Commit Graph

9788 Commits

Author SHA1 Message Date
Ben Marsh
691f9cdb80 Fix IncludeTool output paths.
#rb none
#rnx

[CL 14965203 by Ben Marsh in ue5-main branch]
2020-12-24 13:41:54 -04:00
Ben Marsh
25c81ab7a6 UBT: Add EpicGames.Core to dedicated UBT project.
#rb none
#rnx

[CL 14964255 by Ben Marsh in ue5-main branch]
2020-12-23 11:58:58 -04:00
Ben Marsh
068f97616c Restore packages before building projects. Should fix IncludeTool errors in CIS.
#rb none
#rnx

[CL 14964192 by Ben Marsh in ue5-main branch]
2020-12-23 11:23:34 -04:00
Marc Audy
7ffda0c0b2 Add missing copyright
[CL 14963133 by Marc Audy in ue5-main branch]
2020-12-22 13:50:38 -04:00
Ben Marsh
6abfc0080f Convert IncludeTool to NET Core 3.1.
#rb none
#rnx

[CL 14963035 by Ben Marsh in ue5-main branch]
2020-12-22 12:32:30 -04:00
Ben Marsh
c8b5181f77 Include entire Engine/Binaries/DotNET/AutomationTool folder in UAT build products.
#rb none
#rnx

[CL 14962789 by Ben Marsh in ue5-main branch]
2020-12-22 09:58:39 -04:00
Ben Marsh
4e963ab013 Fix warnings when building DotNETUtilities from command line. Warnings were only disabled in debug configuration.
#rb none
#rnx

[CL 14962139 by Ben Marsh in ue5-main branch]
2020-12-21 23:47:46 -04:00
Ben Marsh
7d1c61be8c Remove reference to DotNETUtilities from AddUBTAndUATFilesToBuildProducts().
#rb none
#rnx

[CL 14962131 by Ben Marsh in ue5-main branch]
2020-12-21 23:35:04 -04:00
Ben Marsh
80c24e1353 Add deprecation notices to Tools.DotNETCommon members.
#rb none
#rnx

[CL 14962108 by Ben Marsh in ue5-main branch]
2020-12-21 23:18:26 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
d841d84ddb Missing files.
#rb none
#rnx

[CL 14962041 by Ben Marsh in ue5-main branch]
2020-12-21 22:17:17 -04:00
Ben Marsh
0b5ff29245 Moving libraries into Shared folder to match Horde/GitSync.
#rb none
#rnx

[CL 14962037 by Ben Marsh in ue5-main branch]
2020-12-21 22:16:49 -04:00
Ben Marsh
64651ad903 Remove references to FastJSON functionality in DotNETCommon. Use a duplicate copy in AutomationScripts called Json_DEPRECATED instead.
#rb none
#rnx

[CL 14962028 by Ben Marsh in ue5-main branch]
2020-12-21 22:05:50 -04:00
Ben Marsh
d74fc43e3f Fix UAT compile error due to incorrect namespace.
#rb none
#rnx

[CL 14962014 by Ben Marsh in ue5-main branch]
2020-12-21 21:32:27 -04:00
Ben Marsh
10515a2c1b Move HashCollection out of DotNETCommon.
#rb none
#rnx

[CL 14962007 by Ben Marsh in ue5-main branch]
2020-12-21 20:42:55 -04:00
Ben Marsh
69646e6e96 Convert fastJSON into a standalone thirdparty dependency. Allows converting the DotNETUtilities and BuildUtilities folders to NET Core 3.1.
#rb none
#rnx

[CL 14961920 by Ben Marsh in ue5-main branch]
2020-12-21 19:26:55 -04:00
Ben Marsh
8b0ae9dde6 UBT: Remove more dependencies on fastJSON.
#rb none
#rnx

[CL 14961630 by Ben Marsh in ue5-main branch]
2020-12-21 16:54:46 -04:00
Ben Marsh
2dbc3d9985 UBT: Move Windows resx file writer out of shared utility library. Only used in UBT.
#rb none
#rnx

[CL 14961578 by Ben Marsh in ue5-main branch]
2020-12-21 16:32:12 -04:00
Ben Marsh
6ba55290e5 UBT: Remove references to fastJSON.
#rb none
#rnx

[CL 14961552 by Ben Marsh in ue5-main branch]
2020-12-21 16:23:49 -04:00
Ben Marsh
65f8cc394c Merging a couple more files to EpicGames.Common.
#rb none
#rnx

[CL 14961501 by Ben Marsh in ue5-main branch]
2020-12-21 15:58:58 -04:00
Ben Marsh
e1f5a99e17 Merge JsonObject and JsonWriter to EpicGames.Common as a wrapper around System.Text.Json.
#rb none
#rnx

[CL 14961459 by Ben Marsh in ue5-main branch]
2020-12-21 15:30:09 -04:00
Ben Marsh
2f4f14c2fd Rename Tools.DotNETCommon.Perforce namespace to EpicGames.Perforce.
#rb none
#rnx

[CL 14961231 by Ben Marsh in ue5-main branch]
2020-12-21 11:56:48 -04:00
Ben Marsh
f86c977d59 Forking DotNETUtilities into EpicGames.Common, to allow unification with Horde. Uses Core-style hierarchical naming, and excludes classes that have counterparts in NET Core. DotNETUtilities will be deprecated/made as a wrapper around EpicGames.Common.
#rb none
#rnx

[CL 14961221 by Ben Marsh in ue5-main branch]
2020-12-21 11:50:46 -04:00
Ben Marsh
617043b6f9 Fix configurations in EpicGames.Perforce.
#rb none
#rnx

[CL 14961181 by Ben Marsh in ue5-main branch]
2020-12-21 11:17:12 -04:00
Ben Marsh
d90b02a8be Move Perforce library from DotNETCommon into its own assembly, and adopting hierarchical Net Core naming convention similar to Horde.
#rb none
#rnx

[CL 14961143 by Ben Marsh in ue5-main branch]
2020-12-21 10:55:42 -04:00