Commit Graph

13 Commits

Author SHA1 Message Date
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ryan schmidt
e7f3baf1ca Edigrate Dev-Editor updates to InteractiveToolsFramework, GeometryProcessing, MeshModelingToolset, and ModelingTools Editor Mode Plugins. Update a few files in new MeshPaint Plugin for UInteractiveTool rename of ::Tick() to ::OnTick().
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12909003 by ryan schmidt in Main branch]
2020-04-18 18:42:59 -04:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
michael daum
924a634e85 Clean up FDynamicMesh3, making it a regular type and enabling move semantics
#rb jimmy.andrews
#rb ryan.schmidt

#rnx

[CL 9969182 by michael daum in Dev-Editor branch]
2019-11-04 12:03:13 -05:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
David Hill
f319ec3483 MeshModeling : Adding automatic simplification pass to the voxel based tools. Simplifies to a quadric error tol based on the diagonal distance across a voxel.
#rb none
#rnx
#fyi ryan.schmidt

[CL 8676678 by David Hill in Dev-Editor branch]
2019-09-13 14:24:58 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Ryan Schmidt
64f73521c6 Mesh Simplification improvements
6623697 Modify mesh simplification to template on quadric type and add attribute aware mesh quadric.
6620269 Fallback to duplicating vertices when nonmanifold geometry is encountered in MeshDescriptionToDynamicMesh  (see original CL for more details)
#rb david.hill
#rnx

[CL 6631717 by Ryan Schmidt in Dev-Editor branch]
2019-05-24 12:36:32 -04:00
Ryan Schmidt
802e66c70b move GeometryProcessing plugin from NotForLicensees to Experimental
#rb none
#rnx

[CL 6266957 by Ryan Schmidt in Dev-Editor branch]
2019-05-02 21:41:24 -04:00