Commit Graph

5 Commits

Author SHA1 Message Date
Ben Marsh
e35719b0b4 Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
2014-06-27 16:38:50 -04:00
Ben Marsh
113608cb66 [GitHub] Updated all *.uplugin files to descriptor file format version 3, fixed a few categories for display in the plugins browser. (SRombauts)
https://github.com/EpicGames/UnrealEngine/pull/196

[CL 2093311 by Ben Marsh in Main branch]
2014-06-03 13:33:02 -04:00
Robert Manuszewski
2f3c1d38d2 Fixing missing comma in ScriptPlugin.uplugin
#codereview dmitry.rekman

[CL 2070189 by Robert Manuszewski in Main branch]
2014-05-12 08:40:09 -04:00
Dmitry Rekman
53633fec85 Disable ScriptPlugin for Linux temporarily.
This is needed until we can build UHT on Linux with plugins. So far UBT does not support non-monolithics builds on that platform and having this plugin enabled breaks native compilation.

[CL 2068985 by Dmitry Rekman in Main branch]
2014-05-09 21:39:47 -04:00
Robert Manuszewski
212c47eec9 Support for scripting language integrations via plugins. Experimental Lua integration.
- Added program-only plugin support and made UHT script plugin aware
- Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side)
- Lua integration is disabled by default

[CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00