The new flags are meant to prevent a cache store from evicting the associated cache records for the duration of the session.
#rb Zousar.Shaker
#rnx
#preflight 614954b611925a00017c525f
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 17579887 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17579899 by devin doucette in ue5-release-engine-test branch]
#rb trivial
#rnx
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17569566 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17569594 by tim smith in ue5-release-engine-test branch]
- Updated toolbar for Asset Loading Insights (with placeholder icons).
- Updated toolbar for Memory Insights (with placeholder icons).
- Made the main toolbar fixed (not dockable) for all major views.
- Moved the Menu on top of the window (currently hardcoded for Session Info, Timing Insights, Asset Loading Insights and Memory Insights).
- Other minor UI fixes.
#rb Catalin.Dragoiu
#ROBOMERGE-AUTHOR: ionut.matasaru
#ROBOMERGE-SOURCE: CL 17569368 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17569379 by ionut matasaru in ue5-release-engine-test branch]
#rb Per.Larsson
#rnx
#preflight 61408a979dc6c8000148d0cf
### Misc
- Updated the documentation for setting up a file system backend and added descriptions to the backend's members.
- Renamed the member 'Name' to 'DebugName' to bring it in line with the other backends (still a candidate to be moved to the base class)
### Reading payloads from disk
- Added the ability to retry opening file handles for read if they fail. This can commonly occur when multiple threads or processes are both pulling and pushing to the same root directory.
-- By default we will retry to open the file handle up to 10 times, waiting for 100ms between each attempt. The user can configure the number of retries and the length of the pause between each attempt via the config files.
-- Each failed attempt at opening the file handle will result in a warning being logged, so if the user is stalled for a long length of time while we rety over and over they are at least made aware of the cause.
### Writing payloads to disk
- When attempting to write a payload to disk, we will now write to a temp file in the project save directory using a randomly generated name. Once the payload has been fully saved to disk it will then be moved to the correct location. Although not perfect this will reduce the potential for writing corrupted data to a location where it might be read in the future.
-- We do attempt to clean up the temp file if the write fails but we do not print error messages if the delete fails as it is considered an optional bonus rather than an essential feature.
- Previously we would only log an error if we failed to open a file handle for writing the payload to disk. Now we also log an error if the handle is opened but the actual writes fail.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 17550126 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17550133 by paul chipchase in ue5-release-engine-test branch]
Update registration flow since CreateRenderState_Concurrent can't be used to register our delegate since it needs to be initialized first (CreateSceneProxy) and in some code paths for loaded actors the call order might be different since primitive registration gets deferred (i.e. FRegisterComponentContext != nullptr).
In that case initialization won't called and an ensure will fire in UnregisterDebugDrawDelegate since registration failed (was not initialized).
Case 1: FRegisterComponentContext == nullptr ==> Super::CreateRenderState_Concurrent + sync CreateSceneProxy (init) + RegisterDebugDrawDelegate ==> works fine
Case 2: FRegisterComponentContext != nullptr ==> Super::CreateRenderState_Concurrent + deferred CreateSceneProxy + RegisterDebugDrawDelegate (skipped since not init) + CreateSceneProxy ==> ensures in UnregisterDebugDrawDelegate
Bonus:
- some code analysis fixes
- removed some 'CoreMinimal.h' includes
- exported log category 'LogVisual'
- fixed some uninitialized properties (FNavTestDebugDrawDelegateHelper, UNavMeshRenderingComponent, FNavMeshSceneProxyData)
- fixed some methods hiding non-virtual from base class (GetAllocatedSize)
- fixed FGameplayDebuggerCompositeSceneProxy::GetMemoryFootprint that was not considering base class allocations
#rnx
#jira UE-125097
#preflight 614362684778fa00016a8cad
#rb mieszko.zielinski
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 17544171 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17544199 by yoan stamant in ue5-release-engine-test branch]