Ben Marsh
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691f9cdb80
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Fix IncludeTool output paths.
#rb none
#rnx
[CL 14965203 by Ben Marsh in ue5-main branch]
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2020-12-24 13:41:54 -04:00 |
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Ben Marsh
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25c81ab7a6
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UBT: Add EpicGames.Core to dedicated UBT project.
#rb none
#rnx
[CL 14964255 by Ben Marsh in ue5-main branch]
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2020-12-23 11:58:58 -04:00 |
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Ben Marsh
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068f97616c
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Restore packages before building projects. Should fix IncludeTool errors in CIS.
#rb none
#rnx
[CL 14964192 by Ben Marsh in ue5-main branch]
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2020-12-23 11:23:34 -04:00 |
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Marc Audy
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7ffda0c0b2
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Add missing copyright
[CL 14963133 by Marc Audy in ue5-main branch]
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2020-12-22 13:50:38 -04:00 |
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Ben Marsh
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6abfc0080f
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Convert IncludeTool to NET Core 3.1.
#rb none
#rnx
[CL 14963035 by Ben Marsh in ue5-main branch]
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2020-12-22 12:32:30 -04:00 |
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Ben Marsh
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c8b5181f77
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Include entire Engine/Binaries/DotNET/AutomationTool folder in UAT build products.
#rb none
#rnx
[CL 14962789 by Ben Marsh in ue5-main branch]
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2020-12-22 09:58:39 -04:00 |
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Ben Marsh
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4e963ab013
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Fix warnings when building DotNETUtilities from command line. Warnings were only disabled in debug configuration.
#rb none
#rnx
[CL 14962139 by Ben Marsh in ue5-main branch]
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2020-12-21 23:47:46 -04:00 |
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Ben Marsh
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7d1c61be8c
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Remove reference to DotNETUtilities from AddUBTAndUATFilesToBuildProducts().
#rb none
#rnx
[CL 14962131 by Ben Marsh in ue5-main branch]
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2020-12-21 23:35:04 -04:00 |
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Ben Marsh
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80c24e1353
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Add deprecation notices to Tools.DotNETCommon members.
#rb none
#rnx
[CL 14962108 by Ben Marsh in ue5-main branch]
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2020-12-21 23:18:26 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Ben Marsh
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d841d84ddb
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Missing files.
#rb none
#rnx
[CL 14962041 by Ben Marsh in ue5-main branch]
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2020-12-21 22:17:17 -04:00 |
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Ben Marsh
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0b5ff29245
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Moving libraries into Shared folder to match Horde/GitSync.
#rb none
#rnx
[CL 14962037 by Ben Marsh in ue5-main branch]
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2020-12-21 22:16:49 -04:00 |
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Ben Marsh
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64651ad903
|
Remove references to FastJSON functionality in DotNETCommon. Use a duplicate copy in AutomationScripts called Json_DEPRECATED instead.
#rb none
#rnx
[CL 14962028 by Ben Marsh in ue5-main branch]
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2020-12-21 22:05:50 -04:00 |
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Ben Marsh
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d74fc43e3f
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Fix UAT compile error due to incorrect namespace.
#rb none
#rnx
[CL 14962014 by Ben Marsh in ue5-main branch]
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2020-12-21 21:32:27 -04:00 |
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Ben Marsh
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10515a2c1b
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Move HashCollection out of DotNETCommon.
#rb none
#rnx
[CL 14962007 by Ben Marsh in ue5-main branch]
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2020-12-21 20:42:55 -04:00 |
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Ben Marsh
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69646e6e96
|
Convert fastJSON into a standalone thirdparty dependency. Allows converting the DotNETUtilities and BuildUtilities folders to NET Core 3.1.
#rb none
#rnx
[CL 14961920 by Ben Marsh in ue5-main branch]
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2020-12-21 19:26:55 -04:00 |
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Ben Marsh
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8b0ae9dde6
|
UBT: Remove more dependencies on fastJSON.
#rb none
#rnx
[CL 14961630 by Ben Marsh in ue5-main branch]
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2020-12-21 16:54:46 -04:00 |
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Ben Marsh
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2dbc3d9985
|
UBT: Move Windows resx file writer out of shared utility library. Only used in UBT.
#rb none
#rnx
[CL 14961578 by Ben Marsh in ue5-main branch]
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2020-12-21 16:32:12 -04:00 |
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Ben Marsh
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6ba55290e5
|
UBT: Remove references to fastJSON.
#rb none
#rnx
[CL 14961552 by Ben Marsh in ue5-main branch]
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2020-12-21 16:23:49 -04:00 |
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Ben Marsh
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65f8cc394c
|
Merging a couple more files to EpicGames.Common.
#rb none
#rnx
[CL 14961501 by Ben Marsh in ue5-main branch]
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2020-12-21 15:58:58 -04:00 |
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Ben Marsh
|
e1f5a99e17
|
Merge JsonObject and JsonWriter to EpicGames.Common as a wrapper around System.Text.Json.
#rb none
#rnx
[CL 14961459 by Ben Marsh in ue5-main branch]
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2020-12-21 15:30:09 -04:00 |
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Ben Marsh
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2f4f14c2fd
|
Rename Tools.DotNETCommon.Perforce namespace to EpicGames.Perforce.
#rb none
#rnx
[CL 14961231 by Ben Marsh in ue5-main branch]
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2020-12-21 11:56:48 -04:00 |
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Ben Marsh
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f86c977d59
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Forking DotNETUtilities into EpicGames.Common, to allow unification with Horde. Uses Core-style hierarchical naming, and excludes classes that have counterparts in NET Core. DotNETUtilities will be deprecated/made as a wrapper around EpicGames.Common.
#rb none
#rnx
[CL 14961221 by Ben Marsh in ue5-main branch]
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2020-12-21 11:50:46 -04:00 |
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Ben Marsh
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617043b6f9
|
Fix configurations in EpicGames.Perforce.
#rb none
#rnx
[CL 14961181 by Ben Marsh in ue5-main branch]
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2020-12-21 11:17:12 -04:00 |
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Ben Marsh
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d90b02a8be
|
Move Perforce library from DotNETCommon into its own assembly, and adopting hierarchical Net Core naming convention similar to Horde.
#rb none
#rnx
[CL 14961143 by Ben Marsh in ue5-main branch]
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2020-12-21 10:55:42 -04:00 |
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