Merge conflict.
jason.bestimt, please merge this change by hand.
More info at https://robomerge.epicgames.net#DEVVR
--------------------------------------
Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256)
============================
MAJOR FEATURES & CHANGES
============================
Change 4447256 by Joe.Graf
Added a video settings field to the debug menu so you can see your choice
#jira: UE-65026, UE-65017
Change 4446451 by Matt.Kuhlenschmidt
Fix inline edit conditions not supporting undo
PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist)
#jira UE-61432
Change 4446389 by Mieszko.Zielinski
Fixed navmesh tiles AABB being calculated wrong for large agents #UE4
#jira UE-65038
Change 4446171 by Matt.Kuhlenschmidt
Fix crash resetting cascade distributions to default
#jira UE-64458
Change 4446143 by Uriel.Doyon
Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS
#jira UE-64695
Change 4446071 by Jeff.Fisher
Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh
-Fixed run time material switching on MRMesh
#jira UE-64942
Files:
//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24
//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16
Change 4445939 by Joe.Conley
#jira UE-54503 - Transparency for textures applied to the spectator screen for VR
Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst). It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node.
Change 4445917 by Matt.Kuhlenschmidt
Guarad against crash when destroying asset view items
#jira UE-61108
Change 4445911 by Matt.Kuhlenschmidt
Guard against null objects in asset editors
#jira UE-64499
Change 4445574 by Wyeth.Johnson
Kill volume cleanup, helper function for cone, edge case on pendulum
#jira none
Change 4445472 by Matt.Collins
UE-64680
The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now.
In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count.
#jira UE-64680
Change 4444917 by Bogdan.Vasilache
UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering
#jira UE-63963
Change 4444779 by andrew.porter
QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls
#jira UE-29618
Change 4444678 by Richard.Wallis
Clone of Dev-Rendering CL 4444343:
Fix for eyedropper in the Color Picker window not grabbing any color values on Mac. Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code.
#jira UE-53789
Change 4444677 by Lauren.Ridge
Context menu opening cancels a rename
#jira UE-64525
Change 4444321 by Michael.Dupuis
#jira none: uncomment the lazy obj ptr warning as the integration is completed
Change 4444288 by Simon.Tourangeau
BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing
#jira UE-64607
Change 4444287 by JeanMichel.Dignard
Copied 4442004 Daniel.Coelho
Fix for being unable to trigger on variants from UMG blueprints
#jira UE-64948
Change 4444105 by Mitchell.Wilson
Saving assets to resolve UMeshDescription warnings
#jira UE-64022
Change 4444080 by Ben.Marsh
Fix path to Win64 DLLs when building DDC on Linux.
#jira
Change 4444036 by Patrick.Boutot
Fix crash when there are too many pending task in ImageWriteQueue.
#jira UE-64991
Change 4443920 by Ben.Marsh
Fix runtime dependencies not being enumerated for modules that aren't linked into a binary.
#jira UE-65024
Change 4443889 by Ben.Marsh
Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform.
#jira UE-64975
Change 4443882 by Ben.Marsh
Fix CIS compile error in UE4Game HTML5.
#jira
Change 4443531 by Nick.Shin
#jira UE-65015 HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported"
this solution was based on: UE-48208
Change 4443358 by Joe.Graf
Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped
#jira: UE-65023
Change 4443217 by Dan.Oconnor
Fixed crash after hitting stop when in-stack-debugging
Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint
#jira UE-64895, UE-65005, UE-65008
Change 4443200 by Max.Chen
Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence.
#jira UE-65020
Change 4443062 by Dan.Oconnor
Fixed crash when undoing after deleting a function graph that has a math expression node
#jira UE-62134
Change 4442903 by Lauren.Ridge
Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant
#jira UE-64421
Change 4442878 by Joe.Graf
Disabled the clion ignore file generation on Windows since it isn't supported correctly there
#jira: UE-64871
Change 4442840 by Max.Chen
Control Rig: Fix crash tearing down sequencer object spawner
#jira UE-65013
Change 4442810 by Ethan.Geller
Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran
Change 4442769 by Brandon.Schaefer
Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer
#jira UE-64785
[at]Rolando.Caloca, [at]Arciel.Rekman
Change 4442758 by Dan.Oconnor
"Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again
#jira UE-65000
Change 4442729 by Uriel.Doyon
Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load.
This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture.
#jira UE-64695
Change 4442724 by Max.Chen
Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning
#jira UE-64994
Change 4442519 by Marc.Audy
Avoid broadcasting events that could result in invalidating the array we're iterating.
#jira UE-64959
Change 4442460 by JeanMichel.Dignard
Fixed crash with VRED importer
- DataTable wasn't counting its changes properly resulting in a failed check.
#jira UE-64982
Change 4442216 by Ethan.Geller
Unshelved from pending changelist '4438353':
Ensure const correctness in USoundWave cook processing.
Change 4442191 by Mitchell.Wilson
Updating min ios version to resolve warnings.
#jira UE-64815
Change 4442124 by Arciel.Rekman
Another fix for lock up on starting without audio devices (UE-64506).
#jira UE-64506
Change 4442006 by Ben.Marsh
Fix debug info being included for Lumin binaries on Mac.
#jira UE-65002
Change 4441939 by Ben.Marsh
Fix inability to package Mac targets from Windows.
#jira UE-64148
Change 4441374 by tim.gautier
QAGame: Resaved Niagara assets.
Rebuilt lighting / resaved TM-ShaderModels
#jira UE-29618
Change 4441369 by Rolando.Caloca
UE4.21 - hlslcc - Fix UAV getting removed
#jira
Change 4441347 by Michael.Dupuis
#jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result.
Change 4441132 by Dan.Oconnor
Remove unused dtor
#jira None
Change 4441108 by Dan.Oconnor
Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap
#jira UE-64971
Change 4441096 by tim.gautier
Adding the VRMode_Ball asset for VRMode testing.
#jira UE-29618
Change 4441093 by Ryan.Gerleve
Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well.
#Jira UE-63796, UE-64156
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48.
Change 4441065 by Ryan.Gerleve
Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework.
#Jira UE-64129
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37.
Change 4441052 by Ben.Zeigler
#jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager
It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class
Change 4441042 by Ryan.Gerleve
Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore.
#Jira: UE-63879
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09.
Change 4441005 by Ben.Zeigler
#jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this
Change 4440944 by Ryan.Gerleve
Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries.
#Jira UE-63791
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29.
Change 4440912 by Ryan.Gerleve
Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves.
#Jira UE-63543
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39.
Change 4440861 by Ben.Zeigler
#jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path
Change 4440850 by Michael.Dupuis
#jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances
Change 4440514 by Ben.Marsh
Add additional info to comment around optimization being disabled due to codegen bug.
#jira
Change 4440501 by Ben.Zeigler
#jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe
Change 4440479 by Rex.Hill
Fix debug hud not rendering when swapping between PIE/SIE modes
#jira UE-64704
Change 4440447 by Joe.Graf
Rename/move AR samples
#jira: UE-64944
Change 4440338 by Joe.Graf
Cleaned up leftover files from the bad 4.20->Dev-VR merge
#jira: UE-64957
Change 4440318 by Joe.Graf
Fixed the bad asset merge that happened from 4.20 back to Dev-VR
#jira: UE-64957
Change 4440237 by Ben.Zeigler
#jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds
Change 4440157 by Mieszko.Zielinski
Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4
#jira UE-60987
Change 4440017 by Mitchell.Wilson
Saving SunlightColorLUT in KiteDemo to resolve warnings.
#jira UE-64744
Change 4439856 by Jurre.deBaare
Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.
#fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes
#jira UE-60607
Change 4439831 by Ben.Marsh
Fix ClangEditor CIS warning.
Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled.
#jira
Change 4439828 by mason.seay
Added variable to blueprint
#jira UE-29618
Change 4439763 by Jurre.deBaare
#jira UE-62048
PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337)
#fix slightly modifier fix
Change 4439731 by Joe.Graf
Rename/move AR samples
#jira: UE-64944
Change 4439715 by Cosmin.Sulea
UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer)
#jira UE-64937
Change 4439697 by Wyeth.Johnson
Metadata errors and fixes
#jira none
Change 4439658 by Michael.Dupuis
#jira UE-63831: Added some guard to prevent the crash
Change 4439605 by Michael.Dupuis
#jira UE-53944: Added some asserto help track what could be happening in this case
Change 4439516 by Ben.Marsh
UBT: Set the permissions on directories containing scripts to be executed as part of remote builds.
#jira UE-64860
Change 4439395 by Michael.Dupuis
#jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances.
Change 4439197 by Michael.Dupuis
#jira UE-63242
#jira UE-63123:
Integrate from Dev-Editor branch
Change 4439162 by Mieszko.Zielinski
Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4
#jira UE-62991
Change 4439106 by Cosmin.Sulea
UE-64603 - Android Devices do not show up in device list for Device Output Log
#jira UE-64603
Change 4438283 by Ben.Zeigler
#jira UE-63825 Integrate pull request:
PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG)
Change 4438242 by Ben.Zeigler
Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh.
Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata
Change 4438238 by Ben.Zeigler
#jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code
Change 4438237 by Ben.Zeigler
#jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode
Change 4438236 by Ben.Zeigler
#jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent
Change 4438234 by Ben.Zeigler
#jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect
If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor
They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr
The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr
Change 4437969 by Michael.Lentine
Fix gpu skin cache with multiple cloth sections.
#jira ue-62951
Change 4437907 by Joe.Graf
Rename/move AR samples
#jira: UE-64944
Change 4437901 by Mikey.Boyd
Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949.
#jira UE-29618
Change 4437877 by Dan.Oconnor
Guard against double-queuing in Macro BP gather phase
#jira None
Change 4437615 by Sorin.Gradinaru
UE-64624 App fails to open when packaged for Distribution - Android
#jira UE-64624
#Android
#4.21
As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation.
Change 4437541 by Andrew.Porter
QAGame: Updating location of an animation so it can be visiblty in the sequence
#jira UE-29618
Change 4437078 by Mitchell.Wilson
Updating lerp tooltip based on updates by Sam Deiter.
#jira UEDOC-8219
Change 4436943 by Bogdan.Vasilache
UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working
#jira UE-61698
Change 4436915 by Dan.Oconnor
Remove debugging hook accidentally added in 4235135
#jira None
Change 4436204 by Joe.Graf
Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below
#jira: UE-64932
Change 4435856 by Arciel.Rekman
Fix CIS (UE-64925).
#jira UE-64925
Change 4435811 by Mark.Satterthwaite
Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS.
#jira UE-64905
Change 4435783 by Brandon.Schaefer
libvpx: Rebuild on centos7
#jira UE-64887
Change 4435710 by Thomas.Sarkanen
Fixed crash drag-dropping a variable onto a state machine
#jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError()
Change 4435694 by Andrew.Grant
Removed some stale Orion tests
#jira UE-64857
Change 4435662 by Ben.Marsh
Rework the way that custom icons are used on Windows.
* For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step.
* For content projects, the custom icon is set after packaging using the previous method.
#jira UE-64527
Change 4435599 by Michael.Lentine
Avoid crash with null materials
#jira ue-64819
Change 4435596 by Michael.Lentine
Account for the case where skeletal mesh doesn't exsit in the component body setup.
#jira ue-63104
Change 4435563 by Brandon.Schaefer
SDL2: Fix pointer barriers on resize/move and multimonitor
Part of this change is from PR 5041 (thanks yaakuro)
#jira UE-60461, UE-63372
Change 4435557 by Michael.Lentine
Allow for non uniform scaling in some of the capsule functions.
#jira ue-59651
Change 4435518 by Mitchell.Wilson
Saving two assets to resolve empty engine version warnings in RemoteSessionApp
#jira UE-64747
Change 4435416 by Robert.Manuszewski
Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server
#jira UE-64616
Change 4434780 by Uriel.Doyon
Fixed Niagara proxy rendering in ES2 while the shaders are not available.
#jira UE-64666
Change 4434758 by Joe.Graf
Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods
#jira: UE-64913
Change 4434757 by Joe.Graf
Removed invalid plugins that were specified for the AR samples
#jira: UE-64914
Change 4434497 by Joe.Graf
Fixed incomplete merge of ARSharedWorld sample
#jira: UE-64673
Change 4434281 by Joe.Conley
#jira UE-63793 - ARKit Crash with Session Type: Image
Removing error logging since it's also getting logged higher up in the callstack.
Change 4434250 by Joe.Conley
#jira UE-63793 - ARKit Crash with Session Type: Image
Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running.
Change 4434173 by Aaron.McLeran
Fix for audio device shutdown
-- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5
#jira UE-64619
Change 4434112 by Aaron.McLeran
Bug fix pausability
- Pausing sound while stopping can cause a crash when updating the sound
#jira none
Change 4433986 by Michael.Lentine
Avoid dereferencing null.
#jira ue-63593
Change 4433954 by Michael.Lentine
Use correct enable flag.
#jira ue-64801
Change 4433867 by Uriel.Doyon
Fixed integration issue from Niagara with "Collision Query" module
#jira UE-64906
Change 4433779 by Dan.Oconnor
Mirror 4379405 from Dev-Framework
Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly
#jira UE-64227
Change 4433771 by Dan.Oconnor
Mirror 4365800 from Dev-Framework
Avoid marking a blueprint as modified when the compiler renames a graph
#jira UE-63942
Change 4433763 by Dan.Oconnor
Mirror 4363197 from Dev-Framework
Perform a placeholder resolve pass immediately after the CDO has been serialized
#jira UE-62928
Change 4433716 by Chris.Bunner
#author Bogdan.Vasilache
Comitting shelf 4433043 for UE-64237.
#jira UE-64237
Change 4433609 by Uriel.Doyon
Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy.
#jira UE-64898
Change 4433524 by zak.parrish
Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen
#JIRA UE-64681
Change 4433512 by Christina.TempelaarL
Mirror 4373989 from Dev-Editor.
Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor.
#jira UE-63856
Change 4433328 by Chris.Babcock
Fix ConfigRules.jar parsing for Linux line endings
#jira UE-64892
#ue4
#android
Change 4433279 by Zachary.Wilson
Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures.
#jira UE-64659
Change 4433092 by Dan.Oconnor
Fix missing include
#jira None
Change 4433046 by Michael.Lentine
Renamed command to relfect actual behavior.
#jira ue-55368
Change 4433024 by Ben.Marsh
PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist)
#jira
Change 4432990 by Wyeth.Johnson
Fixing issues related to particle mass and gravity
#jira none
Change 4432979 by Uriel.Doyon
Fixed DOF when enabling Pre-Exposure
Added units to the intensity property of point, spot, rect, directional and sky lights.
Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render.
Fixed PixelInspector results being affected by pre-exposure.
Added a pre-exposure output value to the PixelInspector.
Moved ExposureCompensation to the Exposure tab in post-process settings.
Changed max slider intensity for directional light to be in 120 000 lux
Changed max slider intensity for sky light to be in 50 000 cd/m2
Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless
Moved light units to advanced display, now that the unit is embeded in the Intensity property
Added Candela, Lux and CandelaPerMeterSquared units to the engine units
Fixed meta data properties to support the "Units" keyword.
#jira UE-64881
Change 4432953 by Chris.Gagnon
CL 4356067 copied to Release-4.21
#jira UE-63861
Change 4432934 by Chris.Gagnon
CL 4399650 copied to Release-4.21
#jira UE-64070
Change 4432913 by Dan.Oconnor
Mirror 4363175 from Dev-Framework
Reuse subobjects during archetype reinstancing path
#jira UE-59135
Change 4432901 by Michael.Lentine
Adding missing counter.
#jira ue-59969
Change 4432895 by Dan.Oconnor
Mirror 4344890 from Dev-Framework
Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint
#jira UE-54419, UE-63061
Change 4432805 by Uriel.Doyon
Fixed error when compiling some Niagara GPU particles
#jira UE-64885
Change 4432789 by Michael.Lentine
Fix comments.
#jira 58064
Change 4432766 by Ben.Marsh
Fix issues with mismatched solution/project configurations.
* Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration.
* Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly.
* Programs are now built in game and editor configurations.
#jira UE-59288
Change 4432649 by Michael.Lentine
Resize Temp instead of Out.
#jira ue-62919
Change 4432540 by Chris.Bunner
[Duplicating 4432262] - HLOD visibility state is now cleared when not in use.
#jira UE-64432
Change 4431926 by Chad.Garyet
Integrating changes from dev-build over to release-4.21
- Add win64 host support to DDC Group Linux
- Change project params split to remove empty entries
- Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms
#jira UE-62311
Change 4431602 by Simon.Therriault
Merging MediaBundle fix
#jira UE-64853
Change 4431481 by Brandon.Schaefer
Linux: Break grabs and bring down pointer barreirs when we have crashed
#jira UE-63981
[at]Arciel.Rekman
Change 4431456 by Jules.Blok
Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes.
#jira UE-64507
Change 4431310 by Robert.Manuszewski
Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560.
#jira UE-64844
Change 4431307 by Sorin.Gradinaru
UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget
#jira UE-64749
#Android
#iOS
#4.21
Moving SharedThis(this) out of the WB Window's constructor
Change 4431161 by Robert.Manuszewski
Fixing CIS
#jira none
Change 4431153 by Sorin.Gradinaru
UE-63263 Startup movies are not playing on tvOS
#jira UE-63263
#4.21
#tvOS
Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS.
Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards
Change 4430958 by Matt.Collins
Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set.
#jira UE-64369
Change 4430862 by Matt.Collins
Turning GPU Command Buffer timing back on. Enables correct profiling.
#jira UE-64841
Change 4430813 by Marcin.Undak
Linux: fixed editor launch with no audio device
#jira UE-64506
Change 4430783 by Ben.Marsh
Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation.
#jira UE-64684
Change 4430761 by Ben.Marsh
Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time.
#jira UE-63883
Change 4430445 by Chris.Gagnon
Copy of CL 4416373
Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously
#jira None
Change 4430103 by Ben.Marsh
Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable)
#jira UE-64777
Change 4430050 by Ben.Marsh
PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium)
#jira UE-64781
Change 4430037 by Ben.Marsh
UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory.
#jira
Change 4430035 by Alexis.Matte
Port a fix from cl: 4366690
Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order.
#jira UE-64028
Change 4429730 by Ryan.Vance
#jira UEVR-1322
Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering.
This leaves the rendering infrastructure intact, but with no work to do.
Change 4429709 by Ryan.Vance
#jira UE-64289
Distortion correct mesh generation needs to happen on the render thread.
Change 4429690 by Ryan.Vance
#jira UE-63538
From 4.20.3 hotfix: 4333358
Test render target texture size if available to ensure we don't do an extra upscale when not needed.
The render target size is not updated when the backing render target texture is reallocated.
Change 4429671 by Ryan.Vance
#jira UE-63333
Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin.
Change 4429489 by Mitchell.Wilson
Saving curve assets to resolve warnings.
#jira UE-64744
Change 4429160 by Wyeth.Johnson
First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates
#jira none
Change 4429064 by Mitchell.Wilson
Updating default iOS version to 10 in samples and templates
#jira UE-64815
Change 4428944 by Michael.Trepka
Fixed issues with cursor locking on window activation on Mac
#jira UE-13768
Change 4428879 by Ben.Marsh
Fix error generating dsyms on Mac through the remote toolchain.
#jira UE-63883
Change 4428729 by Ben.Marsh
Fix warning about missing expat libs when generating projects from installed build on Mac.
#jira UE-64740
Change 4428710 by Dan.Oconnor
When recompiling a blueprint macro library we now do a full compile of all dependent blueprints
#jira UE-63284
Change 4428331 by frankie.dipietro
Update TM-FocusPriority to utilize a looping Music file
#jira UE-29618
Change 4428295 by Rex.Hill
Fixed debug hud not drawing during simulate in editor
#jira UE-64704
Change 4428255 by Zachary.Wilson
Removing Bokeh and Gaussian DoF tests that were displaying a warning
#jira UE-64659
Change 4428236 by Andrew.Rodham
Sequencer: Fixed edge case where equvalent range bounds were not considered equal
#jira UE-64742
Change 4428210 by zak.parrish
#JIRA UE-64681
Getting proper save reporting in place on AR Save Load
Change 4428146 by Ben.Marsh
Fix CIS error.
#jira
Change 4428046 by Chris.Babcock
Fix bad merge
#jira UE-64784
#ue4
#android
Change 4427865 by Ben.Marsh
Add missing include causing CIS error.
#jira
Change 4427846 by Ben.Marsh
When we detect a hang and send an ensure crash report, include the callstack of the thread that hung.
#jira UE-63982
Change 4427716 by Peter.Sauerbrei
deprecate IOS 9
#jira UE-64018
Change 4427575 by Cody.Albert
Fixed ShooterGame best score logic
#jira UE-64514
Change 4427537 by Frank.Fella
Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems.
#jira UE-64736
Change 4427273 by Stefan.Boberg
PR #5123: Small typo in Engine.h (Contributed by Vatyx)
#jira UE-64496
Change 4427126 by Simon.Tovey
Merging from Dev-Niagara 4427076
Fix for static analysis warnings.
#jira UE-64717
Change 4427014 by Simon.Therriault
Fix for MediaFrameworkUtilities plugin
#jira UE-64774
Change 4426983 by Ben.Marsh
Remove natvis file from UE4 project.
#jira
Change 4426920 by Sorin.Gradinaru
Unshelved from pending changelist '4398174':
UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project
#jira UE-54804
#Android
#4.21
The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK.
Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with:
D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479]
Change 4426571 by Ben.Marsh
Fix UAT compile error.
#jira
Change 4426569 by Ben.Marsh
UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space.
#jira UE-64752
Change 4426529 by Ben.Marsh
Various fixes/improvements to program plugins.
* Runtime plugins are no longer loaded for every program (as was the case in 4.20)
* If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is "Program" or not.
* The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load.
* Restored support for the RuntimeAndProgram module type.
* Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable.
#jira UE-64247, UE-64595
Change 4426481 by Jeff.Fisher
UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version
-resaved
#jira UE-64597
Change 4426400 by Ben.Marsh
Fix extra blank line at the end of ManagedProcess output.
#jira UE-64780
Change 4426398 by Arciel.Rekman
Linux: fix ARM server build (UE-64775).
#jira UE-64775
Change 4426126 by Dan.Oconnor
Harden EdGraphPin serialization
#jira UE-64500
Change 4426071 by Dan.Oconnor
Added logging to Blueprint merge operation
#jira UE-58891
Change 4426061 by Phillip.Kavan
Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject.
- Mirrored from //UE4/Dev-Framework (4413311).
#jira UE-62514
Change 4426031 by Phillip.Kavan
Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class.
- Mirrored from //UE4/Dev-Framework (4365827).
#jira UE-63757
Change 4425975 by Phillip.Kavan
Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled.
- Mirrored from 4371073.
#jira UE-63647
Change 4425952 by Chris.Babcock
Add notification channel for Android 26 compatibility
#jira UE-62741
#ue4
#android
Change 4425916 by Dan.Oconnor
Added logging to package reloading
#jira UE-63834
Change 4425857 by Rolando.Caloca
UE4.21 - FIx crash on html5
#jira UE-64690
Change 4425808 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems
-Normals should not be world scaled.
#jira UEVR-1333
Files:
//UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13
Change 4425722 by Rolando.Caloca
UE4.21 - Android compile fix
#jira
Change 4425408 by Phillip.Kavan
Fix UBT warnings when building/packaging with Blueprint nativization enabled.
- Mirrored from //UE4/Dev-Framework (4352144).
#jira UE-62946, UE-63311
Change 4425238 by frankie.dipietro
Update TM-FocusPriority so that tests may utilize 8 audio channels
#jira UE-29618
Change 4425232 by Jamie.Dale
Fixed crash when re-pointing an object referenced in Python
#jira UE-64363
Change 4425194 by Phillip.Kavan
Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class.
- Mirrored from //UE4/Dev-Framework (4347635).
#jira UE-63364
Change 4424786 by Brian.Zaugg
Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10.
#jira UE-51041, UE-59178
Change 4424584 by Ben.Marsh
Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project.
#jira UE-64733
Change 4424410 by Max.Chen
Sequencer: Fix deprecation
#jira UE-48190
Change 4424364 by Frank.Fella
Niagara - Fix static analysis for SItemSelector.h - Preflight passed.
#jira UE-64719
Change 4424291 by Shaun.Kime
Volume texture work should not be pulled over from Dev-Niagara yet
#jira UE-64756
Change 4424021 by Jason.Bestimt
Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets
#JIRA:none
Change 4423955 by Brandon.Schaefer
Linux: Add a timer when we lose focus to check if we have lost application focus
#jira UE-63931
Change 4422974 by Robert.Manuszewski
Fixing CIS
#jira UE-64741
Change 4422709 by Jason.Bestimt
Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit
#JIRA: none
Change 4422691 by Jamie.Dale
Fixing localization warnings
Added support for gathering from the newly added UI_COMMAND_EXT macro
#jira
Change 4422394 by Sorin.Gradinaru
UE-64066 TM-Gameplay Load Game does not work on TVOS
#jira UE-64066 TM-Gameplay Load Game does not work on TVOS
#tvOS
#4.21
Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018
Change 4422285 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421911 by Chris.Babcock
Fix issues with LLDB data formatters with 2 byte characters
#jira UE-64737
#ue4
Change 4421833 by Wyeth.Johnson
#jira 64735
Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors
Change 4421316 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421223 by Ben.Marsh
Add an experimental setting to enable support for long paths in the content browser.
#jira
Change 4421197 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421191 by Jamie.Dale
Fixing localization warnings
#jira
Change 4421179 by Rolando.Caloca
UE4.21 - Vulkan - Add missing viewport resize function
- Separate num buffers per usage
#jira
Change 4420955 by Michael.Trepka
Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac
#jira UE-64645
Change 4420323 by Robert.Manuszewski
Reimplementing CL #4402016 from Dev-Core:
Fixed cooked materials not working in the editor
#jira UE-64389
Change 4420227 by Rex.Hill
Fix USD Linux compiler warning
#jira UE-63658
Change 4420198 by Ben.Marsh
UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed.
#jira UE-42601
Change 4420194 by Mitchell.Wilson
Saving color curve assets to resolve warnings.
#jira UE-64724
Change 4419740 by Jamie.Dale
Don't force LocRes files to always use Unicode strings
The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files
#jira
Change 4419728 by Mikey.Boyd
Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp.
#jira UE-29618
Change 4419646 by Ben.Marsh
UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created.
#jira UE-64071
Change 4419529 by Jules.Blok
Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled.
Add occlusion query support for Multi-View.
Add ShowFlag to visualize occlusion query bounding meshes.
#jira UE-62347
Change 4419528 by Jules.Blok
Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044
#jira UE-62738
Change 4419525 by Stefan.Boberg
Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook.
Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low.
#jira UE-51348
graeme.thornton, martin.ridgers
Change 4419034 by Ben.Marsh
Allow plugins specified on the command line to override engine plugins.
#jira UE-64685
Change 4419015 by Frank.Fella
Niagara - Fix linux compile error from CL 4418815.
#jira UE-63379
Change 4418931 by Frank.Fella
Niagara - Fix Win32 compile issue caused by cl 4418639
#jira UE-61823
Change 4418887 by Frank.Fella
Merging from Dev-Niagara all plugin content updates.
#jira UE-64711
Change 4418883 by Uriel.Doyon
Fixed GPU emitters not being ticked correctly on the renderthread.
#jira UE-64710
Change 4418817 by Chris.Babcock
Fix for x86 and x86_64 Android architectures with NDK14b
#jira UE-64708
#ue4
#android
Change 4418815 by Frank.Fella
Merging from Dev-Niagara 4399353 for nicholas.goldstein
Improve discoverability of and navigability to parent Emitters in Systems
#jira UE-63379
Change 4418709 by Frank.Fella
Merging from Dev-Niagara 4397394 for nicholas.goldstein
Add missing entries and param creation subcategory to Set Variables module.
#jira UE-63373
Change 4418639 by Frank.Fella
Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey
Some compile time optimizations
- Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times.
- Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register.
- As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf.
- Moved some things into the VectorVM namesspace.
#jira UE-61823
Change 4418333 by Mark.Satterthwaite
Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569
Change 4418323 by zak.parrish
Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen
#JIRA UE-64681
Change 4418307 by Frank.Fella
Merging from Dev-Niagara 4357655 for nicholas.goldstein
Fix various capitalization inconsistencies in niagara stack menus
#jira UE-63371
#jira UE-63446
Change 4418242 by Frank.Fella
Merging from Dev-Niagara 4356331 for nicholas.goldstein
Add Spacer between Event Handler header row and added Event Handler properties
#jira UE-63390
Change 4418222 by Dan.Oconnor
Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint
#jira UE-64435
Change 4418217 by Frank.Fella
Merging from Dev-Niagara 4356318 for nicholas.goldstein
Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString
#jira UE-63387
#jira UE-60349
Change 4418163 by Frank.Fella
Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192
Niagara - New emitter and new system dialogs
#jira UE-63765
Change 4418114 by Mark.Satterthwaite
Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235
Change 4417947 by Ben.Marsh
Compile DebugGame version of the launch module for installed builds.
#jira UE-64604
Change 4417554 by Joe.Conley
Merging using Dev-VR_to_Release-4.21
#jira UE-63210 - "Stereo layers persist in HMD after VR Preview"
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null.
Revert previous fix for UE-54565 that caused UE-63210
Change 4417553 by Joe.Conley
Merging using Dev-VR_to_Release-4.21
#jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices.
Enumerate Motion Sources was getting called before the Motion Controller modular features were being added.
Added a delay before calling Enumerate Motion Sources.
Change 4417552 by Joe.Conley
Merging to Release-4.21 (//UE4/Release-4.21)
#jira UE-63579 Assert when having too many VR devices
Increase max controllers to support more.
Change 4417533 by Ben.Marsh
Fix IPhonePackager not being included in installed builds created on a Mac.
#jira UE-58493
Change 4417495 by Joe.Conley
Back out changelist 4417484
Integrate automatically submitted this before I could convert it to an edit, back out.
#jira UE-63579 Assert when having too many VR devices
Change 4417484 by Joe.Conley
Merging using Dev-VR_to_Release-4.21
#jira UE-63579 Assert when having too many VR devices
Increase max controllers to support more.
Change 4417438 by Ben.Marsh
Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds.
#jira
Change 4417422 by Ben.Marsh
PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist)
#jira UE-62508
Change 4417362 by Ben.Marsh
Fix compile warning when converting a blueprint project to native.
#jira UE-63802
Change 4417357 by Jerome.Delattre
Copying from Dev-Enterprise CL 4364256
Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory.
#author Martin.Sevigny
#jira
Change 4417350 by Jerome.Delattre
Copying from Dev-Enterprise CL 4364260
SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame.
#author Martin.Sevigny
#jira UE-64686
Change 4417333 by Uriel.Doyon
Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters.
Now only the param required are used where as before the count was defined by the max index.
#jira UE-63712
Change 4417318 by Dan.Oconnor
Improve error messaging when a class creates its CDO while the class layout is being created
#jira UE-64534
Change 4417276 by Frank.Fella
Merging 4340773 from Dev-Niagara for nicholas.goldstein
Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip
#jira UE-63233
Change 4417226 by Frank.Fella
Merging 4340719 from Dev-Niagara for nicholas.goldstein
Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection
#jira UE-63380
Change 4417196 by Patrick.Boutot
Create a 10bit media texture for CharBGR10A2 media format.
#jira UE-64682
Change 4417193 by Patrick.Boutot
Keep a reference to the current MediaProfile's proxy to prevent GC
Move MediaProfileSettings to default config.
#jira UE-64475
Change 4417192 by Patrick.Boutot
Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported.
#jira UE-63090
Change 4416191 by zak.parrish
Resaving Debug menu for TP_ARBP template
#JIRA UE-64678
Change 4416030 by Marc.Audy
Remove broken test (as best it can be told it could never have worked)
#jira UE-64547
Change 4415784 by Marc.Audy
PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem)
PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist)
#jira UE-64479
#jira UE-64596
#jira UE-64606
Change 4415763 by Steve.Robb
Fixes for improperly initialized USTRUCT() members.
#jira UE-64551
#jira UE-64546
Change 4415723 by Rolando.Caloca
UE4.21 - Remove Linux hack for Vulkan
#jira
Change 4415679 by Rolando.Caloca
UE4.21 - Copy fix from 4415584 and 4401641
- Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR
- This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU.
#jira
Change 4415654 by Jamie.Dale
Fixed the editor failing to load the native game localization data during init
#jira UE-64097
Change 4415635 by Jamie.Dale
Fixed null pointer access in setting helpers
#jira
Change 4415630 by Jamie.Dale
Ensure we GC at various points that could have left lingering references to items being content hot-reloaded
#jira
Change 4415624 by Jamie.Dale
Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed
This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance.
#jira
Change 4415620 by Jamie.Dale
Fixed type validation of objects within containers
#jira UE-64151
Change 4415613 by Jamie.Dale
Fixed crash when deleting a package without an SSC state
#jira
Change 4415592 by Marcin.Undak
UAT: Aways create directory before saving encryption parameters
#jira none
Change 4415590 by Jamie.Dale
Merging CL# 4357533, CL# 4366557 and CL# 4374101
#jira
Change 4415577 by Marcin.Undak
Linux: fixed WebM crash
#jira UE-64157
Change 4415340 by frankie.dipietro
Empty M_VolumeSampler for testing
#jira UE-29618
Change 4415334 by frankie.dipietro
Adjust M_VolumeSample test material to use Emissive
#jira UE-29618
Change 4415085 by Ben.Marsh
Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks.
#jira
Change 4415032 by Ben.Marsh
Fix Mac compile error due to calling non-const function.
#jira
Change 4415005 by frankie.dipietro
Add M_VolumeSample to QAGame to aid Volume Texture testing
#jira UE-29618
Change 4414930 by Ben.Marsh
Include portable callstacks in ensures.
#jira UE-64574
Change 4414631 by Graeme.Thornton
Fix for crash when running automation tests
#jira UE-64652
Change 4414055 by Dan.Oconnor
Remove use of FAssetData to avoid side effects that can result in CDO creation
#jira UE-64534
Change 4413933 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21
4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
-Added some more logging to try to figure out why this is crashing. Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware. Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid.
4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
-Two more log lines for steamvr shutdown. Maybe we are trying to get the models after shutdown and get bad data?
#jira UE-57680
Change 4413599 by Mitchell.Wilson
Saving SunlightColorLUT to resolve warning.
#jira UE-64648
Change 4413343 by Ben.Marsh
Add Rsync filters to installed build on Windows.
#jira UE-64623
Change 4413276 by Ben.Marsh
Remove logic that prevents UHT compiling on Mac during a remote build.
#jira UE-64493
Change 4413205 by Ben.Marsh
Fix missing dependencies from installed build on Mac and Linux.
#jira UE-64629
Change 4413154 by Jason.Bestimt
Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy
#JIRA: UEVR-1321
Change 4413148 by Jason.Bestimt
Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin
#JIRA: UEVR-1319
Change 4413142 by Jason.Bestimt
Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin
#JIRA: UE-63556
Change 4412619 by Jason.Bestimt
Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin)
#JIRA: UE-62981
Change 4412526 by Jason.Bestimt
Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid
#JIRA: UE-62031
Change 4412517 by Jason.Bestimt
Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete.
#JIRA: UE-61413
Change 4412515 by Jason.Bestimt
Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output
#JIRA: UE-62992
Change 4412508 by Jason.Bestimt
Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header
#JIRA: UE-62068
Change 4412496 by Jason.Bestimt
Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample
#JIRA: UE-62068
Change 4412491 by Jason.Bestimt
Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins
Change 4412425 by Mitchell.Wilson
Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings.
#jira UE-64228
Change 4412349 by Lauren.Ridge
Adding custom version to linear color curve assets
#jira UE-64228
Change 4412302 by Ben.Marsh
Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554.
#jira UE-64554
Change 4412161 by frankie.dipietro
Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test
#jira UE-29618
Change 4411692 by tim.gautier
Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam
#jira UE-29618
Change 4411522 by Lauren.Ridge
PostLoad check and additional GetClampedColorValue BP function for linear color curves
#jira UE-64228
Change 4411494 by Francis.Hurteau
Copied 4359025 Francis.Hurteau
Test if have a valid continuation before running it when setting continuation on a ready future
#jira UE-64567
Change 4411151 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21
4345353 UE-62255 Google 6DOF Motion Controller Support
-Added support for 6DOF controller tracking on daydream.
-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation. A future API should make it explicit when a controller is 3dof or 6dof.
-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left. A future api should let us query for controller handedness.
4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h
4349142 Fixing GoogleVRController build warning
4349742 Fixing AndroidRuntimeSettings build errors.
4350977 Fix for static analysis warning
4351170 Build fix for bad assert
#jira UE-62255
Change 4410947 by Lina.Halper
#DUPEMERGE
Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move
- mainly execution can be disabled by button, and we will mark to compile when it needs recompile due to hierarchy change
- added quick warning to log when hierarchy is missing
- still lots of things need more iteration
- fixed assets
#jira: UE-63136
Change 4410550 by Lauren.Ridge
Fix for ListView not propagating selection change events
#jira UE-64118
Change 4410527 by Lauren.Ridge
Adding condition to guard against crash when pasting comments
#jira UE-63214
Change 4410512 by Marcin.Undak
UAT: Create manifest directory, before writing to it
#jira none
Change 4410511 by Lauren.Ridge
Fix for crash on spamming trigger presses in VR mode
#jira UE-63608
Change 4410489 by Lauren.Ridge
Fix for disappearing UI handle in VR mode
#jira UE-63622
Change 4410364 by Ben.Marsh
PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque)
#jira UE-64611
Change 4410086 by Ben.Marsh
UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents.
(Originallly CL 4343393 in Dev-Build)
#jira
Change 4410018 by Lina.Halper
#DUPE MERGe
Merging using Dev-Anim<->Release4.21
fix motion blur issue on poseable mesh component
#jira: UE-62296
Change 4409981 by Simon.Tourangeau
SunPosition plugin
#jira UE-64075
Change 4409913 by Michael.Kirzinger
Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication
#jira UE-63326
[at]josh.markiewicz
Change 4409838 by Simon.Tourangeau
Integrate misc nDisplay fixes from Dev-Enterprise
- nDisplayLauncher: Removed useless no-val command line arguments
- Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint
- Use quotation marks for paths
- A lot of nDisplay warings "wand not found"
- nDisplayLauncher passes custom arguments at beginning
- Update blueprints (resubmit + comments)
- Single view for monoscipic devices
- Move swap eye attribute to [cluster_node]
- Removed viewport flip feature
- Disable input on slave nodes
- Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'.
- Removed custom swap_int
- Fixed demo blueprints
- Fixed crash in DC components when the DC is not initialized
- Fixed visibility of some inherited members
- Fixed Editor crash on second PIE session start
- Fix for viewport positioning
- BP API docs (comments)
- Turn off some screen effects in the nDisplay template project
#jira UE-64170
Change 4409812 by Simon.Tourangeau
USD SDK updated to v18.09
Merged from Dev-Enterprise
#author Rex.Hill
#jira UE-64140
Change 4409754 by Graeme.Thornton
Copy of CL 4385549 from Dev-Core
Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error
Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one
#jira none
Change 4409671 by Jeff.Fisher
Merging using Dev-VR_to_Release-4.21
4392743 UE-63646 MagicLeap 4.21 redirects need updating
-Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow.
#jira UE-63647
Change 4409395 by Ben.Marsh
Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC.
#jira
Change 4408881 by Max.Chen
Sequencer: Added missing ini change for 4395032
#jira UE-64258
Change 4408670 by Max.Chen
Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap.
#jira none
Change 4408662 by Max.Chen
Sequencer: Removed derived blueprint type for level sequence director blueprints
#jira UE-64258
Change 4408661 by Max.Chen
Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled.
This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed.
#jira UE-63336
#jira UE-62873
Change 4408660 by Max.Chen
Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting.
#jira none
Change 4408354 by Marc.Audy
Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking
#jira UE-62444
Change 4408286 by Joe.Conley
#jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391]
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
This had been fixed previously but somehow the fix got lost merging between streams.
Change 4408252 by Brandon.Schaefer
Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room
#jira UE-64582
Change 4408076 by Mike.Erwin
UAT: fix Iterative Deploy leaving behind old files on Android
(copy 4369737 from Dev-Build)
For iterative deploy on Android, files & directories not in staging will be zapped from the device.
The following directories are spared, to maintain config & logs on device:
Engine/Saved
Engine/Config
ProjectName/Saved
ProjectName/Config
Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0)
#android
#jira UE-61686
Change 4408070 by Mike.Erwin
UAT: iterative deploy no longer prevents cleaning of staging directory
(copy 4369732 from Dev-Build)
Partial fix for
#jira UE-58838 UE-61686 UE-62879
Might need additional work to reduce file copies from Build to Stage.
Change 4407741 by Ben.Marsh
UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes.
#jira
Change 4407632 by Jamie.Dale
Removed pyc files from Python SDK
#jira UE-64531
Change 4407622 by Jamie.Dale
Updated Python SDK copy script to exclude pyc files
#jira UE-64531
Change 4407431 by Anousack.Kitisa
Copied 4392037 Anousack.Kitisa
Modified API for UV map generation.
#jira UE-63814
Change 4407427 by Ben.Marsh
Suppress warning for missing DebugNonUFS files when staging installed build.
#jira UE-64579
Change 4407401 by Anousack.Kitisa
Copied 4383601 Anousack.Kitisa
[StaticMeshEditor]:
* Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh.
* Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh.
#jira UE-62480
Change 4407274 by Joe.Graf
Over merge reverted
#jira: fix
Change 4407268 by Anousack.Kitisa
Copied 4369800 Anousack.Kitisa
Import/export FBX metadata on SkeletalMesh and Skeleton assets.
#jira UEENT-1881
Change 4407220 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AR samples updated
#jira: UE-64673
Change 4407213 by Rolando.Caloca
UE4.21 - Copy 4403346
DR - Fix post opaque extension running before lights
#jira
Change 4407208 by Anousack.Kitisa
Copied 4369604 JeanLuc.Corenthin
- Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object:
- Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances.
- Updated BuildVertexBuffer to take this new logic in account.
- Fixed crash in FMeshDescriptionOperations::CreateMikktTangents:
- MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons.
#jira UE-62478, UE-63758
Change 4407188 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds
#jira: UE-64673
Change 4407179 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads
#jira: UE-64673
Change 4407178 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance
#jira: UE-64673
Change 4407174 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images
#jira: UE-64673
Change 4407165 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images
#jira: UE-64673
Change 4407162 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Reverted premature merge
#jira: merge
Change 4407156 by Joe.Graf
Merging using Dev-VR_to_Release-4.21
#jira: merge
Change 4407146 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions
#jira: UE-64673
Change 4407134 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering
#jira: UE-64673
Change 4407128 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef
#jira: UE-64673
Change 4407127 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added
#jira: UE-64673
Change 4407119 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample
#jira: UE-64673
Change 4407113 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present
#jira: UE-64673
Change 4407109 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash
#jira: UE-64673
Change 4407105 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample
#jira: UE-64673
Change 4407101 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve
#jira: UE-64673
Change 4407098 by Joe.Graf
Merging using Dev-VR_to_Release-4.21
#jira: merge
Change 4407093 by Francis.Hurteau
Copied 4372687 Francis.Hurteau
Fix potential assert when changing ProtocolVersion based on ping messages
#jira UE-64035
Change 4407088 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample
#jira: UE-64673
Change 4407082 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407078 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system
#jira: UE-64673
Change 4407074 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407064 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407061 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407052 by JeanLuc.Corenthin
Copy CL #4392021
- Fixed crash when importing model thru VRED importer
- Includes changes to StaticMeshBuilder.cpp made in CL #4369604
#jira UE-64152
Change 4407051 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407045 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds
#jira: UE-64673
Change 4407039 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample
#jira: UE-64673
Change 4407032 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Improved AR template
#jira: UE-64673
Change 4407030 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR
#jira: UE-64673
Change 4407017 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes
#jira: UE-64673
Change 4407012 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes
#jira: UE-64673
Change 4407007 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample
#jira: UE-64673
Change 4407006 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample
#jira: UE-64673
Change 4407003 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample
#jira: UE-64673
Change 4406999 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds
#jira: merge
Change 4406994 by Anousack.Kitisa
Copied 4362955 JeanMichel.Dignard
Static Mesh Library : SetLodFromStaticMesh
- Assign materials to new LOD sections based on source mesh LOD.
- Copy LOD build settings from source.
#jira UE-63659, UE-64016
Change 4406992 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage
#jira: merge
Change 4406987 by Joe.Graf
Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes
#jira: UE-64673
Change 4406944 by Max.Chen
Sequencer: Stop all sounds on tear down
#jira UE-63501
Change 4406942 by Mark.Satterthwaite
Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS.
#jira N/A
Change 4406880 by Anousack.Kitisa
Copied 4356072 Anousack.Kitisa
[StaticMeshEditor]:
* Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu.
#jira UEENT-1827
Change 4406826 by Francis.Hurteau
Copied 4366928 Jeremie.Roy
Fix crashes related to the UndoHistory.
Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction
#jira UE-64096
Change 4406820 by Anousack.Kitisa
Copied 4350474 Johan.Duparc
Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name
#jira UE-62333
Change 4406783 by Anousack.Kitisa
Copied 4348861 Anousack.Kitisa
[StaticMeshEditor]:
* Fixed vertices being merged even though they don't share mergeable attributes.
#jira UE-62980
Change 4406752 by Anousack.Kitisa
Copied 4348838 Anousack.Kitisa
Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package.
#jira UE-62333
Change 4406721 by Brandon.Schaefer
Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions
#jira UE-62804
Change 4406461 by Francis.Hurteau
Copied 4382276 Francis.Hurteau
Fix syncing streaming level visibility state with undo/redo
#jira UE-64315
Change 4406459 by Ben.Marsh
Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead.
#jira
Change 4406451 by Brandon.Schaefer
Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed
#jira UE-64211
Change 4406440 by Chris.Babcock
Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled
#jira UE-64350
#ue4
#android
Change 4406382 by Anousack.Kitisa
Copied 4393087 Patrick.Boutot
Add a shader source directory for the OpenCVLensDistortion plugin.
#jira UE-64568
Change 4406345 by Joe.Graf
Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21
#jira: merge
Change 4405792 by JeanMichel.Dignard
Copied 4393315 JeanMichel.Dignard
Better telemetry for plugin warden
- Added more event attributes to track potential issues.
#jira UE-64280
Change 4405776 by JeanMichel.Dignard
Copied 4392578 JeanMichel.Dignard
Fixed actors not saving properly on a reimport when moved to a sublevel.
The issue is that they were being parented to actors from another level which isn't supported.
Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package.
#jira UE-62070
Change 4405738 by Mark.Satterthwaite
Duplicate CL #4396224: Remove another broken bit of legacy Metal code.
#jira UE-64128
Change 4405733 by Mark.Satterthwaite
Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS.
#jira UE-64355
Change 4405630 by JeanMichel.Dignard
Copied 43737703 Johan.Duparc
Prevent crash for old datasmith assets
Clear transactional flag in user asset data that could cause a crash for Blueprint assets.
#jira UE-63349
Change 4405481 by Sorin.Gradinaru
UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session
#jira UE-61699
#Android
#4.21
From //UE4/Dev-Mobile CL4360704
Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini
Change 4405276 by Frankie.DiPietro
Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage
#jira UE-29618
Change 4405138 by JeanMichel.Dignard
Copied 4350470 Johan.Duparc
Fix crash on property edition for blueprint actors with templated asset user data
#jira UE-63349
Change 4404967 by Mikey.Boyd
Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats.
#jira UE-29618
Change 4404909 by Robert.Manuszewski
When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them.
(re-implemented CL #4400327 from Dev-Core)
#jira UE-64389
Change 4404901 by Robert.Manuszewski
Fixed a hang when entering PIE when Background Streaming is disabled
#jira UE-63320
Change 4404816 by Ben.Marsh
Fix "Non-void function should return a value" warning in CIS.
#jira
Change 4404621 by Stefan.Boberg
Re-enabled LLM on Editor builds since the performance issue has been addressed
#jira UE-60020
Change 4404491 by Max.Chen
Sequencer: Use cached object bindings when drawing motion trails.
FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache.
#jira UE-63347
Change 4404490 by Max.Chen
Sequencer: Fix key reduction not working on imported fbx channel.
Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed).
The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate)
#jira UE-62353
Change 4404488 by Max.Chen
Sequencer: Changed HandleSingleNode fallback check for collapsed parents.
#jira UE-64394
Change 4404486 by Max.Chen
Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks.
#jira UE-63415
Change 4404472 by Max.Chen
Sequencer: Restore drawing paths for selected nodes and channels
#jira UE-64204
Change 4404468 by Max.Chen
Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created.
#jira UE-64278
Change 4404439 by Keli.Hlodversson
Merging critical SteamVR fixes from Dev-VR
#jira UE-63198
#jira UE-64098
#jira UEVR-1250
Change 4403717 by Marc.Audy
Inline templated version of GetGameInstance
#jira UE-62591
Change 4403702 by Marc.Audy
PR #4944: Added template cast versions of multiple methods. (Contributed by francoap)
#jira UE-62591
Change 4403699 by Marc.Audy
Make reregistering an object in the significance manager an ensure not a check
#jira
Change 4403697 by Marc.Audy
PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin)
#jira UE-63893
Change 4403695 by Marc.Audy
Fix crash pasting timeline with external curve that has been force deleted
#jira UE-64504
Change 4403693 by Marc.Audy
PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae)
#jira UE-63927
Change 4403691 by Marc.Audy
PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist)
#jira UE-63895
Change 4403689 by Marc.Audy
PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist)
#jira UE-63894
Change 4403686 by Marc.Audy
PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist)
#jira UE-64109
#jira UE-64019
Change 4403662 by Marc.Audy
Ensure that objects created via duplication in PIE are correctly constructed
#jira UE-63505
Change 4403462 by tim.gautier
Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212
#jira UE-29618
Change 4403308 by Michael.Trepka
Update mouse position on NSDraggingUpdate event on Mac
#jira UE-60800
Change 4403290 by Michael.Trepka
Fixed issues with window position and size when toggling between fullscreen and windowed modes
#jira UE-63212
Change 4403270 by Michael.Trepka
Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac
#jira UE-57506
Change 4403216 by Ben.Marsh
Fix null reference exception when resolving paths.
#jira
Change 4403213 by Ben.Marsh
Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH.
#jira
Change 4403209 by Ben.Marsh
Prevent null dereference when tagging a set of files.
#jira
Change 4403200 by Ben.Marsh
BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters.
#jira
Change 4403188 by Mikey.Boyd
Adding content for Data Table test coverage.
#jira UE-29618
Change 4403163 by Ben.Marsh
Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute.
#jira UE-56424
Change 4403151 by Ben.Marsh
UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor.
#jira UE-64248
Change 4403136 by Ben.Marsh
Fix IWYU issues with SQLite support.
#jira UE-64523
Change 4403116 by Ben.Marsh
UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed.
#jira UE-62726
Change 4403074 by Ben.Marsh
UBT: Fix a couple of edge cases when parsing output from child processes.
* If a single line was larger than 32kb, the process would be treated as having terminated.
* If the last output line did not have a trailing newline, the line would be dropped.
#jira UE-64234
Change 4403066 by Ben.Marsh
Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list.
#jira UE-63724
#lockdown Nick.Penwarden
#rb none
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4452228 by jason bestimt in Dev-VR branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4125165 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/...
Change 4136060 by Marcin.Undak
Editor: fixed device unclaiming
#jira UE-58464
Change 4190321 by Marcin.Undak
Linux: fixes for automation and RecordPerformance
#jira UE-61053
Change 4199010 by Marcin.Undak
Linux: remove unnecessary -g option
Change 4201876 by Marcin.Undak
First implementation of WebM media player for Windows and Linux
Change 4201922 by Marcin.Undak
Whitelisted WebMem plugin only for Windows and Linux
Change 4202203 by Marcin.Undak
WebM build fixes
Change 4223102 by Marcin.Undak
Vulkan: console commands for testing device lost
#jira UE-61789
Change 4225028 by Marcin.Undak
WebMMedia: disabled on Linux until fixed compilation issues
Change 4231444 by David.Harvey
UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One.
Integrate as edit from FN CL 4166648.
#jira UE-62115
Change 4233057 by Marcin.Undak
TestPAL: added new test for string allocation size
Change 4234649 by Marcin.Undak
Linux: switched linux plaform to 16bit wide strings
Change 4235253 by Marcin.Undak
TestPAL: compilation fix for platforms that don't use DirectoryWatcher
Change 4235477 by Marcin.Undak
Linux: re-enabled WebMMedia plugin
Change 4242242 by Marcin.Undak
WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works.
Change 4243321 by Marcin.Undak
WebMPlayer: static code analisys fix
Change 4243505 by Marcin.Undak
MediaFrameworkTest: added WebM video for testing
Change 4244646 by Marcin.Undak
WebMMedia: improved concurrency
Change 4244735 by Arciel.Rekman
Vulkan: skip unnecessary transitions properly (UE-62348, merge).
(Edigrating CL 4244274 from Release-4.20)
Change 4246685 by Arciel.Rekman
PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326).
Change 4247808 by Marcin.Undak
WebMMediaPlayer: added support for seeking
Change 4254841 by Marcin.Undak
WebM: module dependencies fix
Change 4255124 by laz.matech
Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken
#jira none
Change 4256415 by Marcin.Undak
WebM: added missing editor module
Change 4256716 by Arciel.Rekman
Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076).
- Pull request #4617 by malavon.
#jira UE-57076
Change 4266049 by Marcin.Undak
Linux: UnrealLightmass and CrashReportClient compilation fixes
#jira UE-62521
#jira UE-62522
Change 4266678 by Arciel.Rekman
Merge speculative commit to get aligned pointer on mmap().
(Edigrating CL 4225330 from //Fortnite/Main)
Change 4267998 by Anthony.Bills
Fix DBufferC clear color due to bad merge.
#jira UE-62649
Change 4269441 by Marcin.Undak
GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting
#jira UE-62582
Change 4269712 by Marcin.Undak
WebMMediaPlayer: removed LibSimpleWebM
Change 4272849 by Marcin.Undak
WebMMediaPlayer: fixed re-initialisation
Change 4277931 by Arciel.Rekman
Linux: switch to Vulkan by default (UE-62807).
- Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed.
- Forcing GL is still possible.
Change 4277965 by Arciel.Rekman
Fix standalone applications after the Vulkan switch.
Change 4277968 by Arciel.Rekman
Linux: make CrashReportClient headful (UE-14089).
- The -unattended flags keep even a headful CRC usable on the servers.
- ldd did not change. Need to check Localization stuff to see if there are any deployment concerns.
#jira UE-14089
Change 4279402 by Arciel.Rekman
Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628).
(Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4279992 by Marcin.Undak
Linux: fix SlateViewer compilation
#jira UE-62831
Change 4285613 by Arciel.Rekman
Vulkan: fix mismatched layout.
- I tested with RecordPerformance on InfiltratorDemo and haven't found any impact.
Change 4285622 by Arciel.Rekman
Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515).
- Too aggressive behavior, which can break cooking for no valid reason.
- If a commandline argument is used, the engine will still treat inability to raise the limits as an error.
(Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4293083 by Arciel.Rekman
Merging //UE4/Main[at]4291654 to //UE4/Dev-Console
Change 4295297 by Marcin.Undak
Vulkan: temporary disable generic pipeline cache saving to prevent crashes
#jira UE-62848
Change 4300191 by Arciel.Rekman
Delete files added under lowercase directories.
Change 4300211 by Arciel.Rekman
Re-add files deleted in previous commit under camel-cased paths.
Change 4300895 by Arciel.Rekman
Linux: fix editor build
Change 4303543 by Ben.Marsh
Fix compile error for FortGPUTestBed.
Change 4305659 by Marcin.Undak
[Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments).
Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48
The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue.
This is Tim's code. I'm just submitting it as Tim is currently out of office.
Change 4305661 by Marcin.Undak
Moved libwebm and libvpx inside WebMMediaPlayer directory
Change 4308659 by Marcin.Undak
Linux: fixed LLDB visualizers
#jira UE-52619
Change 4313650 by Marcin.Undak
WebMMediaPlayer: implemented looping
Change 4321713 by David.Harvey
removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list.
https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984?
Change 4321942 by Brandon.Schaefer
Linux: Use the Target RHI list as the default ordering for which RHI is prefered
Also update the RHI list in the project settings for our default list
#jira UE-59487
[at]Arciel.Rekman
Change 4322230 by Brandon.Schaefer
Treat %lf as %f in GenericWidePlatformString
#jira UE-62582
Change 4322392 by Brandon.Schaefer
Make sure our fmt size is large enough to check indexes
#jira none
Change 4322895 by Brandon.Schaefer
Actually get the current size of Src as it could have been moved down
#jira none
Change 4327866 by Brandon.Schaefer
Linux: Tell the platform misc what RHI we are using
#jira none
Change 4328926 by Brandon.Schaefer
Linux: Add haptic support for controllers
Github PR #4167 (thanks maiself!)
#jira UE-51681
Change 4328963 by Arciel.Rekman
TestPAL: improve the test by randomizing allocation size.
- The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent.
Change 4329208 by Arciel.Rekman
hlslcc: suppressed benign compiler warning during the Linux build (UE-43988).
Change 4329283 by Arciel.Rekman
Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux.
For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h
For the details, test data and comparisons, message Arciel Rekman.
Relevant command line args added:
-vmapoolscale=<float> (defaults to 1.4)
-vmapoolevict
-novmapoolevict
By default, freed memory will not be evicted from RAM (unless running on a server)
Also changed:
- Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start)
- Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint.
Change 4331946 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms.
- The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads.
- If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended).
- As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too.
#jira FORT-96886
Change 4331973 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection.
- RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain.
- These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress.
- Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise.
Change 4332200 by Luke.Thatcher
[CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource.
- We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook.
- Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data.
- Bumped shader version to invalidate DDC keys.
Change 4332407 by Luke.Thatcher
[CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies.
- Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS
- Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS
- Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive.
Change 4333386 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h
Change 4334395 by Arciel.Rekman
Corrected PLATFORM_DESKTOP definition.
Change 4336190 by Anthony.Bills
(Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms.
#jira none
Change 4336291 by Anthony.Bills
Use a clamped local clock when timing out the renderthread.
- This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time.
#jira none
Change 4336292 by Anthony.Bills
(Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging.
"f" is the correct format specifier for a double.
#jira none
Change 4336307 by Anthony.Bills
(Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat.
- Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime.
#jira none
Change 4336321 by Anthony.Bills
(Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat.
#jira none
Change 4336397 by Anthony.Bills
Fix redefinition of macro.
#jira none
Change 4336738 by Brandon.Schaefer
Linux: Add options for ASan, TSan, and UBSan
#jira UE-62784 UE-62803 UE-62804
Change 4336791 by Brandon.Schaefer
Linux: Add missing xml comments
#jira none
Change 4336957 by Joe.Barnes
Integrate as edit CL#4218145:
Convert some of our Vector macros to inline functions as thier names class with 3rd party functions.
#jira ue-61733
Change 4338228 by Arciel.Rekman
Switch to v12 Linux cross-toolchain (UE-63589).
#jira UE-63589
Change 4339195 by Ben.Woodhouse
Integrate-as-edit latest CSV profiler changes up to CL 4292187
Change 4339237 by Ben.Woodhouse
Integrate-as-edit CL 4226269 from Fortnite/Main
Add support for extern GPU stats, so we can use one stat across multiple CPPs
Fix the Forward rendering GPUProjection stat
Change 4339239 by Ben.Woodhouse
Integrate-as-edit CL 4292520 from Fortnite/Main
Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed.
No changes to existing defaults values of 1KB for read, 4KB for write:
#define PLATFORM_FILE_READER_BUFFER_SIZE 1024
#define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096
#define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096
Change 4339241 by Ben.Woodhouse
Integrate-as-edit CL 4210462 from Fortnite/Main
Comment out an assert while I investigate properly (doesn't appear to be fatal)
Change 4339265 by Anthony.Bills
[Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface.
#jira none
Change 4339274 by Anthony.Bills
[Linux] Cache the bundled toolchain when using git builds.
- Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified.
#jira UE-63394
Change 4339623 by Anthony.Bills
[Linux] Update native toolchain buildscript to support clang 6.0.1
- Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2.
#jira UE-63588
Change 4339685 by Anthony.Bills
[Linux] Update toolchain setup script to download v12 when it is available.
#jira UE-63588
Change 4339833 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/...
Change 4339843 by Ben.Woodhouse
Attempt to fix a weird possible bad merge issue
Change 4339890 by Ben.Woodhouse
Fix a build issue with FN server
#jira nojira
Change 4340314 by Anthony.Bills
Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene.
#jira UE-55159
Change 4341099 by Marcin.Undak
Mediashader fix
#jira UE-63650
Change 4341106 by Marcin.Undak
QAGame: added MediaPlayer for Linux test
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341107 by Marcin.Undak
WebMMediaPlayer: blacklist all not supported platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341110 by Marcin.Undak
WebMMediaPlayer: enable for Unix platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341804 by Luke.Thatcher
[CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth.
- Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits.
[!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs.
#jira none
Change 4342244 by Anthony.Bills
[Linux] Allow restarting the crashed application from the crash report client
#jira UE-62903
Change 4342636 by Brandon.Schaefer
Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1
#jira UE-63587
Change 4343420 by Marcin.Undak
Fixed assert in console
#jira UE-63643
Change 4345166 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants.
- The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor.
- Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization.
[~] Also restores the original constant color values in RenderUtils.cpp
#jira none
Change 4345860 by Arciel.Rekman
Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743).
#jira UE-63743
(Edigrating 4345734 from Release-4.20)
Change 4345950 by Brandon.Schaefer
Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash
#jira UE-63103
Change 4350249 by David.Harvey
helper function to retrieve an LLM tag's name, including platform tags.
Change 4351184 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/...
Change 4351593 by Ben.Woodhouse
Clean up aggressive batching (remove xbox specific #if and //TODO)
#jira UE-46780
Change 4351734 by James.Cobbett
Setting TM-ShaderModels_Niagara to always load
Change 4351984 by Marcin.Undak
QAGame: restored platform media source in TM-ShaderModels map
Change 4353508 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/...
Change 4354237 by Anthony.Bills
[Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4354334 by Anthony.Bills
[Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4355994 by Brandon.Schaefer
Linux: Agree not Agreed
#jira UE-63937
Change 4356068 by Joe.Barnes
Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h.
#jira ue-63877
Change 4357726 by David.Harvey
[iOS] add clean support for device output log, after catchup.
#jira none
Change 4357724 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/...
Change 4359634 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/...
Change 4359958 by Ben.Woodhouse
Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason)
Change 4361108 by Anthony.Bills
Fix webm deprecation issues with DrawPrimitiveUp.
#jira UE-64012
Change 4361896 by James.Cobbett
Re-saving materials so that they render correctly outside of the editor.
Change 4362262 by Anthony.Bills
Fix for WebM video decoder crash.
#jira UE-64025
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
#CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance
[CL 4365049 by jason bestimt in Dev-VR branch]
--------------------------------------
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering [at] 4358666)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4073167 by Krzysztof.Narkowicz
Added subsurface profile for eye shading model.
#jira none
Change 4073422 by Krzysztof.Narkowicz
Added dual specular for subsurface profile shading model.
#jira none
Change 4075278 by Krzysztof.Narkowicz
Fixed forward reflection/refraction rendering issues, which caused ShaderModels.Material.Refraction to fail.
#jira none
Change 4084231 by Krzysztof.Narkowicz
Dual specular - replace lobe spread with two separate roughness multipliers. Default material roughness is now replaced by an average lobe roughness in order to support non dual specular features.
#jira none
Change 4092798 by Matt.Collins
Some HDR refactoring.
Previously the DisplayOutput and ColorGamut were only set in GameUserSettings.
I added a Sink that checks the HDR enable. If it's toggled we apply the correct DisplayOutput and ColorGamut for the current platform (this way we get good settings even if you toggle via the console). These settings are still exposed via the console and can be set independently if the user wants.
Change 4096954 by Chris.Bunner
Added ShaderModelID as scene texture option and renamed existing value to ShaderModelColor to better reflect the internal code.
Change 4111285 by Brian.Karis
Eye shading update.
Added Iris normal (disabled). Removed wrap. Fixed contact shadows.
Change 4155261 by Krzysztof.Narkowicz
Planar reflection prefilter - use scene viewport size instead of reflection target size in order to keep filter size constant in screen space. This makes planar reflection filter more stable in case of dynamic resolution.
#jira none
Change 4167644 by Krzysztof.Narkowicz
Global shader map is now stored in multiple DDC entries (one per shader filename) instead of keeping everything in a single one. This allows to skip recompilation of unchanged shader files.
Change 4183727 by Yuriy.ODonnell
Implemented auto-conversion from deferred to DBuffer decals in forward shading mode (when GBuffer is not available).
Added support for specular and metallic channels for DBuffer decals, based on work by Chris Bunner.
This requires DBufferC to be expanded from 2 to 4 channels, leading to slight increase in DBuffer bandwidth and memory requirements.
Appearance of DBuffer decals is affected by this change, as specular and metallic channel values previously hard-coded in DBufferDecalShared.ush.
Decals were forced to be non-metallic and have specular of 4% (0.5 numeric value). Now the authored decal material values will be used, which matches GBuffer decals.
Added support for DBuffer decals with emissive component.
Most decal types can now be automatically converted, with the exception of stain decals. Those are currently approximated as regular translucent decals.
Change 4197684 by laz.matech
Added a PostProcess Volume test to the map to test that Cinematic Depth of View can be achieved through PPVs as well. Changed the BP_DepthOfFeildPOV asset - I exposed Focus Method so that it can be disabled for the PPV test. Added a second Hair Model head to the InFocusHair test so that it tests in and out of focus hair models (changed the name of the test to FocusHair).
#jira none
Change 4225614 by Rolando.Caloca
DR - Enable depth collision particles on Vulkan mobile
Change 4235489 by Uriel.Doyon
Removed r.DefaultFeature.PointLightUnits and r.DefaultFeature.SpotLightUnits and replaced them by a single r.DefaultFeature.LightUnits which also controls the units of newly placed rect lights.
#jira UE-59525
Change 4260154 by Mark.Satterthwaite
Parallelize the creation of Metal archives and libraries when they are broken up into smaller sub-libraries, this should reduce apparent cook time by going wide across threads on the host of the cooker.
Change 4270594 by Brian.Karis
Fix for textured rect light L pointing away from plane due to approximate diffuse integration.
Change 4273361 by Daniel.Wright
Particle Cutouts with 8 verts now always use stochastic approach. Circle textures with > 234 edges in the convex hull were overflowing the uint64 calculation of the total number of combinations, causing an infinite loop.
Change 4309174 by Mark.Satterthwaite
Graph device utilization from the driver monitor stats - really helps see how well the GPU is being used.
Change 4310121 by Matt.Collins
Optmizing RemoveUniformBuffersFromSource. Brings it from ~20% to ~1.5% in my testing.
#jira none
Change 4312960 by Daniel.Wright
Fix from Stephen Hill for incorrect light grid culling near the near plane
Change 4314169 by Richard.Wallis
FShaderCache and associated public structures are now marked as deprecated. All FShaderCache code hooks removed from MetalRHI, OpenGLDrv and engine Launch/Shutdown logic.
#jira none
Change 4320760 by Arne.Schober
DR - Remove SV_Coverage from basepass interpolants when running with Masked in early Depth with ForwardShading as otherwise earlyZ will be disabled (as the PS has to run).
#jira UE-60992
Change 4334607 by Uriel.Doyon
Added custom overrides to reset ULightComponent::Intensity to default (in FLightComponentDetails).
Now settings a light Intesity to default resets the brightness to the archetype brightness.
This handles correctly cases where the intensity units differs between the two objects.
Also changed FLocalLightComponentDetails so that changing intensity units kepts the same brightness
(by recomputing the Intensity).
#jira UE-61401
Change 4336188 by Rolando.Caloca
DR - Added -ReduceThreadUsage so programs can use less threads (for SCW )
Change 4337967 by Rolando.Caloca
DR - Remove unused RHISupportsShaderCompression function
#rb none
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4358751 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4358828 by jason bestimt in Dev-VR branch]
#lockdown Nick.Penwarden
#rb Jack.Porter
============================
MAJOR FEATURES & CHANGES
============================
Change 4066430 by Nick.Shin
HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block
#jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception
Change 4067037 by Bogdan.Vasilache
#jira UE-57406
Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT.
Change 4067649 by Jack.Porter
Remove obsolete cvars from ini files
#jira UE-54768
Change 4071833 by Bogdan.Vasilache
#jira UE-57406
ShaderVersion guid updated to reflect changes in the OpenGL shader compiler.
Change 4075162 by Bogdan.Vasilache
#jira UE-53195
Change 4099176 by Jack.Porter
Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX)
#jira UE-59685
PR #4761
Change 4124398 by Mi.Wang
Add particle cutout support for feature level es31.
Change 4129400 by Sorin.Gradinaru
UE-60226 Web Browser widget is completely white on Android
#jira UE-60226
#jira UE-53247
#Android
#4.21
from Release-4.20 CL 4122319
The URL from the sample app is malformed (http:www.google.com).
Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247.
Change 4164212 by Nick.Shin
minor fixes to merge from Main
#jira none
Change 4165606 by Nick.Shin
#jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors
in order for UNROLL to work -- break statement needs to be removed
Change 4165823 by Nick.Shin
HTML5 - split single large template file to smaller component (e.g. js & css) files
custom template files are also supported on a per-project basis:
copy
.../Engine/Build/HTML5/GameX.*.template
to
<project>/Build/HTML5/.
build will automatically pick it the project's path (otherwise fallback to the Engine's version)
this is based on GitHub PR #4780
#jira UE-60136 GitHub 4780 : Proposed HTML5 Changes
Change 4202481 by Sorin.Gradinaru
UE-50492 OnUrlChanged does not fire on mobile
#jira UE-50492
#iOS
#4.21
Adding the events for load started & finished with errors
Change 4202484 by Sorin.Gradinaru
UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default
#jira UEMOB-454
#4.21
Change 4202583 by Bogdan.Vasilache
[UE-53816] Allow texture sampling in vertex shaders for ES2 feature level
#jira UE-53816
Change 4214064 by Nick.Shin
Epic's GitHub policy is to treat "unknown" file extensions as "binary"
changing filenames so that they will show up GitHub's repo
this is in reference to GitHub PR #4780
#jira UE-60136 GitHub 4780 : Proposed HTML5 Changes
Change 4224514 by Mi.Wang
We should not Tick USceneCaptureComponent on DS by default.
Change 4230192 by Nick.Shin
HTML5 READMEs
updating old ones - and putting new ones in
these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format.
#jria UEMOB-255 HTML5 Multithreading
Change 4232460 by Nick.Shin
HTML5 - fix UE_MakeHTTPDataRequest() crash
#jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server
Change 4234647 by Nick.Shin
HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA
- make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest()
- enable RGBA vs BGRA options for JPG decoder
#jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server
Change 4240086 by Sorin.Gradinaru
UE-61345 Decals in Remote Session are not rendering on some iOS devices
#jira UE-61345
#4.21
#iOS
Changed the texture compression from DXT5 to RGBA
Change 4240234 by Sorin.Gradinaru
UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows
#jira UE-61838
#4.21
Cancel previous sessions before launching the selected configuration.
Change 4244686 by Nick.Shin
HTML5 - syncing build scripts
#jria UEMOB-255 HTML5 Multithreading
Change 4246399 by Nick.Shin
HTML5 - syncing PhysX build scripts
#jria UEMOB-255 HTML5 Multithreading
Change 4267990 by Bogdan.Vasilache
[UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks
#jira UEMOB-405
#jira UEMOB-458
#jira UEMOB-459
#jira UEMOB-460
Change 4280211 by Chris.Babcock
Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp)
#jira UE-62290
#PR #4912
#ue4
#android
Change 4300275 by Nick.Shin
HTML5 - Unreal File Server - css response header fixes
#jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen
Change 4302328 by Nick.Shin
#jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac
Change 4303428 by Jack.Porter
Fixed crash during cooking for certain landscapes with collision data out of sync with render data.
Change 4307517 by Jack.Porter
Fix warning on Mac/Linux
#jira UE-62993
Change 4311437 by Nick.Shin
HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ]
warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits)
#jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range
Change 4312602 by Chris.Babcock
Allow some hardware buttons through if hardware keyboard disabled
#jira UE-63260
#ue4
#android
Change 4312711 by Chris.Babcock
Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey)
#jira UE-63252
#PR #5026
#ue4
#android
Change 4321719 by Bogdan.Vasilache
UE-63378 - Fixed static analysis warnings
#jira UE-63378
Change 4331224 by Jack.Porter
Fixed Mobile PIE resolution for iPhone 8 Plus
#jira UE-63191
Change 4339446 by Jack.Porter
Modified foliage thumbnail color to better show when it is inactive
#jira UE-30824
#5057
Change 4339458 by Dmitriy.Dyomin
Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez)
#4920
#jira UE-62368
Change 4339460 by Dmitriy.Dyomin
Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile
#jira UE-59077
Change 4339523 by Sorin.Gradinaru
UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection
#jira UE-61351
#4.21
Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection.
"Downgrading" the message from Error to Log, to avoid spamming the log on release builds.
Change 4339590 by Sorin.Gradinaru
UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile
#jira UE-61554
#Android
#4.21
Modified Web Texture Material's blend mode to "Translucent"
Change 4339595 by Sorin.Gradinaru
[Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64
Change 4339597 by Jack.Porter
Fix static analysis CIS
This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way.
#jira UE-63378
Change 4339599 by Sorin.Gradinaru
UE-56076 Android Launch On "Running..." toast intermittently doesn't appear
#jira UE-56076
#Android
#4.21
wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready
Change 4339647 by Sorin.Gradinaru
UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5
#jira UE-54791
#Android
#4.21
The planar texture contains encoded data:
- decode it immediately after sampling the texture
- alpha channel was inverted during the PrefilterPlanarReflectionPS step
Change 4339654 by Sorin.Gradinaru
UE-59697 WebBrowser SetVisibility not working on Android & iOS
#jira UE-59697
#4.21
#iOS
#Android
SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame
Change 4339656 by Sorin.Gradinaru
Remove unnecessary comment in IOSPlatformWebBrowser.cpp
Change 4339666 by Bogdan.Vasilache
[UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device
#jira UEMOB-455
Change 4339667 by Bogdan.Vasilache
Mobile PIE bugfixes
#jira UE-63288
#jira UE-63282
Change 4339700 by Bogdan.Vasilache
[bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation.
Change 4339733 by Sorin.Gradinaru
UE-59381 Ios application default orientation
#jira UE-59381
#iOS
#4.21
- added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key)
- implemented preferredInterfaceOrientationForPresentation in the IOSViewController
- re-arranged the orientation list in the Plist file
Change 4339781 by Sorin.Gradinaru
UE-60716 Show cursor in Editor text boxes when focused on Android
#jira UE-60716
#Android
#4.21
Updating the widget's cursor position from the native code.
This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor.
Change 4340037 by Jack.Porter
Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used.
Change 4340076 by Jack.Porter
Fix warning seen by CIS
#jira UE-63377
Change 4340212 by Sorin.Gradinaru
UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory
#jira UE-63224
#4.21
#Android
Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed.
Change 4340721 by Andrew.Grant
Fixed -vsmac argument not working with GenerateProjectFiles
#jira nojira
Change 4340822 by Andrew.Grant
Replaced default iOS splashcreens with UE logo
Added missing resolutions (iPhone 5 portrait, iPad 10.5")
Removed custom splash images from RemoteSessionApp
#jira UE-59864, UE-61939
Change 4340857 by Chris.Babcock
Fix virtual keyboard crashes on Android
#jira none
Change 4341047 by Andrew.Grant
Prevent Xcode upgrade warnings for >9.0 versions
Change 4343797 by Cosmin.Sulea
iOS - iPhonePackager ExportCertificate command failing 100%
Change 4343823 by Sorin.Gradinaru
UE-63334 Unreal Remote 2 does not send information about motion control
#jira UE-63334
#iOS
#Android
The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals)
Change 4343824 by Sorin.Gradinaru
UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS
UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet
#jira UEMOB-185
#jira UE-59488
#4.21
#iOS
New methods (using WebKit, matching the Android implementation):
- Go back/forward
- HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation)
- HandleReceivedError (didFailNavigation)
- execute JS code
- controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController):
- in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location)
- iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage)
Change 4343845 by Sorin.Gradinaru
Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h
#4.21
#Android
Change 4343893 by Cosmin.Sulea
UEMOB-465 - Add Device Output Log support for iOS
#jira UEMOB-465
Change 4343895 by Dmitriy.Dyomin
Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled
#jira UE-60404
Change 4343899 by Dmitriy.Dyomin
GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-)
#4851
#jira UE-61437
Change 4343906 by Bogdan.Vasilache
Editor's feature level is now saved and restored between sessions
#jira UE-55506
#jira UE-59688
Change 4346729 by Jack.Porter
Fix CIS
#jira UE-63716
Change 4347811 by Jack.Porter
Fix dependency chain while including PIEPreviewDeviceSpecification
#jira UE-63755
Change 4348580 by Jack.Porter
Fix CIS issues in IOSPlatformWebBrowser
#jira UE-63809
Change 4350092 by Jack.Porter
Fix null pointer exception in iPhonePackager when a matching certificate cannot be found
#jira UE-63821
Change 4350968 by Jack.Porter
Update binaries for deployment server
#jira UEMOB-332
Change 4353925 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Rework PR 4912 from CL 4280211
#jira UE-62290
Change 4354034 by Jack.Porter
Rebuilt deployment server after backing out changes
#jira UE-63826
Change 4354338 by Ben.Marsh
Attempted fix for incorrect certificate errors when compiling remotely.
* Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path.
* TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected.
* Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified.
Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info.
#jira UE-63859
Change 4354459 by Chris.Babcock
Fix issue with Android PCH include files
#jira UE-63909
#ue4
#android
Change 4255761 by Peter.Sauerbrei
fix for space in manifest name
#jira UE-63868
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4356730 by chris babcock in Dev-VR branch]
-Added support for 6DOF controller tracking on daydream.
-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation. A future API should make it explicit when a controller is 3dof or 6dof.
-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left. A future api should let us query for controller handedness.
#jira UE-62255
#review-4343105
#rb Ryan.Vance
[CL 4345353 by Jeff Fisher in Dev-VR branch]
#lockdown Nick.Penwarden
#rb
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 4289396 by Marc.Audy
Fix get data table row result pin not properly updating if it was split.
#jira UE-62896
Change 4289407 by Marc.Audy
Don't allow set member input pin to be split at all
#jira UE-62924
Change 4291871 by Mieszko.Zielinski
Exporting EnvQueryGenerator_SimpleGrid with AIMODULE_API #UE4
#jira UE-62697
Change 4292078 by Marc.Audy
Fix GetDataTableRow title not updating when changing type
#jira UE-62896
Change 4292770 by Dan.Oconnor
Interpreter Optimization 7 of N: CPF_ZeroConstructor assigned for struct properties that that are User Defined Structs
Change 4293207 by Dan.Oconnor
Interpreter Optimization 8 of N: CPF_IsPlainOldData and CPF_NoDestructor assigned for struct properties that that are User Defined Structs
Change 4297023 by Marc.Audy
Remove dumb returns
Change 4298303 by Dan.Oconnor
Fix for issues compiling blueprints after changing a UserDefinedStructure
#jira UE-63002
Change 4301603 by Phillip.Kavan
Fix incorrect code generation at cook time when Blueprint nativization is enabled for objects instanced through the editor and assigned to an instanced object reference property.
Change summary:
- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to emit runtime code to look for an existing instance of a default subobject only if the 'RF_DefaultSubObject' flag is set on the source instance. This works around instances that return 'true' for IsDefaultSubobject() but were not created with CreateDefaultSubobject() (e.g. - instanced in the editor UI).
#jira UE-62883
Change 4302720 by Dan.Oconnor
Prevent user from entering 'None' as parameter name on a blueprint function
#jira UE-63033
Change 4303695 by Fred.Kimberley
Don't allow the user to attempt to import a csv unless they've specified the rowstruct for datatables or the interpolation for curve tables.
#jira UE-62856
Change 4304633 by Ben.Zeigler
#jira UE-63173 Fix crash ending PIE while a level is waiting to load, SetShouldForceUnloadStreamingLevels now actually force unloads levels
Change 4313208 by Dan.Oconnor
Warn users when the outputs of a node that is pruned are used
#jira UE-44518
Change 4313339 by Dan.Oconnor
Interpreter Optimization 9 of N: Mark ubergraph function as final so that calls to it don't need to search the target object
Change 4313652 by Dan.Oconnor
Don't warn when a non-pure node that is connected only via its exec is orphaned - fixes overzealous warnings EngineTest
#jira None
Change 4313661 by Dan.Oconnor
Comment typo fixes
Change 4313729 by Dan.Oconnor
Avoid crashing when running the help command for the GenerateBlueprintAPICommandlet
#jira UE-63283
Change 4318175 by Marc.Audy
PR #5024: Require BlueprintAssignable delegate parameters to be supported by blueprints (Contributed by slonopotamus)
#jira UE-635250
Change 4318302 by Marc.Audy
Use define instead of duplicating text
Change 4318681 by Fred.Kimberley
Don't allow users to try to rename rows to emtpy strings, whitespace only, or names that have invalid characters.
#jira UE-63058
Change 4318683 by Fred.Kimberley
Don't reorder the rowmap when removing a row.
#jira UE-62754
Change 4318686 by Fred.Kimberley
Get rid of the failed to import message when cancelling the import of a csv or json file.
#jira UE-62625
Change 4318689 by Fred.Kimberley
Back out changelist 4281972
Change 4318713 by Marc.Audy
Validate CommutativeAssociativeBinaryOperator metadata in UHT and also at the K2Node level in case the function changes to an invalid construct later
#jira UE-60186
Change 4319363 by Dan.Oconnor
Warnings and errors generated by macro expansion now include a link back to the macro instance that created the suspect nodes
#jira None
Change 4319559 by Dan.Oconnor
PR #5028: UE-63225: Use correct source BP when retrieving the tooltip text (Contributed by projectgheist)
#jira UE-63225
Change 4323740 by Marc.Audy
Don't crash if an ICH is (somewhat surprisingly) missing
#jira UE-63305
Change 4328877 by mason.seay
BP for pin bug
Change 4336999 by Fred.Kimberley
Unshelved from pending changelist '4299645':
PR #5003: Changed SendGameplayEvent()'s category from "Abilities" to "Ability" for consistency (Contributed by rlabrecque)
#jira UE-63067
Change 4337645 by Marc.Audy
PR #5049: Make GetPlayerControllerID pure (Contributed by KristofMorva)
#jira UE-63472
Change 4338211 by Phillip.Kavan
Fix missing backend support for initializing a container variable (including unconnected function output pins) to a default (literal) value term in nativized Blueprint C++ code.
Change summary:
- Added a 'CoerceProperty' argument to FBlueprintCompilerCppBackEnd::TermToText() and FEmitHelper::LiteralTerm(). This is passed through as the LHS term's associated property when compiling 'KCST_Assignment' statements.
- Modified FEmitHelper::LiteralTerm() to emit an initialization list to C++. This occurs when the RHS of a variable assignment statement is a literal container term, which includes the initialization of K2Node_FunctionResult pins to a default (empty) value.
- Added FBlueprintCompilerCppBackEnd::TermToText() and FEmitHelper::LiteralTerm() methods that accept a struct value for specifying arguments rather than increasing the number of parameters with default values. Modified the implementations to match.
#jira UE-48397
Change 4338908 by Marc.Audy
Don't check when fetching world settings from IsPaused as it is already set up to handle it coming back null
#jira UE-63583
Change 4339262 by Marc.Audy
Add comments to ERedirectType
Change 4339718 by Mieszko.Zielinski
Clearing editor world's EnvironmentQueryManager instace's LocalContextMap whenever a BP finished compiling #UE4
#jira UE-63481
Change 4340548 by Marc.Audy
ChildActor's need to be spawned from the ChildActorTemplate otherwise any non-replicated customized properties will be incorrect on the Client.
#jira UE-63427
Change 4340756 by Marc.Audy
Don't allow a new pin to be matched twice
#jira UE-63504
Change 4342704 by mason.seay
Updated Pin Testing blueprints
Change 4319930 by Marc.Audy
Mark FPartyState as a BlueprintType
Change 4329176 by Dan.Oconnor
Add optional message identifier to tokenized message, use message identifier to facilitate suppressing a new warning in the blueprint compiler, remove the unused (and unusable) FTokenizedMiscData
#jira None
Change 4337859 by Fred.Kimberley
Fixing misc restricted gameplay tag UI bugs
#jira UE-63600, UE-63602, UE-63603
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4344176 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4344180 by marc audy in Dev-VR branch]
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise [at] 4341740)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4280523 by Patrick.Boutot
Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.
Change 4280526 by Patrick.Boutot
Add accessor to get the leaf media source or output.
Change 4280624 by Patrick.Boutot
Add timecode acessor to media samples
Change 4280626 by Patrick.Boutot
Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.
Change 4283022 by Patrick.Boutot
[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
#jira UE-59886, UE-62333
Change 4283112 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Rename TimemanagemenetEditor module names.
Change 4283426 by JeanLuc.Corenthin
Fix crash with FBX file
#jira UE-62501
Change 4284940 by Patrick.Boutot
A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.
Change 4285471 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Change 4286925 by Patrick.Boutot
[AJA] Add support to read LTC from the reference In.
Add more detail on video format and the device.
MediaSource use the Permutations Selection widget to select his mode and device.
Remove debugging option to trigger an AJA custom time step and timecode provider.
Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
Change the tooltip and category for some AjaMediaSource properties.
Change 4287026 by Julien.StJean
Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.
Change 4287663 by Jon.Nabozny
Add timecode messages into nDisplay, and sync those between Master and Slave
Change 4287884 by Jon.Nabozny
Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.
Change 4288050 by Jon.Nabozny
Rework the TimeSynchronization implementation for usability and functionality.
Change 4288283 by Jon.Nabozny
Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;
Change 4288352 by Jon.Nabozny
Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini
Change 4288378 by Jon.Nabozny
Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.
Change 4288394 by Jon.Nabozny
Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)
Change 4288899 by Patrick.Boutot
Fix initialization order of FMediaIOCorePlayerBase variables
Change 4289157 by Patrick.Boutot
Allow the user to change the source of a capture without stopping the current capture.
[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
[at]made by julien.stjean
Change 4291328 by Jon.Nabozny
Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.
Change 4296294 by Jon.Nabozny
Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.
Change 4297122 by Patrick.Boutot
Media Profile with timecode provider & custom time step
Change 4301855 by Austin.Crismore
Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.
#jira UE-61762, UE-62187
Change 4301856 by Austin.Crismore
Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence
#jira UE-61766
Change 4301860 by Austin.Crismore
Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.
#jira UE-61865
Change 4302294 by Jamie.Dale
Added functions to get your the localized spoken and subtitle text from a dialogue wave
Change 4304393 by Jamie.Dale
Added support for BlueprintAssignable properties in Python
Change 4305852 by Jamie.Dale
Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin
Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command
#jira UE-62318
Change 4308550 by Jamie.Dale
Fixed crash when passing a null world to Python actor iterators
Change 4311867 by Homam.Bahnassi
Revit master material with exposed parameters matching the API when possible.
Change 4314428 by Francis.Hurteau
Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules
Change 4315134 by Jamie.Dale
Defer editable text focus selection until mouse-up to allow the user to make an initial selection
#jira UE-58086
Change 4318615 by Johan.Duparc
EditorFactories: consistent return values after asset import.
Change 4322459 by Jamie.Dale
Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin
This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).
Change 4323341 by Francis.Hurteau
Implement proper message bus protocol version negociation with static nodes
Change 4323733 by Francis.Hurteau
Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0
Change 4324319 by Jamie.Dale
Exposed transactions to Blueprints
Change 4325847 by Alistair.White
Copying //Tasks/UE4/Private-PixelStreaming[at]4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)
This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.
Change 4326282 by Simon.Tourangeau
nDisplay native present handler
Change 4326581 by Jamie.Dale
Replacing FDateTime with int64 Ticks value to workaround UE-63485
Change 4326599 by Homam.Bahnassi
Moving texture coords outside UVEdit function to allow using different UV channels.
Change 4333250 by Francis.Hurteau
Small TFuture changes:
* cleans up TFuture::Then with usage of TUniqueFunction
* added TFuture::Reset to invalidate it and remove continuation from a future shared state
Change 4333359 by Homam.Bahnassi
Support scaling and rotating UVs around arbitrary pivot
Change 4333566 by Johan.Duparc
Expose ProxyLOD functionalities to Scripting
#jira UEENT-1788
Change 4333988 by Jamie.Dale
Allow UHT to parse FText default parameter values
INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).
Change 4335020 by Francis.Hurteau
Uncomment MessageBus::Send deprecation notice for 4.21
Update MessageBus Send usage to new API
Change 4335195 by JeanMichel.Dignard
Add a SetLodFromStaticMesh script utility function
#jira UEENT-1789
Change 4335231 by Anousack.Kitisa
Added functions to generate planar, cylindrical, box UV mapping.
#jira UEENT-1598
Change 4335373 by Jamie.Dale
Cleaned up some places creating empty literal texts
Change 4335458 by Jamie.Dale
Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values
Change 4335875 by Max.Chen
Sequencer: Clear RF_Transient on pasted tracks/sections
#jira UE-63537
Change 4336497 by Johan.Duparc
ProxyLOD: Fix progress bar issue
- removed duplicated code
- removed duplicated LongTask object
#jira UEENT-1788
Change 4336723 by Jamie.Dale
Ensure that Python generated types create their CDO at the correct point
#jira UE-62895
Change 4340594 by Ben.Marsh
Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error.
#jira UE-63644
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4342443 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4342474 by jason bestimt in Dev-VR branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4062414 by tim.gautier
QAGame: Updated QA-Effects for mobile compatibility
- Removed Atmospheric Fog (not supported on Mobile)
- Added SkySphere (resolved lighting issues)
Change 4075849 by Wyeth.Johnson
Metadata on location and velocity modules, new DI
Change 4076971 by Frank.Fella
Niagara - Made few changes to stack issue handling while fixing an issue where the stack error wouldn't change when the compile error changed.
+ Changed the unique identifier for stack issues to be automatically generated from a hash of the combined stack editor data key and the long description of the error.
+ Changed the stack issue unique identifier from an FName to an FString to avoid poluting the name table with lots of generated hash strings.
+ Encapsulated all of the stack issue data to validate the required inputs.
#jira UE-59251
Change 4076990 by Frank.Fella
Niagara - Fix the assignment node so that it uses a "Begin Defaults" node instead of a regular input node when it's hooking up linked defaults.
#jira UE-59224
Change 4083783 by Frank.Fella
Niagara - Fix issues with drag/drop
+ Don't allow the user to drop a module if the usage flags of the target script aren't supported.
+ Allow dragging to different scripts event if they are in different graphs, or different emitters.
+ Transfer rapid iteration paramters correctly when moving modules between scripts.
+ Fix undo for rapid iteration paramters when undoing a move.
#jira UE-59340
#jira UE-59401
Change 4083999 by Bradut.Palas
Improved functionality of module dependencies: intercategory module dependencies now work, module order is fixed.
#tests none
#jira UE-58200
Change 4084002 by Shaun.Kime
Validating modules reads and writes.
You cannot read/write from particles namespace in system and emitter scripts
You cannot write to user or NPC namespaces ever
You cannot write to system/emitter namespaces in particle scripts
#tests auto-tests pass
Change 4085536 by Yannick.Lange
Fix assert attempting to add a Niagara emitter parameter to a system before tracking an emitter.
Also passes all graphs to the add button, to avoid any use of Graphs[0] in SNiagaraParameterMapView.
#jira UE-58832
Change 4086965 by Olaf.Piesche
Fixing uniform buffer alignment and padding to 16 bytes for all vector types; bumping vec2 and vec3 uniforms to vec4, and adding component mask to code chunk for accesses to uniform chunks according to their initial type
OpenGL requires this since because adherence to the std140 memory layout is shaky at best when it comes to sub-16-byte vector types
Change 4087030 by Shaun.Kime
Fixing when you can create certain pin types to prevent invalid types from appearing in the list.
#tests autotests pass on PC
Change 4087271 by jonathan.lindquist
Adding an option to clamp particles.velocity's magnitude.
Change 4087636 by Wyeth.Johnson
Age related dependencies on update modules
Change 4087702 by Shaun.Kime
Getting translation set up for Frank's rapid iteration parameter rework in support for default dynamic inputs
#tests n/a
Change 4089164 by jonathan.lindquist
Adding a velocity clamp feature and an acceleration clamp
Change 4089953 by Bradut.Palas
Disabled modules no longer display errors.
Also, enabling/disabling modules is now registered with the Undo system
Also fixed the GUID generation for all issues, now issues are properly differentiated from each other on refresh.
#tests none
Change 4090195 by Shaun.Kime
Cleaning up UI for code view
#tests n/a
Change 4090534 by jonathan.lindquist
New acceleration limit
Change 4091417 by Simon.Tovey
Making emitter local space a constant embeded directly into emitter and particle scripts.
Allows a lot of optimization and exposes the value to emitter scripts properly.
Change 4091788 by Bradut.Palas
#jira UE-54678 fIxing issues with refresh of skeletal mesh details
#tests none
Change 4092700 by jonathan.lindquist
Removed param groups. We're now using inline bools to enable or disable limits on velocity and acceleration
Change 4093032 by Shaun.Kime
Fixing display of errors
#tests now errors in compilation properly display
Change 4093172 by Shaun.Kime
Curl noise cpu/gpu test map
#tests added last known good
Change 4094712 by Damien.Pernuit
Niagara - Houdini:
Houdini Niagara Data Interface:
- Removed the GetCSVFloatValueByString function as String aren't currently supported by Niagara.
- Particles in the CSV file can now be updated over time (not just spawned)
- Added GetParticlePositionAtTime, GetParticleValueAtTime, GetParticleVectorValueAtTime returning a linearly interpolated value for a given particle at a given time.
- Added GetParticleIndexesAtTime for getting the previous/next row indexes and weight to access the values for a given particle at a given time and handle the interpolation of the values.
- Added GetCSVVectorValue for accessing a Vector value at a given row/col.
Houdini CSV Assets now looks for the following attributes in the CSV "Title" line:
- pos for position.
- id and # for particle ID.
- alive and life for calculating a particles LifeTime.
Change 4094932 by Frank.Fella
Niagara - Fix a few more issues where asset editors would open with their assets modified.
+ Fix rapid iteration parameter preparation so that it doesn't modify the parameter store if it doesn't change after syncing with the graphs and propagating from dependencies. This fixes the emitter editor allowing changes to be applied on open.
+ Refactor the change notification for the script tool kit so that it uses the graph change and property change messages to determine if any changes have been made and can be applied.
#jira UE-59517
#tests auto tests
Change 4097205 by Bradut.Palas
Fixes for metadata details in script toolkit (now the apply and compile buttons refresh and sort the metadata collection). The metadata functionality is fixed. Delete, add and modify work just as before, but the sorting isn't applied because refreshing the whole collection is skipped for internal changes.
#jira UE-58745
#jira UE-59589
#tests none
Change 4097721 by Frank.Fella
Niagara - Make the lifetime of stack entries well defined so that we can safely remove delegate bindings and clear out pointers.
Change 4097962 by Bradut.Palas
Stack issues now update fix delegates on each refresh, even if the fix GUIDs don't change, to account for other possible changes in the graph. Had to introduce unique identifiers for fixes too, now the issue entry is using the same recycle mechanism for fixes that the base stack entry uses for issues.
#tests none
Change 4100451 by Shaun.Kime
Fixing wyeth's torus error, which was caused by us not properly initializing defaults. We now initialize defaults in three waves in spawn scripts. Wave 1 are any straight up constants at the top of the spawn function. Wave 2 is inlined in spawn just before the function that needs them is called. Wave 3 is at the bottom of spawn in a section called HandleMissingDefaultValues.
Also updated the error and warning messages to be much clearer text.
#jira UE-59723, UE-59762
#tests auto-tests pass
Change 4113256 by Damien.Pernuit
Houdini-Niagara:
- Added support for GPU simulations to the Houdini Data Interface.
- Houdini CSV Asset now have an icon.
Change 4113505 by Shaun.Kime
Fixed code from crashing if the source emitter wasn't saved.
#jira UE-59991
#tests passes bug description test
Change 4113860 by Shaun.Kime
Making Niagara variables safe when used in an hlsl context
#jira UE-59609
#tests all auto-tests pass
Change 4116325 by Wyeth.Johnson
Updated solver to include a default particle position that's emitter relative. This will prevent confusion when systems do not have an explicit system location module (particles will always appear relative to the particle component instead of world 0,0,0), and the default position can always be overwritten with a world relative position if desired. This will potentially break a few auto tests and will need fixing up.
Change 4118743 by Simon.Tovey
System Sim Hack for Update On Spawn
Change 4119511 by Yannick.Lange
Fix niagara compile button for small toolbar icons.
Change 4119634 by Yannick.Lange
Fix add parameter enum menu entries for parameter collections.
Change 4120042 by Wyeth.Johnson
Normalize Distance Range Dynamic Input
Change 4120653 by Wyeth.Johnson
Arrow mesh for vector indicators
Change 4121583 by Mike.Lyndon
First Pass of Houdini DI Content Examples.
TODO:
Update attributes to use Houdini name space.
Create context example map.
Separate Houdini Events properties from default event
Pass CSVIndex as ribbonID for events.
Change 4121584 by Mike.Lyndon
Updated master csv file.
Change 4122179 by Wyeth.Johnson
fixed the dependencies on emitter setup
Change 4126960 by Yannick.Lange
Set keyboard focus on add pin searchbox
#jira UE-59502
Change 4128124 by Wyeth.Johnson
Content Examples: simple collision finalized, with a number of fixes to the underlying module to support easy flow for users.
Change 4129971 by Yannick.Lange
Fix renaming variables will not work if the user is only changing capitalization.
#jira UE-59119
Change 4131401 by Mike.Lyndon
Cleaning up modules and reconnecting niagara systems.
Change 4133507 by Wyeth.Johnson
Dynamic Inputs for dot, cross, sine
Change 4147432 by Mike.Lyndon
Moved the Houdini attributes into their own namespace.
Change 4158103 by Wyeth.Johnson
Fibonacci sphere point distribution
Change 4180697 by Bradut.Palas
#jira UE-61065 Renaming script toolkit heading according to script type
#tests none
Change 4195371 by Bradut.Palas
Fix for #jira UE-61428 (stack search jumps between occurences without user input)
#tests none
Change 4198738 by Mike.Lyndon
Added content example map. Requires user to download content examples.
Change 4199655 by Bradut.Palas
Bye guys. It was awesome.
#jira UE-61381 fix search in generated code window
#tests none
The bug is fixed but I couldn't change the highlight color due to a bug with TextStyle that the Editor team knew about.
Change 4200271 by Wyeth.Johnson
Unshelved from pending changelist '4196100':
New dynamic inputs and examples
Change 4201251 by Wyeth.Johnson
Death Events
Change 4206542 by Wyeth.Johnson
Cosine DI
Change 4210802 by Wyeth.Johnson
Math examples, a new dynamic input or two
Change 4214184 by Mike.Lyndon
Updated the Houdini DI modules to correctly handle local and world space emitters.
Change 4217572 by Shaun.Kime
Updating tests from 4.20
Change 4217847 by Shaun.Kime
Integrating work from 4.20 to Dev-Niagara
#tests auto-tests will be updated in subsequent checkin
Change 4217855 by Shaun.Kime
Syncing modules with 4.20
Change 4217858 by Shaun.Kime
Syncing modules with 4.20
Change 4217862 by Shaun.Kime
Syncing with 4.20 modules
Change 4218064 by Shaun.Kime
Trying to fix linux build
#tests n/a
Change 4219832 by Wyeth.Johnson
Unshelved from pending changelist '4201215':
Death Events
Change 4220059 by Frank.Fella
Niagara - Make the skeletal mesh data interface detail customization handle object lifetime and delegates more safely.
Change 4221002 by jonathan.lindquist
Adding a new spring force module.
Change 4221026 by jonathan.lindquist
Dynamic input scripts that perform AND, NOT and OR operations
Change 4221043 by jonathan.lindquist
Metadata alterations
Change 4221072 by jonathan.lindquist
Submitting a 2 new dynamic inputs. FloatFromInt and LinearColorFromVector3AndFloat
Change 4221274 by jonathan.lindquist
Adding a constraint module. It snaps the particles location to a new location that is a set distance from the target position.
Change 4221320 by Shaun.Kime
First draft of a textuer 2d data interface. Currently only works on GPU as we don't expose the pixels to the CPU.
#tests new functional test added
Change 4221361 by jonathan.lindquist
Submitting a new particle color module. This allows you to set any particle color component individually via floats. The operations are masked by inline bools.
Change 4222856 by jonathan.lindquist
Submitting a spring force function
Change 4222861 by jonathan.lindquist
Replacing the code within the module with a function call
Change 4223246 by Shaun.Kime
Adding a basic CPU texture path as well for the data interface texture. Note that we're not doing any interp on the final pixel for CPU.
#tests n/a
Change 4223788 by Wyeth.Johnson
Fixing up grid location dependencies
Change 4225760 by Wyeth.Johnson
Default normalized angle for sine and cosine DI, spring force categorization, mesh rotation rate now has a global rotation rate scale factor
Change 4225891 by Wyeth.Johnson
Lerp Quaternion Func, mesh look at lerp factor using the lerp quat, scale and bias float dynamic input
Change 4225930 by Wyeth.Johnson
Distance based falloff stuff
Change 4226930 by Wyeth.Johnson
Angle between quaternions helper function, and the lerp quaternion function now takes the shortest path (same as SLerp, but without constant velocity)
Change 4227002 by jonathan.lindquist
Writing to intrinsic particle parameter map variables is now optional. Additional Output variables are now written to as well. This allows us to perform presolve operations to predict the particles end state before executing the actual solve. Which is helpful when performing constraint operations.
Change 4227539 by Wyeth.Johnson
Grid Location Dependencies
Change 4229243 by jonathan.lindquist
Correcting an issue that caused particle counts to double when spawning particles at t=0.0.
Change 4229668 by Frank.Fella
Property Localization - Only gather text from collection properties who's inner types can contain text.
Change 4230238 by jonathan.lindquist
Submitting new grid location modules
Change 4230240 by Jonathan.Lindquist
Moving old grid location modules
Change 4230313 by jonathan.lindquist
submitting a new module that allows users to easily increment a value by a specified rate
Change 4230339 by Frank.Fella
Niagara - Change the serialization for the texture data interface so that we're serializing the cpu copy of the texture directly instead of letting the property system serialize it.
Change 4230340 by jonathan.lindquist
Two new dynamic inputs to retrieve particle ids
Change 4230416 by jonathan.lindquist
Adding a new world aligned texture sample module
Change 4233167 by jonathan.lindquist
Reformatting the modules' interfaces and removing unnessesary logic
Change 4238408 by Wyeth.Johnson
Metadata and comments
Change 4238415 by Wyeth.Johnson
Some better defaults for a few dynamic inputs
Change 4238538 by Jonathan.Lindquist
Adding smooth lerp over time functions and dynamic inputs. (Slowly converge on a value over time regardless of whether or not the target value is animating.)
Change 4238540 by Jonathan.Lindquist
assets that make finding the mid point between two vectors easier/faster
Change 4238551 by Jonathan.Lindquist
New ribbon grid modules and functions that allow us to easily generate configurable ids for 2d and 3d particle arrays
Change 4238553 by Jonathan.Lindquist
Meta data changes
Change 4238580 by Jonathan.Lindquist
Adding a new module that makes sampling a texture via world space coordinates simpler. Pick your axes, origin and range and then visualize the results.
Change 4238687 by jonathan.lindquist
Max dynamic input
Change 4238719 by jonathan.lindquist
Adding a min float dynamic input
Change 4241471 by jonathan.lindquist
Changing particles.write to intrinsic properties to module.write...
Change 4246671 by Simon.Tovey
Fix for compile issue when not using UpdateAge
Change 4247482 by jonathan.lindquist
Adding two new functions to find the uv center for a given pixel. (This works with 1d and 2d arrays of any type as well)
Change 4247824 by jonathan.lindquist
Added a tooltip
Change 4248317 by jonathan.lindquist
Submitting a number of functions (Find pixel center 1d + 2d and SubUV_Texture Coordinates)
Change 4248733 by Frank.Fella
Niagara - Remove GPU contexts from the emitter instance batcher when the emitter instance is destroyed. Fixes a crash when opening a GPU emitter that's running in the world.
Note: Copy from 4.20
#jira UE-60319
Change 4248783 by Frank.Fella
Niagara - Fix bounds calculation to match other engine components, and fix uniform parameter updating.
+ In the niagara scene proxy, notify the renderers when the proxy transform changes.
+ In the niagara component, don't reset the system bounds when sending the render data, and transform the system bounds by the local to world transform in CalcBounds.
+ In each of the renderers, release the WorldSpacePrimitiveUniformBuffer when the proxy transform changes, so that the uniforms are updated for the next render.
Change 4248997 by Shaun.Kime
Now allowing a generic UTexture instead of a UTexture2D to eventually support render targets and media textures. Renamed NiagaraDataInterfaceTexture2D to NiagaraDataInterfaceTexture as it now holds a UTexture* instead of a UTexture2D*. This is to facilitate the aforementioned other class types, which derive from UTexture.
Had to make a class redirector for this and make sure that it worked for data interfaces.
#tests old texture sample test still works
Change 4254130 by Frank.Fella
Niagara - Finish Olaf's work on gpu ribbon vetex generation.
Change 4254157 by Frank.Fella
Niagara - Missing asset for ribbon uv test.
Change 4254184 by jonathan.lindquist
Submitting final sub uv sampling code
Change 4254378 by jonathan.lindquist
Submitting a subuv module that samples a texture's individual pixels.
Change 4254924 by tim.gautier
QAGame: Adding default_CPU / default_CPU_System and default_GPU / default_GPU_System. Moved developer-created content into a DevContent folder for later sorting. Fixed up tons of redirectors.
Change 4254957 by tim.gautier
QAGame: Added a User variable to default_GPU_System
Change 4255296 by tim.gautier
QAGame: Added a default CPU / GPU Niagara System to TM-ShaderModels.
Systems are tacked on at the very end of the level near PPE volumes.
Change 4255443 by tim.gautier
QAGame: Set default_GPU_System to use GPUSim
Change 4256727 by jonathan.lindquist
Two conversion dynamic scripts (f4 to color and color to f4)
Change 4257682 by tim.gautier
QAGame: Added System.ExecutionState variable to default_GPU_System for System StackUI testing.
Change 4257854 by jonathan.lindquist
Organizing the graph and adding a Mesh Tri Coordinate module input with defaults
Change 4258037 by jonathan.lindquist
Two new random tri coordinate dynamic inputs
Change 4258610 by Frank.Fella
Niagara - Fix dynamic material parameters for ribbons and add an automated test for it.
Change 4258743 by Frank.Fella
Niagara - Fix sprite dynamic parameter test asset.
Change 4258858 by jonathan.lindquist
Submitting an enum to select v4 channels
Change 4258893 by Jonathan.Lindquist
Renaming an asset
Change 4258953 by jonathan.lindquist
Submitting a new function to select a f4 channel via an enum
Change 4259362 by Frank.Fella
Niagara - Updates ribbon test assets that didn't make it into the ribbon code changelist.
Change 4259364 by Frank.Fella
Niagara - Fix the grid test asset and update the screen shots.
Change 4262482 by jonathan.lindquist
Vector component enums
Change 4263239 by Jonathan.Lindquist
Channel mask modules, functions and dynamic inputs (select a channel from a v2 v3 v4 linear color to control a float variable)
Change 4263246 by Jonathan.Lindquist
Exposing additional data
Change 4263249 by Jonathan.Lindquist
Grouping vars and adding a few additional features
Change 4263304 by Frank.Fella
Niagara - Fix a few places which were not using the "Equivilent" versions when dealing with script usages.
Change 4265830 by Frank.Fella
Niagara - Fix the generated code window so that it doesn't show an extra gpu hlsl view which is invalid, and doesn't show an invalid assembly entry for gpu.
Change 4266204 by Frank.Fella
Niagara - Fix GPU compile issues.
+ Fix an issue in the translator where DataInstance.Alive was still referenced in a GPU script even if it wasn't in the parameter map.
+ Fix an issue where data DataInstance.Alive wan't being transfered to the update script correctly when interpolated spawn was turned on on GPU scripts.
+ Change BaseScriptID generation for gpu scripts to use it's own unique ID instead of the spawn scripts ID and update it when the hash of both the spawn and update traversals change.
Change 4266319 by Shaun.Kime
Adding a get dims functions to the texture data interface
Fixed issue where render targets and media textures weren't being sampled.
#tests modified existing tests based off module changes
Change 4266421 by Frank.Fella
Niagara - Resave tests assets with the correct engine version.
Change 4266622 by Frank.Fella
Niagara - Pull request to add support for setting integer user parameters from blueprint. Updated the automated test too.
PR #4941: Added Int32 Set function to niagara (Contributed by nrd2001)
Change 4268927 by Frank.Fella
Niagara - Prevent a crash when fixing dependencies in event scripts, also update the modules dealing with force so they're not available in event scripts.
#jira UE-62000
Change 4269018 by jonathan.lindquist
Correcting a naming convention error
Change 4269025 by jonathan.lindquist
Adding a chromatic shift hlsl node within the function and an additional output
Change 4269438 by Wyeth.Johnson
Revisiting a more general way to do kill volumes and account for localspace transforms as well as arbitrary kill shape rotation when using box, plane, or unbounded axes
Change 4269450 by jonathan.lindquist
Submitting a module that slowly and continually attempts to converge onto a potentially ever changing target value.
Change 4269738 by Wyeth.Johnson
Checkpointing
Change 4269899 by Frank.Fella
Niagara - Fix bounds for GPU emitters which I broke in 4248783.
Change 4270477 by Frank.Fella
Niagara - Fix another issue where GPU systems could fail to compile due to DataInstance.Alive usage.
Change 4271942 by Wyeth.Johnson
Point behind plane helper function with bool and signed output. Better comments on some original transform helper modules. New OwnerAxes helper function which returns the engine owner axes or local equivalent depending on the localspace flag
Change 4272117 by Simon.Tovey
Fixed missing undef LOCTEXT_NAMESPACE.
Change 4277077 by Wyeth.Johnson
Artist friendly safeguard against point position matching velocity origin position on add velocity from point module
Change 4277370 by Shaun.Kime
Adding access to Ryan's PseudoVolume textures
Does nothing on CPU VM at the moment. Should be a passthrough to common.ush's PseudoVolumeTexture.
#tests created an emitter that compiled, am leaving up to Jon Lindquist to test fully
Change 4279027 by Wyeth.Johnson
One last fallback check on add velocity from point module
Change 4279177 by Simon.Tovey
Skeletal mesh improvements / additions
? Adding object version header for Dev-Niagara stream. Used to modify skeletal mesh data.
? Modified DataInterface outputs to be optional using a change to the register handler so it writes to a dummy value when the value is optonal.
? Refactored API so a single function can now output Position, Velocity and NBT data in any combination.
? Adding compile error and info when a DI function does not match a calling node. Allows DI APIs to be reworked safely. Though you do need to trigger a recompile when any API is changed.
? Refactored Triangle sampling functions to own cpp
? Vertex Sampling functions in own cpp
? Bone + Socket sampling functions in own cpp. (Experimental skeleton sampling in another shelf, left out of code for now)
? Made SkinOnTheFly the default for skinning mode.
Change 4279421 by Simon.Tovey
Missing file
Change 4280859 by jonathan.lindquist
Submitting a new function that finds a particle's kinetic and potential energy. The potential energy value is derived per force module.
Change 4280940 by jonathan.lindquist
Adding potential energy output
Change 4280950 by jonathan.lindquist
Writing to Physics.PotentialEnergy
Change 4281036 by Wyeth.Johnson
Metadata on dynamic inputs
Change 4283340 by jonathan.lindquist
Totally safe checkin
Change 4285690 by Simon.Tovey
Fix for Skeletal Mesh Issues
Change 4290185 by jonathan.lindquist
Submitting two "Temporal Lerp" modules. The modules are designed to slowly settle on a potentially moving target value over time. This can be used to smoothly sample random noise or average out chaotic data.
Change 4290199 by jonathan.lindquist
Lerps two vectors component by component via a 3rd vector.
This is useful for lerping object scale modulation on different axes, at different rates, by a vector curve.
Change 4290296 by jonathan.lindquist
Adding a module that can be used to derive an accurate particle velocity given two positions. This is useful for simulations that combine multiple simulations at the end of the update stack.
Change 4290305 by jonathan.lindquist
Exposing additional grid location properties
Change 4290333 by jonathan.lindquist
Submitting a material function that blurs textures along a 2d vector and splits the image's color spectrum along the way.
Change 4290379 by jonathan.lindquist
submitting a module that samples pseudo volume textures
Change 4290390 by jonathan.lindquist
convert an int into a float
Change 4290405 by jonathan.lindquist
exposing additional properties
Change 4290444 by jonathan.lindquist
Conversion dynamic scripts:
f4 from f3 and float
linear color from f
v3 from color
v4 from f
v4 from color
v4 from curve
Change 4290466 by jonathan.lindquist
Setting usage flags
Change 4290497 by jonathan.lindquist
a scale and offset operation for vectors (function and dynamic input)
Change 4290804 by Simon.Tovey
Some fixes to skeletal mesh customization.
Still some aspects that don't work as expected.
Specificallly, the RefreshChildren call in SetSourceArray()
Change 4290807 by Simon.Tovey
Missing Files for bone socket test
Change 4290832 by Simon.Tovey
Some additional saftey in some skel mesh sampling functions.
Avoids at least one crash with UVSets in GetTriCoordUV()
Change 4292080 by Simon.Tovey
Unblocking Wyeth
Change 4293479 by Simon.Tovey
Fixes to aviod some rendering validation checks.
Change 4298251 by Wyeth.Johnson
Another template
Change 4298305 by Wyeth.Johnson
Location based ribbon template
Change 4298339 by Wyeth.Johnson
test asset for Frank
Change 4303601 by Frank.Fella
PropertyEditor - Fix refresh for custom node builders by forcing a rebuild of the tree nodes whenever a custom node builders children are rebuilt, also create a new utilities interface for functions that need to be handled separately for the details view and the property row generator.
Change 4303624 by Frank.Fella
Niagara - Fix an issue where nested dynamic inputs could be reset when modifying dynamic inputs for the same module.
Change 4303626 by Frank.Fella
Niagara - Submit missing screenshot for texture data interface test.
Change 4305781 by Shaun.Kime
When compiling on shader types that we don't fully support on the GPU, we end up leaking compile id's. This handles those compile id's as errors.
#jira UE-62826
Change 4305786 by Frank.Fella
Niagara - Fix the passthrough of data to material particle nodes for our renderers, also fix ribbon width so that it's the actual width of the ribbon and not the width from the center to the edge of the ribbon.
Change 4305788 by Frank.Fella
Niagara - Material node test data
Change 4306391 by Frank.Fella
PropertyEditor - Add a virtual destructor for IPropertyGenerationUtilities.
Change 4309121 by Frank.Fella
Niagara - Submit ribbon test asset missed yesterday.
Change 4312258 by Frank.Fella
Niagara - Finish implementing custom thumbnails for systems and emitters.
Change 4321686 by Simon.Tovey
Small issue with ribbon rendering code that triggesrs some debug gfx validation checks.
Change 4322464 by Simon.Tovey
Pause feature for simulations.
Functions also exposed to BP.
Change 4322500 by Simon.Tovey
Fixing issue with bIsImmortal and bWillBecomeZombie
Issue mentioned in this UDN.
https://udn.unrealengine.com/questions/446170/cascade-immortalzombie-bug.html
Change 4323321 by Shaun.Kime
Texture sampling added for GPU only. CPU just reports a pink texture.
#tests autotests for texture pass
Change 4323909 by Wyeth.Johnson
An initial test of infinite particle lifetimes for update age.
Change 4325499 by Simon.Tovey
Disabled erratically failing curl noise test.
Change 4326469 by jonathan.lindquist
Reconnecting disconnected nodes
Change 4327001 by tim.gautier
Adding TextureSample test content to QAGame
#jira none
Change 4328135 by tim.gautier
Adding TextureSample Module Script
Change 4328289 by jonathan.lindquist
Adding offset and scale module inputs. Documentation via input descriptions and additional metadata has been added to the fields.
Note: field names have changed so dynamic references will have to be updated.
Change 4328349 by Wyeth.Johnson
Helper function dynamic inputs for bone sampling, spawn groups, and generating ribbon IDs from spawn groups
Change 4329670 by jonathan.lindquist
Adding a simple texture 2d sample module
Change 4332889 by tim.gautier
QAGame: Split Niagara assets off from TM-ShaderModels - they now live in a sublevel called TM-ShaderModels_Niagara
Change 4334136 by Shaun.Kime
Prevent drawing of particles if the RHI layer doesn't support SRVs
#jira UE-63507
#tests auto-tests still pass
Change 4335218 by jonathan.lindquist
Fixing an error in our debug scalar values material function which incorrectly hid the sign of values between 0 to -1. The function has also been reorganized and comments have been added.
Change 4320328 by Uriel.Doyon
Some fixes to enable Niagara more platforms.
There is still instability from the implementation of FRHIGPUMemoryReadback.
Niagara param buffer now use the UniformBuffer_SingleDraw flag.
Change 4291093 by Simon.Tovey
Some proposed bone socket mesh modules for wyeth with a couple of fixes in there too.
Also duped off Skeletal Mesh Location and tweaked it's interaction with other modules to reduce particle bloat.
Thoughts?
Smooth spawning in single emitter to come....
Change 4292398 by Simon.Tovey
Smooth interpolated spawning now possible from discreet points in a single emitter.
Spawn Rate module exposes a spawn group that is available in particle spawn for use in placing initial position of particles etc.
Other spawn modules will need to be updated to write spawn group if this method proves workable.
Change 4273102 by Wyeth.Johnson
Final kill Volumes (Sphere, Box, Slab, Plane) with comments/metadata
Change 4227626 by Wyeth.Johnson
Mesh look at passthrough to make it more robust
Change 4229027 by Wyeth.Johnson
NLerp quaternion, SLerp quaternion, angle between quaternions function, SinXoverX function, make custom float from bool dynamic input
Change 4088991 by Wyeth.Johnson
Width and twist parameters changed plus switched to an initial/scale for update section
Change 4089550 by Wyeth.Johnson
Fixed metadata on float from curve, some more dependencies work
Change 4099518 by Wyeth.Johnson
add sys location to simple emitter. default ribbon material pondering. metadata on some dependencies
Change 4115635 by Wyeth.Johnson
Fixedup beam redirectors, initialize beam fix, beam width fix.
Change 4117973 by Wyeth.Johnson
Metadata fixes and solver related fixes in generate and receive move event modules.
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4338060 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4338068 by shaun kime in Dev-VR branch]