Commit Graph

199 Commits

Author SHA1 Message Date
Ben Marsh
40fd45b376 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none
#lockdown Nick.Penwarden

[CL 3239839 by Ben Marsh in Main branch]
2016-12-19 13:09:22 -05:00
Kimio Yasuda
8462c1b2e0 Updated file against INTSourceChangelist:3085417
[CL 3099117 by Kimio Yasuda in Main branch]
2016-08-24 04:58:31 -04:00
Sungjin Hong
e627fb6dc8 #loc UE4DocKOR
[CL 3095938 by Sungjin Hong in Main branch]
2016-08-22 04:04:26 -04:00
Jeff Wilson
e3feff50ab #UE4 Docs: updated Mac specs
#UEDOC-3187

[CL 3085417 by Jeff Wilson in Main branch]
2016-08-11 09:26:39 -04:00
Sungjin Hong
4fc88b0561 #loc UE4DocKOR
[CL 3081907 by Sungjin Hong in Main branch]
2016-08-09 03:04:55 -04:00
Robert Gervais
cfb98a9fbb #UE4docs
Capitalized NVIDIA per the NVIDIA Trademark Guide and the NVIDIA Style Guide Requirements.

[CL 3077981 by Robert Gervais in Main branch]
2016-08-04 16:39:43 -04:00
Sungjin Hong
cc0c3c5ee2 #loc UE4DocKOR
[CL 3077080 by Sungjin Hong in Main branch]
2016-08-04 08:50:09 -04:00
Robert Gervais
f110436d56 #UE4doc Improved narrative flow of this page's overview.
[CL 3069482 by Robert Gervais in Main branch]
2016-07-28 20:23:23 -04:00
Robert Gervais
5f591c68f6 #jira UEDOC-1419
Updated content in the Linux tab, directing users to refer to GitHub's articles on forking and cloning.

#UE4docs

[CL 3069479 by Robert Gervais in Main branch]
2016-07-28 20:23:05 -04:00
Robert Gervais
98921f5a07 #UE4doc Scrubbed images to reflect GitHub's updated UI. Updated text to meet current Styles & Standards.
[CL 3069476 by Robert Gervais in Main branch]
2016-07-28 20:22:40 -04:00
Robert Gervais
0d51c7e5f7 #UE4doc Refactored Account Setup excerpt, separating the steps from the section title and overview.
[CL 3067712 by Robert Gervais in Main branch]
2016-07-27 20:50:11 -04:00
Sungjin Hong
9bb74a51e1 #loc UE4DocKOR
[CL 3062801 by Sungjin Hong in Main branch]
2016-07-25 00:00:07 -04:00
Sungjin Hong
0e279830f4 #loc UE4DocKor
[CL 3059287 by Sungjin Hong in Main branch]
2016-07-21 05:52:55 -04:00
Sungjin Hong
6fdd345efa #loc UE4DocKOR
[CL 3049614 by Sungjin Hong in Main branch]
2016-07-14 08:42:01 -04:00
Sungjin Hong
8ae4968c03 #loc UE4DocKOR
[CL 3044494 by Sungjin Hong in Main branch]
2016-07-11 09:56:55 -04:00
Tianmin Xie
b6e223cf2f #loc UE4DocCHN. minor improvements.
[CL 3042214 by Tianmin Xie in Main branch]
2016-07-07 23:51:58 -04:00
Jeff Wilson
7efadf51df Merging
//depot/UE4/Engine/Documentation/...

to //UE4/Main/Engine/Documentation/...

[CL 3037940 by Jeff Wilson in Main branch]
2016-07-05 13:43:25 -04:00
Jeff Wilson
d0b4f4a0f7 Merging
//depot/UE4/Engine/Documentation/...

to //UE4/Main/Engine/Documentation/...

[CL 3032506 by Jeff Wilson in Main branch]
2016-06-29 09:53:20 -04:00
Jeff Wilson
5850a98039 Initial merge of //depot/UE4/Engine/Documentation/... to //UE4/Main/Engine/Documentation/...
#rb none

[CL 3011129 by Jeff Wilson in Main branch]
2016-06-13 13:06:55 -04:00
Marc Audy
d3e1006533 Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2926658
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2821607 on 2016/01/08 by Mieszko.Zielinski

	Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4

	This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.

	#rb Lukasz.Furman
	#codereview John.Abercrombie

Change 2828384 on 2016/01/14 by Mieszko.Zielinski

	Back out of visual log refactor done as part of CL#2821607 #UE4

Change 2910454 on 2016/03/15 by Zak.Middleton

	#ue4 - Properly exclude zero-distance MTD results in ComponentEncroachesBlockingGeometry_WithAdjustment() in the presense of multiple overlaps.

	#rb Jeff.Farris
	#jira UE-24327
	UDN: https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html

Change 2910548 on 2016/03/15 by Zak.Middleton

	#ue4 - Handle MTD computation returning NaN direction when there is a "contact" with zero distance.

Change 2912311 on 2016/03/16 by Marc.Audy

	Properly handle overlaps in C++ in documentation code and UE4 to Unity doc
	#rb Martin.Wilson

Change 2913086 on 2016/03/17 by Marc.Audy

	Adding ability to have 9 parameters to a dynamic delegate

Change 2913101 on 2016/03/17 by Marc.Audy

	Fix some of the loctext error messages

Change 2913102 on 2016/03/17 by Thomas.Sarkanen

	Console usability improvements

	Display console autocompletion commands from the lexicographically first element up to either the total number of commands or MAX_AUTOCOMPLETION_LINES, whichever is least. The previous behaviour started the list "in the middle" and hid the first elements if there were too many matches. Thus "[ab ac ad]" with "aa" hidden now becomes "[aa ab ac]" with "ad" hidden.
	To make scrolling work as expected, the input handling of the up and down arrow keys has been reversed so that the cursor iterates forward starting from the top with the down arrow key, and goes back up with the up arrow key. Command history is still accessed with the up arrow key.
	This commit also undoes one of the most evil uses of operator overloading I've ever seen, on par with "#define true false" but more subtle

	Color console autocomplete entries to denote their type: command, CVar or other (manual autocompletion entries). CVars are further divided into writeable and read-only variables.
	Assume that manual console autocompletion entries are commands. This makes the autocompletion list colors more consistent and less noisy

	Automatically select (but don't complete) a command on console character input. To prevent the autocomplete from becoming too trigger happy, no longer automatically complete commands for arbitrary key inputs that we happen to have a match for

	Allow cycling through console commands with the tab key
	Discriminate between first time and repeated tab presses and only scroll through autocomplete entries on the latter

	Fix off-by-one error in console: "x more matches" line was being shown when the number of autocomplete elements was equal to MAX_AUTOCOMPLETION_LINES
	Fix an off-by-one error that was causing the topmost console command to not be shown if there was an autocomplete scroll region

	Show the currently selected autocomplete entry faded out behind the user's typed input
	Slightly increase brightness of the normal input text colour to better distinguish between the typed and autocompleted parts of the input line

	Left-justify command descriptions in the console autocompletion box
	Detect overflow of console autocomplete lines on low resolutions and decrease the space used for description justification to compensate

	Make the console input, history and autocomplete colours user configurable

	Add console background transparency. Configurable, set to 15% by default

	Add missing closing quote to the console dump HTML template

	#github #2061: Console usability improvements from Mattiwatti

Change 2913104 on 2016/03/17 by Thomas.Sarkanen

	Added indicator displayed on animation nodes when they use the 'fast path'

	Added checkbox that can be used to audit Blueprint fast-path usage.
	Switched almost all animation node widgets to derive from new SAnimationGraphNode. This creates the overlay widget that indicates whether this node is using a more optimal path.

	#doc Also added documentation tooltips and UDN doc files/images for the fast path systems.
	#jira UE-24698 - Add icon to pins in anim graph to indicate 'fast mode' access
	#rb Martin.Wilson

Change 2913306 on 2016/03/17 by Marc.Audy

	Cleaning up GetResourceSize
	- Made many call Super::GetResourceSize
	- Removed trivial implementations
	- Fixed HierarchicalInstanceStaticMeshComponent double counting an array

Change 2913535 on 2016/03/17 by Lukasz.Furman

	fixed broken behavior tree graph data after subnode undo
	#ue4 UE-28198

Change 2913608 on 2016/03/17 by Lukasz.Furman

	fixed behavior tree execution indices after undoing move in editor
	#ue4 UE-26705

Change 2913847 on 2016/03/17 by Lukasz.Furman

	added new automation test for UE-28309
	#ue4

Change 2913849 on 2016/03/17 by Lukasz.Furman

	fixed behavior tree skipping over branch when restart request comes during AbortCurrentTask call
	#ue4 UE-28309

Change 2913895 on 2016/03/17 by Marc.Audy

	Added 'self' argument to Actor and PrimitiveComponent delegates that didn't already supply one
	Fixed up all C++ uses of these delegates
	#jira UE-23122
	#rb Zak.Middleton

Change 2914743 on 2016/03/18 by Thomas.Sarkanen

	Editing of primitive data in PhAT

[CL 2926677 by Marc Audy in Main branch]
2016-03-29 16:33:59 -04:00
Nick Penwarden
afbcfbcb7e Merge doc changes from //depot/UE4 to try to fix CIS
[CL 2749579 by Nick Penwarden in Main branch]
2015-11-01 06:09:18 -05:00
Andrew Grant
9abcacfd1b Merging Engine code from Orion at CL2744789 through //depot/UE4-To-//UE4/Main
[CL 2745726 by Andrew Grant in Main branch]
2015-10-28 19:18:20 -04:00
Andrew Grant
c0452957a1 Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
[CL 2744667 by Andrew Grant in Main branch]
2015-10-28 08:58:16 -04:00
unrealbot
d38fff8dff Branch snapshot for CL 2723545
[CL 2723545 in Main branch]
2015-10-12 18:44:43 -04:00
Matthew Clark
34f1b74990 #UE4doc #docs:
Resubmitting as not all changes were saved

[CL 2723054 by Matthew Clark in Main branch]
2015-10-09 11:42:07 -04:00