Commit Graph

1800 Commits

Author SHA1 Message Date
Jason Bestimt
e7ed7cd3ff Unblock robomerge from Main
#RB:none

[CL 4604382 by Jason Bestimt in Dev-VR branch]
2018-11-28 15:05:11 -05:00
Jason Bestimt
2c0d977f57 Taking into account target name instead of just the project name
#JIRA: UE-60977
#CodeReview: ryan.vance, juliet.talcott
#RB:ryan.vance

[CL 4584463 by Jason Bestimt in Dev-VR branch]
2018-11-20 14:08:55 -05:00
chad garyet
cf5df1bfef add _Dock to macos crash ignore list
#jira UE-66030
#rb none
#lockdown nick.penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: chad.garyet
#ROBOMERGE-SOURCE: CL 4527633 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4527640 by chad garyet in Dev-VR branch]
2018-10-31 10:37:31 -04:00
Jason Bestimt
011680795f Merging //UE4/Main to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Unblocking robomerge

#RB:none

[CL 4524004 by Jason Bestimt in Dev-VR branch]
2018-10-30 11:00:11 -04:00
ben marsh
644a9774d2 UAT: Allow targets to be built with parallel executor *and* XGE in a single UE4Build instance. Some platforms don't support XGE (but do support parallel exector), so we need to allow them to build in parallel if possible.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4513312 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4513318 by ben marsh in Dev-VR branch]
2018-10-26 16:02:00 -04:00
chad garyet
772bb88f09 BuildGraph: Allow specifying a target for badges, which marks all dependencies as required.
#rb none
#jira none
#lockdown nick.penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: chad.garyet
#ROBOMERGE-SOURCE: CL 4503321 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4503327 by chad garyet in Dev-VR branch]
2018-10-24 14:45:44 -04:00
ben marsh
5a701625db Copying //UE4/Release-Staging-4.21 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4502288 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4502301 by ben marsh in Dev-VR branch]
2018-10-24 11:55:58 -04:00
Ryan Vance
90d1459471 #rb none
Unblocking robomerge at 4468496

[CL 4475023 by Ryan Vance in Dev-VR branch]
2018-10-16 14:11:36 -04:00
Joe Graf
42b402aba2 Merge: UAT: Allow specifying the uebp_CLIENT Perforce environment variable without having to specify uebp_BuildRoot_P4 and uebp_CLIENT_ROOT variables.
#rb: merge

[CL 4452950 by Joe Graf in Dev-VR branch]
2018-10-11 12:59:55 -04:00
jason bestimt
3d121a822b #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance
Merge conflict.
jason.bestimt, please merge this change by hand.
More info at https://robomerge.epicgames.net#DEVVR

















































































































































































































































































































--------------------------------------
Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256)

============================
  MAJOR FEATURES & CHANGES
============================

Change 4447256 by Joe.Graf

	Added a video settings field to the debug menu so you can see your choice

	#jira: UE-65026, UE-65017

Change 4446451 by Matt.Kuhlenschmidt

	Fix inline edit conditions not supporting undo

	PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist)


	#jira UE-61432

Change 4446389 by Mieszko.Zielinski

	Fixed navmesh tiles AABB being calculated wrong for large agents #UE4

	#jira UE-65038

Change 4446171 by Matt.Kuhlenschmidt

	Fix crash resetting cascade distributions to default

	#jira UE-64458

Change 4446143 by Uriel.Doyon

	Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS

	#jira UE-64695

Change 4446071 by Jeff.Fisher

	Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh
	-Fixed run time material switching on MRMesh
	#jira UE-64942

	Files:
	//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24
	//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16

Change 4445939 by Joe.Conley

	#jira UE-54503 - Transparency for textures applied to the spectator screen for VR

	Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst).  It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node.

Change 4445917 by Matt.Kuhlenschmidt

	Guarad against crash when destroying asset view items

	#jira UE-61108

Change 4445911 by Matt.Kuhlenschmidt

	Guard against null objects in asset editors

	#jira UE-64499

Change 4445574 by Wyeth.Johnson

	Kill volume cleanup, helper function for cone, edge case on pendulum
	#jira none

Change 4445472 by Matt.Collins

	UE-64680

	The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now.
	In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count.

	#jira UE-64680

Change 4444917 by Bogdan.Vasilache

	UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering
	#jira UE-63963

Change 4444779 by andrew.porter

	QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls

	#jira UE-29618

Change 4444678 by Richard.Wallis

	Clone of Dev-Rendering CL 4444343:

	Fix for eyedropper in the Color Picker window not grabbing any color values on Mac.  Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code.

	#jira UE-53789

Change 4444677 by Lauren.Ridge

	Context menu opening cancels a rename
	#jira UE-64525

Change 4444321 by Michael.Dupuis

	#jira none: uncomment the lazy obj ptr warning as the integration is completed

Change 4444288 by Simon.Tourangeau

	BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing

	#jira UE-64607

Change 4444287 by JeanMichel.Dignard

	Copied 4442004 Daniel.Coelho

	Fix for being unable to trigger on variants from UMG blueprints

	#jira UE-64948

Change 4444105 by Mitchell.Wilson

	Saving assets to resolve UMeshDescription warnings
	#jira UE-64022

Change 4444080 by Ben.Marsh

	Fix path to Win64 DLLs when building DDC on Linux.

	#jira

Change 4444036 by Patrick.Boutot

	Fix crash when there are too many pending task in ImageWriteQueue.
	#jira UE-64991

Change 4443920 by Ben.Marsh

	Fix runtime dependencies not being enumerated for modules that aren't linked into a binary.

	#jira UE-65024

Change 4443889 by Ben.Marsh

	Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform.

	#jira UE-64975

Change 4443882 by Ben.Marsh

	Fix CIS compile error in UE4Game HTML5.

	#jira

Change 4443531 by Nick.Shin

	#jira UE-65015  HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported"

	this solution was based on: UE-48208

Change 4443358 by Joe.Graf

	Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped

	#jira: UE-65023

Change 4443217 by Dan.Oconnor

	Fixed crash after hitting stop when in-stack-debugging
	Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint

	#jira UE-64895, UE-65005, UE-65008

Change 4443200 by Max.Chen

	Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence.

	#jira UE-65020

Change 4443062 by Dan.Oconnor

	Fixed crash when undoing after deleting a function graph that has a math expression node

	#jira UE-62134

Change 4442903 by Lauren.Ridge

	Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant
	#jira UE-64421

Change 4442878 by Joe.Graf

	Disabled the clion ignore file generation on Windows since it isn't supported correctly there

	#jira: UE-64871

Change 4442840 by Max.Chen

	Control Rig: Fix crash tearing down sequencer object spawner

	#jira UE-65013

Change 4442810 by Ethan.Geller

	Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran

Change 4442769 by Brandon.Schaefer

	Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer

	#jira UE-64785
[at]Rolando.Caloca, [at]Arciel.Rekman

Change 4442758 by Dan.Oconnor

	"Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again
	#jira UE-65000

Change 4442729 by Uriel.Doyon

	Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load.
	This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture.

	#jira UE-64695

Change 4442724 by Max.Chen

	Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning

	#jira UE-64994

Change 4442519 by Marc.Audy

	Avoid broadcasting events that could result in invalidating the array we're iterating.
	#jira UE-64959

Change 4442460 by JeanMichel.Dignard

	Fixed crash with VRED importer
	- DataTable wasn't counting its changes properly resulting in a failed check.

	#jira UE-64982

Change 4442216 by Ethan.Geller

	Unshelved from pending changelist '4438353':

	Ensure const correctness in USoundWave cook processing.

Change 4442191 by Mitchell.Wilson

	Updating min ios version to resolve warnings.
	#jira UE-64815

Change 4442124 by Arciel.Rekman

	Another fix for lock up on starting without audio devices (UE-64506).

	#jira UE-64506

Change 4442006 by Ben.Marsh

	Fix debug info being included for Lumin binaries on Mac.

	#jira UE-65002

Change 4441939 by Ben.Marsh

	Fix inability to package Mac targets from Windows.

	#jira UE-64148

Change 4441374 by tim.gautier

	QAGame: Resaved Niagara assets.
	Rebuilt lighting / resaved TM-ShaderModels
	#jira UE-29618

Change 4441369 by Rolando.Caloca

	UE4.21 - hlslcc - Fix UAV getting removed

	#jira

Change 4441347 by Michael.Dupuis

	#jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result.

Change 4441132 by Dan.Oconnor

	Remove unused dtor

	#jira None

Change 4441108 by Dan.Oconnor

	Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap

	#jira UE-64971

Change 4441096 by tim.gautier

	Adding the VRMode_Ball asset for VRMode testing.
	#jira UE-29618

Change 4441093 by Ryan.Gerleve

	Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well.

	#Jira UE-63796, UE-64156

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48.

Change 4441065 by Ryan.Gerleve

	Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework.

	#Jira UE-64129

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37.

Change 4441052 by Ben.Zeigler

	#jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager
	It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class

Change 4441042 by Ryan.Gerleve

	Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore.

	#Jira: UE-63879

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09.

Change 4441005 by Ben.Zeigler

	#jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this

Change 4440944 by Ryan.Gerleve

	Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries.

	#Jira UE-63791

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29.

Change 4440912 by Ryan.Gerleve

	Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves.

	#Jira UE-63543

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39.

Change 4440861 by Ben.Zeigler

	#jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path

Change 4440850 by Michael.Dupuis

	#jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances

Change 4440514 by Ben.Marsh

	Add additional info to comment around optimization being disabled due to codegen bug.

	#jira

Change 4440501 by Ben.Zeigler

	#jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe

Change 4440479 by Rex.Hill

	Fix debug hud not rendering when swapping between PIE/SIE modes
	#jira UE-64704

Change 4440447 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4440338 by Joe.Graf

	Cleaned up leftover files from the bad 4.20->Dev-VR merge

	#jira: UE-64957

Change 4440318 by Joe.Graf

	Fixed the bad asset merge that happened from 4.20 back to Dev-VR

	#jira: UE-64957

Change 4440237 by Ben.Zeigler

	#jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds

Change 4440157 by Mieszko.Zielinski

	Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4

	#jira UE-60987

Change 4440017 by Mitchell.Wilson

	Saving SunlightColorLUT in KiteDemo to resolve warnings.
	#jira UE-64744

Change 4439856 by Jurre.deBaare

	Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.
	#fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes
	#jira UE-60607

Change 4439831 by Ben.Marsh

	Fix ClangEditor CIS warning.

	Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled.

	#jira

Change 4439828 by mason.seay

	Added variable to blueprint

	#jira UE-29618

Change 4439763 by Jurre.deBaare

	#jira UE-62048
	PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337)
	#fix slightly modifier fix

Change 4439731 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4439715 by Cosmin.Sulea

	UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer)
	#jira UE-64937

Change 4439697 by Wyeth.Johnson

	Metadata errors and fixes
	#jira none

Change 4439658 by Michael.Dupuis

	#jira UE-63831: Added some guard to prevent the crash

Change 4439605 by Michael.Dupuis

	#jira UE-53944: Added some asserto help track what could be happening in this case

Change 4439516 by Ben.Marsh

	UBT: Set the permissions on directories containing scripts to be executed as part of remote builds.

	#jira UE-64860

Change 4439395 by Michael.Dupuis

	#jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances.

Change 4439197 by Michael.Dupuis

	#jira UE-63242
	#jira UE-63123:
	Integrate from Dev-Editor branch

Change 4439162 by Mieszko.Zielinski

	Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4

	#jira UE-62991

Change 4439106 by Cosmin.Sulea

	UE-64603 - Android Devices do not show up in device list for Device Output Log
	#jira UE-64603

Change 4438283 by Ben.Zeigler

	#jira UE-63825 Integrate pull request:
	PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG)

Change 4438242 by Ben.Zeigler

	Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh.
	Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata

Change 4438238 by Ben.Zeigler

	#jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code

Change 4438237 by Ben.Zeigler

	#jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode

Change 4438236 by Ben.Zeigler

	#jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent

Change 4438234 by Ben.Zeigler

	#jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect
	If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor
	They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr
	The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr

Change 4437969 by Michael.Lentine

	Fix gpu skin cache with multiple cloth sections.

	#jira ue-62951

Change 4437907 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4437901 by Mikey.Boyd

	Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949.

	#jira UE-29618

Change 4437877 by Dan.Oconnor

	Guard against double-queuing in Macro BP gather phase

	#jira None

Change 4437615 by Sorin.Gradinaru

	UE-64624 App fails to open when packaged for Distribution - Android
	#jira UE-64624
	#Android
	#4.21

	As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation.

Change 4437541 by Andrew.Porter

	QAGame: Updating location of an animation so it can be visiblty in the sequence

	#jira UE-29618

Change 4437078 by Mitchell.Wilson

	Updating lerp tooltip based on updates by Sam Deiter.
	#jira UEDOC-8219

Change 4436943 by Bogdan.Vasilache

	UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working
	#jira UE-61698

Change 4436915 by Dan.Oconnor

	Remove debugging hook accidentally added in 4235135

	#jira None

Change 4436204 by Joe.Graf

	Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below

	#jira: UE-64932

Change 4435856 by Arciel.Rekman

	Fix CIS (UE-64925).

	#jira UE-64925

Change 4435811 by Mark.Satterthwaite

	Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS.

	#jira UE-64905

Change 4435783 by Brandon.Schaefer

	libvpx: Rebuild on centos7

	#jira UE-64887

Change 4435710 by Thomas.Sarkanen

	Fixed crash drag-dropping a variable onto a state machine

	#jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError()

Change 4435694 by Andrew.Grant

	Removed some stale Orion tests

	#jira UE-64857

Change 4435662 by Ben.Marsh

	Rework the way that custom icons are used on Windows.

	* For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step.
	* For content projects, the custom icon is set after packaging using the previous method.

	#jira UE-64527

Change 4435599 by Michael.Lentine

	Avoid crash with null materials

	#jira ue-64819

Change 4435596 by Michael.Lentine

	Account for the case where skeletal mesh doesn't exsit in the component body setup.

	#jira ue-63104

Change 4435563 by Brandon.Schaefer

	SDL2: Fix pointer barriers on resize/move and multimonitor

	Part of this change is from PR 5041 (thanks yaakuro)

	#jira UE-60461, UE-63372

Change 4435557 by Michael.Lentine

	Allow for non uniform scaling in some of the capsule functions.

	#jira ue-59651

Change 4435518 by Mitchell.Wilson

	Saving two assets to resolve empty engine version warnings in RemoteSessionApp
	#jira UE-64747

Change 4435416 by Robert.Manuszewski

	Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server

	#jira UE-64616

Change 4434780 by Uriel.Doyon

	Fixed Niagara proxy rendering in ES2 while the shaders are not available.

	#jira UE-64666

Change 4434758 by Joe.Graf

	Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods

	#jira: UE-64913

Change 4434757 by Joe.Graf

	Removed invalid plugins that were specified for the AR samples

	#jira: UE-64914

Change 4434497 by Joe.Graf

	Fixed incomplete merge of ARSharedWorld sample

	#jira:  UE-64673

Change 4434281 by Joe.Conley

	#jira UE-63793 - ARKit Crash with Session Type: Image

	Removing error logging since it's also getting logged higher up in the callstack.

Change 4434250 by Joe.Conley

	#jira UE-63793 - ARKit Crash with Session Type: Image

	Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running.

Change 4434173 by Aaron.McLeran

	Fix for audio device shutdown

	-- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5

	#jira UE-64619

Change 4434112 by Aaron.McLeran

	Bug fix pausability

	- Pausing sound while stopping can cause a crash when updating the sound

	#jira none

Change 4433986 by Michael.Lentine

	Avoid dereferencing null.

	#jira ue-63593

Change 4433954 by Michael.Lentine

	Use correct enable flag.

	#jira ue-64801

Change 4433867 by Uriel.Doyon

	Fixed integration issue from Niagara with "Collision Query" module

	#jira UE-64906

Change 4433779 by Dan.Oconnor

	Mirror 4379405 from Dev-Framework
	Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly

	#jira UE-64227

Change 4433771 by Dan.Oconnor

	Mirror 4365800 from Dev-Framework
	Avoid marking a blueprint as modified when the compiler renames a graph

	#jira UE-63942

Change 4433763 by Dan.Oconnor

	Mirror 4363197 from Dev-Framework
	Perform a placeholder resolve pass immediately after the CDO has been serialized

	#jira UE-62928

Change 4433716 by Chris.Bunner

	#author Bogdan.Vasilache
	Comitting shelf 4433043 for UE-64237.

	#jira UE-64237

Change 4433609 by Uriel.Doyon

	Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy.

	#jira UE-64898

Change 4433524 by zak.parrish

	Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen
	#JIRA UE-64681

Change 4433512 by Christina.TempelaarL

	Mirror 4373989 from Dev-Editor.
	Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor.
	#jira UE-63856

Change 4433328 by Chris.Babcock

	Fix ConfigRules.jar parsing for Linux line endings

	#jira UE-64892
	#ue4
	#android

Change 4433279 by Zachary.Wilson

	Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures.
	#jira UE-64659

Change 4433092 by Dan.Oconnor

	Fix missing include

	#jira None

Change 4433046 by Michael.Lentine

	Renamed command to relfect actual behavior.

	#jira ue-55368

Change 4433024 by Ben.Marsh

	PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist)


	#jira

Change 4432990 by Wyeth.Johnson

	Fixing issues related to particle mass and gravity
	#jira none

Change 4432979 by Uriel.Doyon

	Fixed DOF when enabling Pre-Exposure
	Added units to the intensity property of point, spot, rect, directional and sky lights.
	Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render.
	Fixed PixelInspector results being affected by pre-exposure.
	Added a pre-exposure output value to the PixelInspector.
	Moved ExposureCompensation to the Exposure tab in post-process settings.
	Changed max slider intensity for directional light to be in 120 000 lux
	Changed max slider intensity for sky light to be in 50 000 cd/m2
	Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless
	Moved light units to advanced display, now that the unit is embeded in the Intensity property
	Added Candela, Lux and CandelaPerMeterSquared units to the engine units
	Fixed meta data properties to support the "Units" keyword.

	#jira UE-64881

Change 4432953 by Chris.Gagnon

	CL 4356067 copied to Release-4.21
	#jira UE-63861

Change 4432934 by Chris.Gagnon

	CL 4399650 copied to Release-4.21
	#jira UE-64070

Change 4432913 by Dan.Oconnor

	Mirror 4363175 from Dev-Framework
	Reuse subobjects during archetype reinstancing path

	#jira UE-59135

Change 4432901 by Michael.Lentine

	Adding missing counter.

	#jira ue-59969

Change 4432895 by Dan.Oconnor

	Mirror 4344890 from Dev-Framework
	Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint
	#jira UE-54419, UE-63061

Change 4432805 by Uriel.Doyon

	Fixed error when compiling some Niagara GPU particles
	#jira UE-64885

Change 4432789 by Michael.Lentine

	Fix comments.

	#jira 58064

Change 4432766 by Ben.Marsh

	Fix issues with mismatched solution/project configurations.

	* Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration.
	* Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly.
	* Programs are now built in game and editor configurations.

	#jira UE-59288

Change 4432649 by Michael.Lentine

	Resize Temp instead of Out.

	#jira ue-62919

Change 4432540 by Chris.Bunner

	[Duplicating 4432262] - HLOD visibility state is now cleared when not in use.
	#jira UE-64432

Change 4431926 by Chad.Garyet

	Integrating changes from dev-build over to release-4.21
	- Add win64 host support to DDC Group Linux
	- Change project params split to remove empty entries
	- Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms
	#jira UE-62311

Change 4431602 by Simon.Therriault

	Merging MediaBundle fix

	#jira UE-64853

Change 4431481 by Brandon.Schaefer

	Linux: Break grabs and bring down pointer barreirs when we have crashed

	#jira UE-63981

[at]Arciel.Rekman

Change 4431456 by Jules.Blok

	Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes.

	#jira UE-64507

Change 4431310 by Robert.Manuszewski

	Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560.

	#jira UE-64844

Change 4431307 by Sorin.Gradinaru

	UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget

	#jira UE-64749
	#Android
	#iOS
	#4.21

	Moving SharedThis(this) out of the WB Window's constructor

Change 4431161 by Robert.Manuszewski

	Fixing CIS

	#jira none

Change 4431153 by Sorin.Gradinaru

	UE-63263 Startup movies are not playing on tvOS

	#jira UE-63263
	#4.21
	#tvOS

	Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS.
	Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards

Change 4430958 by Matt.Collins

	Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set.

	#jira UE-64369

Change 4430862 by Matt.Collins

	Turning GPU Command Buffer timing back on. Enables correct profiling.

	#jira UE-64841

Change 4430813 by Marcin.Undak

	Linux: fixed editor launch with no audio device

	#jira UE-64506

Change 4430783 by Ben.Marsh

	Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation.

	#jira UE-64684

Change 4430761 by Ben.Marsh

	Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time.

	#jira UE-63883

Change 4430445 by Chris.Gagnon

	Copy of CL 4416373
	Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously

	#jira None

Change 4430103 by Ben.Marsh

	Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable)

	#jira UE-64777

Change 4430050 by Ben.Marsh

	PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium)


	#jira UE-64781

Change 4430037 by Ben.Marsh

	UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory.

	#jira

Change 4430035 by Alexis.Matte

	Port a fix from cl: 4366690
	Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order.

	#jira UE-64028

Change 4429730 by Ryan.Vance

	#jira UEVR-1322

	Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering.
	This leaves the rendering infrastructure intact, but with no work to do.

Change 4429709 by Ryan.Vance

	#jira UE-64289

	Distortion correct mesh generation needs to happen on the render thread.

Change 4429690 by Ryan.Vance

	#jira UE-63538

	From 4.20.3 hotfix: 4333358
	Test render target texture size if available to ensure we don't do an extra upscale when not needed.
	The render target size is not updated when the backing render target texture is reallocated.

Change 4429671 by Ryan.Vance

	#jira UE-63333

	Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin.

Change 4429489 by Mitchell.Wilson

	Saving curve assets to resolve warnings.
	#jira UE-64744

Change 4429160 by Wyeth.Johnson

	First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates
	#jira none

Change 4429064 by Mitchell.Wilson

	Updating default iOS version to 10 in samples and templates
	#jira UE-64815

Change 4428944 by Michael.Trepka

	Fixed issues with cursor locking on window activation on Mac

	#jira UE-13768

Change 4428879 by Ben.Marsh

	Fix error generating dsyms on Mac through the remote toolchain.

	#jira UE-63883

Change 4428729 by Ben.Marsh

	Fix warning about missing expat libs when generating projects from installed build on Mac.

	#jira UE-64740

Change 4428710 by Dan.Oconnor

	When recompiling a blueprint macro library we now do a full compile of all dependent blueprints

	#jira UE-63284

Change 4428331 by frankie.dipietro

	Update TM-FocusPriority to utilize a looping Music file

	#jira UE-29618

Change 4428295 by Rex.Hill

	Fixed debug hud not drawing during simulate in editor
	#jira UE-64704

Change 4428255 by Zachary.Wilson

	Removing Bokeh and Gaussian DoF tests that were displaying a warning
	#jira UE-64659

Change 4428236 by Andrew.Rodham

	Sequencer: Fixed edge case where equvalent range bounds were not considered equal

	#jira UE-64742

Change 4428210 by zak.parrish

	#JIRA UE-64681

	Getting proper save reporting in place on AR Save Load

Change 4428146 by Ben.Marsh

	Fix CIS error.

	#jira

Change 4428046 by Chris.Babcock

	Fix bad merge

	#jira UE-64784
	#ue4
	#android

Change 4427865 by Ben.Marsh

	Add missing include causing CIS error.

	#jira

Change 4427846 by Ben.Marsh

	When we detect a hang and send an ensure crash report, include the callstack of the thread that hung.

	#jira UE-63982

Change 4427716 by Peter.Sauerbrei

	deprecate IOS 9
	#jira UE-64018

Change 4427575 by Cody.Albert

	Fixed ShooterGame best score logic

	#jira UE-64514

Change 4427537 by Frank.Fella

	Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems.
	#jira UE-64736

Change 4427273 by Stefan.Boberg

	PR #5123: Small typo in Engine.h (Contributed by Vatyx)


	#jira UE-64496

Change 4427126 by Simon.Tovey

	Merging from Dev-Niagara 4427076

	Fix for static analysis warnings.

	#jira UE-64717

Change 4427014 by Simon.Therriault

	Fix for MediaFrameworkUtilities plugin

	#jira UE-64774

Change 4426983 by Ben.Marsh

	Remove natvis file from UE4 project.

	#jira

Change 4426920 by Sorin.Gradinaru

	Unshelved from pending changelist '4398174':

	UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project

	#jira UE-54804
	#Android
	#4.21

	The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK.

	Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with:
	D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479]

Change 4426571 by Ben.Marsh

	Fix UAT compile error.

	#jira

Change 4426569 by Ben.Marsh

	UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space.

	#jira UE-64752

Change 4426529 by Ben.Marsh

	Various fixes/improvements to program plugins.

	* Runtime plugins are no longer loaded for every program (as was the case in 4.20)
	* If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is  "Program" or not.
	* The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load.
	* Restored support for the RuntimeAndProgram module type.
	* Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable.

	#jira UE-64247, UE-64595

Change 4426481 by Jeff.Fisher

	UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version
	-resaved
	#jira UE-64597

Change 4426400 by Ben.Marsh

	Fix extra blank line at the end of ManagedProcess output.

	#jira UE-64780

Change 4426398 by Arciel.Rekman

	Linux: fix ARM server build (UE-64775).

	#jira UE-64775

Change 4426126 by Dan.Oconnor

	Harden EdGraphPin serialization

	#jira UE-64500

Change 4426071 by Dan.Oconnor

	Added logging to Blueprint merge operation
	#jira UE-58891

Change 4426061 by Phillip.Kavan

	Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject.

	- Mirrored from //UE4/Dev-Framework (4413311).

	#jira UE-62514

Change 4426031 by Phillip.Kavan

	Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class.

	- Mirrored from //UE4/Dev-Framework (4365827).

	#jira UE-63757

Change 4425975 by Phillip.Kavan

	Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled.

	- Mirrored from 4371073.

	#jira UE-63647

Change 4425952 by Chris.Babcock

	Add notification channel for Android 26 compatibility

	#jira UE-62741
	#ue4
	#android

Change 4425916 by Dan.Oconnor

	Added logging to package reloading
	#jira UE-63834

Change 4425857 by Rolando.Caloca

	UE4.21 - FIx crash on html5

	#jira UE-64690

Change 4425808 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems
	-Normals should not be world scaled.
	#jira UEVR-1333

	Files:
	//UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13

Change 4425722 by Rolando.Caloca

	UE4.21 - Android compile fix

	#jira

Change 4425408 by Phillip.Kavan

	Fix UBT warnings when building/packaging with Blueprint nativization enabled.

	- Mirrored from //UE4/Dev-Framework (4352144).

	#jira UE-62946, UE-63311

Change 4425238 by frankie.dipietro

	Update TM-FocusPriority so that tests may utilize 8 audio channels

	#jira UE-29618

Change 4425232 by Jamie.Dale

	Fixed crash when re-pointing an object referenced in Python

	#jira UE-64363

Change 4425194 by Phillip.Kavan

	Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class.

	- Mirrored from //UE4/Dev-Framework (4347635).

	#jira UE-63364

Change 4424786 by Brian.Zaugg

	Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10.

	#jira UE-51041, UE-59178

Change 4424584 by Ben.Marsh

	Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project.

	#jira UE-64733

Change 4424410 by Max.Chen

	Sequencer: Fix deprecation

	#jira UE-48190

Change 4424364 by Frank.Fella

	Niagara - Fix static analysis for SItemSelector.h - Preflight passed.
	#jira UE-64719

Change 4424291 by Shaun.Kime

	Volume texture work should not be pulled over from Dev-Niagara yet
	#jira UE-64756

Change 4424021 by Jason.Bestimt

	Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets

	#JIRA:none

Change 4423955 by Brandon.Schaefer

	Linux: Add a timer when we lose focus to check if we have lost application focus

	#jira UE-63931

Change 4422974 by Robert.Manuszewski

	Fixing CIS

	#jira UE-64741

Change 4422709 by Jason.Bestimt

	Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit

	#JIRA: none

Change 4422691 by Jamie.Dale

	Fixing localization warnings

	Added support for gathering from the newly added UI_COMMAND_EXT macro

	#jira

Change 4422394 by Sorin.Gradinaru

	UE-64066 TM-Gameplay Load Game does not work on TVOS

	#jira UE-64066 TM-Gameplay Load Game does not work on TVOS
	#tvOS
	#4.21

	Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018

Change 4422285 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421911 by Chris.Babcock

	Fix issues with LLDB data formatters with 2 byte characters

	#jira UE-64737
	#ue4

Change 4421833 by Wyeth.Johnson

	#jira 64735
	Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors

Change 4421316 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421223 by Ben.Marsh

	Add an experimental setting to enable support for long paths in the content browser.

	#jira

Change 4421197 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421191 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421179 by Rolando.Caloca

	UE4.21 - Vulkan - Add missing viewport resize function
	- Separate num buffers per usage

	#jira

Change 4420955 by Michael.Trepka

	Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac

	#jira UE-64645

Change 4420323 by Robert.Manuszewski

	Reimplementing CL #4402016 from Dev-Core:

	Fixed cooked materials not working in the editor

	#jira UE-64389

Change 4420227 by Rex.Hill

	Fix USD Linux compiler warning

	#jira UE-63658

Change 4420198 by Ben.Marsh

	UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed.

	#jira UE-42601

Change 4420194 by Mitchell.Wilson

	Saving color curve assets to resolve warnings.
	#jira UE-64724

Change 4419740 by Jamie.Dale

	Don't force LocRes files to always use Unicode strings

	The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files

	#jira

Change 4419728 by Mikey.Boyd

	Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp.

	#jira UE-29618

Change 4419646 by Ben.Marsh

	UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created.

	#jira UE-64071

Change 4419529 by Jules.Blok

	Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled.
	Add occlusion query support for Multi-View.
	Add ShowFlag to visualize occlusion query bounding meshes.

	#jira UE-62347

Change 4419528 by Jules.Blok

	Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044

	#jira UE-62738

Change 4419525 by Stefan.Boberg

	Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook.

	Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low.

	#jira UE-51348
graeme.thornton, martin.ridgers

Change 4419034 by Ben.Marsh

	Allow plugins specified on the command line to override engine plugins.

	#jira UE-64685

Change 4419015 by Frank.Fella

	Niagara - Fix linux compile error from CL 4418815.
	#jira UE-63379

Change 4418931 by Frank.Fella

	Niagara - Fix Win32 compile issue caused by cl 4418639
	#jira UE-61823

Change 4418887 by Frank.Fella

	Merging from Dev-Niagara all plugin content updates.
	#jira UE-64711

Change 4418883 by Uriel.Doyon

	Fixed GPU emitters not being ticked correctly on the renderthread.

	#jira UE-64710

Change 4418817 by Chris.Babcock

	Fix for x86 and x86_64 Android architectures with NDK14b

	#jira UE-64708
	#ue4
	#android

Change 4418815 by Frank.Fella

	Merging from Dev-Niagara 4399353 for nicholas.goldstein

	Improve discoverability of and navigability to parent Emitters in Systems
	#jira UE-63379

Change 4418709 by Frank.Fella

	Merging from Dev-Niagara 4397394 for nicholas.goldstein

	Add missing entries and param creation subcategory to Set Variables module.
	#jira UE-63373

Change 4418639 by Frank.Fella

	Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey

	Some compile time optimizations

	- Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times.
	- Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register.
	- As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf.
	- Moved some things into the VectorVM namesspace.

	#jira UE-61823

Change 4418333 by Mark.Satterthwaite

	Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569

Change 4418323 by zak.parrish

	Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen
	#JIRA UE-64681

Change 4418307 by Frank.Fella

	Merging from Dev-Niagara 4357655 for nicholas.goldstein

	Fix various capitalization inconsistencies in niagara stack menus
	#jira UE-63371
	#jira UE-63446

Change 4418242 by Frank.Fella

	Merging from Dev-Niagara 4356331 for nicholas.goldstein

	Add Spacer between Event Handler header row and added Event Handler properties
	#jira UE-63390

Change 4418222 by Dan.Oconnor

	Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint

	#jira UE-64435

Change 4418217 by Frank.Fella

	Merging from Dev-Niagara 4356318 for nicholas.goldstein

	Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString
	#jira UE-63387
	#jira UE-60349

Change 4418163 by Frank.Fella

	Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192

	Niagara - New emitter and new system dialogs

	#jira UE-63765

Change 4418114 by Mark.Satterthwaite

	Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235

Change 4417947 by Ben.Marsh

	Compile DebugGame version of the launch module for installed builds.

	#jira UE-64604

Change 4417554 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-63210 - "Stereo layers persist in HMD after VR Preview"
	#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"

	Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null.

	Revert previous fix for UE-54565 that caused UE-63210

Change 4417553 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices.

	Enumerate Motion Sources was getting called before the Motion Controller modular features were being added.

	Added a delay before calling Enumerate Motion Sources.

Change 4417552 by Joe.Conley

	Merging  to Release-4.21 (//UE4/Release-4.21)

	#jira UE-63579 Assert when having too many VR devices

	Increase max controllers to support more.

Change 4417533 by Ben.Marsh

	Fix IPhonePackager not being included in installed builds created on a Mac.

	#jira UE-58493

Change 4417495 by Joe.Conley

	Back out changelist 4417484

	Integrate automatically submitted this before I could convert it to an edit, back out.

	#jira UE-63579 Assert when having too many VR devices

Change 4417484 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-63579 Assert when having too many VR devices

	Increase max controllers to support more.

Change 4417438 by Ben.Marsh

	Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds.

	#jira

Change 4417422 by Ben.Marsh

	PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist)

	#jira UE-62508

Change 4417362 by Ben.Marsh

	Fix compile warning when converting a blueprint project to native.

	#jira UE-63802

Change 4417357 by Jerome.Delattre

	Copying from Dev-Enterprise CL 4364256
	Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory.

	#author Martin.Sevigny

	#jira

Change 4417350 by Jerome.Delattre

	Copying from Dev-Enterprise CL 4364260
	SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame.

	#author Martin.Sevigny
	#jira UE-64686

Change 4417333 by Uriel.Doyon

	Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters.
	Now only the param required are used where as before the count was defined by the max index.
	#jira UE-63712

Change 4417318 by Dan.Oconnor

	Improve error messaging when a class creates its CDO while the class layout is being created

	#jira UE-64534

Change 4417276 by Frank.Fella

	Merging 4340773 from Dev-Niagara for nicholas.goldstein
	Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip
	#jira UE-63233

Change 4417226 by Frank.Fella

	Merging 4340719 from Dev-Niagara for nicholas.goldstein
	Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection
	#jira UE-63380

Change 4417196 by Patrick.Boutot

	Create a 10bit media texture for CharBGR10A2 media format.

	#jira UE-64682

Change 4417193 by Patrick.Boutot

	Keep a reference to the current MediaProfile's proxy to prevent GC
	Move MediaProfileSettings to default config.

	#jira UE-64475

Change 4417192 by Patrick.Boutot

	Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported.
	#jira UE-63090

Change 4416191 by zak.parrish

	Resaving Debug menu for TP_ARBP template
	#JIRA UE-64678

Change 4416030 by Marc.Audy

	Remove broken test (as best it can be told it could never have worked)
	#jira UE-64547

Change 4415784 by Marc.Audy

	PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem)
	PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist)
	#jira UE-64479
	#jira UE-64596
	#jira UE-64606

Change 4415763 by Steve.Robb

	Fixes for improperly initialized USTRUCT() members.

	#jira UE-64551
	#jira UE-64546

Change 4415723 by Rolando.Caloca

	UE4.21 - Remove Linux hack for Vulkan

	#jira

Change 4415679 by Rolando.Caloca

	UE4.21 - Copy fix from 4415584 and 4401641
	- Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR
	- This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU.

	#jira

Change 4415654 by Jamie.Dale

	Fixed the editor failing to load the native game localization data during init

	#jira UE-64097

Change 4415635 by Jamie.Dale

	Fixed null pointer access in setting helpers

	#jira

Change 4415630 by Jamie.Dale

	Ensure we GC at various points that could have left lingering references to items being content hot-reloaded

	#jira

Change 4415624 by Jamie.Dale

	Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed

	This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance.

	#jira

Change 4415620 by Jamie.Dale

	Fixed type validation of objects within containers

	#jira UE-64151

Change 4415613 by Jamie.Dale

	Fixed crash when deleting a package without an SSC state

	#jira

Change 4415592 by Marcin.Undak

	UAT: Aways create directory before saving encryption parameters

	#jira none

Change 4415590 by Jamie.Dale

	Merging CL# 4357533, CL# 4366557 and CL# 4374101

	#jira

Change 4415577 by Marcin.Undak

	Linux: fixed WebM crash

	#jira UE-64157

Change 4415340 by frankie.dipietro

	Empty M_VolumeSampler for testing

	#jira UE-29618

Change 4415334 by frankie.dipietro

	Adjust M_VolumeSample test material to use Emissive

	#jira UE-29618

Change 4415085 by Ben.Marsh

	Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks.

	#jira

Change 4415032 by Ben.Marsh

	Fix Mac compile error due to calling non-const function.

	#jira

Change 4415005 by frankie.dipietro

	Add M_VolumeSample to QAGame to aid Volume Texture testing

	#jira UE-29618

Change 4414930 by Ben.Marsh

	Include portable callstacks in ensures.

	#jira UE-64574

Change 4414631 by Graeme.Thornton

	Fix for crash when running automation tests

	#jira UE-64652

Change 4414055 by Dan.Oconnor

	Remove use of FAssetData to avoid side effects that can result in CDO creation

	#jira UE-64534

Change 4413933 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
	-Added some more logging to try to figure out why this is crashing.  Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware.  Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid.

	4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
	-Two more log lines for steamvr shutdown.  Maybe we are trying to get the models after shutdown and get bad data?

	#jira UE-57680


Change 4413599 by Mitchell.Wilson

	Saving SunlightColorLUT to resolve warning.
	#jira UE-64648

Change 4413343 by Ben.Marsh

	Add Rsync filters to installed build on Windows.

	#jira UE-64623

Change 4413276 by Ben.Marsh

	Remove logic that prevents UHT compiling on Mac during a remote build.

	#jira UE-64493

Change 4413205 by Ben.Marsh

	Fix missing dependencies from installed build on Mac and Linux.

	#jira UE-64629

Change 4413154 by Jason.Bestimt

	Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy

	#JIRA: UEVR-1321

Change 4413148 by Jason.Bestimt

	Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin

	#JIRA: UEVR-1319

Change 4413142 by Jason.Bestimt

	Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin

	#JIRA: UE-63556

Change 4412619 by Jason.Bestimt

	Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin)

	#JIRA: UE-62981

Change 4412526 by Jason.Bestimt

	Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid

	#JIRA: UE-62031

Change 4412517 by Jason.Bestimt

	Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete.

	#JIRA: UE-61413

Change 4412515 by Jason.Bestimt

	Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output

	#JIRA: UE-62992

Change 4412508 by Jason.Bestimt

	Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header

	#JIRA: UE-62068

Change 4412496 by Jason.Bestimt

	Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample

	#JIRA: UE-62068

Change 4412491 by Jason.Bestimt

	Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins

Change 4412425 by Mitchell.Wilson

	Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings.
	#jira UE-64228

Change 4412349 by Lauren.Ridge

	Adding custom version to linear color curve assets
	#jira UE-64228

Change 4412302 by Ben.Marsh

	Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554.

	#jira UE-64554

Change 4412161 by frankie.dipietro

	Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test

	#jira UE-29618

Change 4411692 by tim.gautier

	Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam
	#jira UE-29618

Change 4411522 by Lauren.Ridge

	PostLoad check and additional GetClampedColorValue BP function for linear color curves
	#jira  UE-64228

Change 4411494 by Francis.Hurteau

	Copied 4359025 Francis.Hurteau
	Test if have a valid continuation before running it when setting continuation on a ready future

	#jira UE-64567

Change 4411151 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4345353 UE-62255 Google 6DOF Motion Controller Support
	-Added support for 6DOF controller tracking on daydream.
	-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
	-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation.  A future API should make it explicit when a controller is 3dof or 6dof.
	-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left.  A future api should let us query for controller handedness.

	4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h

	4349142 Fixing GoogleVRController build warning

	4349742 Fixing AndroidRuntimeSettings build errors.

	4350977 Fix for static analysis warning

	4351170 Build fix for bad assert

	#jira UE-62255

Change 4410947 by Lina.Halper

	#DUPEMERGE

	Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move

	- mainly execution can be disabled by button, and  we will mark to compile when it needs recompile due to hierarchy change
	- added quick warning to log when hierarchy is missing
	- still lots of things need more iteration
	- fixed assets

	#jira: UE-63136

Change 4410550 by Lauren.Ridge

	Fix for ListView not propagating selection change events
	#jira UE-64118

Change 4410527 by Lauren.Ridge

	Adding condition to guard against crash when pasting comments
	#jira UE-63214

Change 4410512 by Marcin.Undak

	UAT: Create manifest directory, before writing to it

	#jira none

Change 4410511 by Lauren.Ridge

	Fix for crash on spamming trigger presses in VR mode
	#jira UE-63608

Change 4410489 by Lauren.Ridge

	Fix for disappearing UI handle in VR mode
	#jira UE-63622

Change 4410364 by Ben.Marsh

	PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque)

	#jira UE-64611

Change 4410086 by Ben.Marsh

	UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents.

	(Originallly CL 4343393 in Dev-Build)

	#jira

Change 4410018 by Lina.Halper

	#DUPE MERGe
	Merging using Dev-Anim<->Release4.21

	fix motion blur issue on poseable mesh component

	#jira: UE-62296

Change 4409981 by Simon.Tourangeau

	SunPosition plugin

	#jira UE-64075

Change 4409913 by Michael.Kirzinger

	Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication

	#jira UE-63326
[at]josh.markiewicz

Change 4409838 by Simon.Tourangeau

	Integrate misc nDisplay fixes from Dev-Enterprise

	- nDisplayLauncher: Removed useless no-val command line arguments
	- Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint
	- Use quotation marks for paths
	- A lot of nDisplay warings "wand not found"
	- nDisplayLauncher passes custom arguments at beginning
	- Update blueprints (resubmit + comments)
	- Single view for monoscipic devices
	- Move swap eye attribute to [cluster_node]
	- Removed viewport flip feature
	- Disable input on slave nodes
	- Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'.
	- Removed custom swap_int
	- Fixed demo blueprints
	- Fixed crash in DC components when the DC is not initialized
	- Fixed visibility of some inherited members
	- Fixed Editor crash on second PIE session start
	- Fix for viewport positioning
	- BP API docs (comments)
	- Turn off some screen effects in the nDisplay template project

	#jira UE-64170

Change 4409812 by Simon.Tourangeau

	USD SDK updated to v18.09

	Merged from Dev-Enterprise

	#author Rex.Hill
	#jira UE-64140

Change 4409754 by Graeme.Thornton

	Copy of CL 4385549 from Dev-Core

	Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error
	Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one

	#jira none

Change 4409671 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4392743 UE-63646 MagicLeap 4.21 redirects need updating
	-Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow.

	#jira UE-63647

Change 4409395 by Ben.Marsh

	Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC.

	#jira

Change 4408881 by Max.Chen

	Sequencer: Added missing ini change for 4395032

	#jira UE-64258

Change 4408670 by Max.Chen

	Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap.

	#jira none

Change 4408662 by Max.Chen

	Sequencer: Removed derived blueprint type for level sequence director blueprints

	#jira UE-64258

Change 4408661 by Max.Chen

	Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled.

	This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed.

	#jira UE-63336
	#jira UE-62873

Change 4408660 by Max.Chen

	Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting.

	#jira none

Change 4408354 by Marc.Audy

	Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking
	#jira UE-62444

Change 4408286 by Joe.Conley

	#jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391]

	MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.

	This had been fixed previously but somehow the fix got lost merging between streams.

Change 4408252 by Brandon.Schaefer

	Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room

	#jira UE-64582

Change 4408076 by Mike.Erwin

	UAT: fix Iterative Deploy leaving behind old files on Android
	(copy 4369737 from Dev-Build)

	For iterative deploy on Android, files & directories not in staging will be zapped from the device.

	The following directories are spared, to maintain config & logs on device:
	Engine/Saved
	Engine/Config
	ProjectName/Saved
	ProjectName/Config

	Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0)

	#android
	#jira UE-61686

Change 4408070 by Mike.Erwin

	UAT: iterative deploy no longer prevents cleaning of staging directory
	(copy 4369732 from Dev-Build)

	Partial fix for
	#jira UE-58838 UE-61686 UE-62879

	Might need additional work to reduce file copies from Build to Stage.

Change 4407741 by Ben.Marsh

	UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes.

	#jira

Change 4407632 by Jamie.Dale

	Removed pyc files from Python SDK

	#jira UE-64531

Change 4407622 by Jamie.Dale

	Updated Python SDK copy script to exclude pyc files

	#jira UE-64531

Change 4407431 by Anousack.Kitisa

	Copied 4392037 Anousack.Kitisa
	Modified API for UV map generation.

	#jira UE-63814

Change 4407427 by Ben.Marsh

	Suppress warning for missing DebugNonUFS files when staging installed build.

	#jira UE-64579

Change 4407401 by Anousack.Kitisa

	Copied 4383601 Anousack.Kitisa
	[StaticMeshEditor]:
	* Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh.
	* Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh.

	#jira UE-62480

Change 4407274 by Joe.Graf

	Over merge reverted

	#jira: fix

Change 4407268 by Anousack.Kitisa

	Copied 4369800 Anousack.Kitisa
	Import/export FBX metadata on SkeletalMesh and Skeleton assets.

	#jira UEENT-1881

Change 4407220 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AR samples updated

	#jira: UE-64673

Change 4407213 by Rolando.Caloca

	UE4.21 - Copy 4403346
	DR - Fix post opaque extension running before lights

	#jira

Change 4407208 by Anousack.Kitisa

	Copied 4369604 JeanLuc.Corenthin
	- Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object:
	    - Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances.
	   - Updated BuildVertexBuffer to take this new logic in account.
	- Fixed crash in FMeshDescriptionOperations::CreateMikktTangents:
	   - MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons.

	#jira UE-62478, UE-63758

Change 4407188 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds

	#jira: UE-64673

Change 4407179 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads

	#jira: UE-64673

Change 4407178 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance

	#jira: UE-64673

Change 4407174 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images

	#jira: UE-64673

Change 4407165 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images

	#jira: UE-64673

Change 4407162 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Reverted premature merge

	#jira: merge

Change 4407156 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21

	#jira: merge

Change 4407146 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions

	#jira: UE-64673

Change 4407134 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering

	#jira: UE-64673

Change 4407128 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef

	#jira: UE-64673

Change 4407127 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added

	#jira: UE-64673

Change 4407119 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample

	#jira: UE-64673

Change 4407113 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present

	#jira: UE-64673

Change 4407109 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash

	#jira: UE-64673

Change 4407105 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample

	#jira: UE-64673

Change 4407101 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve

	#jira: UE-64673

Change 4407098 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21

	#jira: merge

Change 4407093 by Francis.Hurteau

	Copied 4372687 Francis.Hurteau
	Fix potential assert when changing ProtocolVersion based on ping messages

	#jira UE-64035

Change 4407088 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample

	#jira: UE-64673

Change 4407082 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407078 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system

	#jira: UE-64673

Change 4407074 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407064 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407061 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407052 by JeanLuc.Corenthin

	Copy CL #4392021
	  - Fixed crash when importing model thru VRED importer
	  - Includes changes to StaticMeshBuilder.cpp made in CL #4369604

	#jira UE-64152

Change 4407051 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407045 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds

	#jira: UE-64673

Change 4407039 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407032 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Improved AR template

	#jira: UE-64673

Change 4407030 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR

	#jira: UE-64673

Change 4407017 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes

	#jira: UE-64673

Change 4407012 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes

	#jira: UE-64673

Change 4407007 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4407006 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4407003 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4406999 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds

	#jira: merge

Change 4406994 by Anousack.Kitisa

	Copied 4362955 JeanMichel.Dignard
	Static Mesh Library : SetLodFromStaticMesh
	- Assign materials to new LOD sections based on source mesh LOD.
	- Copy LOD build settings from source.

	#jira UE-63659, UE-64016

Change 4406992 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage

	#jira: merge

Change 4406987 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes

	#jira: UE-64673

Change 4406944 by Max.Chen

	Sequencer: Stop all sounds on tear down

	#jira UE-63501

Change 4406942 by Mark.Satterthwaite

	Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS.

	#jira N/A

Change 4406880 by Anousack.Kitisa

	Copied 4356072 Anousack.Kitisa
	[StaticMeshEditor]:
	* Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu.

	#jira UEENT-1827

Change 4406826 by Francis.Hurteau

	Copied 4366928 Jeremie.Roy
	Fix crashes related to the UndoHistory.
	Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction

	#jira UE-64096

Change 4406820 by Anousack.Kitisa

	Copied 4350474 Johan.Duparc
	Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name

	#jira UE-62333

Change 4406783 by Anousack.Kitisa

	Copied 4348861 Anousack.Kitisa
	[StaticMeshEditor]:
	* Fixed vertices being merged even though they don't share mergeable attributes.

	#jira UE-62980

Change 4406752 by Anousack.Kitisa

	Copied 4348838 Anousack.Kitisa
	Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package.

	#jira UE-62333

Change 4406721 by Brandon.Schaefer

	Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions

	#jira UE-62804

Change 4406461 by Francis.Hurteau

	Copied 4382276 Francis.Hurteau
	Fix syncing streaming level visibility state with undo/redo

	#jira UE-64315

Change 4406459 by Ben.Marsh

	Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead.

	#jira

Change 4406451 by Brandon.Schaefer

	Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed

	#jira UE-64211

Change 4406440 by Chris.Babcock

	Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled

	#jira UE-64350
	#ue4
	#android

Change 4406382 by Anousack.Kitisa

	Copied 4393087 Patrick.Boutot

	Add a shader source directory for the OpenCVLensDistortion plugin.

	#jira UE-64568

Change 4406345 by Joe.Graf

	Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21

	#jira: merge

Change 4405792 by JeanMichel.Dignard

	Copied 4393315 JeanMichel.Dignard
	Better telemetry for plugin warden
	- Added more event attributes to track potential issues.

	#jira UE-64280

Change 4405776 by JeanMichel.Dignard

	Copied 4392578 JeanMichel.Dignard
	Fixed actors not saving properly on a reimport when moved to a sublevel.
	The issue is that they were being parented to actors from another level which isn't supported.
	Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package.

	#jira UE-62070

Change 4405738 by Mark.Satterthwaite

	Duplicate CL #4396224: Remove another broken bit of legacy Metal code.

	#jira UE-64128

Change 4405733 by Mark.Satterthwaite

	Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS.

	#jira UE-64355

Change 4405630 by JeanMichel.Dignard

	Copied 43737703 Johan.Duparc
	Prevent crash for old datasmith assets
	Clear transactional flag in user asset data that could cause a crash for Blueprint assets.

	#jira UE-63349

Change 4405481 by Sorin.Gradinaru

	UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session

	#jira UE-61699
	#Android
	#4.21

	From //UE4/Dev-Mobile CL4360704

	Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini

Change 4405276 by Frankie.DiPietro

	Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage

	#jira UE-29618

Change 4405138 by JeanMichel.Dignard

	Copied 4350470 Johan.Duparc
	Fix crash on property edition for blueprint actors with templated asset user data

	#jira UE-63349

Change 4404967 by Mikey.Boyd

	Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats.

	#jira UE-29618

Change 4404909 by Robert.Manuszewski

	When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them.

	(re-implemented CL #4400327 from Dev-Core)

	#jira UE-64389

Change 4404901 by Robert.Manuszewski

	Fixed a hang when entering PIE when Background Streaming is disabled

	#jira UE-63320

Change 4404816 by Ben.Marsh

	Fix "Non-void function should return a value" warning in CIS.

	#jira

Change 4404621 by Stefan.Boberg

	Re-enabled LLM on Editor builds since the performance issue has been addressed

	#jira UE-60020

Change 4404491 by Max.Chen

	Sequencer: Use cached object bindings when drawing motion trails.

	FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache.

	#jira UE-63347

Change 4404490 by Max.Chen

	Sequencer: Fix key reduction not working on imported fbx channel.

	Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed).

	The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate)

	#jira UE-62353

Change 4404488 by Max.Chen

	Sequencer: Changed HandleSingleNode fallback check for collapsed parents.

	#jira UE-64394

Change 4404486 by Max.Chen

	Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks.

	#jira UE-63415

Change 4404472 by Max.Chen

	Sequencer: Restore drawing paths for selected nodes and channels

	#jira UE-64204

Change 4404468 by Max.Chen

	Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created.

	#jira UE-64278

Change 4404439 by Keli.Hlodversson

	Merging critical SteamVR fixes from Dev-VR
	#jira UE-63198
	#jira UE-64098
	#jira UEVR-1250

Change 4403717 by Marc.Audy

	Inline templated version of GetGameInstance

	#jira UE-62591

Change 4403702 by Marc.Audy

	PR #4944: Added template cast versions of multiple methods. (Contributed by francoap)
	#jira UE-62591

Change 4403699 by Marc.Audy

	Make reregistering an object in the significance manager an ensure not a check
	#jira

Change 4403697 by Marc.Audy

	PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin)
	#jira UE-63893

Change 4403695 by Marc.Audy

	Fix crash pasting timeline with external curve that has been force deleted
	#jira UE-64504

Change 4403693 by Marc.Audy

	PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae)
	#jira UE-63927

Change 4403691 by Marc.Audy

	PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist)
	#jira UE-63895

Change 4403689 by Marc.Audy

	PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist)
	#jira UE-63894

Change 4403686 by Marc.Audy

	PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist)
	#jira UE-64109
	#jira UE-64019

Change 4403662 by Marc.Audy

	Ensure that objects created via duplication in PIE are correctly constructed
	#jira UE-63505

Change 4403462 by tim.gautier

	Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212
	#jira UE-29618

Change 4403308 by Michael.Trepka

	Update mouse position on NSDraggingUpdate event on Mac

	#jira UE-60800

Change 4403290 by Michael.Trepka

	Fixed issues with window position and size when toggling between fullscreen and windowed modes

	#jira UE-63212

Change 4403270 by Michael.Trepka

	Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac

	#jira UE-57506

Change 4403216 by Ben.Marsh

	Fix null reference exception when resolving paths.

	#jira

Change 4403213 by Ben.Marsh

	Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH.

	#jira

Change 4403209 by Ben.Marsh

	Prevent null dereference when tagging a set of files.

	#jira

Change 4403200 by Ben.Marsh

	BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters.

	#jira

Change 4403188 by Mikey.Boyd

	Adding content for Data Table test coverage.

	#jira UE-29618

Change 4403163 by Ben.Marsh

	Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute.

	#jira UE-56424

Change 4403151 by Ben.Marsh

	UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor.

	#jira UE-64248

Change 4403136 by Ben.Marsh

	Fix IWYU issues with SQLite support.

	#jira UE-64523

Change 4403116 by Ben.Marsh

	UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed.

	#jira UE-62726

Change 4403074 by Ben.Marsh

	UBT: Fix a couple of edge cases when parsing output from child processes.

	* If a single line was larger than 32kb, the process would be treated as having terminated.
	* If the last output line did not have a trailing newline, the line would be dropped.

	#jira UE-64234

Change 4403066 by Ben.Marsh

	Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list.

	#jira UE-63724


#lockdown Nick.Penwarden
#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4452228 by jason bestimt in Dev-VR branch]
2018-10-11 11:48:32 -04:00
ben marsh
2da0fcca2e UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents.
(Originallly CL 4343393 in Dev-Build)

#rb none
#lockdown Nick.Penwarden
#rnx

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4410059 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4410061 by ben marsh in Dev-VR branch]
2018-10-01 09:54:26 -04:00
Jason Bestimt
ca02ee7d5b Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#RB:none

[CL 4398244 by Jason Bestimt in Dev-VR branch]
2018-09-26 10:51:26 -04:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00
jason bestimt
40f7f85698 Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console [at] 4362408)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4125165 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/...

Change 4136060 by Marcin.Undak

	Editor: fixed device unclaiming

	#jira UE-58464

Change 4190321 by Marcin.Undak

	Linux: fixes for automation and RecordPerformance

	#jira UE-61053

Change 4199010 by Marcin.Undak

	Linux: remove unnecessary -g option

Change 4201876 by Marcin.Undak

	First implementation of WebM media player for Windows and Linux

Change 4201922 by Marcin.Undak

	Whitelisted WebMem plugin only for Windows and Linux

Change 4202203 by Marcin.Undak

	WebM build fixes

Change 4223102 by Marcin.Undak

	Vulkan: console commands for testing device lost

	#jira UE-61789

Change 4225028 by Marcin.Undak

	WebMMedia: disabled on Linux until fixed compilation issues

Change 4231444 by David.Harvey

	UI - Fixing where the virtual cursor renders.  It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One.

	Integrate as edit from FN CL 4166648.

	#jira UE-62115

Change 4233057 by Marcin.Undak

	TestPAL: added new test for string allocation size

Change 4234649 by Marcin.Undak

	Linux: switched linux plaform to 16bit wide strings

Change 4235253 by Marcin.Undak

	TestPAL: compilation fix for platforms that don't use DirectoryWatcher

Change 4235477 by Marcin.Undak

	Linux: re-enabled WebMMedia plugin

Change 4242242 by Marcin.Undak

	WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works.

Change 4243321 by Marcin.Undak

	WebMPlayer: static code analisys fix

Change 4243505 by Marcin.Undak

	MediaFrameworkTest: added WebM video for testing

Change 4244646 by Marcin.Undak

	WebMMedia: improved concurrency

Change 4244735 by Arciel.Rekman

	Vulkan: skip unnecessary transitions properly (UE-62348, merge).

	(Edigrating CL 4244274 from Release-4.20)

Change 4246685 by Arciel.Rekman

	PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326).

Change 4247808 by Marcin.Undak

	WebMMediaPlayer: added support for seeking

Change 4254841 by Marcin.Undak

	WebM: module dependencies fix

Change 4255124 by laz.matech

	Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken

	#jira none

Change 4256415 by Marcin.Undak

	WebM: added missing editor module

Change 4256716 by Arciel.Rekman

	Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076).

	- Pull request #4617 by malavon.

	#jira UE-57076

Change 4266049 by Marcin.Undak

	Linux: UnrealLightmass and CrashReportClient compilation fixes

	#jira UE-62521
	#jira UE-62522

Change 4266678 by Arciel.Rekman

	Merge speculative commit to get aligned pointer on mmap().

	(Edigrating CL 4225330 from //Fortnite/Main)

Change 4267998 by Anthony.Bills

	Fix DBufferC clear color due to bad merge.

	#jira UE-62649

Change 4269441 by Marcin.Undak

	GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting

	#jira UE-62582

Change 4269712 by Marcin.Undak

	WebMMediaPlayer: removed LibSimpleWebM

Change 4272849 by Marcin.Undak

	WebMMediaPlayer: fixed re-initialisation

Change 4277931 by Arciel.Rekman

	Linux: switch to Vulkan by default (UE-62807).

	- Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed.
	- Forcing GL is still possible.

Change 4277965 by Arciel.Rekman

	Fix standalone applications after the Vulkan switch.

Change 4277968 by Arciel.Rekman

	Linux: make CrashReportClient headful (UE-14089).

	- The -unattended flags keep even a headful CRC usable on the servers.
	- ldd did not change. Need to check Localization stuff to see if there are any deployment concerns.

	#jira UE-14089

Change 4279402 by Arciel.Rekman

	Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628).

	(Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)

Change 4279992 by Marcin.Undak

	Linux: fix SlateViewer compilation

	#jira UE-62831

Change 4285613 by Arciel.Rekman

	Vulkan: fix mismatched layout.

	- I tested with RecordPerformance on InfiltratorDemo and haven't found any impact.

Change 4285622 by Arciel.Rekman

	Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515).

	- Too aggressive behavior, which can break cooking for no valid reason.
	- If a commandline argument is used, the engine will still treat inability to raise the limits as an error.

	(Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)

Change 4293083 by Arciel.Rekman

	Merging //UE4/Main[at]4291654 to //UE4/Dev-Console

Change 4295297 by Marcin.Undak

	Vulkan: temporary disable generic pipeline cache saving to prevent crashes

	#jira UE-62848

Change 4300191 by Arciel.Rekman

	Delete files added under lowercase directories.

Change 4300211 by Arciel.Rekman

	Re-add files deleted in previous commit under camel-cased paths.

Change 4300895 by Arciel.Rekman

	Linux: fix editor build

Change 4303543 by Ben.Marsh

	Fix compile error for FortGPUTestBed.

Change 4305659 by Marcin.Undak

	[Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments).

	Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48

		The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue.

		This is Tim's code. I'm just submitting it as Tim is currently out of office.

Change 4305661 by Marcin.Undak

	Moved libwebm and libvpx inside WebMMediaPlayer directory

Change 4308659 by Marcin.Undak

	Linux: fixed LLDB visualizers

	#jira UE-52619

Change 4313650 by Marcin.Undak

	WebMMediaPlayer: implemented looping

Change 4321713 by David.Harvey

	removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list.

	https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984?

Change 4321942 by Brandon.Schaefer

	Linux: Use the Target RHI list as the default ordering for which RHI is prefered

	Also update the RHI list in the project settings for our default list

	#jira UE-59487

[at]Arciel.Rekman

Change 4322230 by Brandon.Schaefer

	Treat %lf as %f in GenericWidePlatformString

	#jira UE-62582

Change 4322392 by Brandon.Schaefer

	Make sure our fmt size is large enough to check indexes

	#jira none

Change 4322895 by Brandon.Schaefer

	Actually get the current size of Src as it could have been moved down

	#jira none

Change 4327866 by Brandon.Schaefer

	Linux: Tell the platform misc what RHI we are using

	#jira none

Change 4328926 by Brandon.Schaefer

	Linux: Add haptic support for controllers

	Github PR #4167 (thanks maiself!)

	#jira UE-51681

Change 4328963 by Arciel.Rekman

	TestPAL: improve the test by randomizing allocation size.

	- The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent.

Change 4329208 by Arciel.Rekman

	hlslcc: suppressed benign compiler warning during the Linux build (UE-43988).

Change 4329283 by Arciel.Rekman

	Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux.

	For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h
	For the details, test data and comparisons, message Arciel Rekman.

	Relevant command line args added:

	-vmapoolscale=<float> (defaults to 1.4)
	-vmapoolevict
	-novmapoolevict

	By default, freed memory will not be evicted from RAM (unless running on a server)

	Also changed:
	- Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start)
	- Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint.

Change 4331946 by Luke.Thatcher

	[CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms.
	 - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads.
	 - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended).
	 - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too.

	#jira FORT-96886

Change 4331973 by Luke.Thatcher

	[CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection.
	 - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain.
	 - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress.
	 - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise.

Change 4332200 by Luke.Thatcher

	[CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource.
	 - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook.
	 - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data.
	 - Bumped shader version to invalidate DDC keys.

Change 4332407 by Luke.Thatcher

	[CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies.
	 - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS
	 - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS
	 - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive.

Change 4333386 by Luke.Thatcher

	[CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h

Change 4334395 by Arciel.Rekman

	Corrected PLATFORM_DESKTOP definition.

Change 4336190 by Anthony.Bills

	(Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms.

	#jira none

Change 4336291 by Anthony.Bills

	Use a clamped local clock when timing out the renderthread.

	- This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time.

	#jira none

Change 4336292 by Anthony.Bills

	(Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging.

	"f" is the correct format specifier for a double.

	#jira none

Change 4336307 by Anthony.Bills

	(Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat.

	- Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime.

	#jira none

Change 4336321 by Anthony.Bills

	(Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat.

	#jira none

Change 4336397 by Anthony.Bills

	Fix redefinition of macro.

	#jira none

Change 4336738 by Brandon.Schaefer

	Linux: Add options for ASan, TSan, and UBSan

	#jira UE-62784 UE-62803 UE-62804

Change 4336791 by Brandon.Schaefer

	Linux: Add missing xml comments

	#jira none

Change 4336957 by Joe.Barnes

	Integrate as edit CL#4218145:

	Convert some of our Vector macros to inline functions as thier names class with 3rd party functions.

	#jira ue-61733

Change 4338228 by Arciel.Rekman

	Switch to v12 Linux cross-toolchain (UE-63589).

	#jira UE-63589

Change 4339195 by Ben.Woodhouse

	Integrate-as-edit latest CSV profiler changes up to CL 4292187

Change 4339237 by Ben.Woodhouse

	Integrate-as-edit CL 4226269 from Fortnite/Main
	Add support for extern GPU stats, so we can use one stat across multiple CPPs
	Fix the Forward rendering GPUProjection stat

Change 4339239 by Ben.Woodhouse

	Integrate-as-edit CL 4292520 from Fortnite/Main

	Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed.
	No changes to existing defaults values of 1KB for read, 4KB for write:

	        #define PLATFORM_FILE_READER_BUFFER_SIZE 1024
	        #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096
	        #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096

Change 4339241 by Ben.Woodhouse

	Integrate-as-edit CL 4210462 from Fortnite/Main
	Comment out an assert while I investigate properly (doesn't appear to be fatal)

Change 4339265 by Anthony.Bills

	[Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface.

	#jira none

Change 4339274 by Anthony.Bills

	[Linux] Cache the bundled toolchain when using git builds.

	- Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified.

	#jira UE-63394

Change 4339623 by Anthony.Bills

	[Linux] Update native toolchain buildscript to support clang 6.0.1

	- Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2.

	#jira UE-63588

Change 4339685 by Anthony.Bills

	[Linux] Update toolchain setup script to download v12 when it is available.

	#jira UE-63588

Change 4339833 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/...

Change 4339843 by Ben.Woodhouse

	Attempt to fix a weird possible bad merge issue

Change 4339890 by Ben.Woodhouse

	Fix a build issue with FN server
	#jira nojira

Change 4340314 by Anthony.Bills

	Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene.

	#jira UE-55159

Change 4341099 by Marcin.Undak

	Mediashader fix

	#jira UE-63650

Change 4341106 by Marcin.Undak

	QAGame: added MediaPlayer for Linux test

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341107 by Marcin.Undak

	WebMMediaPlayer: blacklist all not supported platforms

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341110 by Marcin.Undak

	WebMMediaPlayer: enable for Unix platforms

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341804 by Luke.Thatcher

	[CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth.
	 - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits.

	[!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs.

	#jira none

Change 4342244 by Anthony.Bills

	[Linux] Allow restarting the crashed application from the crash report client

	#jira UE-62903

Change 4342636 by Brandon.Schaefer

	Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1

	#jira UE-63587

Change 4343420 by Marcin.Undak

	Fixed assert in console

	#jira UE-63643


Change 4345166 by Luke.Thatcher

	[CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants.
	 - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor.
	 - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization.

	[~] Also restores the original constant color values in RenderUtils.cpp

	#jira none

Change 4345860 by Arciel.Rekman

	Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743).

	#jira UE-63743

	(Edigrating 4345734 from Release-4.20)

Change 4345950 by Brandon.Schaefer

	Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash

	#jira UE-63103

Change 4350249 by David.Harvey

	helper function to retrieve an LLM tag's name, including platform tags.

Change 4351184 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/...

Change 4351593 by Ben.Woodhouse

	Clean up aggressive batching (remove xbox specific #if and //TODO)
	#jira UE-46780

Change 4351734 by James.Cobbett

	Setting TM-ShaderModels_Niagara to always load

Change 4351984 by Marcin.Undak

	QAGame: restored platform media source in TM-ShaderModels map

Change 4353508 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/...

Change 4354237 by Anthony.Bills

	[Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t.

	#jira UE-63544

Change 4354334 by Anthony.Bills

	[Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t.

	#jira UE-63544

Change 4355994 by Brandon.Schaefer

	Linux: Agree not Agreed

	#jira UE-63937

Change 4356068 by Joe.Barnes

	Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h.

	#jira ue-63877

Change 4357726 by David.Harvey

	[iOS] add clean support for device output log, after catchup.

	#jira none

Change 4357724 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/...

Change 4359634 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/...

Change 4359958 by Ben.Woodhouse

	Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason)

Change 4361108 by Anthony.Bills

	Fix webm deprecation issues with DrawPrimitiveUp.

	#jira UE-64012

Change 4361896 by James.Cobbett

	Re-saving materials so that they render correctly outside of the editor.

Change 4362262 by Anthony.Bills

	Fix for WebM video decoder crash.

	#jira UE-64025

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

#CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance

[CL 4365049 by jason bestimt in Dev-VR branch]
2018-09-13 14:35:54 -04:00
jason bestimt
d155f30f6b #CodeReview: jason.bestimt,nick.whiting,mike.beach
--------------------------------------
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering [at] 4358666)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4073167 by Krzysztof.Narkowicz

	Added subsurface profile for eye shading model.
	#jira none

Change 4073422 by Krzysztof.Narkowicz

	Added dual specular for subsurface profile shading model.
	#jira none

Change 4075278 by Krzysztof.Narkowicz

	Fixed forward reflection/refraction rendering issues, which caused ShaderModels.Material.Refraction to fail.
	#jira none

Change 4084231 by Krzysztof.Narkowicz

	Dual specular - replace lobe spread with two separate roughness multipliers. Default material roughness is now replaced by an average lobe roughness in order to support non dual specular features.
	#jira none

Change 4092798 by Matt.Collins

	Some HDR refactoring.

	Previously the DisplayOutput and ColorGamut were only set in GameUserSettings.
	I added a Sink that checks the HDR enable. If it's toggled we apply the correct DisplayOutput and ColorGamut for the current platform (this way we get good settings even if you toggle via the console). These settings are still exposed via the console and can be set independently if the user wants.

Change 4096954 by Chris.Bunner

	Added ShaderModelID as scene texture option and renamed existing value to ShaderModelColor to better reflect the internal code.

Change 4111285 by Brian.Karis

	Eye shading update.
	Added Iris normal (disabled). Removed wrap. Fixed contact shadows.

Change 4155261 by Krzysztof.Narkowicz

	Planar reflection prefilter - use scene viewport size instead of reflection target size in order to keep filter size constant in screen space. This makes planar reflection filter more stable in case of dynamic resolution.

	#jira none

Change 4167644 by Krzysztof.Narkowicz

	Global shader map is now stored in multiple DDC entries (one per shader filename) instead of keeping everything in a single one. This allows to skip recompilation of unchanged shader files.

Change 4183727 by Yuriy.ODonnell

	Implemented auto-conversion from deferred to DBuffer decals in forward shading mode (when GBuffer is not available).

	Added support for specular and metallic channels for DBuffer decals, based on work by Chris Bunner.
	This requires DBufferC to be expanded from 2 to 4 channels, leading to slight increase in DBuffer bandwidth and memory requirements.

	Appearance of DBuffer decals is affected by this change, as specular and metallic channel values previously hard-coded in DBufferDecalShared.ush.
	Decals were forced to be non-metallic and have specular of 4% (0.5 numeric value). Now the authored decal material values will be used, which matches GBuffer decals.

	Added support for DBuffer decals with emissive component.

	Most decal types can now be automatically converted, with the exception of stain decals. Those are currently approximated as regular translucent decals.

Change 4197684 by laz.matech

	Added a PostProcess Volume test to the map to test that Cinematic Depth of View can be achieved through PPVs as well. Changed the BP_DepthOfFeildPOV asset - I exposed Focus Method so that it can be disabled for the PPV test. Added a second Hair Model head to the InFocusHair test so that it tests in and out of focus hair models (changed the name of the test to FocusHair).

	#jira none

Change 4225614 by Rolando.Caloca

	DR - Enable depth collision particles on Vulkan mobile

Change 4235489 by Uriel.Doyon

	Removed r.DefaultFeature.PointLightUnits and r.DefaultFeature.SpotLightUnits and replaced them by a single r.DefaultFeature.LightUnits which also controls the units of newly placed rect lights.

	#jira UE-59525

Change 4260154 by Mark.Satterthwaite

	Parallelize the creation of Metal archives and libraries when they are broken up into smaller sub-libraries, this should reduce apparent cook time by going wide across threads on the host of the cooker.

Change 4270594 by Brian.Karis

	Fix for textured rect light L pointing away from plane due to approximate diffuse integration.

Change 4273361 by Daniel.Wright

	Particle Cutouts with 8 verts now always use stochastic approach.  Circle textures with > 234 edges in the convex hull were overflowing the uint64 calculation of the total number of combinations, causing an infinite loop.

Change 4309174 by Mark.Satterthwaite

	Graph device utilization from the driver monitor stats - really helps see how well the GPU is being used.

Change 4310121 by Matt.Collins

	Optmizing RemoveUniformBuffersFromSource. Brings it from ~20% to ~1.5% in my testing.

	#jira none

Change 4312960 by Daniel.Wright

	Fix from Stephen Hill for incorrect light grid culling near the near plane

Change 4314169 by Richard.Wallis

	FShaderCache and associated public structures are now marked as deprecated.  All FShaderCache code hooks removed from MetalRHI, OpenGLDrv and engine Launch/Shutdown logic.

	#jira none

Change 4320760 by Arne.Schober

	DR - Remove SV_Coverage from basepass interpolants when running with Masked in early Depth with ForwardShading as otherwise earlyZ will be disabled (as the PS has to run).
	#jira UE-60992

Change 4334607 by Uriel.Doyon

	Added custom overrides to reset ULightComponent::Intensity to default (in FLightComponentDetails).
	Now settings a light Intesity to default resets the brightness to the archetype brightness.
	This handles correctly cases where the intensity units differs between the two objects.
	Also changed FLocalLightComponentDetails so that changing intensity units kepts the same brightness
	(by recomputing the Intensity).

	#jira UE-61401

Change 4336188 by Rolando.Caloca

	DR - Added -ReduceThreadUsage so programs can use less threads (for SCW )

Change 4337967 by Rolando.Caloca

	DR - Remove unused RHISupportsShaderCompression function

#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4358751 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4358828 by jason bestimt in Dev-VR branch]
2018-09-11 15:00:12 -04:00
chris babcock
016d94e747 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761)
#lockdown Nick.Penwarden
#rb Jack.Porter

============================
  MAJOR FEATURES & CHANGES
============================

Change 4066430 by Nick.Shin

	HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block

	#jira UE-58423  HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception

Change 4067037 by Bogdan.Vasilache

	#jira UE-57406

	Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT.

Change 4067649 by Jack.Porter

	Remove obsolete cvars from ini files
	#jira UE-54768

Change 4071833 by Bogdan.Vasilache

	#jira UE-57406

	ShaderVersion guid updated to reflect changes in the OpenGL shader compiler.

Change 4075162 by Bogdan.Vasilache

	#jira UE-53195

Change 4099176 by Jack.Porter

	Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX)

	#jira UE-59685
	PR #4761

Change 4124398 by Mi.Wang

	Add particle cutout support for feature level es31.

Change 4129400 by Sorin.Gradinaru

	UE-60226 Web Browser widget is completely white on Android

	#jira UE-60226
	#jira UE-53247
	#Android
	#4.21

	from Release-4.20 CL 4122319

	The URL from the sample app is malformed (http:www.google.com).
	Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247.

Change 4164212 by Nick.Shin

	minor fixes to merge from Main

	#jira none

Change 4165606 by Nick.Shin

	#jira UE-57006  QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors

	in order for UNROLL to work -- break statement needs to be removed

Change 4165823 by Nick.Shin

	HTML5 - split single large template file to smaller component (e.g. js & css) files

	custom template files are also supported on a per-project basis:

	copy
	.../Engine/Build/HTML5/GameX.*.template
	to
	<project>/Build/HTML5/.

	build will automatically pick it the project's path (otherwise fallback to the Engine's version)

	this is based on GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4202481 by Sorin.Gradinaru

	UE-50492 OnUrlChanged does not fire on mobile

	#jira UE-50492
	#iOS
	#4.21

	Adding the events for load started & finished with errors

Change 4202484 by Sorin.Gradinaru

	UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default

	#jira UEMOB-454
	#4.21

Change 4202583 by Bogdan.Vasilache

	[UE-53816] Allow texture sampling in vertex shaders for ES2 feature level
	#jira UE-53816

Change 4214064 by Nick.Shin

	Epic's GitHub policy is to treat "unknown" file extensions as "binary"

	changing filenames so that they will show up GitHub's repo

	this is in reference to GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4224514 by Mi.Wang

	We should not Tick USceneCaptureComponent on DS by default.

Change 4230192 by Nick.Shin

	HTML5 READMEs

	updating old ones - and putting new ones in

	these originally came from (mostly) onboarding the chrome team on UE4 emails.  capturing most of that in markdown format.

	#jria UEMOB-255  HTML5 Multithreading

Change 4232460 by Nick.Shin

	HTML5 - fix UE_MakeHTTPDataRequest() crash

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4234647 by Nick.Shin

	HTML5 - ERGBFormat::RGBA  vs  ERGBFormat::BGRA

	- make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest()
	- enable RGBA  vs  BGRA options for JPG decoder

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4240086 by Sorin.Gradinaru

	UE-61345 Decals in Remote Session are not rendering on some iOS devices

	#jira UE-61345
	#4.21
	#iOS

	Changed the texture compression from DXT5 to RGBA

Change 4240234 by Sorin.Gradinaru

	UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows

	#jira UE-61838
	#4.21

	Cancel previous sessions before launching the selected configuration.

Change 4244686 by Nick.Shin

	HTML5 - syncing build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4246399 by Nick.Shin

	HTML5 - syncing PhysX build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4267990 by Bogdan.Vasilache

	[UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks

	#jira UEMOB-405
	#jira UEMOB-458
	#jira UEMOB-459
	#jira UEMOB-460

Change 4280211 by Chris.Babcock

	Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp)

	#jira UE-62290
	#PR #4912
	#ue4
	#android

Change 4300275 by Nick.Shin

	HTML5 - Unreal File Server - css response header fixes

	#jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen

Change 4302328 by Nick.Shin

	#jira UE-63108  HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac

Change 4303428 by Jack.Porter

	Fixed crash during cooking for certain landscapes with collision data out of sync with render data.

Change 4307517 by Jack.Porter

	Fix warning on Mac/Linux

	#jira UE-62993

Change 4311437 by Nick.Shin

	HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ]

	warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits)

	#jira UE-63049  HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range

Change 4312602 by Chris.Babcock

	Allow some hardware buttons through if hardware keyboard disabled

	#jira UE-63260
	#ue4
	#android

Change 4312711 by Chris.Babcock

	Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey)

	#jira UE-63252
	#PR #5026
	#ue4
	#android

Change 4321719 by Bogdan.Vasilache

	UE-63378 - Fixed static analysis warnings
	#jira UE-63378

Change 4331224 by Jack.Porter

	Fixed Mobile PIE resolution for iPhone 8 Plus

	#jira UE-63191

Change 4339446 by Jack.Porter

	Modified foliage thumbnail color to better show when it is inactive
	#jira UE-30824
	#5057

Change 4339458 by Dmitriy.Dyomin

	Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez)
	#4920
	#jira UE-62368

Change 4339460 by Dmitriy.Dyomin

	Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile
	#jira UE-59077

Change 4339523 by Sorin.Gradinaru

	UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection

	#jira UE-61351
	#4.21

	Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection.

	"Downgrading" the message from Error to Log, to avoid spamming the log on release builds.

Change 4339590 by Sorin.Gradinaru

	UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile

	#jira UE-61554
	#Android
	#4.21

	Modified Web Texture Material's blend mode to "Translucent"

Change 4339595 by Sorin.Gradinaru

	[Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64

Change 4339597 by Jack.Porter

	Fix static analysis CIS
	This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way.
	#jira UE-63378

Change 4339599 by Sorin.Gradinaru

	UE-56076 Android Launch On "Running..." toast intermittently doesn't appear
	#jira UE-56076
	#Android
	#4.21

	wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready

Change 4339647 by Sorin.Gradinaru

	UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5

	#jira UE-54791
	#Android
	#4.21

	The planar texture contains encoded data:
	- decode it immediately after sampling the texture
	- alpha channel was inverted during the PrefilterPlanarReflectionPS step

Change 4339654 by Sorin.Gradinaru

	UE-59697 WebBrowser SetVisibility not working on Android & iOS

	#jira UE-59697
	#4.21
	#iOS
	#Android

	SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame

Change 4339656 by Sorin.Gradinaru

	Remove unnecessary comment in IOSPlatformWebBrowser.cpp

Change 4339666 by Bogdan.Vasilache

	[UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device
	#jira UEMOB-455

Change 4339667 by Bogdan.Vasilache

	Mobile PIE bugfixes
	#jira UE-63288
	#jira UE-63282

Change 4339700 by Bogdan.Vasilache

	[bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation.

Change 4339733 by Sorin.Gradinaru

	UE-59381 Ios application default orientation

	#jira UE-59381
	#iOS
	#4.21

	- added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key)
	- implemented preferredInterfaceOrientationForPresentation in the IOSViewController
	- re-arranged the orientation list in the Plist file

Change 4339781 by Sorin.Gradinaru

	UE-60716 Show cursor in Editor text boxes when focused on Android

	#jira UE-60716
	#Android
	#4.21

	Updating the widget's cursor position from the native code.
	This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor.

Change 4340037 by Jack.Porter

	Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used.

Change 4340076 by Jack.Porter

	Fix warning seen by CIS

	#jira UE-63377

Change 4340212 by Sorin.Gradinaru

	UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory

	#jira UE-63224
	#4.21
	#Android

	Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed.

Change 4340721 by Andrew.Grant

	Fixed -vsmac argument not working with GenerateProjectFiles

	#jira nojira

Change 4340822 by Andrew.Grant

	Replaced default iOS splashcreens with UE logo
	Added missing resolutions (iPhone 5 portrait, iPad 10.5")
	Removed custom splash images from RemoteSessionApp

	#jira UE-59864, UE-61939

Change 4340857 by Chris.Babcock

	Fix virtual keyboard crashes on Android

	#jira none

Change 4341047 by Andrew.Grant

	Prevent Xcode upgrade warnings for >9.0 versions

Change 4343797 by Cosmin.Sulea

	iOS - iPhonePackager ExportCertificate command failing 100%

Change 4343823 by Sorin.Gradinaru

	UE-63334 Unreal Remote 2 does not send information about motion control

	#jira UE-63334
	#iOS
	#Android

	The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals)

Change 4343824 by Sorin.Gradinaru

	UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS
	UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

	#jira UEMOB-185
	#jira UE-59488
	#4.21
	#iOS

	New methods (using WebKit, matching the Android implementation):
	- Go back/forward
	- HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation)
	- HandleReceivedError (didFailNavigation)
	- execute JS code
	- controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController):
		- in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location)
		- iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage)

Change 4343845 by Sorin.Gradinaru

	Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h

	#4.21
	#Android

Change 4343893 by Cosmin.Sulea

	UEMOB-465 - Add Device Output Log support for iOS
	#jira UEMOB-465

Change 4343895 by Dmitriy.Dyomin

	Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled
	#jira UE-60404

Change 4343899 by Dmitriy.Dyomin

	GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-)
	#4851
	#jira UE-61437

Change 4343906 by Bogdan.Vasilache

	Editor's feature level is now saved and restored between sessions
	#jira UE-55506
	#jira UE-59688

Change 4346729 by Jack.Porter

	Fix CIS
	#jira UE-63716

Change 4347811 by Jack.Porter

	Fix dependency chain while including PIEPreviewDeviceSpecification
	#jira UE-63755

Change 4348580 by Jack.Porter

	Fix CIS issues in IOSPlatformWebBrowser
	#jira UE-63809

Change 4350092 by Jack.Porter

	Fix null pointer exception in iPhonePackager when a matching certificate cannot be found

	#jira UE-63821

Change 4350968 by Jack.Porter

	Update binaries for deployment server
	#jira UEMOB-332

Change 4353925 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	Rework PR 4912 from CL 4280211

	#jira UE-62290

Change 4354034 by Jack.Porter

	Rebuilt deployment server after backing out changes

	#jira UE-63826

Change 4354338 by Ben.Marsh

	Attempted fix for incorrect certificate errors when compiling remotely.

	* Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path.
	* TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected.
	* Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified.

	Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info.

	#jira UE-63859

Change 4354459 by Chris.Babcock

	Fix issue with Android PCH include files

	#jira UE-63909
	#ue4
	#android

Change 4255761 by Peter.Sauerbrei

	fix for space in manifest name
	#jira UE-63868

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
jamie dale
ca962c3673 Added logging if XLOC fails to find a PO file to use, and now compare the PO file names case-insensitively
#jira UE-63776
#rb Arthur.Flew
#lockdown Cristina.Riveron

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4348715 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4348724 by jamie dale in Dev-VR branch]
2018-09-06 15:16:11 -04:00
chad garyet
59f501d62c merging over pakfile fix from dev-core
#jira none
#rb none
#lockdown nick.penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4346626 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4346627 by chad garyet in Dev-VR branch]
2018-09-05 21:07:27 -04:00
Jason Bestimt
0ad2d5560a #DEV-VR - Splitting game and client platform info
#RB:josh.adams
#JIRA: UE-63529

[CL 4336998 by Jason Bestimt in Dev-VR branch]
2018-08-31 13:33:30 -04:00
ben marsh
f5b6a2d7b6 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build [at] 4336597)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4287066 by Ben.Marsh

	BuildGraph: Prevent errors being shown when running with -listonly.

Change 4288274 by Ben.Marsh

	If unable to get dbghelp module info, fallback to use available module info (fixes PC calculations for portable stack walk)

	(Originally CL 4206596 by Josh.Engerbretson)

Change 4303760 by Ben.Marsh

	Automatically apply XML config to all platform rules objects.

Change 4304461 by Mike.Erwin

	UAT: fix breakage when cooking Blueprint projects

	Yesterday I broke this in CL 4301305. Reworked logic around the -server option was causing

	"ERROR: Server target not found. Server target is required with -server and -cook or -cookonthefly"

	This CL fixes projects that don't have a Server.Target.cs but want to -cook.

	#jira UE-60512

Change 4304652 by Ben.Marsh

	Improve error message when unable to parse the current CL from a stream.

Change 4304795 by Ben.Marsh

	Fix occasional incremental build error in AutomationScripts project. Explicit dependency on Localization output file was invalidating project dependency.

Change 4307117 by Ben.Marsh

	UAT: Fix problems making installed builds with Lumin enabled, when passing the -Clean argument to UAT.

	* UE4Build was deleting all files in the manifest before running, even if they were output by UBT.
	* Lumin was specifying AllowParallelExecutor="false" in InstalledEngineBuild.xml, which was causing each compile to be executed in isolation. Since modules are now compiled into object files separately to being linked into binaries, this was causing object files and .precompiled files to be deleted during the clean operation.
	* Individual compile tasks can now override the global "clean' option.

Change 4307187 by Ben.Marsh

	UAT: Remove code for deleting build products and retrying XGE compiles.

Change 4307411 by Chad.Garyet

	Merging 4279381 to DevBuild
	Fix for UE4Build.cs for Swarm

	#jira none

Change 4307794 by Ben.Marsh

	UBT: Add a $(TargetOutputDir) variable that can be used in UBT paths and expands to the directory containing the executable. Can be used to ensure DLLs are copied to the appropriate output folder during a build.

	Also rename the current $(OutputDir) variable (indicating the binary output directory) to $(BinaryOutputDir) to distinguish between them.

Change 4307912 by Ben.Marsh

	Remove the Embree and FBX DLLs that are checked in to Engine/Binaries/Win64, and copy them from the ThirdParty directory as part of the build process instead. This fixes issues where the editor executable is under the project directory rather than the engine directory because it's been built with custom settings (eg. as RoboRecall's editor was).

Change 4307950 by Ben.Marsh

	UBT: Add a field to the target receipt which specifies the executable to launch. Allows procedurally determining the location of the editor for a particular target.

Change 4308057 by Ben.Marsh

	UGS: Try to read the editor executable path from the target receipt, rather than guessing the executable path directly.

Change 4308651 by Ben.Marsh

	UBT: Fix project files not containing include search paths for dependent modules.

	#jira UE-62042

Change 4310103 by Ben.Marsh

	UGS: Fix exception entering custom server settings when UGS registry key does not exist.

Change 4310109 by Ben.Marsh

	UGS: Update launcher version to 1.15.

Change 4310232 by Ben.Marsh

	UBT: Catch the case where manifests are recycled if the -NoManifestChanges argument is specified.

Change 4310901 by Ben.Marsh

	UBT: Prevent continuing past manifest errors.

Change 4311049 by Ben.Marsh

	UBT: Suppress message about change to action history if the previous build product did not exist.

Change 4315494 by Mike.Erwin

	Fix backup log timestamps.

	When engine starts up, it makes a backup of previous run's log with timestamp appended. Previous code used the current engine startup time; basically recording the time it was backed up, not the time it was generated. This change honors the file's original timestamp. This way files sort properly and we get accurate information about when each log was generated.

	#jira none

Change 4318354 by Ben.Marsh

	UGS: Add proper support for DPI scaling.

Change 4318356 by Ben.Marsh

	UGS: Increase version to 1.153.

Change 4318597 by Ben.Marsh

	UGS: Make UGS launcher DPI-aware.

Change 4319205 by Ben.Marsh

	UAT: Always use the manifest for determining output files. UBT will initialize it to an empty list of files if the arguments deem it necessary.

Change 4319565 by Ben.Marsh

	UAT: Generate the manifest for each compiled target at the same time as exporting its build steps. Prevents module manifests being clobbered due to being overwritten twice.

Change 4320058 by Ben.Marsh

	UGS: Prevent "path too long" errors when enumerating files to delete. If the path is invalid, we probably never synced it in the first place, and P4 failed silently.

Change 4320559 by Ben.Marsh

	UAT: Fix ParallelExecutor not being used when XGE is not installed, and UBT being run twice for each target.

Change 4322499 by Chad.Garyet

	Adding regex to rip the first two p4 path fragments out of a project name to look for wildcard matches in the db
	Also actually now allows ability to get ids for specific projects, versus before where all ids were returned for projects that would have matched via wildcard
	Pushed to Live 8/28/18
	#jira none

Change 4323023 by Ben.Marsh

	UBT: Fix cook problems caused by copied runtime dependencies not being added to the receipt or manifest.

	#jira UE-63416

Change 4323094 by Ben.Marsh

	Add missing dependency on UnrealPak being compiled before building feature packs.

	#jira UE-63430

Change 4323330 by Ben.Marsh

	Prevent runtime dependencies being copied into installed locations.

	#jira UE-63434

Change 4325603 by Ben.Marsh

	UBT: Output a message when there is nothing to build for a target (eg. because it's an installed build)

Change 4325607 by Ben.Marsh

	UnrealPak: Prevent non-deterministic padding data when compression is disabled.

Change 4328149 by Ben.Marsh

	UBT: Fixed issue where MaxProcessorCount and ProcessorCountMultiplier settings would only affect the first class found. These values can now be configured for each executor separately, via the LocalExecutor, ParallelExecutor and SNDBS sections in BuildConfiguration.xml.

Change 4330605 by Ben.Marsh

	UGS: When browsing for a project file, always default to the directory containing the current selection.

	#jira UE-63474

Change 4333349 by Ben.Marsh

	PR #5052: Remove OutputLines = new List<string>(); (Contributed by LizardThief)


Change 4334312 by Ben.Marsh

	Update UGS version to 1.154, launcher version to 1.16.

Change 4335790 by Ben.Marsh

	UAT: Add a script that checks that the following macro pairs are correctly balanced within every source file in the engine:

	* PRAGMA_DISABLE_OPTIMIZATION and PRAGMA_ENABLE_OPTIMIZATION
	* PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS
	* THIRD_PARTY_INCLUDES_START and THIRD_PARTY_INCLUDES_END
	* PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS
	* PRAGMA_DISABLE_UNDEFINED_IDENTIFIER_WARNINGS and PRAGMA_ENABLE_UNDEFINED_IDENTIFIER_WARNINGS
	* PRAGMA_DISABLE_MISSING_VIRTUAL_DESTRUCTOR_WARNINGS and PRAGMA_ENABLE_MISSING_VIRTUAL_DESTRUCTOR_WARNINGS"
	* BEGIN_FUNCTION_BUILD_OPTIMIZATION and END_FUNCTION_BUILD_OPTIMIZATION
	* BEGIN_FUNCTION_BUILD_OPTIMIZATION and END_FUNCTION_BUILD_OPTIMIZATION
	* BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION and END_SLATE_FUNCTION_BUILD_OPTIMIZATION

	Additional projects to scan may be specified with the -Project=<FileName> argument.

Change 4336441 by Ben.Marsh

	UGS: Halve P4 update rate (now once every 2m)

Change 4336597 by Ben.Marsh

	UAT: Add a command for stashing and unstashing a target. Useful for A/B testing. Example syntax:

	Stashing:

	RunUAT StashTarget -Name=UE4Editor -To=D:\TempEditor
	RunUAT StashTarget -Name=UE4Editor -Platform=Win64 -Configuration=Debug -To=D:\TempEditor
	RunUAT StashTarget -Name=ShooterGameEditor -Platform=Win64 -Configuration=Debug -Project=D:\P4\Samples\ShooterGame\ShooterGame.uproject -To=D:\TempEditor

	Unstashing:

	RunUAT UnstashTarget -From=D:\TempEditor

Change 4301305 by Mike.Erwin

	UAT: support multiple Client and Server targets per project.

	AutomationTool now accepts values for its -client and -server parameters.

	So if you have ClientA.Target.cs and ClientB.Target.cs, run UAT with -client=ClientB to make a build of that variant.

	If there is only one target of a particular type (true for all projects up to this point) UAT will detect and use it. If more than target is found, you must specify which one to use. Existing build commands should continue working as before.

	Project.Properties.Targets is now a List instead of a Dictionary. RocketSamples.cs is updated here, scripts in other branches might need similar changes. Tested ok in Dev-Core, 4.20, and Fortnite-Main.

	#jira UE-60512

Change 4304662 by Ben.Marsh

	Always pass an explicit file list into BuildPatchTool when chunking a build. Less prone to errors than filtering files out from a build.

Change 4304874 by Ben.Marsh

	UBT: Add an option to produce an error whenever a module manifest is changing, to make it easier to track down issues with files being modified.

Change 4319181 by Ben.Marsh

	UAT: Use enum for platform and configuration settings in UE4Build.cs.

#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4336671 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4336684 by ben marsh in Dev-VR branch]
2018-08-31 12:14:00 -04:00
chris gagnon
9b5d35b7db Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor [at] 4327887)
#lockdown Nick.Penwarden

#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3813004 by Matt.Kuhlenschmidt

	Fix dpi scale being wrong when there is a mix of high dpi and low dpi monitors and the editor opens the window on the low dpi monitor

Change 3946515 by Michael.Trepka

	Reverted CL 3813004. We need to save editor's root window size and position in DPI-independent units, as that's what the loading code expects.

Change 4052825 by Brandon.Schaefer

	Add back -funwind-tables for arm

	This was removed an only tested on x86 which worked just fine. Arm reqiures this for backtrace

	#jira none

Change 4055318 by Brandon.Schaefer

	Remove extra mallocs when crash handling

	Still need to look into gmalloc calls, such as using FStrings during Ensure/Crash handling

[at]Arciel.Rekman
	#jira UE-58538

Change 4055623 by Brandon.Schaefer

	Replace std::endl with "\n"

	As std::endl is "\n" << std::flush. On windows dump_syms was taking 33 seconds to fflush with std::endl on a 1.2GB file. No longer with "\n".

[at]Josh.Engebretson

Change 4057102 by Jamie.Dale

	Added missing API export

Change 4057384 by Rex.Hill

	Fix ReversePolygonFacing crash

Change 4067426 by Matt.Kuhlenschmidt

	PR #4667: Source control history: remove empty spacing in the right of the detail panel (Contributed by SRombauts)


Change 4067587 by Matt.Kuhlenschmidt

	PR #4311: PlacementModeTools shapes searchable and thumbnail (Contributed by projectgheist)


Change 4068480 by Cody.Albert

	Fix display name for Display UI Extension Points

Change 4070876 by Brandon.Schaefer

	Avoid printing when in a signal handler. Put that off until the end

	#jira UE-36663

[at]Arciel.Rekman, [at]Anthony.Bills

Change 4071980 by Brandon.Schaefer

	Cache files that are invalid or the wrong case sensitivity

	#jira UE-58250

[at]Arciel.Rekman

Change 4079967 by Matt.Kuhlenschmidt

	Added scale parameter to Canvas::DrawText

	#jira UE-59023

Change 4080228 by Alexis.Matte

	Fix the PerPlatformPropertiesWidget to be readable when there is many platform

	#jira UE-57556

Change 4081171 by Matt.Kuhlenschmidt

	PR #4272: Fix typo. (Contributed by Damianno19)

Change 4081601 by Matt.Kuhlenschmidt

	GitHub 4077 : Hide SDetailView Filterbox when no actor selected

Change 4090114 by Matt.Kuhlenschmidt

	Fixed touch events simulated through mouse not respecting high dpi

	#jira UE-59477

Change 4091999 by Matt.Kuhlenschmidt

	Fixed insert/delete/duplicate children  calling PostEditChange on the existing child node not the array

Change 4093187 by Arciel.Rekman

	Do not save window position if running with -nullrhi (UE-52498).

	- This also fixes a crash on exiting automation tests.

	#jira UE-52498

Change 4096404 by Richard.TalbotWatkin

	Resaved test assets to update to latest UStaticMesh serialization format.

Change 4096445 by Richard.TalbotWatkin

	New serialization layout for UMeshDescription.
	- Only the bare minimum is serialized: any internal values which can be inferred from others in the Mesh Description are omitted.
	- Triangles are no longer serialized: a triangulation step is performed per polygon when serialized.
	- Attribute arrays of simple types are now serialized with BulkSerialize for speed; only FName requires element-by-element serialization.

Change 4112843 by Brandon.Schaefer

	Rebuilt replacing std::endl with '\n' avoiding a std::flush *pre* write

	Was taking 30 seconds to std::flush on a 1.2 GB file

	#jira none

Change 4113422 by Brandon.Schaefer

	If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues

	#jira UE-59416

Change 4113849 by Cody.Albert

	Fix support for toolbar extensions in the UMG editor

Change 4118758 by Richard.TalbotWatkin

	- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
	- Various refactors to import/building.
	- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
	- Deprecated UMeshDescription.

Change 4119883 by Rex.Hill

	Cleanup blueprint callable categories

	Landscape Editor -> Landscape|Editor
	Landscape Runtime -> Landscape|Runtime
	Cloth -> Clothing Simulation
	Cinematics -> Cinematic
	Utility -> Utilities

Change 4119898 by Rex.Hill

	Cleanup blueprint callable categories

	x|Magic Leap -> Magic Leap|x
	Apple ARKit * -> Apple ARKit|*

Change 4119972 by Brandon.Schaefer

	Dont add colors if we are not outputing to a terminal

	#jira UE-58173

Change 4119994 by Brandon.Schaefer

	Only check once if we are outputing to a terminal

	#jira UE-58173

Change 4122654 by Alexis.Matte

	Fix re import assignment of sections
	#jira UE-59611

Change 4123536 by Alexis.Matte

	Add to the fbx importer the possibility to use different sample rate when importing an animation.
	#jira UE-59444

Change 4124702 by Brandon.Schaefer

	Fix duplicated struct/class from slightly different submit into main coming back into dev-editor

	#jira UE-60163

Change 4133449 by Mike.Erwin

	glTF importer work

	Foundations of work for Skeletal Mesh import; right now we just support Static Mesh.
	- node hierarchy
	- joint IDs & skinning weights
	- matrix & quaternion values

	#jira none

Change 4133749 by Matt.Kuhlenschmidt

	PR #4771: Fix access violation for ImportAsset commandlet fbx reimport. (Contributed by UristMcRainmaker)


Change 4133758 by Matt.Kuhlenschmidt

	PR #4675: Properly set TextScale for OnScreenDebugMessages (Contributed by projectgheist)


Change 4134543 by Alexis.Matte

	Update the staticmesh LOD model max deviation when generating a LOD
	#jira UE-60353

Change 4134559 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - Editor scripting utilities
	#jira UE-60666

Change 4134560 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - SpeedTreeImporter
	#jira UE-60667

Change 4135335 by Alexis.Matte

	Deprecate FRawMesh - GLTF importer
	#jira UE-60670

Change 4135857 by Alexis.Matte

	Fix CIS build warning
	#jira none

Change 4137249 by Matt.Kuhlenschmidt

	Fix tiny fonts from appearing in slow task dialogs

Change 4137280 by Matt.Kuhlenschmidt

	Fix specifying relative paths for the auto-import commandlet not working

Change 4137283 by Matt.Kuhlenschmidt

	PR #4305: Light map index was unintialized (Contributed by DSDambuster)


Change 4137290 by Matt.Kuhlenschmidt

	PR #4382: Prevent error log due to non-existing plugin directory (Contributed by projectgheist)


Change 4147032 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - ABC Importer
	#jira UE-60702

Change 4147978 by Matt.Kuhlenschmidt

	Fix one of the CIS fails

Change 4154874 by Matt.Kuhlenschmidt

	Fix hidden asset properties in struct details panels.
	We consider all object properties with "allowedclasses" metadata to be asset properties since they only show an asset picker.

Change 4167303 by Matt.Kuhlenschmidt

	Work around for sync to content browser from details panels not working for interface properties

Change 4167388 by Matt.Kuhlenschmidt

	Make sure when converting relative path filenames in automated import that we convert them relative to the project directory.

Change 4171891 by Matt.Kuhlenschmidt

	Fix preview mesh actor becoming stuck to the cursor when the editor or viewport loses focus

	#jira UE-61246

Change 4175503 by Cody.Albert

	Updated variable details panels to not display unusable metadata options for UMG widget references

	#jira UE-55078

Change 4175736 by Cody.Albert

	PR #4663: UE-20103: Slate widgets retain their category name v2 (Contributed by projectgheist)


Change 4178937 by Rex.Hill

	Fix crash opening level after removing as sublevel
	jira: UE-61305

Change 4181097 by Matt.Kuhlenschmidt

	Fix Linux/Mac CIS

Change 4184333 by Alexis.Matte

	Fix the material ID assignation when re-importing static mesh

	#jira none

Change 4199682 by Arciel.Rekman

	Linux: enable XGE during cross-builds to see whether the build issues persist.

	- Licensees are asking for this and XGE folks are eager to help investigating the crashes, if any.

Change 4200944 by Cody.Albert

	Updated VR Mode button to become inactive during SIE (instead of disappearing altogether)

	#jira UE-50220

Change 4204817 by Alexis.Matte

	Enable or disable the morph target weight slider depending of the project settings.
	#jira UE-61671

Change 4204821 by Alexis.Matte

	Optimize import time for morph targets
	#jira UE-61670

Change 4207394 by Cody.Albert

	PR #3299: UMG Slider Additions (Contributed by Dzuelu)


Change 4208299 by Brandon.Schaefer

	Fix warning/error with logical operators

	#jira none

Change 4210660 by Cody.Albert

	PR #3458: UE-43728: Always show scrollbar when necessary (Contributed by projectgheist)


	#jira UE-43727, UE-43278

Change 4215684 by Brandon.Schaefer

	Linux: Implement minimized function for LinuxWindow

	#jira UE-56023

Change 4217350 by Brandon.Schaefer

	Linux: Clean up IsMaximized

	#jira none

Change 4217489 by Brandon.Schaefer

	Linux: Make popup menus BORDERLESS. Slate will give the menu events

	This appears to fix a lot of our grabs causing compiz to do something issue.

	#jira UE-59237, UE-54085, UE-51407, UE-50018, UE-53915

Change 4225018 by Cody.Albert

	UMG Hierarchy now remembers expansion state when being destroyed and recreated (due to closing widget or switching to Graph view)

	#jira UE-61836

Change 4225088 by Cody.Albert

	Added hover style for color picker slider

Change 4226081 by Richard.TalbotWatkin

	New attribute array API.

	Fixed some flaws in the original API, deprecated various methods, and introduced some new features.
	- Now attribute arrays are accessed via TAttributesRef or TAttributesView (and corresponding const versions). These value types hold references to attribute arrays, and individual elements can be accessed by their element ID and attribute index. Using a value type is safer than the previous method which required assignment to a const-ref (and not doing so would take a temporary copy of the attribute array).
	- The attribute set has been totally flattened, so all attributes of different types are added to the same container. This greatly improves compile times, prevents attributes from being created with the same name but different types, and permits the view feature.
	- The class hierarchy has changed to have generic base classes where possible with no particular ElementID type. This reduces the code footprint by no longer generating nearly identical copies of templated methods.
	- A TAttributesView allows the user to access an attribute array by the type of their choosing, regardless of its actual type. For example, the Normal attribute may be registered with type FPackedVector, but accessed as if it was an FVector. This allows us to move away from very strong typing, and instead transparently store attributes of a more efficient size, while the user is not affected.
	- A transient attribute flag has been added, to denote that a particular attribute should not be saved.

Change 4226083 by Richard.TalbotWatkin

	Reinstated original mesh editor materials.

Change 4226102 by Richard.TalbotWatkin

	Fixed some deprecation warnings, and a mistake in MeshAttributeArray.h.

Change 4226118 by Richard.TalbotWatkin

	Fix build errors:
	- Added missing file
	- Corrected the last fix.

Change 4226121 by Richard.TalbotWatkin

	Bumped static mesh mesh data GUID.

Change 4226231 by Richard.TalbotWatkin

	Removed some test code which got checked in by mistake.

Change 4226232 by Richard.TalbotWatkin

	Fixed typo which caused build errors.

Change 4226234 by Richard.TalbotWatkin

	Fixed a typo in MeshDescriptionTests.

Change 4226237 by Richard.TalbotWatkin

	Removed over-cautious deprecation warnings. Once GetAttributes() is changed to GetAttributesRef(), element access will still work with array syntax.

Change 4226625 by Richard.TalbotWatkin

	Added missing asset.

Change 4227365 by Matt.Kuhlenschmidt

	Fix brush actors not showing the correct icon in scene outliner.
	- Actors can now supply their own icon if needed

	#jira UE-61948

Change 4229632 by Alexis.Matte

	Make the namespace an import option
	#jira UE-62099
	#jira UE-62067

Change 4229637 by Alexis.Matte

	Fix fbx importer staticmesh the light map index, the index was check before the build.
	#jira UE-62064

Change 4232793 by Chris.Gagnon

	Added include to fix non unity builds.

	#jira UE-62138

Change 4234206 by Brandon.Schaefer

	Linux: Allow windows that want to be resizable to be resizeable

	Github PR #3578 thanks hhyyrylainen

	#jira UE-45847

Change 4234322 by Brandon.Schaefer

	Continue after starting UnrealVersionSelector to avoid blocking a chain command

	#jira UE-61530

Change 4234446 by Chris.Gagnon

	Properly handled FPackageName::TryConvertFilenameToLongPackageName() failing in Cache Thumbnail.

	#jira UE-61990

Change 4235057 by Brandon.Schaefer

	Linux: Write to stderr when we fail to find expected to find sym file

	#jira none

Change 4235121 by Brandon.Schaefer

	Linux: Mark the static bool as soon as we enter the scope

	#jira none

Change 4235399 by Brandon.Schaefer

	Linux: Check we are not x86 otherwise add unwind tables

	Copying the change that went over into 4.20.1 here

	#jira none

Change 4240539 by Jamie.Dale

	Made DataTableUtils::GetX functions take a const data pointer

Change 4240646 by Chris.Gagnon

	Fix for delayed destruction of UWidgets when they are manually removed from a panel as part of tear down.
	Inspired by the pull request, however I put in a more generic fix.

	PR #4904: Fix late release of Slate resources managed by UMG slot widgets (Contributed by cmp-)

Change 4242975 by Yuriy.ODonnell

	Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.

	Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
	Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.

Change 4243112 by Yuriy.ODonnell

	Use new attribute array API for accessing FMeshDescription data.

Change 4243131 by Brandon.Schaefer

	Cast our new resize w/h to int before checking if we are already that size

	#jira UE-52291

Change 4243172 by Brandon.Schaefer

	Ceil not trunk for this compare

	#jira none

Change 4243271 by Brandon.Schaefer

	Change address to be more portable

	MS compiler does not place a '0x' on %p formating. Linux/Mac append a '0x' to the address

	#jira UE-62325

Change 4243276 by Richard.TalbotWatkin

	Fixed deprecated MeshDescription calls (merged with Yuriy's changes).

Change 4244067 by Lauren.Ridge

	Preventing crash on floating text if asset container does not exist. VR Editor floating text is now not placeable or blueprintable.
	#jira UE-62139

Change 4244547 by Lauren.Ridge

	Changes to more accurately represent android behavior in PIE and UMG
	#jira UE-62301

Change 4244830 by Alexis.Matte

	Fix animation Range import, prevent changing the option when validating the anim range.
	#jira UE-62055

Change 4250565 by Yuriy.ODonnell

	Removed GeometryCache dependency on MeshUtilitiesCommon in non-editor configs.

Change 4254733 by Matt.Kuhlenschmidt

	Slate Fast Path  - Changed FSlateWindowElementList GetWindow to be thread safe.  For fast path, this is accessed on multiple threads so it needs to be safe
	GetWindow is deprecated and GetPaintWindow should be used instead

	Edigrate from source CL 4254611

Change 4257092 by Chris.Gagnon

	Improved UMG rename validation to respect the errors from the blueprint validator.
	This fixes at least the case where it miss reported the issue when the name was greater than the length limit in blueprints.

	#jira UE-62417

Change 4257124 by Chris.Gagnon

	PR #4924: UE-62113 Fix Other filters toggling all assets to show up (Contributed by mamoniem)


	#jira UE-62457

Change 4258696 by Chris.Gagnon

	Removed Tab Spawner for Color Curve Editor is your not editing the color curve.

	#jira none

Change 4258937 by Chris.Gagnon

	Simplifed the code in the case of a null CurveOwner.

	#jira UE-62443

Change 4259162 by Richard.TalbotWatkin

	Fixed crash when entering mesh editor mode after having loaded a new level.

Change 4259909 by Chris.Gagnon

	Added better check output to try and learn more about a crash in the wild.
	Added some better const saftey while in there.

	#jira UE-60696

Change 4259995 by Chris.Gagnon

	Fix for possible crash if the mesh has invalid materials.
	Also fixed the fact the FindMaterialIndicesUsingTexture() didn't work as advertised at all.

	Seems like you'd attemp to paint all materials even when trying to only paint the ones using a particular texture.

	#jira UE-62488

Change 4261012 by Michael.Dupuis

	#jira UE-48899: Make sure the RootComponent is valid before trying to use it.

Change 4261361 by Michael.Dupuis

	#jira UE-48899: Fixed the warning about scale

Change 4261926 by Michael.Dupuis

	#jira UE-48899: Only check the root component validity as it's possible that the component is not registered when this get called.

Change 4262163 by Richard.TalbotWatkin

	Fixed uninitialized member.
	#jira UE-62493
	#jira UE-62506

Change 4262549 by Brandon.Schaefer

	Linux: Update the Slate application what the window size will most likely be

	As X11 takes a frame to send an Event that a window has had its size changed. This causes things such as the slate renderer to think the window size is different then it actually it. This causes streching of tooltips

	#jira UE-62555

Change 4262581 by Brandon.Schaefer

	Linux: Use Show so we preserve our bIsVisible bool and avoid sending SDL_ShowWindow twice (ie. if its already shown)

	#jira none

Change 4262906 by Chris.Gagnon

	PR #4915: [UMG] Bind UWidgetAnimation from C++ to blueprint created animation (Contributed by TheCodez)


Change 4262965 by Chris.Gagnon

	PR #4932: Fix to generate cleaner C++ files when using "New C++ Class" (Contributed by TheCodez)


Change 4263177 by Chris.Gagnon

	PR #4935: Prevent crash when clicking use selected game mode multiple times (Contributed by projectgheist)


Change 4264723 by Christina.TempelaarL

	Fixed SceneCaptureComponent so ShowOnlyActors property is writeable in blueprints.
	#jira UE-62547

Change 4266029 by Michael.Dupuis

	#jira none: Guarded against the scene being null

Change 4266356 by Richard.TalbotWatkin

	Changed FMeshDescription to a struct from a class.
	Added log errors when loading UMeshDescription objects (now deprecated), in preparation to resave any which remain.
	Once all serialized UMeshDescriptions are wiped out (they only exist internally), FMeshDescription will become a USTRUCT.

Change 4266621 by Matt.Kuhlenschmidt

	Fix UE4 icon to be the correct one

Change 4266635 by Chris.Gagnon

	Added Message Log output for invalid software cursor as opposed to ensure/log.

	#jira UE-62554

Change 4268136 by Matt.Kuhlenschmidt

	Fix outline colors not updating when changing on the fly

	#jira UE-42116

Change 4269184 by Chris.Gagnon

	Fix for possible nullptr dereference.

	#jira none

Change 4269902 by Brandon.Schaefer

	Slate dialog modal window was not settings its parent window

	#jira UE-62608

Change 4272083 by Chris.Gagnon

	Fix for case where the the property noded arn't rebuilt in time and custom property ui can be using stale data.

	#jira UE-62499

Change 4272869 by Michael.Trepka

	Make sure ShooterGame sets correct input modes/mouse capture in menus and in game to avoid problems with keyboard not working in menus after alt-tab

	#jira UE-61017

Change 4275155 by Michael.Dupuis

	#jira UE-62526: Update lightmap/shadow UV mapping after lighting build on HISMC. ISM will get also updated due to the Edit() that will reapply the values on CreateSceneProxy

Change 4275298 by Lauren.Ridge

	Fixed string parsing when looking at parent cvar values

	#jira UE-62301

Change 4275391 by Lauren.Ridge

	Fix for resolutions increasing when swapping landscape/portrait

Change 4275606 by Lauren.Ridge

	Moving all asset container access to PostActorCreated to avoid VR editor assets in cooks
	#jira UE-57797

Change 4275807 by Lauren.Ridge

	Duplicating color themes now dupllicates the color labels as well
	#jira UE-60697

Change 4275989 by Lauren.Ridge

	When selecting a node while the details panel is behind a different panel in the same dock tab, the details panel is brought forward
	#jira UETOOL-1325

Change 4276146 by Lauren.Ridge

	Fix for new texture sample nodes not taking the selected texture from the content browser as the starting value.
	#jira UETOOL-1322

Change 4276412 by Lauren.Ridge

	Assets that can be dragged into the material graph now indicate that with a checkmark
	#jira UE-56024

Change 4279549 by Lauren.Ridge

	Fixed recursion of calls through SetDesignerFlags to avoid double-recursion with many nested panels

	#jira none

Change 4279894 by Lauren.Ridge

	Adding check for RootWidget existing

Change 4279969 by Michael.Trepka

	Updated FDesktopPlatformMac::FileDialogShared() to handle a case where no extensions were specified in FileTypes string

	#jira UE-62421

Change 4280317 by Lauren.Ridge

	Adding if WITH_EDITOR

Change 4280716 by Chris.Gagnon

	PR #4979: UE-62795: Deprecate bAutoWrapText in TextBlock (Contributed by projectgheist)
	Slightly modified, the base syncronize sets the autowrap value.


Change 4280847 by Lauren.Ridge

	Single property setting changes will now also call OnModified delegate for their section
	#jira UE-58276

Change 4280850 by Chris.Gagnon

	Added early out and log if focus is attempted to be set when the window is suppost to be be disabled due to a modal window being up.

	#jira UE-62742

Change 4280931 by Brandon.Schaefer

	Linux: Use MallocCrash when hitting out of memory issues in BinnedAllocFromOS

	#jira FORT-108267

Change 4281460 by Lauren.Ridge

	Clearing focus on a variable once it is committed. Fixes assert on undo
	#jira UE-61872

Change 4283706 by tim.gautier

	QAGame: Adding HISM test map / assets

Change 4283980 by Michael.Trepka

	Unshelved from pending changelist '4238012':

	Xcode project generator improvements

	- Per-project precompiled header that wraps UnrealEd.h with #ifdef __cplusplus to allow Xcode to compile the pch in ObjC mode. Later we could replace UnrealEd.h with some other header file for non-editor targets
	- Moved commands that disable compile warnings from MacToolChain's GetCompileArguments_Global to ApplePlatformCompilerPreSetup.h. Thanks to this we can have all the Xcode recommended warnings enabled in the project, but still allow Clang to index our code without reporting warnings
	- Few more minor changes to fix Xcode's project validation and indexing warnings

	Also, unify compile warning flags across all Apple platforms.

	#jira UE-47965, UE-44327

Change 4284062 by Michael.Trepka

	Copy of CL 4222794 from 4.20

	Fixed a crash at exit in Mac editor caused by an attempt to use MetalProfiler after deleting it

	#jira none

Change 4284266 by Brandon.Schaefer

	Linux: Fix deadlock in a file cache which could be locked in a crash handler

	#jira UE-62808

Change 4284469 by Lauren.Ridge

	Fix for material parameter node crashing

Change 4284541 by Lauren.Ridge

	Blueprints inheriting from UWidget will now show up in the palette view even if they are not loaded.
	#jira UE-59164

Change 4284542 by Michael.Trepka

	Copy of CL 4222797

	Fixed a problem with FMacPlatformMisc::NormalizePath allocating an autorelease pool during crash handling, which resulted in the OS killing the process before we spawn CrashReportClient. Now this function is identical to Linux version.

	#jira UE-61779

Change 4285288 by Cody.Albert

	Fixed crash when changing "Show Coalesced" setting in profiler

Change 4285483 by Chris.Gagnon

	PR #4936: Duplicate widget functionality for UMG editor (Contributed by projectgheist)

	Fixed up some variable names.

	#jira UE-62528

Change 4287219 by Brandon.Schaefer

	dump_syms: Replace inline file/line with their callsite over the inline location
	Fix <name omitted> appearing as the names for the function
	Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation

	#jira FORT-670

Change 4287247 by Brandon.Schaefer

	BreakpadSymbolEncoder: If the file doesnt have a newline at EOF handle that as a seperate case

	#jira none

Change 4287259 by Brandon.Schaefer

	dump_syms: Build on centos7

	#jira none

Change 4287269 by Brandon.Schaefer

	Linux: Disable generating CFI info when running dump_syms

	#jira none

Change 4287326 by Brandon.Schaefer

	dump_syms: Update to disabling the CFI generation version

	#jira none

Change 4287902 by Brandon.Schaefer

	TestPAL: Add cases for testing inline callstacks

	#jira UEENGQA-21414

Change 4288365 by Lauren.Ridge

	PR #4422: Set default material parameter name (Contributed by projectgheist)


Change 4292002 by Brandon.Schaefer

	Linux: If our default settings are empty help fill in the proper name

	#jira UE-62910

Change 4292496 by Lauren.Ridge

	Now all renamable nodes do name verification also

Change 4292532 by Lauren.Ridge

	PR #4989: Add icons to folder context menu favorites (Contributed by projectgheist)


Change 4293043 by tim.gautier

	QAGame: Added a panner to ML_Albedo

Change 4295326 by Richard.TalbotWatkin

	- Updated MeshDescription attribute calls to fix deprecation warnings.
	- Removed TMeshAttributeArraySet::AddArray because the functionality was already available as part of SetNumIndices.
	- Renamed TMeshAttributeArraySet::InsertArray, RemoveArray to InsertIndex, RemoveIndex for naming convention consistency (these methods deal with attribute indices, not with arrays). Added support for them in other attribute classes, and made them virtual so they can be called as part of an AttributesView.
	- Removed redundant code in FUSDStaticMeshImportState::AddPolygons, when determining the number of UVs in the mesh description.

Change 4295795 by Richard.TalbotWatkin

	Corrected MAX_MESH_TEXTURE_COORDS_MD references.

Change 4297308 by Cody.Albert

	Fixed bug with InputPreProcessorsHelper::Add not correctly adding input processors

Change 4297799 by Brandon.Schaefer

	Linux: Dont assume DISPlAY=:0

	#jira UE-63050

Change 4298150 by Brandon.Schaefer

	dump_syms: This is rebuilding dump_sym changes from CL 4287219 for Mac
	Replace inline file/line with their callsite over the inline location
	Fix <name omitted> appearing as the names for the function
	Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation

	Source code changes for dump_syms was changed at CL 4287219

	#jira none

Change 4298369 by Brandon.Schaefer

	dump_syms: Rebuild for Linux/Windows to fix a possible crash when missing debug_ranges in the debug section

	Source changed in CL 4298150

	#jira none

Change 4301952 by Lauren.Ridge

	Fixing input labels on material function inputs
	#jira UE-63077

Change 4302388 by Brandon.Schaefer

	Linux: If we have a 0 LineNumber lets try to use to the previous Record.

	Still an issue with non-virtual thunks reporting line number zero but it seems even windows skips these frames. GDB reports a different callsite that doesnt seem super related (possibly?) Nothing to do with thunking though.

	#jira UE-62930

Change 4304835 by Alexis.Matte

	Add imported framerate info to anime sequence
	#jira UE-51302

Change 4307480 by Brandon.Schaefer

	SDL2: Update to newer version hg-12121:4358e537000a

	Fixed github PR #4844 as well (thanks tomix1024)

	#jira UE-62783 UE-61369

Change 4307481 by Brandon.Schaefer

	SDL2: Rebuild with the newer version hg-12121:4358e537000a

	Fixed github PR #4844 as well (thanks tomix1024)

	#jira UE-62783 UE-61369

Change 4308264 by Brandon.Schaefer

	Linux: Make both DLLIMPORT the same value

	#jira UE-61174

Change 4308640 by Matt.Kuhlenschmidt

	Added a "report bug" menu entry to the help menu

	#jira UE-63182

Change 4309508 by Brandon.Schaefer

	nvTextureTools: Rebuild on Linux using our libc++ and not libstdc++

	Move to the proper runtime depend location

	#jira UE-54892 UE-61705

Change 4309554 by Brandon.Schaefer

	SDL2: Add last missing folder

	#jira none

Change 4309955 by Chris.Gagnon

	PR #5017: UE-63105: Modify SGraphActionMenu::OnKeyDown to use a different branc. (Contributed by projectgheist)


Change 4311008 by Brandon.Schaefer

	nvTextureTools: Actually remove libstdc++ from Linux build

	#jira UE-54892

Change 4312195 by Alexis.Matte

	- Fix the set range feature to always use the file sample rate so the range match what the user see in the DCC
	- Also add some fbx file information to the import dialog

	#jira UE-62504

Change 4315347 by Brandon.Schaefer

	Linux: Disable XGE builds as it appears to be lower casing folders when the build platform is Windows

	#jira UE-63296

Change 4318704 by Lauren.Ridge

	Fix for crash on opening map built data
	#jira UE-63301

Change 4319999 by Lauren.Ridge

	Fix for crash in vr mode

	#jira UE-63376

Change 4320144 by Chris.Gagnon

	Fix for smoke content that set the hovered size different to the normal size on the UMG slider handle.

	#jira UE-63367


Change 4327887 by Michael.Trepka

	Disable nonportable-include-path warning in iOS toolchain to allow incorrect case in paths to headers passed using -include

	#jira UE-63408

Change 4217622 by Brandon.Schaefer

	Linux: Pass a command line argument to crash reporter to show or skip a user agreement popup

	#jira none

Change 4312048 by Brandon.Schaefer

	Linux: Dont disable ICU by default on Servers

	#jira UE-59113

Change 4320173 by Chris.Gagnon

	Fix for startup movie streamer on xbox not finishing.

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4329255 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4329265 by chris gagnon in Dev-VR branch]
2018-08-29 18:37:17 -04:00
Jason Bestimt
783ddf7a34 Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
- Unclog robomerge

#RB:none

[CL 4326140 by Jason Bestimt in Dev-VR branch]
2018-08-29 11:34:47 -04:00
Ben Marsh
49a91edd16 UAT: Fix problems making installed builds with Lumin enabled, when passing the -Clean argument to UAT.
* UE4Build was deleting all files in the manifest before running, even if they were output by UBT.
* Lumin was specifying AllowParallelExecutor="false" in InstalledEngineBuild.xml, which was causing each compile to be executed in isolation. Since modules are now compiled into object files separately to being linked into binaries, this was causing object files and .precompiled files to be deleted during the clean operation.
* Individual compile tasks can now override the global "clean' option.

#rb none
#lockdown Nick.Whiting

[CL 4307061 by Ben Marsh in Dev-VR branch]
2018-08-22 09:31:28 -04:00
Ben Marsh
0fcc82af4b Fix warning packaging projects that require a temporary target to be generated.
#rb none
#jira UE-63038
#lockdown Nick.Whiting

[CL 4302570 by Ben Marsh in Dev-VR branch]
2018-08-20 17:47:40 -04:00
jason bestimt
f5c215ebfe #CodeReview: jason.bestimt,nick.whiting,mike.beach
--------------------------------------
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core [at] 4285612)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 4042043 by Steve.Robb

	GitHub #4705 : Added weak lambda's for delegates and multicast delegates.

Change 4042056 by Robert.Manuszewski

	Optimized Mark Phase of GC by up to 10ms by making it run in parallel and removing a huge array presize which we didn't need.

Change 4042104 by Robert.Manuszewski

	Set the minimum GC cluster size to 5 so that GC doesn't have to process micro clusters which are more expensive than processing individual objects

	+ Exposed the minimum cluster size to ini and project settings as gc.MinGCClusterSize
	+ Added the ability to sort clusters by name/object count/mutable object count/referenced clusters count when dumping them with gc.ListClusters command

Change 4042377 by Robert.Manuszewski

	Reworked how GC and other threads (ALT specifically) interact - GC will now notify the ALT it wants to run and ALT will immediately try to finish its current work to allow that. Also the entire ALT tick is now protected against GC running at the same time to improve ALT stability.

	+ added gc.ForceCollectGarbageEveryFrame console variable that triggers a forced GC every frame

Change 4042427 by Robert.Manuszewski

	Changed FGCCSyncObject to use events when waiting for GC to finish so that it doesn't spin on non-game threads when GC is running

Change 4042482 by Robert.Manuszewski

	Unhashing unreachable objects (ConditionalBeginDestroy) will now also be done incrementally, just like the purge phase of Garbage Collection

Change 4042635 by Robert.Manuszewski

	Fix for a potential assert when incremental purge garbage is pending and something forces a full purge

Change 4044092 by Steve.Robb

	Fix for forward declared CoreUObject weakobject types in delegates when building in Clang.

Change 4044102 by Robert.Manuszewski

	Fix for a possible hang when worker threads are preventing GC from running and something is later trying to FlushAsyncLoading with the Async Loading Thread enabled

Change 4044113 by Steve.Robb

	Another Clang fix.

Change 4044160 by Robert.Manuszewski

	Disregard For GC pool will now be enabled by default in cooked builds

Change 4044287 by Steve.Robb

	Typo fix.

Change 4047723 by Graeme.Thornton

	TBA: Fixes for import/export name cache and object resolving

Change 4048015 by Graeme.Thornton

	TBA: Weak/Soft/Lazy pointer serialization changes

	* Remove FWeakObjectPtr::Serialize, move it's logic into, and replace usages of with calls to, FArchiveUObject::SerializeWeakObjectPtr(). Ensures that something is always sent to the archive so that structured archives can be kept happy in the future.
	* Added Weak/Soft/Lazy pointer handling to the structured archive slot interface and all the formatters. Binary formatters just forward the call onto their inner and text archives store as a string path reference.
	* FArchiveUObjectFromStructuredArchive caches all these pointer types and stores indices in the binary block, same as with a UObject*. All pointers are then forwarded to the underlying formatter in one go on finalization.

Change 4048021 by Steve.Robb

	Fix for binding an unbound TFunction to another TFunction with a different signature.  Also all null pointers now count as unbindings, not just nullptr.
	TIsMemberPointer added.
	TIsATFunction and TIsATFunctionRef renamed to remove the 'A's.

Change 4048544 by Robert.Manuszewski

	Fixing ConditionalBeginDestroy profiling after changes to incremental CBD.

Change 4051028 by Graeme.Thornton

	TBA: ArchiveFromStructuredArchive adapter uses Inner to determine if it is outputting to text, and sets it's own ArIsTextFormat to false

Change 4051056 by Graeme.Thornton

	TBA: High level tagged property / UObject base class text serialization
	 - UObject serialize converted to structured archive
	 - Properties written to text individually with text tags, and then binary adapted values
	 - Only saves, doesn't load

Change 4051111 by Graeme.Thornton

	TBA: Temporarily disable loading of text assets until tagged property serialization path is fixed up

Change 4051154 by Graeme.Thornton

	TBA: Convert a few uobject serializers to structured archive format for example purposes

Change 4051181 by Graeme.Thornton

	TBA: Added default structured archive implementation of SerializeItem to UProperty, which just calls the FArchive version on an FArchiveUObjectFromStructuredArchive adapter. Implemented structured archive SerializeItem for UArrayProperty

Change 4051197 by Graeme.Thornton

	TBA: ObjectProperty text serialization

Change 4051216 by Graeme.Thornton

	Restored a modified FWeakObjectPtr::Serialize function to keep backwards compatibility in code I don't have access to.

Change 4051261 by Graeme.Thornton

	TBA: Convert UMetaData to structured archive

Change 4051374 by Steve.Robb

	Incorrect assert removed.

Change 4051562 by Robert.Manuszewski

	Adding stats for the new GC internal functions

Change 4051614 by Graeme.Thornton

	TBA: Removed UProperty::SerializeItem(FArchive, ...) and replaced with UProperty::SerializeItem(FStructuredArchive::FSlot, ...). Fixed up most of them to work properly and added adapters in for any that were non-trivial.

Change 4052512 by Graeme.Thornton

	TBA: Temporary workaround for softobjectptr and lazyobjectptr uproperties not serialization anything when they know the archive is a reference collector. They should always be serializing their pointers and letting the underlying archive itself ignore them.

Change 4053917 by Robert.Manuszewski

	Clustered objects from clusters that are no longer reachable will now be marked as unreachable immediately when gathering unreachable objects

Change 4053919 by Robert.Manuszewski

	Added the ability to disable incremental BeginDestroy in ini/project settings

Change 4055518 by Daniel.Lamb

	Fixup for deterministic audio generation issue.
	Submitted on behalf of Rich.Whitehouse

	#jira nojira
	#test prefilght automated test.

Change 4056854 by Graeme.Thornton

	TBA: Added a test asset to EngineTest which contains all the different property types and test cases.

Change 4056858 by Graeme.Thornton

	TBA: Updated USetProperty to proper structured archive usage

Change 4056872 by Graeme.Thornton

	TBA: Add map property field to test object

Change 4056873 by Graeme.Thornton

	TBA: Convert UMapProperty to full structured archive

Change 4056994 by Graeme.Thornton

	TBA: Converted FText over to structured archive. Implemented saving, but not loading.

Change 4059728 by Ben.Marsh

	UBT: Add support for using adaptive non-unity builds when the engine and project are in separate repositories.

Change 4059805 by Graeme.Thornton

	Fixed typo in text serialization. Fixes CIS automation test errors

Change 4060007 by Graeme.Thornton

	TBA: FArchiveFromStructuredArchive will now access it's host slot lazily, i.e. only when a value is actually written to the archive.

Change 4060092 by Stefan.Boberg

	Added optimized Windows console window output path to GenericConsoleOutput since this slowed down cooking considerably (2 minutes spent in wprintf alone for one large dataset)

	When stdout is attached to a console we use the WriteConsoleW function instead of wprintf since the latter is very slow especially in unbuffered mode which the engine currently configures for stdout (see setvbuf call in LaunchEngineLoop.cpp).

	At some point we should reconsider this buffering policy since it's likely to slow down other platforms as well but I wanted to do a safe change for now as I don't yet fully understand why the setvbuf call is there in the first place.

Change 4060108 by Stefan.Boberg

	Introduced some additional target platform utilities to help with asset cook optimizations

	* We now assign each ITargetPlatform a zero-based ordinal value
	* Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently.

	These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures.

Change 4060143 by Graeme.Thornton

	Undo //UE4/Dev-Core/Engine/Source/Runtime/... changelist 4060007

	Needs some other changes that I haven't checked in yet...

Change 4062432 by Ben.Marsh

	Fix error message when enumerating P4 changes.

Change 4062648 by Ben.Marsh

	Add missing p4 integration action.

Change 4063620 by Graeme.Thornton

	Integrated a fix from UDN where the engine would crash when trying to load a very small encrypted file (<16bytes) from a pak file, where the read address wasn't already aligned to the AES block size.

	(https://udn.unrealengine.com/questions/431989/crash-while-reading-a-very-small-file-in-encrypted.html)

Change 4066963 by Robert.Manuszewski

	Fixing GC cluster verification code reporting false positives when a cluster is referencing another cluster through 'mutable' objects list.

Change 4067133 by Robert.Manuszewski

	Changed log verbosity when reporting individual cases of GC cluster assumption violations as they are followed by an asser anyway and this way we get the chance to see all issues before we assert at the end of these checks.

Change 4067443 by Steve.Robb

	FString can now be constructed from any char pointer type and length.

Change 4068156 by Steve.Robb

	Fix necessary because of FString constructor change in CL# 4067443.

Change 4070258 by Graeme.Thornton

	Fixes for VSCode

Change 4070372 by Graeme.Thornton

	TBA: Script struct serialization to structured archives

Change 4071913 by Ben.Marsh

	Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor.

Change 4071914 by Ben.Marsh

	Missing files.

Change 4071937 by Ben.Marsh

	Missing header.

Change 4072015 by Ben.Marsh

	Fixes for compiling PakFileUtilities as part of the editor.

Change 4072826 by Steve.Robb

	TBitArray::Reserve() added.
	TBitArray::Add() overloaded to allow adding multiple bits.
	TSparseArray::Reserve() optimized to call the overloaded Add().

Change 4073271 by Daniel.Lamb

	Fixed add patch tier in project launcher passing the wrong commandline option to UAT.

	#test none

Change 4074708 by James.Hopkin

	#core Removed redundant Casts

Change 4074763 by Steve.Robb

	Fix for TSparseArray::Reserve() size.

Change 4076063 by Ben.Marsh

	Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options.

Change 4077064 by Robert.Manuszewski

	Fixing compile error in PakFileUtilities

Change 4077144 by Graeme.Thornton

	TBA: TextAssetCommandlet improvements

	* Collect lists of broken assets during roundtrip tests and print a summary of packages that failed each phase at the end
	* After resaving as text, load the file back as a plain JSON hierarchy to ensure the output was valid

Change 4077412 by Ben.Marsh

	Set the correct exit code for UnrealPak. Should return 0 on success, not 1.

Change 4077760 by Graeme.Thornton

	TBA: Loading fixed for tagged property serialization

	Includes conversion of all UProperty::ConvertFromType() and SerializeFromMismatchedTag() functions to use structured archives

	Lazy initialization of FArchiveFromStructruredArchive when loading, to support the possibility of an adapter being create around an object property serialize call to its inner UStruct, which then decides not to do anything and return false. Stops the ArchiveFromStructuredArchive from consuming the slot and getting upset later on when we try to serialize normal tagged properties from it.

	Disabled lazy bulk data loading from text assets. Requires a bigger change to make it work.

	Added some debug checks to json input formatter which track the current value stack size when a new object is pushed onto the stack, and makes sure that the stack has returned to the same size when the object is popped. Catches cases where we unpack an array/stream to the value stack but then don't consume all the items.

Change 4078800 by Ben.Marsh

	Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file.

Change 4079745 by Graeme.Thornton

	TBA: Migrated a couple of UObject Serialize functions to FStructuredArchive (SoundCue / MaterialExpressions / Editor strip flags)

Change 4079847 by Graeme.Thornton

	TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases.

Change 4079925 by Ben.Marsh

	Fix incorrect assignment when deriving name for chunked pak file.

Change 4080214 by Ben.Marsh

	Move the ThreadPoolWorkQueue class into DotNETUtilities so it can be used by other projects.

Change 4082394 by Graeme.Thornton

	CIS fix for variable shadowing warning

Change 4082583 by Ben.Marsh

	Add a IBinarySerializable interface for types that support reading from a BinaryReader and writing to a BinaryWriter. Implementing IBinarySerializable implies a constructor taking a BinaryReader argument is available for deserializing.

Change 4082652 by Ben.Marsh

	Fix FileReference.Directory not returning a directory with a trailing backslash for files in the root directory.

Change 4082755 by Graeme.Thornton

	Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program.

Change 4082756 by Graeme.Thornton

	Fixed some incorrect documentation for pakfile compressed chunk headers

Change 4082883 by Graeme.Thornton

	Static analysis warning fix

Change 4082912 by Ben.Marsh

	Move ExceptionUtils into DotNETUtilities.

Change 4085291 by Graeme.Thornton

	TBA: In the Json output formatter, write float and double values out with enough precision for successful roundtripping. Added some debug only code which will immediately reconvert the string back to its original value and compare the the input

Change 4085523 by Graeme.Thornton

	TBA: Remove only explicit usage of DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER. Should only be used from UHT generated code.

Change 4086037 by Robert.Manuszewski

	Fix for a potential race condition when two threads want to acquire GC lock

Change 4088655 by Graeme.Thornton

	Pak creation now uses the bEnablePakSigning setting from the crypto config json file

Change 4091474 by Steve.Robb

	Fix for TStaticBitArray::FindFirstSetBit() and TStaticBitArray::FindFirstClearBit().
	Unused variables removed.

Change 4093632 by Steve.Robb

	CIS fixes.

Change 4093656 by Graeme.Thornton

	Build fix

Change 4093744 by Ben.Marsh

	Allow per-chunk settings for whether to enable compression in UnrealPak.

Change 4099712 by Gil.Gribb

	UE4 - Fixed rare case where insufficient space was preallocated for cooldown ticks.

	#jira UE-59686

Change 4099912 by Stefan.Boberg

	Cooking timer optimizations:

	- Replaced data structures for FScopeTimer and FHierarchicalTimerInfo. Previous implementation used FString for many things and caused *lots* of heap and string concatenation activity. Replaced with a compile-time node id (using __COUNTER__) and raw string literals.
	- Removed PERPACKAGE_TIMER support (was disabled by default and was difficult to test)
	- Made it possible to toggle OUTPUT_TIMING and ENABLE_COOK_STATS independently
	- Removed some extremely tight timers because the overhead from calling QPC significantly exceeded the measured code

	This change shaved some 15% off a clean cook of Fortnite WindowsClient (en) with fully populated local DDC

Change 4100519 by Stefan.Boberg

	Quick fix for Linux build issue introduced in 4099927

Change 4105327 by Stefan.Boberg

	Cooker: Changed FHierarchicalTimerInfo so it uses a linked list for tracking child nodes, to be able to deal with any child count. Previously we assumed there would never be more than 9 children but it turns out there are cooker modes that need more.

	Fixes check when using -FullLoadAndSave to cook

Change 4105448 by Stefan.Boberg

	- Fixed Linux build warning re: member initialization order
	- Also eliminated OUTPUT_HIERARCHYTIMERS/CLEAR_HIEARCHYTIMERS macros (plain functions are fine)
	- Moved finishing-up code for FullLoadAndSave() to TickCookOnTheSide() call site to improve timer output. Previously some of the scopes would not have been closed before printing and thus the output was misleading.

Change 4109031 by Ben.Marsh

	Attribute-driven Perforce wrapper (old Epic Friday project). Offers a more complete implementation than the current P4 wrapper in UAT without requiring any platform-specific libraries. Uses the Python binary output for parsing.

Change 4109588 by Ben.Marsh

	UBT: Add extension methods for serializing a nullable type to a BinaryReader/BinaryWriter.

Change 4109595 by Ben.Marsh

	Missing project file for DotNETUtilities.

Change 4110724 by Stefan.Boberg

	Removed annotation map locking in UObjectMarks, eliminating around one minute (~3.5%) from Fortnite cook time.

	The locking was redundant since the annotation maps are managed per thread anyway.

Change 4111304 by Ben.Marsh

	UAT: Add support for setting a status message through the log class. Allows writing transient messages (eg. progress messages) which will be cleared out before writing other messages. Best used through the LogStatusScope class, which can set a status message for the duration of a using() block.

	As part of this change, the console no longer has to be added as a dedicated trace listener. Since we already special-case this listener when formatting log output, it's easier to just keep the implementation separate to the other trace listeners.

Change 4112708 by Steve.Robb

	Fix for TBitArray::MaxBits in assignment.

Change 4114133 by Stefan.Boberg

	Tweaked how low-level memory (LLM) tracker is implemented to reduce overheads.

	Previously FMemory functions would acquire the LLM singleton and call OnLowLevelFree/OnLowLevelAlloc etc which would check the bIsDisabled flag and early out if it was set. Due to how frequently these functions were called this ended up costing quite a bit.

	- This change makes the flag a static member variable instead of a member variable and therefore enables a simpler early-out to be implemented.
	- The singleton getter is also simplified to avoid hitting the threadsafe singleton construction path on every call.
	- The enable flag is no longer TAtomic - this also incurs extra overhead for no clear benefit

	Shaves approximately 3.5% (one minute) off a Fortnite cook test scenario (using -FullLoadAndSave)

Change 4115010 by Robert.Manuszewski

	Fixing CIS

Change 4115249 by Robert.Manuszewski

	Fixing async loading code asserts when exiting game very early due to an error

	#jira UE-56267

Change 4117091 by Ben.Marsh

	Prevent doubled-up lines when writing status updates with console log verbosity.

Change 4117207 by Ben.Marsh

	UGS: Do not include executables in diagnostics zip file, and ignore "no such files" error when cleaning workspace.

Change 4119175 by Ben.Marsh

	UGS: Fix crash writing version files when directory does not already exist.

Change 4119987 by Ben.Marsh

	UGS: Show a dialog box while the launcher is updating executables from Perforce, which allows cancelling the operation if necessary. Allow setting the username on the settings window, and prompt for login credentials if necessary. Should prevent situations where users have to update settings from the command prompt.

	Holding down shift during launch now shows the settings dialog rather than an immediate prompt to launch the unstable version (unstable version is shown as a checkbox on this dialog).

Change 4119991 by Ben.Marsh

	Update version number for UGS launcher to 1.13.

Change 4121943 by Robert.Manuszewski

	Don't use FArchiveAsync2 for reading packages with non-async path in editor builds as its performance is worse than the standard archive's (saves about 1 minute when doing larger cooks and 7 seconds when loading into PIE)

Change 4122592 by Steve.Robb

	GitHub #4762 : Improve wording and grammar of Math comments
	Also includes improved accuracy in FMath::ComputeBoundingSphereForCone().

Change 4122819 by Stefan.Boberg

	Don't call CreateDirectory redundantly when opening files for writing using FFileManagerGeneric::CreateFileWriter

	This change avoids calling IPlatformFile::CreateDirectoryTree if possible since this is a very expensive function especially for deep hierarchies as it performs directory creation from the root directory onwards instead of from the leaf downwards. That function should also be fixed but this change improves performance in the meantime.

Change 4122872 by Stefan.Boberg

	CreateDirectoryTree now creates directories leaf-to-root instead of the other way around. This is much more efficient since we don't spend time on system API calls for directories which already exist. This accounted for a very large amount of CPU time in cooking as the full target file directory hierarchy would be "created" for every single output file.

Change 4123109 by Stefan.Boberg

	- Disable overlapped I/O in editor / cooker. Synchronous I/O reduces the number of syscalls and Windows performs prefetching on our behalf anyway for sequential reads
	- Eliminated syscall which was issued for every write to update cached file size -- since we're the only writers to the file (file access allows read sharing at most) we can authoritatively update the file size on write completion

Change 4123455 by Ben.Marsh

	PR #4775: New build param PCHMemoryAllocationFactor to set /Zm VS build param. (Contributed by lucaswall)


Change 4124207 by Ben.Marsh

	UBT: Remove some unnecessary indirection for generated code paths.

Change 4124217 by Ben.Marsh

	UBT: Remove another unused variable from UEBuildModuleCPP.

Change 4124377 by Stefan.Boberg

	In IPlatformFile::DeleteDirectoryRecursively, attempt to delete file first and if it fails clear the readonly flag and try again

	Previously there was a call to clear the readonly flag for every deleted file and this is a waste of resources 99% of the time. The SetFileAttributes call accounted for a significant amount of time during cooker sandbox directory deletion

Change 4125071 by Stefan.Boberg

	Some tweaks to FQueuedThreadPoolBase scheduling and memory management

	- Explicitly pass in false for TArray::RemoveAt(..., bool bAllowShrinking) argument to prevent memory reallocation when arrays are drained and inevitably repopulated shortly afterwards
	- Use a MRU strategy instead of LRU when picking a thread to wake up. The MRU thread is the most likely to have a 'hot' cache for the stack etc. Picking from the back of the array also happens to be cheaper since
	no memory movement is necessary when RemoveAt is called. (This was the strategy in place before CL2600362 which seems to have changed it unintentionally)
	- Release lock as soon as a thread has been chosen, before asking the worker thread to wake up and do the work

Change 4126132 by Ben.Marsh

	UAT: Detect when stdout is redirected and prevent using backspace characters to move the cursor.

Change 4126867 by Graeme.Thornton

	TBA: Fix tagged binary formatter

Change 4127010 by Robert.Manuszewski

	AnimScriptInstances created at runtime will now also be added to the owning omponent's cluster to avoid GC issues.

Change 4127932 by Ben.Marsh

	WorkspaceTool: Reduce unnecessary logging of status messages when console output is not redirected.

Change 4129050 by Ben.Marsh

	UGS: Check for NET Framework 4.5 being installed before running the installer. Also fix warning trying to kill existing UGS instances before upgrade.

Change 4129459 by Graeme.Thornton

	TBA: TextAssetCommandlet - When outputting converted assets to an output path, replicate the workspace relative path in the output directory

Change 4129515 by Graeme.Thornton

	TBA: Add EnterRecord overload that allows outputting of available field names when loading.

Change 4129517 by Graeme.Thornton

	TBA: Tagged properties are written out as named fields on the "Properties" record, rather than as a stream with a null tag at the end

Change 4129518 by Graeme.Thornton

	TBA: Added a local const bool to allow easy hacking out of text asset loading support

Change 4129558 by Graeme.Thornton

	TBA: Build fix for textasset-less configs

Change 4129614 by Ben.Marsh

	UGS: Main window is now restored to normal size when activated by clicking on the tray icon.

	#jira UE-60490

Change 4129618 by Ben.Marsh

	UGS: Speculative fix for unreproduced exception accessing disposed window while shutting down.

Change 4131936 by Robert.Manuszewski

	Removing some WIP code accidentally checked in with CL #4121943

Change 4133490 by Ben.Marsh

	UGS: Allow the $(Change) variable to be used in more places than just the context menu.

	#jira UE-60573

Change 4133550 by Ben.Marsh

	UGS: Setting for whether or not to use incremental builds is now exposed through the variable "$(UseIncrementalBuilds)" for use by custom build steps.

	#jira UE-60554

Change 4133681 by Ben.Marsh

	UGS: A per-project list of folders and extensions to be deleted by default when running the 'clean workspace' tool can now be specified through the <ProjectDir>/Build/UnrealGameSync.ini file. Settings may be specified for an individual branch (via a category with the depot path to the project) or for wherever the project is currently open (via the [Default] category).

	The SafeToDeleteFolders list specifies a substring that will be checked against folder paths. Anything containing this folder will be marked as safe for delete by default.

	The SafeToDeleteExtensions list specifies a list of extensions for files that can always be deleted.

	Example:

	 [Default]
	+SafeToDeleteFolders=/MyGame/Test/
	+SafeToDeleteFolders=/DataService/
	+SafeToDeleteExtensions=.xx1
	+SafeToDeleteExtensions=.xx2

	#jira UE-60575

Change 4135449 by Ben.Marsh

	Fix allowing use of Job objects on Windows platforms (debug code submitted by mistake)

Change 4135730 by Ben.Marsh

	UBT: Plugins can now be enabled and disabled from the .target.cs file (for targets that do not use the shared compile environment), by compiling the list of enabled/disabled plugin names into the Projects module.

Change 4135823 by Ben.Marsh

	UBT: Remove legacy code to handle disabling optional plugins; now that this is compiled into the target, it will work for any plugins we choose.

Change 4135945 by Ben.Marsh

	UBT: Fix error running programs with no explicitly enabled or disabled plugins.

Change 4137207 by Ben.Marsh

	UGS: Align all badges with the same name, to make it easier to see which CIS steps are being run. Allow overriding the slot taken by a particular badge by calling it "SlotName:LabelName".

Change 4137311 by Stefan.Boberg

	Removed child cooker support.

	In practice it is not a useful feature as it provides no performance improvement (quite the opposite in fact) and adds testing and maintenance complexity.

Change 4137393 by Ben.Marsh

	UGS: Fix display of multiline errors in the status panel.

Change 4141708 by Steve.Robb

	GitHub #3631 : Incorrect default argument in WeakObjectPtrTemplate

	#jira UE-45490

Change 4146655 by Stefan.Boberg

	Removed FullGCAssetClasses logic - no longer necessary nor useful

Change 4147318 by Ben.Marsh

	UGS: Compress build badges in a column if it shrinks below the size that they would be visible.

Change 4148207 by Ben.Marsh

	UGS: Added support for showing the latest completed build from a specific list of badges in the status panel. To declare a badge as one that should appear in the status panel rather than the CIS column, add it to the project's UnrealGameSync.ini in the project or [Default] section like so:

	+ServiceBadges=RoboMerge

Change 4148282 by Stefan.Boberg

	Fixed bug in UCookOnTheFlyServer::GetCookOnTheFlyUnsolicitedFiles - UnsolicitedFiles should be passed by reference not by value

Change 4148344 by Stefan.Boberg

	Fixed minor indentation error (most likely caused by sloppy merge)

Change 4148521 by Stefan.Boberg

	Removed accidentally checked in PRAGMA_DISABLE_OPTIMIZATION from CookOnTheFlyServer.cpp

Change 4148639 by Ben.Marsh

	UGS: Fix tooltips not showing for changes that have description badges.

Change 4149373 by Ben.Marsh

	UGS: Allow adding additional columns to display particular badges by adding entries from the project config file. Example syntax:

	+Columns=(Name="Desktop",MinWidth=50,DesiredWidth=100,Weight=3,Badges="Editor")
	+Columns=(Name="Mobile",MinWidth=50,DesiredWidth=100,Weight=3,Badges="IOS,Android")

	Same form can be used to control how default columns are displayed (though badge settings are ignored). Also allow PerforceMonitor to detect local changes to project config files and update settings automatically.

Change 4149399 by Ben.Marsh

	UGS: Update version to 1.143.

Change 4155660 by Steve.Robb

	PROJECTION and PROJECTION_MEMBER macros which provide the correct behavior when creating projections using functions which are overloaded or use default arguments.

Change 4157117 by Ben.Marsh

	Fix warning due to plugins disabled in .target.cs file.

Change 4158011 by Ben.Marsh

	UBT: Add a check that the UnrealHeaderTool target file exists, rather than throwing an exception when reading it fails.

Change 4158646 by Ben.Marsh

	UGS: Fix exception when login is discovered to have expired during a workspace update.

Change 4158678 by Ben.Marsh

	UGS: Fix an exception on shutdown due to the icon being hidden after it's already been disposed.

Change 4158683 by Ben.Marsh

	UGS: Add an unhandled exception filter which sends the exception data to the backend.

Change 4159131 by Ben.Marsh

	UGS: Reduce the number of characters displayed for build badges based on the available space.

Change 4159194 by Graeme.Thornton

	TBA: Fix incorrect map property conversion code when converting an old property that contains a map with different key/value types

Change 4159239 by Steve.Robb

	Improved readability and compliance with coding standards.

Change 4159246 by Ben.Marsh

	UGS: Allow syncing projects where source code is not available (and various version files don't exist).

	#jira UE-60985

Change 4159286 by Ben.Marsh

	UGS: Remove requirement for UE4Editor.target.cs to be visible in the depot in order to open a project.

	#jira UE-60986

Change 4159302 by Ben.Marsh

	UGS: Update version to 1.144.

Change 4160308 by Ben.Marsh

	All staging client executables for blueprint projects.

	#jira UE-60983

Change 4161567 by Steve.Robb

	GitHub #4816 : UE-60771: Handle escaped double quote in FParse::LineExtended

Change 4162641 by Ben.Marsh

	UGS: Allow customizing the position of custom columns, via the Index=N attribute.

Change 4162647 by Ben.Marsh

	UGS: Update version to 1.145.

Change 4165319 by Robert.Manuszewski

	PR #4812: Fix inconsistent command-line argument handling under Windows (Contributed by adamrehn)


Change 4166150 by Ben.Marsh

	UGS: Include *.inl when looking for code changes.

Change 4166551 by Steve.Robb

	Whitespace fixes caused by a bad merge.

Change 4168483 by Ben.Marsh

	UGS: Add a more useful error if a file to be synced exceeds the max allowed path length.

Change 4168490 by Ben.Marsh

	UGS: Update version to 1.146.

Change 4168551 by Ben.Marsh

	UBT: Move bBuildLargeAddressAwareBinary into an exposed setting.

Change 4168560 by Ben.Marsh

	UBT: Remove static config variable for controlling which configuration of UHT to use.

Change 4171296 by Ben.Marsh

	UGS: Move the check for overlong paths earlier.

Change 4171531 by Ben.Marsh

	UBT: Fix exception if BuildConfiguration.xml contains an unknown category.

Change 4183371 by Robert.Manuszewski

	Fix for a crash in Async Loading Graph's CheckCycles when GC kicks in on the game thread and forces ALT to exit early

Change 4184312 by Ben.Marsh

	UGS: Update version to 1.148

Change 4184480 by Robert.Manuszewski

	Removing unused async loading stat

Change 4186390 by Ben.Marsh

	UBT: Format XML validation errors in a format that allows double-clicking on the message in Visual Studio.

Change 4188644 by Ben.Marsh

	UBT: Add the MakePathSafeToUseWithCommandLine() function to UBT.

Change 4188647 by Ben.Marsh

	UBT: Fix exception in target receipt when architecture is null.

Change 4189617 by Ben.Marsh

	Change FileSystemReference, FileReference and DirectoryReference objects to use OrdinalIgnoreCase comparisons without creating a separate copy of the string to compare. The filesystem does not use the invariant culture, and it can produce the wrong results in some cases (the ordinal comparison is faster, too).

Change 4189740 by Ben.Marsh

	UAT: Remote code to build UnrealPak when packaging; we use the editor now.

Change 4189860 by Ben.Marsh

	UGS: Make the filter for excluding automated lighting rebuilds more explicit.

Change 4190082 by Ben.Marsh

	Fixes to allow enabling edit and continue for Windows builds. Have experienced quite a few VS crashes when testing it in editor; not yet recommended for general use.

	- Allow edit and continue for any configuration, not just debug.
	- Fixed PDB errors compiling files that use a shared PCH with edit and continue enabled. Path to the generated PDB file was using the wrong directory.
	- Removed code that tracks PDB output files, since they're modified multiple times during a build.
	- Enable debug information when compiling generated CPP files, since it causes errors if the shared PCH PDB doesn't have the same option.
	- Disable support for remote execution of steps that modify the PDB, since the same file has to be modified many times. Remote execution causes the PDB files to be corrupted. Unfortunately, this makes E&C builds significantly slower.

	#jira

Change 4192949 by Ben.Marsh

	UBT: Minor tidy-up (merging UEBuildBinary.Build and UEBuildBinary.SetupOutputFiles)

Change 4193218 by Ben.Marsh

	Fix formatting.

Change 4197252 by Mike.Erwin

	UAT: Fix log output w/ correct count of non-code projects.

	#jira none

Change 4197941 by Ben.Marsh

	UGS: Add support for DebugGame editors that have an executable with a DebugGame suffix.

Change 4197964 by Ben.Marsh

	UGS: Prevent attempts to automatically reopen projects while a modal dialog is up, or the workspace is syncing.

Change 4198144 by Ben.Marsh

	UGS: Prevent modal dialogs when login expires in P4, and prompt for password when hitting "retry".

Change 4198413 by Ben.Marsh

	UGS: Always show the main window when launched manually, and run with -RestoreState when launched at startup. Also add a couple more places that save the visibility state, since logging off seems like it can terminate the process abrubtly.

Change 4198779 by Ben.Marsh

	UBT: Allow generating manifests to any arbitrary locations with the -Manifest=<Path> argument.

Change 4198825 by Ben.Marsh

	UBT: Move code to enumerate Slate runtime dependencies into the Slate module. Doesn't need to be done inside core UBT.

Change 4199341 by Ben.Marsh

	UGS: Update version to 1.149

Change 4199642 by Chad.Garyet

	- Deprecate CISController
	- Add BuildController to replace CIS GET/POST for builds
	- Add LatestController, GET does what CIS/GET used to do
	- Change Latest/GET to return the last 25 builds filtered by project, rather than the last 5000 individual Ids
	- Latest/GET now returns "LatestData" object instead of array of longs
	- Updated EventMonitor to match all API changes
	- Fixed bug where IDs were getting reset to initial startup values every update loop

Change 4199663 by Chad.Garyet

	CIS controller still needs to return an array of longs
	#jira none

Change 4199680 by Ben.Marsh

	UGS: Update version to 1.150

Change 4200457 by Ben.Marsh

	Merging CIS fix for non-development configurations.

Change 4200472 by Mike.Erwin

	UAT: fix -skipbuildclient param default

	It was defaulting to skipbuildeditor's value, likely a copy-paste error.

	#jira none

Change 4202595 by Ben.Marsh

	Fix static analysis warning due to constant comparison against macro.

Change 4203250 by Ben.Marsh

	UGS: Always show the "Sync Precompiled Editor" option, but disable it and show a tooltip explaining why if it is not available.

Change 4206191 by Ben.Marsh

	Exclude editor target files from installed builds, since they leak info about DLLs that have been stripped out.

Change 4213011 by Ben.Marsh

	UBT: Include contents of modified intermediate files in the log, to make it easier to debug hidden dependencies.

Change 4213487 by Ben.Marsh

	UBT: Fix assumption that bPrecompile is equivalent to bBuildAllModules. This is no longer the case; they are now controlled by separate options. Should fix CIS errors building the editor.

Change 4213609 by Ben.Marsh

	Ensure that strings formatted using FMicrosoftPlatformString::GetVarArgs() are always null terminated, whether we use the secure CRT or not.

Change 4215971 by Ben.Marsh

	UBT: Remove action graph visualization code; no longer used.

Change 4215996 by Ben.Marsh

	UBT: Remove unqiue id from all actions in the action graph. This is only used for printing debug info in the case of a (rare) cycle in the action graph, so just look it up when needed.

Change 4216022 by Ben.Marsh

	UBT: Rename Crypto.cs to EncryptionAndSigning.cs to match the name of the class inside it, and move it under the System folder.

Change 4216031 by Ben.Marsh

	UBT: Move all the action executors into their own folder in the project.

Change 4216526 by Ben.Marsh

	Fix CIS warnings.

Change 4216544 by Ben.Marsh

	Replace custom code to ensure FMicrosoftPlatformString::GetVarArgs() null terminates its buffer with Microsoft's standards-compliant implementation.

Change 4216633 by Ben.Marsh

	Add support for UnrealPak plugins.

	* Project and plugin modules can now specify an array of supported programs in the "WhitelistPrograms" field of their module descriptors, to allow modules to be loaded by programs.
	* Programs can now load any runtime modules, as long as they are whitelisted.
	* Programs under the engine directory can now use a shared build environment, so that building with a project file does not cause output binaries to be output to the project directory.
	* UnrealPak is now always built by default when packaging
	* Convert UnrealPak to a modular configuration

Change 4216736 by Ben.Marsh

	UnrealPak: Move "ExportDependencies" command into an editor commandlet, since it relies on the UObject system, asset registry, etc...

Change 4217447 by Ben.Marsh

	Back out revision 50 from //UE4/Dev-Core/Engine/Build/InstalledEngineBuild.xml

Change 4217451 by Ben.Marsh

	Back out revision 11 from //UE4/Dev-Core/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs

Change 4217617 by Ben.Marsh

	Back out changelist 4217451

Change 4222552 by Ben.Marsh

	Don't use #import <TypeLib> for VS source code accessor when building with Clang; it's not supported.

Change 4222630 by Ben.Marsh

	UBT: Fix spam while generating project files if Clang isn't installed.

Change 4223316 by Ben.Marsh

	UBT: Change the order in which Visual C++ toolchains are enumerated to prefer full releases over preview releases.

Change 4223318 by Ben.Marsh

	UBT: Add a build setting which allows creating a dedicated PCH for every file that's excluded from the unity working set (disabled by default). Improves iteration times when working on individual cpp files, but slows down iterating on header changes (and can take a lot of disk space for large changes).

	Dedicated PCH contains all includes scraped from the top of each cpp file, until a non-#include directive is encountered.

Change 4223401 by Ben.Marsh

	UBT: Add an option to automatically enable edit and continue for files in the adaptive non-unity working set. E&C doesn't seem very useful for UE4 projects right now; compile time is comparable to regular build times, but it can take several minutes to apply code changes for large projects.

Change 4223899 by Ben.Marsh

	UBT: Fix loading XML config files on Mono; Type.GetField(Name) does not seem to return values unless binding flags are specified.

Change 4224637 by Ben.Marsh

	Add a "SupportedPrograms" field to plugin descriptors, which allows plugins to declare which plugins they support independently of individual modules. Programs now respect the "bEnabledByDefault" setting in plugins.

	Plugins that are compatible with a program now need to list that program in the SupportedPrograms list, and whitelist any modules that should load for that program.

Change 4224710 by Ben.Marsh

	UBT: Don't add import libraries as final build products unless the target is being precompiled. Prevents the need for building them for leaf nodes in the action graph.

Change 4224715 by Ben.Marsh

	UBT: Remove hack to allow Stats2.cpp to not follow IWYU convention.

Change 4224726 by Ben.Marsh

	Remove commented out line.

Change 4224903 by Ben.Marsh

	Fix non-unity compile error in Stats2.h.

Change 4225051 by Ben.Marsh

	Back out changelist 4224710; causing CIS errors due to receipts not matching.

Change 4225134 by Ben.Marsh

	Fixing non-unity errors.

Change 4225203 by Ben.Marsh

	Another non-unity fix.

Change 4225249 by Ben.Marsh

	Fix Linux dependencies being copied for the Windows editor; they can be added as requirements for the Linux target platform on Windows instead, so it respects the user's chosen platforms.

	#jira UE-62001

Change 4225512 by Ben.Marsh

	BuildGraph: Allow setting the target to build when using the <CsCompile> task.

Change 4228815 by Ben.Marsh

	UBT: Always add the generated code directory to the list of include paths when generating project files. It may only be created after UHT has been run.

Change 4228944 by Ben.Marsh

	UBT: Remove legacy CppCompileEnvironment and LinkEnvironment wrappers from TargetRules that were deprecated in 4.19.

Change 4229028 by Ben.Marsh

	UBT: Fix editor targets with unique build environment having the wrong executable path in generated project files. Move move logic to configure target rules post-construction by the rules assembly to ensure it's valid.

Change 4229065 by Ben.Marsh

	UBT: Move another target setting into the rules assembly.

Change 4229105 by Ben.Marsh

	Fix BPT exception when generating project files.

Change 4229311 by Ben.Marsh

	UBT: Store the module rules file location on the ModuleRules instance, as well as the plugin that it was created from. Also expose the plugin directory as a property on the ModuleRules instance.

Change 4229421 by Ben.Marsh

	UBT: Consolidate functionality for UHT module setup in ExternalExecution.cs.

Change 4229817 by Ben.Marsh

	UBT: Modules must now explicitly specify the path to the header used to generate a PCH if one is desired, rather than the header being determined automatically by attempting to parse the source code. Now that PCHs are force-included anyway, this removes a lot of dependencies inside UBT.

Change 4229824 by Ben.Marsh

	UBT: Remove unused lists inside UEBuildModuleCPP.SourceFilesClass.

Change 4229841 by Ben.Marsh

	UBT: Remove some legacy code from auto-detecting PCHs.

Change 4230521 by Ben.Marsh

	UBT: Add utility functions to the log class to allow formatting errors and warnings in Visual Studio output format (eg. File(Line): warning: Message)

Change 4230871 by Ben.Marsh

	UAT: Remove StreamUtilis utility class; there is a simpler way to implement the one place it's used.

Change 4230882 by Ben.Marsh

	UAT: Add StreamUtils back into UAT, seems like it's still used there.

Change 4230896 by Ben.Marsh

	UBT: Remove some redundant parameters from UEBuildModule/UEBuildModuleCPP/UEBuildModuleExternal constructors.

Change 4231014 by Ben.Marsh

	WorkspaceTool: Include a dump of raw bytes when garbage is read from the P4 process, for diagnostic purposes.

Change 4231032 by Ben.Marsh

	Fix CIS.

Change 4231096 by Ben.Marsh

	Bump the FlatCPPIncludeDependencyCache version, to prevent errors trying to load old files.

Change 4231446 by Ben.Marsh

	UBT: Added support for expanding UE-specific variables in include paths and library paths: $(EngineDir), $(ProjectDir), $(PluginDir), $(ModuleDir).

Change 4231460 by Ben.Marsh

	Modules may now explicitly specify rpaths on Linux via the PublicRuntimeLibraryPaths and PrivateRuntimeLibraryPaths properties.

Change 4233909 by Robert.Manuszewski

	PR #4779: Reason fails as the supplied variable is incorrect (Contributed by projectgheist)


Change 4233910 by Ben.Marsh

	Enable PCHs on IOS. Reduces build time by ~25%.

Change 4234176 by Ben.Marsh

	UBT: Add better messaging for modules that need to have a private PCH set. Now detects the likely PCH using the same method as legacy code and includes it as a suggestion.

Change 4234193 by Ben.Marsh

	Add the Delete command to Perforce wrapper in DotNETUtilities.

Change 4234688 by Ben.Marsh

	UBT: Simplify handling of installed/precompiled builds. Settings for whether a folder is installed/read-only or not is now stored on the RulesAssembly instance, allowing multiple things to be configured separately and stacked together (eg. engine/enterprise/project). RulesAssembly.IsReadOnly() allows determining if a flie can be modified or not and replaces many previous IsXXXInstalledCalls(), and traverses the chain of assemblies.

Change 4234711 by Ben.Marsh

	UBT: Runtime dependencies can now be copied to output directories as part of the build. When adding a runtime dependency, an optional source location can be specified to copy from. Both the source and target paths can use variables can be used as part of the path, eg. $(OutputDir), $(ModuleDir), $(PluginDir).

	Example usage (from a .build.cs file):

	RuntimeDependencies.Add("$(OutputDir)/Foo.dll", "$(PluginDir)/Source/ThirdParty/Foo.dll", StagedFileType.NonUFS);

Change 4234872 by Ben.Marsh

	Expose a flag for whether the engine is installed, to fix issues generating project files.

Change 4234929 by Ben.Marsh

	Fix null reference generating receipts when UBT makefiles are active.

Change 4235883 by Chad.Garyet

	Merging 4231245 to core

	Giving Coordinator its own sln. This should fix what 4158155 was supposed to.
	#jira UE-61955

Change 4236075 by Ben.Marsh

	CIS fix

Change 4237066 by Robert.Manuszewski

	Fix for a potential crash when terminating the engine while it's being initialized

	#jira UE-60545

Change 4237078 by Robert.Manuszewski

	The engine will no longer be resetting all linkers causing massive load times when renaming the world package when entering Play In Editor

Change 4237116 by Ben.Marsh

	Rewrite some Windows utility functions to support paths longer than MAX_PATH.

Change 4237158 by Ben.Marsh

	Add const TCHAR* overloads of FString::RemoveFromStart() and FString::RemoveFromEnd().

Change 4237159 by Ben.Marsh

	Fix FWindowsPlatformFile::GetFilenameOnDisk() support for paths longer than MAX_PATH, and simplify some of the other long path functions to avoid copying string buffers.

Change 4239050 by Ben.Marsh

	Missing file

Change 4239318 by Ben.Marsh

	Linux CIS fix.

Change 4239685 by Ben.Marsh

	Static analysis CIS fix.

Change 4240800 by Ben.Marsh

	WorkspaceTool: Include the full command line in the log for any P4 commands.

Change 4240903 by Ben.Marsh

	PR #4909: Update copyright notices to 2018 (Contributed by projectgheist)


Change 4241025 by Ben.Marsh

	UBT: Exclude mobile pipeline caches from generated project files. Causes huge slowdown when using 'Find in Files' through the IDE.

Change 4241770 by Ben.Marsh

	UBT: Include action number in parallel executor output.

	#jira UE-62032

Change 4243469 by Ben.Marsh

	TBA: Merge FAnnotatedStructuredArchiveFormatter with FStructuredArchiveFormatter. Any functions that are only implemented for text archives now have a _TextOnly suffix, and are exposed through the FStructuredArchive interface.

Change 4245723 by Robert.Manuszewski

	Fixing another creash when terminating the engine while initializing.

	#jira UE-60545

Change 4245862 by Steve.Robb

	VectorLoadFloat2(Ptr) added, which loads { Ptr[0], Ptr[1], Ptr[0], Ptr[1] } into a VectorRegister.

Change 4246412 by Robert.Manuszewski

	The warning 'Calling StaticLoadObject during PostLoad may result in hitches during streaming' will now also report the object which had the PostLoad called on it when StaticLoadObject call happened.

Change 4246612 by Ben.Marsh

	UBT: Fix spelling of "Intellisense".

Change 4249454 by Robert.Manuszewski

	Added extra checks to catch scenarios where the EDL Precache Buffer is flushed before a package header is fully read

Change 4249513 by Robert.Manuszewski

	Made sure the Async Loading Thread doesn't continue running after creating new async packages when garbage collector wants to run on the game thread

Change 4255207 by Ben.Marsh

	UGS: Add additional logging whenever a P4 command fails, and when the user is logged out.

Change 4255288 by Ben.Marsh

	PR #4921: Honor ModuleRules' bEnableExceptions flag when creating precompiled h. (Contributed by surakin)


Change 4256422 by Ben.Marsh

	UBT: Add an error if a module referenced by a plugin descriptor doesn't exist.

Change 4257385 by Robert.Manuszewski

	Creating new objects from within ForEachObjectWithOuter will now result in a fatal error as it's unsafe to change internal UObject hash tables when iterating over them.

Change 4257454 by Robert.Manuszewski

	Added the option to filter clusters listed with gc.ListClusters by objects within them.

	Usage:

	gc.ListClusters Hierachy With=ObjectName1,ObjectName2...

Change 4257526 by Robert.Manuszewski

	It's now possible to filter clusters that get logged with verbose cluster logging enabled (UE_GCCLUSTER_VERBOSE_LOGGING=1) by objects within them by specifying -DumpClustersWithObjects=ObjectName1,ObjectName2 in the command line

Change 4257822 by Ben.Marsh

	Fixes for PlatformShowcase compile errors.

Change 4258771 by Ben.Marsh

	UBT: Fix project files not being generated for foreign projects when creating .stub files.

	#jira UE-62462

Change 4258790 by Ben.Marsh

	UBT: Clean up the logic around generating project files before creating a stub IPA, so that it fails loudly if project files do not exist, and can accept target names not matching project names.

Change 4259276 by Ben.Marsh

	UBT: Make it an error if a framework doesn't exist, rather than failing silently. Also remove some remote toolchain stuff that's no longer necessary.

Change 4259280 by Ben.Marsh

	UBT: Fix embedded framework zips not being uploaded for plugins.

	#jira UE-62485

Change 4260236 by Ben.Marsh

	UBT: Fix path to generated engine project file.

Change 4260334 by Ben.Marsh

	UGS: Fix custom build steps dialog inadvertantly modifying config file settings in-place.

Change 4260361 by Ben.Marsh

	UGS: Allow for p4 login commands to fail, even though the user is logged in (due to a bad connection, etc...)

Change 4260559 by Ben.Marsh

	UGS: Update version.

Change 4261160 by Robert.Manuszewski

	MediaPlaylist will now be added to root set if the owning MediaPlayer is in the disregard for GC set (fixes GC assumption violation crash)

	#jira UE-62495

Change 4261421 by Ben.Marsh

	Force-sync files for building documentation, to fix issues with files not being updated.

	#jira UE-62413

Change 4261425 by Ben.Marsh

	UBT: Remove some leftover functions for handling the remote toolchain.

Change 4261530 by Ben.Marsh

	UBT: Speculative fix (and better error reporting) for IOS mobile provision not being found in CIS.

Change 4261611 by Ben.Marsh

	UBT: Downgrade warning to a log message, since it appears when generating project files.

Change 4261710 by Ben.Marsh

	Remove assert that GLogConsole is set; it won't be for command line utilities that don't depend on ApplicationCore.

	#jira UE-62545

Change 4261831 by Ben.Marsh

	Fix compile errors due to missing include path when hot-reloading a module from the editor. There are not necessarily source files to compile when -modulewithsuffix is specified on the command line, which was results in GeneratedCodeWildcard not being set.

	#jira UE-62463, UE-62384

Change 4262723 by Ben.Marsh

	Whitelist plugins that need to be loaded by UFE.

	#jira UE-62564

Change 4265444 by Ben.Marsh

	Fix incorrect executable name for DebugGame configurations in Xcode.

	#jira UE-62574

Change 4265892 by Ben.Marsh

	Fix incremental compile failures due to dependency checking for unity files. CachedIncludePaths was not correctly being set on file items, so dependencies were being ignored.

	#jira UE-62575, UE-62603, UE-62597

Change 4266019 by Josh.Adams

	- Fixed the CopyAction for runtime dependencies that need to be copied to different location, on non-XGE

Change 4266264 by Ben.Marsh

	Remove override for the __IPHONE_OS_VERSION_MIN_REQUIRED macro on TVOS.

	This macro is already defined by system headers (in <AvailabilityInternal.h>). Now that we support PCHs on IOS and TVOS, manually defining this macro results in it being defined three times (once for the PCH, once by AvailabilityInternal.h, and once by the force-included list of definitions for the source file being built). The errors for redefining the macro in AvailabilityInternal.h are suppressed due to it being a system header, but the error for redefining it for the source file being compiled are not.

	#jira UE-62578

Change 4266273 by Ben.Marsh

	Fixes incremental build failure when compile arguments for PCH have changed on IOS/TVOS. Compile action needs to have a dependency on PCH build action.

Change 4266614 by Graeme.Thornton

	Fix crash when cooking nativized blueprints due to removal of child cooker system.

Change 4266763 by Ben.Marsh

	Always build UnrealPak when building client targets. The ProjectParams.Pak option is not reliable, because it can be forced on later by the target platform.

	#jira UE-62584

Change 4267985 by Robert.Manuszewski

	When iterating with ForEachObjectWithouter, don't lock the entire has table but only the hash bucket that is currently being iterated

	#jira UE-62600

Change 4268558 by Robert.Manuszewski

	PurgeLegacyBlueprints will no longer be called from within ForEachObjectWithOuter is it renames objects that reside in hash tables that are being iterated over which may lead to undefined behavior.

	#jira UE-62600

Change 4269011 by Chad.Garyet

	- Fixing Wildcard match issue, the change to ugsapi sends projects as //Depot/Stream instead of //Depot/Stream/
	  Wildcard match was only substringing to 3 chars.
	- Checking in the change a while back that increases the number of queried jobs up to 432 based on some maths from Bob about how many builds we want to grab
	Published to ugsapi server 8/8/17
	#jira none

Change 4270788 by Ben.Marsh

	Fix IOS provisioning data being using when remote compiling on TVOS.

	#jira UE-62705

Change 4271916 by Ben.Marsh

	Tag the XGEControlWorker executable as a build product after compiling SCW, to make sure it's included in the UGS zip file.

Change 4271934 by Ben.Marsh

	Upload all static libraries in plugin folders as part of remote builds.

	#jira UE-62694

Change 4273368 by Ben.Marsh

	Fix Slate dependencies not being enumerated, and rules assembly not being rebuilt when building remotely.

	#jira UE-62705

Change 4274049 by Ben.Marsh

	Always parse the team UUID out of the mobile provision when doing a remote compile. The provision installed on the remote Mac (and selected for signing) may be different.

	#jira UE-62751

Change 4274823 by Ben.Marsh

	Add the -VersionCookedContent argument to disable the -unversioned parameter on the cooker command line.

Change 4275838 by Ben.Marsh

	Fix BuildVersion string not being passed through from <SetVersion> task. Also add a -BuildVersion command line argument to UBT to override it for a particular build.

Change 4275913 by Ben.Marsh

	Add a dummy exported symbol to the XGEController module, to fix build errors due to missing .lib file when it's built with WITH_XGE_CONTROLLER = 0.

Change 4284161 by Ben.Marsh

	Allow mirroring Oodle files to remote Mac.

Change 4074774 by Steve.Robb

	Vast simplification of TFunction, making it smaller in footprint, easier to follow and extend, and more correct.
	TUniqueFunction added, which is a move-only TFunction which can hold move-only functors.
	Fix for UWidgetBlueprint::ForEachSourceWidget() which should never have compiled but did.
	FFunctionGraphTask and TFuture<> updated to use TUniqueFunction to make them more general.
	TArray::HeapPop() made to work with move-only types.

Change 4082591 by Ben.Marsh

	Move the Log class from UBT to DotNetUtilities.

Change 4083236 by Ben.Marsh

	Add a Log.WriteException() method to dump an exception message to the console (and write the exception trace to the log)

Change 4084107 by Ben.Marsh

	UAT: Remove the unused -SkipHeader argument to UE4Build.

Change 4089771 by Steve.Robb

	GitHub #4743 : modified VirtualAlloc function flag

	https://blogs.msdn.microsoft.com/oldnewthing/20151008-00/?p=91411

Change 4091456 by Steve.Robb

	Unification of all platforms' FMath::CountTrailingZeros() and FMath::CountLeadingZeros() for both 32-bit and 64-bit.

Change 4156437 by Ben.Marsh

	Lots and lots of fixes compiling for Clang on Windows.

	Editor now compiles cleanly without warnings, but crashes on startup due to error in intrinsics test. Disabling that runs further, but crashes accessing freed memory. Switching to the ANSI allocator runs further, but crashes in Slate after the splash screen and before the editor window opens. // TODO!

	* Switching between Clang/ICL/VS2015/VS2017 is now supported through the same mechanism as switching Visual Studio versions, without requiring any source level changes. To use Clang, set WindowsPlatform.Compiler = WindowsCompiler.Clang from a .target.cs file, or set <WindowsPlatform><Compiler>Clang</Compiler></WindowsPlatform> from BuildConfiguration.xml. To pick a specific toolchain version, set WindowsPlatform.CompilerVersion.
	* Clang is now supported through AutoSDKs; will be added to CIS.
	* The Samples/Sandbox/Clang project forces Clang to be used from its target.cs file, and allows easily building all editor modules and plugins with Clang on Windows.
	* UnrealMathSSE intrinsics have been re-enabled for Clang due to missing functions from the UnrealMathFPU implementation, but causes failure in tests at startup.
	* SSE4_CRC32() is disabled in D3D12Pipelinestate.cpp, since intrinsics are only allowed if enabled for the whole target (rather than being used in specific functions due to runtime checks)

Change 4157389 by Ben.Marsh

	Few more fixes for compiling the editor with Clang.

Change 4183911 by Ben.Marsh

	Fixes to support incremental linking on Windows. Does not seem to have any net benefit right now; may improve once minimal rebuild is enabled.

	* Incremental linking no longer forces PDB files to be enabled for source files.
	* Actions can specify specific files to be deleted before each build. Code to forcibly delete PDB files has been moved to the MSVC toolchain.
	* Unused libraries produced by the cross-referenced link are no longer added as build products, since (a) deleting them breaks dependency checking for incremental linking and causes a full link, and (b) not deleting them breaks UBT dependency checking and causes actions to be run over and over again.
	* Icon update is disabled for Windows when incremental linking is enabled.
	* Removed rarely-used setting to always delete produced items before each build.

Change 4184311 by Ben.Marsh

	UGS: Added a dialog which shows all the required platform SDKs for a branch, linked from the status panel in UGS.

	The llist is configured via the UGS config file submitted to Engine/Programs/UnrealGameSync/UnrealGameSync.ini (and may be overridden by the project config file if necessary):

	    [Default]
	    ; Set this to a network share which contains the SDK installers for your site
	    SdkInstallerDir=

	    ; All the required SDKs for the current version of the engine
	    +SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android")
	    +SdkInfo=(Category="Windows", Description="Visual Studio 2017")
	    +SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128")
	    +SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0")

	Similar entries for console platforms are added in console subdirectories. Each entry may contain an Install="Foo.exe" and/or Browse="C:\Foo" style attribute, specifying the path to an installer to run or directory to open in explorer respectively.

	The SdkInstallerDir setting is used as a base directory for the default installers, seen above for Android. Licensees may override this with a network path specific to the site that UGS is being deployed to (either in this file, in a project specific config file, or in a Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini file).

Change 4200452 by Ben.Marsh

	UBT: Change DebugGame configurations to output a separate executable rather than requiring a -Debug argument at runtime. Previous behavior was a common source of errors.

	Engine modules are still shared between Development and DebugGame, but the launch module sets a flag in Core on startup indicating the game configuration.

Change 4206189 by Ben.Marsh

	UBT: Simplify logic for precompiling binaries.

	* Target no longer has separate list of "precompile only" binaries or modules. New -AllModules option allows adding every module to a target, which can be used with -Precompile and -NoLink to precompile object files for monolithic builds.
	* Precompiled file lists have been removed from target receipts.
	* The manifest now includes all generated headers and precompiled files when run with the -Precompile option.
	* Separate -DependencyList=Foo.txt has been added to write a list of all dependencies required to use precompiled binaries. This file list can be read using the <Tag> task in buildgraph.

Change 4215466 by Ben.Marsh

	UBT: Remove indirect calls to determine extensions for object files and precompiled headers. The toolchain knows the correct convention for the platform.

Change 4215975 by Ben.Marsh

	UBT: Remove telemetry code. This has never proved useful for analyzing performance due to the number of incidental factors that affect build times (eg. number of files being compiled).

Change 4220154 by Ben.Marsh

	Move text-only implementations of FOutputDeviceError back into Core, so we can build command-line applications that don't depend on ApplicationCore.

Change 4224708 by Ben.Marsh

	Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities.

Change 4224958 by Ben.Marsh

	Remove CoreMinimal.h includes from Core.

Change 4229059 by Ben.Marsh

	UBT: Remove the UEBuildPlatform.ShouldNotBuildEditor() hook for target platforms. We shouldn't be modifying a target's build environment to disable the editor; it is invalid to build the editor for these target platforms at all, and this is already enforced by the GetSupportedPlatforms() function.

Change 4230508 by Ben.Marsh

	Fixup precompiled header setting for samples and games.

Change 4231457 by Ben.Marsh

	Fix exceptions in log messages having trailing newlines.

Change 4232406 by Ben.Marsh

	UBT: Always force include a PCH for generated code if there's one set; the code may depend on it to compile.

Change 4234177 by Ben.Marsh

	Set up private PCH files everywhere that previously used them.

Change 4235973 by Ben.Marsh

	Change FPlatformMisc::GetEnvironmentVariable() to return an FString() rather than requiring a fixed size buffer to be passed in. Removes references to MAX_PATH.

Change 4238842 by Ben.Marsh

	Add support for paths longer than MAX_PATH in the editor. Requires Windows 10 version 1607, and the functionality to be enabled via a registry key or group policy (see https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file).

	Only a subset of Win32 functions support long paths (executables can only be started from paths shorter than MAX_PATH, for example).

	* Added a FPlatformMisc::GetMaxPathLength() function to return the maximum length of a path on the current system. On Windows, this returns a different value for systems with long paths enabled to those without.
	* The MAX_PATH define is no longer set by non-Windows platforms. Instead, there is a MAC_MAX_PATH, UNIX_MAX_PATH, etc... for any platform-specific code that still relies on the previous macro.
	* The MAX_UNREAL_FILENAME_LENGTH macro has been renamed to MAX_UNREAL_FILENAME_LENGTH_DEPRECATED
	* The PLATFORM_MAX_FILEPATH_LENGTH macro has been renamed to PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED.
	* Removed custom resource files for programs, since they are just copies of the base UE4 one (which is used by default anyway). The base UE4 manifest declares support for long paths.
	* Fix 512 character maximum length on editor commands.

	260 character limit remains in place for cooking at the moment (see ContentBrowserUtils.h), until C# staging code supports long paths.

Change 4255042 by Ben.Marsh

	UBT: Remote compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions. This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously.

	The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively. Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version.

Change 4260567 by Ben.Marsh

	UAT: Rename CommandUtils.Log to CommandUtils.LogInformation, to avoid conflicts with the underlying Tools.DotNETCommon.Log class.

#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4285673 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4287799 by jason bestimt in Dev-VR branch]
2018-08-15 11:23:10 -04:00