help convert more functions in UMG that have been updated to support controller input/navigation from Slate.
[CL 2347021 by Nick Darnell in Main branch]
2014-11-03 10:42:03 -05:00
Jamie Dale
a21722e945 Swapped Canvas over to use the Roboto font assets by default
Back out changelist 2345506

[CL 2346883 by Jamie Dale in Main branch]
2014-11-03 07:36:08 -05:00
Ankit Khare
55d2e28ba4 Allow html sdk path to be set using ini file.
- takes preference over EMSCRIPTEN env variable
   - editor can now detect sdk on yosemite.
   - refactor and simplyfy emscripten sdk access in .cs files.

#corereview james.moran

[CL 2345958 by Ankit Khare in Main branch]
2014-10-31 04:31:19 -04:00
Jamie Dale
a93a913317 Back out changelist 2345450.
It made some Canvas text draw illegible.

[CL 2345506 by Jamie Dale in Main branch]
2014-10-30 17:23:35 -04:00
Jamie Dale
1a164731ad Swapped Canvas over to use the Roboto font assets by default
[CL 2345450 by Jamie Dale in Main branch]
2014-10-30 17:11:10 -04:00
Marc Audy
e8b02d103e Remove push to talk from debug exec bindings
[CL 2345362 by Marc Audy in Main branch]
2014-10-30 17:08:31 -04:00
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Daniel Lamb
987e66c141 Added a bunch of ini settings which effect cooked content.
[CL 2342355 by Daniel Lamb in Main branch]
2014-10-28 11:22:46 -04:00
sebastian kowalczyk
07780f1a85 Fixed GameplayDebugger activation with keyboard shortcut #ue4
[CL 2342123 by sebastian kowalczyk in Main branch]
2014-10-28 06:41:19 -04:00
Saul Abreu
44baed0ff7 Added settings for staging internationalization presets. Updated staging logic to stage ICU internationalization data presets from commandline arguments or settings. Added default settings for internationalization presets.
[CL 2341735 by Saul Abreu in Main branch]
2014-10-27 19:33:51 -04:00
Marcus Wassmer
bcd5b9c326 Add GenerateChunks (-manifests) support to Packaging Settings. Read it properly from .ini when setting up ProjectParams.
#codereview josh.adams,peter.sauerbrei

[CL 2341633 by Marcus Wassmer in Main branch]
2014-10-27 17:53:23 -04:00
sebastian kowalczyk
5805456393 Binary file format for Visual Logger (Log Visualizer can still load old file format)
Removed old Visual Logger class and files. Minor cleanups in code.

[CL 2341032 by sebastian kowalczyk in Main branch]
2014-10-27 08:35:45 -04:00
Matthew Griffin
e529148280 Added config setting for audio volume when app is unfocused
Removed GVolumeMultiplier and added an equivalent to FApp to contain the code to load the unfocused volume multiplier from config.

UE-4449 - Allow users to choose whether audio can be heard when focus is lost

#codereview Robert.Manuszewski

[CL 2341022 by Matthew Griffin in Main branch]
2014-10-27 08:15:41 -04:00
Maciej Mroz
85333cd2dd Save c++ code generated from BP to files - WIP (early version of UI).
Minor fixes in kismet compiler cpp backend.

[CL 2340965 by Maciej Mroz in Main branch]
2014-10-27 07:57:32 -04:00
bruce nesbit
c2c01f9f2f Removed custom Projectile collision from templates and replaced with engine version. Renamed Projectile in baseengine.ini to DefaultProjectile
[CL 2340946 by bruce nesbit in Main branch]
2014-10-27 07:56:55 -04:00
Peter Sauerbrei
2a4f644a72 fix for resolution issue on some of the sample games
UE-3126, UE-2918
#ios

[CL 2340328 by Peter Sauerbrei in Main branch]
2014-10-24 16:37:06 -04:00
Mieszko Zielinski
107edb7cb1 Marked AIBlueprintHelperLibrary::SpawnAIFromClass as unsafe for construction script #UE4
- also, removed deprecated AIBlueprintHelperLibrary::SpawnAI

[CL 2340185 by Mieszko Zielinski in Main branch]
2014-10-24 15:01:54 -04:00
Matt Kuhlenschmidt
7109049e9a Fixed download link for VS 2013
[CL 2339770 by Matt Kuhlenschmidt in Main branch]
2014-10-24 08:40:05 -04:00
Zak Middleton
5c9520c475 #ue4 - Add hit result to all Actor and SceneComponent transform functions, for both C++ and Blueprints.
- Sweep params are now hidden (advanced display) by default for rotation-only nodes, since we don't support swept rotation.

[CL 2338918 by Zak Middleton in Main branch]
2014-10-23 15:06:39 -04:00
Martin Mittring
39aac8e089 removed diffuse and specular visuzlisebuffr from engine (no longer needed as we fully switched to basecolor/metallic/specular)
[CL 2338754 by Martin Mittring in Main branch]
2014-10-23 13:36:20 -04:00
sebastian kowalczyk
a05c400a0b Adde Visual Log's device to save log files in binary format. It's disabled for now.
Minor optymizations for Visual Logger.
Fixed names for vlog files saved in json format.

[CL 2337120 by sebastian kowalczyk in Main branch]
2014-10-22 13:35:41 -04:00
Olaf Piesche
a6329a5eff Adding ForceSpawn to GPU emitters, implementing forced burst and regular spawning, and enabling the EventReceiver modules for GPU emitters.
[CL 2336231 by Olaf Piesche in Main branch]
2014-10-21 16:30:13 -04:00