- added definition data for the whole object
- added GetDefinitionData() & GetDefinitionDataPtr() for the SO definition and slot definition
- Renamed FSmartObjectSlotDefinitionDataProxy -> FSmartObjectDefinitionDataProxy (removed slot)
- Renamed FSmartObjectSlotDefinitionData -> FSmartObjectDefinitionData (removed slot)
[CL 30077219 by mikko mononen in ue5-main branch]
- Changed Smart Object definition slot data to contain GUI per data (allows to identify the data using ID)
- Added outliner to the editor, displays slots and definition data
- Made slots and definition data selectable in the details view
- Sync selection across details, outliner and 3D view for faster navigation
[CL 27440600 by mikko mononen in ue5-main branch]
- Fixed internal flag not properly set to false when using error reporting flow.
- Fixed combined validation results that was always using EDataValidationResult::Valid even when errors were reported.
#jira UE-192738
#rb mieszko.zielinski
#lockdown julien.marchand
[CL 27147839 by yoan stamant in ue5-main branch]
This allows your assets to warn on top of erroring out.
#jira UE-183475
#preflight 644ae7701c2846595cbe0e21
[CL 25224515 by jodon karlik in ue5-main branch]
- Added SmartObjectUserComponent which allows to define validation settings per user actor
- Added option to SO defintion to have preview validation settings or preview user actor (settings pulled from SO user component)
- Move parameters passed to SO annotation CollectDataForGameplayDebugger() into a struct
- Changed USmartObjectSlotValidationFilter to have 2 sets of validation parameters to allow exits to have looser validation
- Changed the API for setting params from Actor in FSmartObjectSlotEntranceLocationRequest (still meh)
#jira UE-174418
#preflight 642173f8a86ae7cbcc25ab0b
[CL 24801238 by mikko mononen in ue5-main branch]
- use struct with shared ptr instead of uboject for shared definition
- allows the definition struct to be copied without worrying about outers (e.g. state tree vs editor data)
#rb Mieszko.Zielinski
#preflight 63d24870a2003ee58adfbfcf
[CL 23865882 by mikko mononen in ue5-main branch]
Added one slot per default for new definitions to reduce chances of creating an invalid asset.
#jira UE-174665
#rb maxime.mercier
#rb mieszko.zielinski
#preflight 63cefdecb84de45a0c023b31
[CL 23824469 by yoan stamant in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23756420 by yoan stamant in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[SmartObjects]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23752170 by bob tellez in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23747892 by yoan stamant in ue5-main branch]
- stored the whole condition cached state into the allocated memory to allow state to be bitwise relocated
- made definition UObject, and store reference to the definition directly into the state
- keep instantiated definitions alive (create new object)
- added query invalidation handle which is used to invalidate the query
#rb Mieszko.Zielinski
#preflight 63872b143377450900b57a46
[CL 23325777 by mikko mononen in ue5-main branch]
#rb Mieszko.Zielinski Luciano.Ferraro
#preflight 6375ef0b1c114bec053ccbe7
#preflight 6375fe028f4cb2e4dc8c4e4c
[CL 23174492 by mikko mononen in ue5-main branch]
- Fixed hashing when adding shared fragment for smart object slot definition
- Added per slot Runtime Tags
- Added common event handling for Smart Object and Slot changes and events
- Added annotations, which are slot definition data that has visualization
- Added linked slot annotation which allows behavior reuse on slots
- Added editor only ID for each slot so that they can be identified during edits
- Added SmartObject slot reference type that can be used to reference other slots in the Smart Object
- Changed Smart Object bDisable to bEnabled
- Added separate enabled state for slots
- Changed Smart Object disable to send an event, not forcefully unclaim
- Added more visualization support for Smart Object editor (canvas, visualize annotations)
- Changed Smart Object editor to use the commonly transform for slots
- Remove Smart Object Component instance from the asset editor as it was not needed
#rb Stephen.Holmes
#preflight 6360f0cf63608aee36e01ba5
[CL 22888712 by mikko mononen in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
+ Tags Filtering Policy now only affect TagQueries from the definitions and applied to UserTags provided by requests
+ Tags Merging Policy added for Activity Tags
#rnx
#rb josselin.francois
#preflight 621fab91257fd6e0996de3b2
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19225863 via CL 19236663 via CL 19236832 via CL 19236900
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19237559 by yoan stamant in ue5-main branch]
+ added activityTags in slot
+ added unit test for tag filtering and fixed unit tests messages
+ preview mesh and actor class are no longer exposed to the user in the definition asset (they should only be used by the editor for preview)
+ misc API cleanup and simplifications
#rnx
#rb mikko.mononen
#preflight 621e6a9dca28c5563431e601
#ROBOMERGE-OWNER: yoan.stamant
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19204358 via CL 19212259 via CL 19212264 via CL 19212779
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19224407 by yoan stamant in ue5-main branch]
+ replaced all methods Describe by LexToString
+ unified naming from "*ID" to *Handle
#preflight 61e85d121000e8c59a78c886
#rb mikko.mononen
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18662203 in //UE5/Release-5.0/... via CL 18662234 via CL 18662264
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18662291 by yoan stamant in ue5-main branch]