#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2831624 on 2016/01/17 by Marcus.Wassmer
Merge disable of FCachedReadPlatformData on PS4. Reduces memory spikes. 2830986
#rb none
#test none
#codereview Michael.Noland,James.Golding
Change 2831402 on 2016/01/17 by Marcus.Wassmer
HLOD priority and streamout changes.
Give texture pool an extra 200MB which we can afford thanks to James/Michael
#rb Chris.Gagnon
#test run agora, notice nice textures.
#lockdown Andrew.Grant
Change 2831398 on 2016/01/17 by Marcus.Wassmer
Fix 3 logic bugs with Relocate
#rb chris.gagnon
#test run game, look for corruption.
#lockdown Andrew.Grant
Change 2831372 on 2016/01/16 by Marcus.Wassmer
Update param.sfo's and lockdown version in prep for good PS4 playtest build.
#rb none
#test build from last night...
#lockdown Andrew.Grant
Change 2831274 on 2016/01/16 by Graeme.Thornton
Disable platform file cache wrapper on PS4
#codereview James.Golding
#rb none
#tests ran cooked ps4 build, timed loading (no real change), measured memory used for file handles (small)
Change 2831237 on 2016/01/16 by Sammy.James
Fix PS4 compile error
#codereview Andrew.Grant
#rb none
#tests none
Change 2831219 on 2016/01/16 by Matt.Kuhlenschmidt
Fix possible invalid access to shared movie player resource across threads causing startup crash.
#codereview marcus.wassmer
#rb none, #tests initial load
Change 2831218 on 2016/01/16 by Marcus.Wassmer
Fix bad warning case.
#codereview Martin.Mittring
#rb none
#test none
Change 2831201 on 2016/01/16 by Andrew.Grant
Added extra info about referencer to missing asset reference message
#rb none
#tests cooked, ran editor
Change 2831183 on 2016/01/16 by David.Nikdel
#OSS #PS4 #Purchasing #StoreV2
- Force failure if we have no receipts after a "successful" checkout.
- Report consumed entitlements as well as unconsumed but leave ValidationInfo empty so we can tell the difference at the application level
- Convert productIds to skuIds at checkout time
- Added PS4 Implementation of IOnlineStoreV2
- Bugfix: set bSuccessfullyStartedUp=false when InitNPGameSettings() fails
- Adjusted FOnlineStoreOffer to use FText::AsCurrencyBase
#RB: Paul.Moore
#TESTS: login, purchase redemption, store MTX purchasing on PS4 & PC
Change 2831129 on 2016/01/16 by David.Nikdel
#MCP
- Added a ctor to make converting from FOnlineError to FMcpQueryResult easier (for stuff that was already using FMcpQueryResult).
#RB: none
#TESTS: frontend
Change 2830986 on 2016/01/15 by Michael.Noland
PS4: Disabling FCachedReadPlatformFile on PS4 to significantly reduce high watermark memory consumption during blocking loads
#rb marcus.wassmer
#tests Ran Paragon PS4 down a bad path that currently does a blocking map and hero load
#lockdown andrew.grant
Change 2830943 on 2016/01/15 by Max.Chen
Sequencer: Fix bug introduced with preroll. It was also causing a crash in particle track instance.
#tests Master sequence trailer plays without crashing
#rb none
Change 2830912 on 2016/01/15 by Michael.Noland
Rendering: Exposed GRHIDeviceId (only filled in on D3D11 and D3D12 RHI's under the same circumstances as GRHIAdapterName, etc..., 0 otherwise)
#rb mieszko.zielinski
#tests Tested printing the value out
#codereview martin.mittring
Change 2830910 on 2016/01/15 by Michael.Noland
Rendering: Improved GPU driver detection logic to handle more cases
#codereview martin.mittring
#rb mieszko.zielinski
#tests Tested on my machine which was previous reporting Unknown for the values as some entries contained the key in the Settings subfolder
Change 2830776 on 2016/01/15 by Martin.Mittring
from Dev-Rendering
added ensure to track down multiple issues like
OR-11771 CRASH: User Crashed when pressing the Play button
OR-12430 CRASH: OT2 user crashed with FRHIResource::AddRef()
#rb:Gil.Gribb
#code_review:Gil.Gribb,Mark.Satterthwaite,Marcus.Wassmer
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2831624 on 2016/01/17 by Marcus.Wassmer
Merge disable of FCachedReadPlatformData on PS4. Reduces memory spikes. 2830986
#rb none
#test none
#codereview Michael.Noland,James.Golding
Change 2831402 on 2016/01/17 by Marcus.Wassmer
HLOD priority and streamout changes.
Give texture pool an extra 200MB which we can afford thanks to James/Michael
#rb Chris.Gagnon
#test run agora, notice nice textures.
#lockdown Andrew.Grant
Change 2831398 on 2016/01/17 by Marcus.Wassmer
Fix 3 logic bugs with Relocate
#rb chris.gagnon
#test run game, look for corruption.
#lockdown Andrew.Grant
Change 2831372 on 2016/01/16 by Marcus.Wassmer
Update param.sfo's and lockdown version in prep for good PS4 playtest build.
#rb none
#test build from last night...
#lockdown Andrew.Grant
Change 2831274 on 2016/01/16 by Graeme.Thornton
Disable platform file cache wrapper on PS4
#codereview James.Golding
#rb none
#tests ran cooked ps4 build, timed loading (no real change), measured memory used for file handles (small)
Change 2831237 on 2016/01/16 by Sammy.James
Fix PS4 compile error
#codereview Andrew.Grant
#rb none
#tests none
Change 2831219 on 2016/01/16 by Matt.Kuhlenschmidt
Fix possible invalid access to shared movie player resource across threads causing startup crash.
#codereview marcus.wassmer
#rb none, #tests initial load
Change 2831218 on 2016/01/16 by Marcus.Wassmer
Fix bad warning case.
#codereview Martin.Mittring
#rb none
#test none
Change 2831201 on 2016/01/16 by Andrew.Grant
Added extra info about referencer to missing asset reference message
#rb none
#tests cooked, ran editor
Change 2831183 on 2016/01/16 by David.Nikdel
#OSS #PS4 #Purchasing #StoreV2
- Force failure if we have no receipts after a "successful" checkout.
- Report consumed entitlements as well as unconsumed but leave ValidationInfo empty so we can tell the difference at the application level
- Convert productIds to skuIds at checkout time
- Added PS4 Implementation of IOnlineStoreV2
- Bugfix: set bSuccessfullyStartedUp=false when InitNPGameSettings() fails
- Adjusted FOnlineStoreOffer to use FText::AsCurrencyBase
#RB: Paul.Moore
#TESTS: login, purchase redemption, store MTX purchasing on PS4 & PC
Change 2831129 on 2016/01/16 by David.Nikdel
#MCP
- Added a ctor to make converting from FOnlineError to FMcpQueryResult easier (for stuff that was already using FMcpQueryResult).
#RB: none
#TESTS: frontend
Change 2830986 on 2016/01/15 by Michael.Noland
PS4: Disabling FCachedReadPlatformFile on PS4 to significantly reduce high watermark memory consumption during blocking loads
#rb marcus.wassmer
#tests Ran Paragon PS4 down a bad path that currently does a blocking map and hero load
#lockdown andrew.grant
Change 2830943 on 2016/01/15 by Max.Chen
Sequencer: Fix bug introduced with preroll. It was also causing a crash in particle track instance.
#tests Master sequence trailer plays without crashing
#rb none
Change 2830912 on 2016/01/15 by Michael.Noland
Rendering: Exposed GRHIDeviceId (only filled in on D3D11 and D3D12 RHI's under the same circumstances as GRHIAdapterName, etc..., 0 otherwise)
#rb mieszko.zielinski
#tests Tested printing the value out
#codereview martin.mittring
Change 2830910 on 2016/01/15 by Michael.Noland
Rendering: Improved GPU driver detection logic to handle more cases
#codereview martin.mittring
#rb mieszko.zielinski
#tests Tested on my machine which was previous reporting Unknown for the values as some entries contained the key in the Settings subfolder
Change 2830776 on 2016/01/15 by Martin.Mittring
from Dev-Rendering
added ensure to track down multiple issues like
OR-11771 CRASH: User Crashed when pressing the Play button
OR-12430 CRASH: OT2 user crashed with FRHIResource::AddRef()
#rb:Gil.Gribb
#code_review:Gil.Gribb,Mark.Satterthwaite,Marcus.Wassmer
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2826201 on 2016/01/13 by Zabir.Hoque
Add more verbose logging to try to understand #OR-11297
#lockdown Andrew.Grant
#CodeReview Marcus.Wassmer
#RB none
#TESTS compiled Win64 debug editor, ran agora_p
Change 2826170 on 2016/01/13 by Marcus.Wassmer
Flush unloaded resource properly in LoadMap
#codereview Gil.Gribb
#rb none
#test cycling game. memory is freed properly now.
#lockdown Andrew.Grant
Change 2826135 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General
Change 2826131 on 2016/01/12 by Michael.Noland
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General
Change 2826128 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main
Change 2826116 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
#lockdown andrew.grant
#codereview josh.markiewicz
Change 2825772 on 2016/01/12 by Dmitry.Rekman
Linux signal handling improvements.
- Switch crash handlers to use "crash malloc" (preallocated memory) on crash.
- Remove unnecessary memory allocations from graceful termination handler.
#rb none
#tests Run the Linux server and crashed it a few times.
#codereview David.Vossel, Michael.Trepka
Change 2825768 on 2016/01/12 by Josh.Markiewicz
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Change 2825703 on 2016/01/12 by Brian.Karis
Switched on new motion blur. Set temporal AA sharpness to 1.
#rb none
#TESTS editor
Change 2825689 on 2016/01/12 by Lina.Halper
Fix for get animation notify crash
https://jira.ol.epicgames.net/browse/OR-12248https://jira.ol.epicgames.net/browse/OR-12348
- Also fixed the crash in preview of persona due to blend sample cache contains previous animation data
- Also fixed blend space player to reinitialize cache data
- The main issue is marker doesn't clamp the length, causing notifies ensure to trigger.
#rb : Laurent.Delayen
#tests: 10 Sparrows bot match for long time
#code review: Martin.Wilson
#lockdown: Andrew.Grant
Change 2825680 on 2016/01/12 by Martin.Mittring
fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading)
#rb:Olaf.Piesche, David.Hill
#test: PC, many cases
Change 2825579 on 2016/01/12 by Chris.Bunner
Force shadow shape bone indices on the required update list.
#rb Lina.Halper, Rolando.Caloca
#tests Editor
#codereview Daniel.Wright
#jira OR-12339
Change 2825443 on 2016/01/12 by Martin.Mittring
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2718441 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream
Allow nodes to be added with an "explicit" frequency, meaning that they'll only be part of manually triggered builds (not CIS).
Change 2718698 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream
Add a type of node that can execute an arbitrary sequence of tasks, and allow constructing graphs of such nodes from an XML file.
Change 2723013 on 2015/10/09 by Ben.Marsh@Ben.Marsh_T3245_Stream
Small utility to quickly capture a workspace, or delete files to restore the workspace to a previously captured state (and output a p4 sync list to restore it)
Change 2744521 on 2015/10/28 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Adding config entries to determine which platforms/configurations are available
Currently only written out as part of the Rocket Build process but could be done elsewhere for other types of installed build.
A near identical singleton class is used in both C++ and C# to load the config section and check whether configuration/platform combinations are valid.
Change 2773723 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream
Copying UnrealGameSync into Engine/Source/Programs.
Change 2773914 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream
PR #1687: [GitDependencies] New feature: ignore file support (.gitdepsignore) (Contributed by nbjk667)
Change 2775317 on 2015/11/20 by Ben.Marsh@Ben.Marsh_T3245_Stream
Add a -listtps option to UBT, which will find all the TPS files in any directory that's compiled into a target.
Change 2780832 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream
Allow compiling a single file in UBT. Pass -singlefile=<Path> on command line to UBT to use.
Change 2781071 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream
Precompile all valid engine modules for Rocket by default. Modules may set the PrecompileForTargets field to control which configurations they should be compiled for. Modules which currently fail to compile have this set to
PrecompileTargetsType.None.
#codereview Matthew.Griffin
Change 2784469 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Added -FastPDB commandline parameter for UBT, so that we can make use of the /DEBUG:FASTLINK option in VS2015
Change 2784722 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Made -FastPDB option part of BuildConfiguration instead of checking commandline at each place it's used. Also added option to override if someone doesn't want it automatically added to their project files.
Change 2787501 on 2015/12/02 by Ben.Marsh@Ben.Marsh_T3245_Stream
Restore change to gather VC environment directly from registry.
#lockdown Nick.Penwarden
[CL 2790002 by Ben Marsh in Main branch]
Allows PerforceSourceControl plugin to be built without the P4API libraries (will not function of course).
Perforce plugin build switched off for VS2015 until we can get libs in place.
[CL 2652386 by Jeff Campeau in Main branch]
UE-17117 - The Perforce SCC allows you to add files that don't exist
This also allows us to remove the ShouldForceBinaryAdd function, as that was to fix bad behavior when Perforce was addding an asset file that didn't yet exist.
ReviewedBy Thomas.Sarkanen
[CL 2634101 by Jamie Dale in Main branch]
#jira UE-6304 - Source Control: Add the ability to commit file deletions from the editor
#reviewedby Thomas.Sarkanen
[CL 2446774 by Richard TalbotWatkin in Main branch]
API break: added new pure virtual ISourceControlProvider::UsesChangelists()
API break: added new pure virtual ISourceControlState::FindHistoryRevision(const FString&)
API break: added new pure virtual ISourceControlRevision::GetRevision()
Implementing a Git provider requires us to be able to display revisions that are not indices as Git revisions are hashes. This updates the relvant code to allow us to display these revisions correctly.
[CL 2411986 by Thomas Sarkanen in Main branch]
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.
#codereview robert.manuszewski
[CL 2400883 by Steve Robb in Main branch]
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)
This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.
[CL 2399803 by Jamie Dale in Main branch]