Commit Graph

10 Commits

Author SHA1 Message Date
Josh Adams
3f3c6fd578 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

[NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt]

Change 3207431 on 2016/11/22 by Keith.Judge

	Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now.

	#jira UE-36921
	#jira UE-38560

Change 3208206 on 2016/11/22 by Josh.Adams

	- Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info.
	#jira UE-38929

Change 3209137 on 2016/11/23 by Alicia.Cano

	Add a check to iOS tool chain for exception flag
	#jira UE-36528
	#ios

Change 3209296 on 2016/11/23 by Ben.Marsh

	Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com

Change 3211316 on 2016/11/28 by Joe.Barnes

	Fix some typos

Change 3211318 on 2016/11/28 by Joe.Barnes

	Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp

Change 3213227 on 2016/11/29 by Dmitry.Rekman

	Add -fPIC to libwebsockets on Linux.

Change 3213463 on 2016/11/29 by Nick.Shin

	helper build scripts for CentOS 7 Linux (via Docker)

	LINUX: pull source and compile: zlib openssl libcurl & libwebsockets

	using [ glibc 2.17 ]  & [ gcc 4.8.5 ]

	Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container).  think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal.

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 3213939 on 2016/11/29 by Michael.Trepka

	Ignore parent widget's geometry scale when showing a popup menu in a separate window

	#jira UE-38706

Change 3215583 on 2016/11/30 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3216345 on 2016/11/30 by Josh.Adams

	Better fix for poison proxy fix

Change 3217106 on 2016/12/01 by Michael.Trepka

	Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject()

	#jira UE-38816

Change 3217223 on 2016/12/01 by Josh.Adams

	- Fixed some TEXT macro warnings that crept in from IWYU changes

Change 3217253 on 2016/12/01 by Dmitry.Rekman

	Linux: fix GL crash (UE-17649).

	- Making sure all streams are set up. Fix by Cengiz.

Change 3217473 on 2016/12/01 by Daniel.Lamb

	Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map.
	#test cook run QAGame

Change 3217588 on 2016/12/01 by Peter.Sauerbrei

	Pull in IPv6 fix

Change 3217654 on 2016/12/01 by Michael.Trepka

	Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes.

Change 3217873 on 2016/12/01 by Josh.Adams

	- Added some logging to a tvOS assert, since debugging it right away is tricky

Change 3218097 on 2016/12/01 by Josh.Adams

	- Fixed up the Switch MediaFramework, making editor better, etc
	- ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default)

Change 3218133 on 2016/12/01 by Dmitry.Rekman

	Linux: report server hangs by crashing the hung thread (UE-39164).

Change 3218512 on 2016/12/01 by Josh.Adams

	- Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox

Change 3219804 on 2016/12/02 by Dmitry.Rekman

	Linux: fix project settings crash (UE-38800).

	- Also submitted as a pull request #2945.

Change 3220027 on 2016/12/02 by Nick.Shin

	plow all physx libs into build

	NOTE: most browsers will not function
	- chrome and firefox nightly only works

	checking this in as per email

	#jira UE-38323 VehicleTemplate Vehicle does not move in HTML5

Change 3221620 on 2016/12/05 by Joe.Barnes

	UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end.

Change 3221689 on 2016/12/05 by Dmitry.Rekman

	Attempt to change/rename.

Change 3221700 on 2016/12/05 by Dmitry.Rekman

	Another attempt to change renamed file (from Linux).

Change 3221731 on 2016/12/05 by Michael.Trepka

	Added missing initialization for FAvfVideoSampler::MetalTextureCache

	#jira UE-38689

Change 3221792 on 2016/12/05 by Michael.Trepka

	Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures

Change 3222675 on 2016/12/05 by Josh.Adams

	- Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms
	#jira UE-39188

Change 3223546 on 2016/12/06 by Brent.Pease

	 + Properly set and use the realtime compression for ios.
	 + Reduce unused memory on ios from the precached first buffer
	 + Fix a resource tracking issue that was causing a double free on the sound buffer

Change 3223785 on 2016/12/06 by Brent.Pease

	 + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX)

	#jira ue-38701

Change 3224314 on 2016/12/06 by Chris.Babcock

	Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor
	#jira UE-38361
	#ue4
	#android

Change 3225367 on 2016/12/07 by Josh.Adams

	- Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them)
	- Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back
	- Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons

Change 3225426 on 2016/12/07 by Chris.Babcock

	Add missing Android UPL file for binary builds
	#jira UE-39420
	#ue4
	#android

Change 3225471 on 2016/12/07 by Dmitry.Rekman

	Update all platforms to C++14.

Change 3225525 on 2016/12/07 by Nick.Shin

	Cook-On-The-Fly for HTML5

	- re-enabled: ENetworkFileServerProtocol::NFSP_Http

	- cleaned up port numbers used with cook-on-the-fly situations

	- fixed null_ptr in NetworkFileServerHttp.cpp

	- fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server)

	- finally, the core of the jira issue:
	  o fix serialization bug: do not append zero sized data
	  o fix de-serialization bug: removed double insertion of packet "Marker and Size" header

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3225690 on 2016/12/07 by Dmitry.Rekman

	Linux: improvements in touch support.

	- Multiple fingers.
	- Filtering out "moved" events from the same location.
	- Consistent logging.

	(Edigrating 3225194 from Wombat to Dev-Platform)

Change 3225868 on 2016/12/07 by Josh.Stoddard

	Gracefully handle delete without matching new on iOS & Mac

	#jira UE-39395

Change 3226159 on 2016/12/07 by Omar.Rodriguez

	UEPLAT-1423 WEX: Improved virtual keyboard for Android

	* Renamed old virtual keyboard functions by adding "Dialog" suffix to the name
	* Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard
	* Hide the virtual keyboard, if shown, onPause
	* Slate edit box decides which functions to call for showing/hiding keyboard
	  - eventually will be based on command line parameter like in IOS

	#jira UEPLAT-1423

Change 3226167 on 2016/12/07 by Dmitry.Rekman

	Allow running as root on ARM.

	(Edigrating 3204974 to Dev-Platform)

Change 3226168 on 2016/12/07 by Dmitry.Rekman

	Print current CVar value when denying an override.

	(Based on CL 3205476).

Change 3226169 on 2016/12/07 by Dmitry.Rekman

	Allow enabling sound (if disabled by default).

	(Based on CL 3205505)

Change 3226171 on 2016/12/07 by Dmitry.Rekman

	Allow running from symlinks.

	(Edigrating 3205518 to Dev-Platform).

Change 3226174 on 2016/12/07 by Dmitry.Rekman

	Linux: do not init SDL audio (we do not use it anyway).

	(Based on CL 3205505).

Change 3226327 on 2016/12/07 by Nick.Shin

	fix CIS warning

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3226506 on 2016/12/08 by Dmitry.Rekman

	Fix one more case-sensitive misspelling (UE-39030).

	- Submitted as part of PR #2976.

Change 3226542 on 2016/12/08 by Dmitry.Rekman

	Linux: fix weirdness with tesselation in GL4 (UE-32865).

	- Workaround by CengizT. Proper fix tracked as UE-39489.

Change 3226570 on 2016/12/08 by Dmitry.Rekman

	Fix for ar failing due to too long command line (UE-39009).

	- Based on PR #2973.

Change 3226575 on 2016/12/08 by Dmitry.Rekman

	Add build-essential to dependencies (UE-39053).

	- PR #2981 contributed by cpyarger.

Change 3227129 on 2016/12/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	Fixed up a deferred GL error as well
	Fixed some copyrights of files not in main

Change 3227260 on 2016/12/08 by Omar.Rodriguez

	UE-39140 Projects with iCloud are failing provisioning check when code signing.

	* Set default value of bEnableCloudKitSupport to False
	* Set value of get-task-allow to true only on non-distribution builds
	* Only write out the entitlements file if changes have been made

	#jira UE-39140

Change 3229312 on 2016/12/09 by Dmitry.Rekman

	Fix missing responses (UE-39572).

	- Proper implementation of UE-39009.

Change 3230849 on 2016/12/12 by Dmitry.Rekman

	Linux: fixed Android packaging (UE-39635).

	- Misspelled case; fixed by JohnHenry Carawon.

	#jira UE-39635

Change 3231591 on 2016/12/12 by Peter.Sauerbrei

	fix for splash screen not being turned off by default
	#jira UE-39591

Change 3231880 on 2016/12/12 by Josh.Adams

	- Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues
	#jira UE-39680

Change 3232816 on 2016/12/13 by Dmitry.Rekman

	Linux: fix for CEF (UE-39682)

	- Fix by Cengiz.Terzibas.

Change 3232873 on 2016/12/13 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3232933 on 2016/12/13 by Josh.Adams

	- Missed the files that were needed to fix up after merge from main, but didn';t come from main

Change 3233066 on 2016/12/13 by Ben.Marsh

	UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE.

Change 3233512 on 2016/12/13 by Ben.Marsh

	Fix static analysis warnings.

[CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
Peter Sauerbrei
3d58452185 Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main)
===================
MAJOR FEATURES + CHANGES
===================

Change 3123735 on 2016/09/13 by Josh.Markiewicz

	#UE4 - added FNames for some common online features to be refactored later
	#codereview david.nikdel

Change 3123608 on 2016/09/13 by Josh.Markiewicz

	#OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code
	#codereview david.nikdel

Change 3120074 on 2016/09/09 by David.Nikdel

	#Analytics: Move log message to more correct location

Change 3120073 on 2016/09/09 by David.Nikdel

	#Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback
	- Don't try to restore events at all if caching is disabled (but do log the error)
	- Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation
	#CodeReview: Wes.Hunt

Change 3119959 on 2016/09/09 by Peter.Sauerbrei

	update to engine to provide the generic chunk install when one is not implemented or requested
	#rb none

Change 3119378 on 2016/09/09 by David.Nikdel

	#Analytics #ET: Added a config option to not drop events in the event of a failure to flush.
	- Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure
	- Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes.
	- Events accumulate within a given application run but no attempt is made to persist across crashes etc.
	#CodeReview: Wes.Hunt

Change 3118773 on 2016/09/08 by Peter.Sauerbrei

	bring over fix for missing debug information in IOS executables
	#rb none

Change 3118574 on 2016/09/08 by Peter.Sauerbrei

	pulled over architecture fix for IOS from Main
	#rb none

Change 3117672 on 2016/09/08 by Steve.Allison

	Adding 3544_iPadMini3_ChAIRQA

Change 3116529 on 2016/09/07 by Josh.Markiewicz

	#UE4 - reverted started IOS purchase/store work from default engine OSS plugins
	#codereview david.nikdel

Change 3116010 on 2016/09/07 by Josh.Markiewicz

	#WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes

Change 3114411 on 2016/09/06 by Peter.Sauerbrei

	fix for deploying movies to the correct directory
	#rb none

Change 3113944 on 2016/09/06 by Peter.Sauerbrei

	addition of resave packages command to UAT
	#rb none

Change 3112948 on 2016/09/02 by Nathan.Green

	#WEX
	- Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock)
	#CodeReview: Chance.Lyon, David.Nikdel

Change 3112567 on 2016/09/02 by Josh.Markiewicz

	#UE4 - fixed possible exception when checking directories that don't exist  (copy of CL#3099217)
	#rb ben.marsh

Change 3112055 on 2016/09/02 by Chance.Lyon

	#WEX
	- Merging mobile branch changes into main

Change 3108827 on 2016/08/31 by Peter.Sauerbrei

	fix for warning
	#rb none

Change 3105012 on 2016/08/29 by Peter.Sauerbrei

	enable ICMP for Android
	#rb none

Change 3103322 on 2016/08/26 by David.Nikdel

	#WEX: Fix for clang warnings in Font Outline code
	#CodeReview: Matt.Kuhlenschmidt

Change 3102935 on 2016/08/26 by David.Nikdel

	Merging CL 3102878 from
	//UE4/Dev-Editor/Engine/...
	to //WEX/Main/Engine/...
	------
	Added support for outline fonts
	- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
	- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
	- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
	#CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei

Change 3102541 on 2016/08/26 by Peter.Sauerbrei

	fix for build warning on Mac and IOS
	#rb none

Change 3101820 on 2016/08/25 by Peter.Sauerbrei

	Moved the online changes to the plugins directory
	#rb none

Change 3101808 on 2016/08/25 by Peter.Sauerbrei

	Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14
	#rb none

Change 3097879 on 2016/08/23 by David.Nikdel

	#Analytics #OSS: Adjusted cohort selection algorithm and test cases

Change 3096606 on 2016/08/22 by Nathan.Green

	#WEX
	- Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings
	- Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing)
	#CodeReview: Chance.Lyon, David.Nikdel

Change 3094946 on 2016/08/19 by David.Nikdel

	#OSS - Added FUserOnlineAccountMcp::SelectCohort

Change 3094942 on 2016/08/19 by David.Nikdel

	#UE4 - Made FMD5 const-correct

Change 3092494 on 2016/08/17 by Nathan.Green

	#WEX
	- Making sure we never build zip64 instead of zip
	#CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock

Change 3090760 on 2016/08/16 by Michael.Trepka

	Copy of CL 3089133

	Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update

Change 3090759 on 2016/08/16 by Michael.Trepka

	Copy of CL 3078927

	Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action.

Change 3087872 on 2016/08/12 by Josh.Markiewicz

	#UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore)
	#codereview david.nikdel, josh.adams

Change 3084182 on 2016/08/10 by Peter.Sauerbrei

	revert out the OpenGL shader compression code
	#rb none

Change 3082565 on 2016/08/09 by Ben.Marsh

	Fix building with VS2015 update 3.

Change 3082557 on 2016/08/09 by Ben.Marsh

	Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set.

	#codereview Mike.Fricker, Michael.Noland

Change 3082456 on 2016/08/09 by Josh.Markiewicz

	#UE4 - fixed typo

Change 3082439 on 2016/08/09 by Josh.Markiewicz

	#UE4 - added CanMakePurchase call to IOS

Change 3081905 on 2016/08/09 by Michael.Noland

	Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet)
	#codereview matt.kuhlenschmidt

Change 3080932 on 2016/08/08 by Josh.Markiewicz

	#UE4 - New IOS purchasing/store interface v2
	- added interfaces to main IOS subsystem
	- added proper destruction of interfaces to Shutdown of IOS
	- moved FStoreKitHelper to its own file
	-- extended it for new v2 (improvements forthcoming)
	- MCPCatalogHelper returns bogus user id for IOS app store
	#codereview josh.adams, david.nikdel
	#tests very basic IAP stuff so far

Change 3080217 on 2016/08/07 by Michael.Noland

	Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn
	- Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn()

Change 3080046 on 2016/08/06 by Michael.Noland

	Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch
	#codereview matt.kuhlenschmidt

Change 3080032 on 2016/08/06 by Michael.Noland

	UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras
	#codereview nick.darnell, marc.audy

Change 3080031 on 2016/08/06 by Michael.Noland

	Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras
	#codereview nick.darnell, marc.audy

Change 3080029 on 2016/08/06 by Michael.Noland

	Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously)
	- This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen
	#codereview matt.kuhlenschmidt

Change 3079656 on 2016/08/05 by Josh.Markiewicz

	#WEX - basic IOS changes to project
	- added OnlineSubsystemIOS
	- added some default settings
	- removed GoogleVR from project
	#codereview david.nikdel

Change 3078971 on 2016/08/05 by Steve.Allison

	Updating to match check-in for UE4 Main @ CL 3078968

Change 3078025 on 2016/08/04 by Michael.Trepka

	Copy of CLs 3073978 and 3075931

	- More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode
	- On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window.

Change 3075415 on 2016/08/03 by Peter.Sauerbrei

	reduce the metal command buffers

Change 3071457 on 2016/07/31 by David.Hunt

	#WEX
	Blueprint indexing

	@Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing.

	#CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel

Change 3068661 on 2016/07/28 by Josh.Markiewicz

	#WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint
	#codereview david.nikdel, peter.sauerbrei

Change 3068500 on 2016/07/28 by David.Nikdel

	#OSSMCP: Use correct HttpRequest creation method to respect game service config

Change 3066945 on 2016/07/27 by David.Nikdel

	Reproduced CL 3063869 from Michael.Noland
	>> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open
	>> windows while doing automated testing
	#CodeReview: Michael.Noland
	#JIRA: WEX-2342

Change 3063495 on 2016/07/25 by Michael.Trepka

	Copy of CL 3063426

	Borderless window support improvements:

	- the cursor changes to resize when hovering over the window edge
	- added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.)
	- used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled

Change 3063431 on 2016/07/25 by Michael.Trepka

	Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode.

Change 3062654 on 2016/07/23 by Michael.Trepka

	Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons.

Change 3062647 on 2016/07/23 by Michael.Trepka

	Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user

Change 3062646 on 2016/07/23 by Michael.Trepka

	Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter

Change 3062638 on 2016/07/23 by Michael.Trepka

	Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget

Change 3062056 on 2016/07/22 by Peter.Sauerbrei

	addition of optimization for ios compile times

Change 3054586 on 2016/07/18 by Nathan.Green

	#WEX
	- Adding tags around my engine level change
	#CodeReview: Chance.Lyon, David.Nikdel

Change 3054581 on 2016/07/18 by Nathan.Green

	#WEX
	- Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality
	#JIRA: WEX-2256
	#CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel

Change 3048243 on 2016/07/13 by Steve.Allison

	This one actually has the changes from rev4

Change 3046649 on 2016/07/12 by Steve.Allison

	Updating to match provision in UE4 Main @ CL 3046262

Change 3046127 on 2016/07/12 by Ian.Fox

	#UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin
	#codereview David.Nikdel

Change 3034707 on 2016/06/30 by Peter.Sauerbrei

	update provision to go with latest certificate
	#rb none

Change 3031429 on 2016/06/28 by David.Nikdel

	#WEX: porting an engine change we depend on in latest OGF (pre integrate)

Change 3030084 on 2016/06/27 by David.Nikdel

	#GameCatalog: Add code to export attributes in itemGrants
	#CodeReview: Scott.Bowen

Change 3030073 on 2016/06/27 by David.Nikdel

	#Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text
	#CodeReview: Scott.Bowen

Change 3030029 on 2016/06/27 by David.Nikdel

	#WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer)
	#CodeReview: Scott.Bowen

Change 3029740 on 2016/06/27 by David.Nikdel

	#OGF #JsonObjectWrapper
	- Add attributes to catalog grants
	@ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap
	#CodeReview: Scott.Bowen

Change 3028704 on 2016/06/27 by Ian.Fox

	Duplicating 3027482 from //Orion/Main

	Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors

	You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now

	#ue4
	#rb David.Nikdel
	#tests none

Change 3021448 on 2016/06/21 by Peter.Sauerbrei

	potential fix for android apk size issue

Change 3020999 on 2016/06/21 by David.Nikdel

	#WEX: Likely fix for WEX-1610
	#CodeReview: Chance.Lyon

Change 3008450 on 2016/06/09 by Colin.Pyle

	#PF
	- WEX-1737, WEX-1744
	- Adding the ability to set new layers in widget components
	- WidgetComponents are now blueprintable
	- New blueprint for the level marker menu widget components
	- Map marker menus are now in a layer above other widget components

Change 3007804 on 2016/06/09 by Peter.Sauerbrei

	fix for build set up failure

Change 3007292 on 2016/06/09 by Peter.Sauerbrei

	add the WEX e-mail stuff back in, seems to have gotten lost in the transition

Change 3004478 on 2016/06/07 by Peter.Sauerbrei

	for now have the cooker respect the bCookAll flag in the project settings.

Change 3000256 on 2016/06/03 by Peter.Sauerbrei

	fix for iOS compile warning

Change 2998304 on 2016/06/02 by Nathan.Green

	#PF
	- Fixing Windowed Mode
	#CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei

Change 2994269 on 2016/05/31 by Peter.Sauerbrei

	Merging

	//depot/UE4-WEX/...

	to //WEX/Main/...

Change 2987181 on 2016/05/23 by Peter.Sauerbrei

	Merging

	//UE4/WEX-Staging/.p4ignore.txt
	//UE4/WEX-Staging/Engine/...
	//UE4/WEX-Staging/GenerateProjectFiles.bat
	//UE4/WEX-Staging/GenerateProjectFiles.command
	//UE4/WEX-Staging/GenerateProjectFiles.sh
	//UE4/WEX-Staging/UE4Games.uprojectdirs
	//UE4/WEX-Staging/WEX/...

	to //WEX/Main/...

Change 2984959 on 2016/05/20 by Peter.Sauerbrei

	re-applying HSL engine change

	#PF
	PF-292
	- Make sure to regenerate the list when you open the recipe view
	- Fixes cases where you buy an item in the store then return to evolve

Change 2984957 on 2016/05/20 by Peter.Sauerbrei

	re-apply engine change from HSL

	#PF
	PF-33
	- Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition
	- Make interactive items play their mouseover animations
	- Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC

Change 2984956 on 2016/05/20 by Peter.Sauerbrei

	re-apply HSL change

	#PF
	PF-11
	- Remove simulated touch with the mouse
	- Add Right-click support to the game
	- Right click now does the special attack

Change 2984345 on 2016/05/19 by Peter.Sauerbrei

	Copying

	//UE4/WEX-Staging/...

	to //WEX/Main/...

	This should reset the merge history

Change 2981872 on 2016/05/18 by Peter.Sauerbrei

	fixes for IOS build of WEX

Change 2980734 on 2016/05/17 by Peter.Sauerbrei

	Copying

	//depot/UE4-WEX/...

	to //WEX/Main/...

	Populating WEX stream from old depot at CL2979954

#lockdown nick.penwarden

[CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
Josh Adams
cff34abe0d Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 3020245 by Josh Adams in Main branch]
2016-06-20 16:57:06 -04:00
Josh Adams
da8ed3878f Copying //UE4/Dev-Platform to //UE4/Main (Source: //UE4/Dev-Platform @ 3008177)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login
	#lockdown josh.adams

Change 2970373 on 2016/05/09 by Lee.Clark

	PS4 - Fix NumInstances not getting reset after DrawIndirect calls

Change 2972873 on 2016/05/10 by Michael.Trepka

	Correct initial position for SlateViewer windows on Mac

Change 2974363 on 2016/05/11 by Mark.Satterthwaite

	Fix invoking buils using distcc from UFE - the command-line executed to access the number of parallel tasks was incorrect.

Change 2975921 on 2016/05/12 by Michael.Trepka

	Removed unused AdjustWindowRegion declaration from LinuxWindow.h

	#codereview Dmitry.Rekman

Change 2977002 on 2016/05/13 by Michael.Trepka

	Make sure dSYM generation action in UBT on Mac does not start before the source dylib is ready

	#codereview Ben.Marsh

Change 2977337 on 2016/05/13 by Brent.Pease

	UE-27805 - Adding special characters into the BundleDisplayName or BundleName causes packaging error
	  + Prevent illegal characters from being entered in the packaging UI
	  + Report an error from iPhonePackager if a illegal bundle id is specified
	  + Convert special characters to XML equivalents

	- Correctly check for the presence of iTunes 12 when packaging iOS games on Windows

	- Improve ios certificate and provision message in package settings UI

	#codereview peter.sauerbrei

Change 2977509 on 2016/05/13 by Brent.Pease

	 + Fix mac compile error

Change 2978036 on 2016/05/14 by Mark.Satterthwaite

	One-line tweak that resolves incorrect rendering of the colour LUT because float imprecision allows -ve values to be passed into a call to pow which then generates NaN.
	#jira UE-30777

Change 2978037 on 2016/05/14 by Mark.Satterthwaite

	Fix a heap-use-after-free bug spotted by AddressSanitizer - you can't assume that the UObject system will be available in ShutdownModule() - on OS X it may have been killed a long time ago.

Change 2978333 on 2016/05/16 by Lee.Clark

	Fix packaging of non-code projects when plugins are enabled

	#codereview Peter.Sauerbrei

Change 2978780 on 2016/05/16 by Mark.Satterthwaite

	Reduce temporary allocations required to set uniform parameters in Metal.

Change 2979680 on 2016/05/16 by Nick.Shin

	editor's HTML5 platform settings was missing due to the emscripten SDK move

	should have been included with CL: #2946251

Change 2979681 on 2016/05/16 by Nick.Shin

	cleaned up websocket processing for HTML5

	#jira UE-13657 - HTML5 plugin OnRawRecieve overflow

Change 2979701 on 2016/05/16 by Brent.Pease

	UE-28421 - Message box cannot be closed after accessing the home screen on iOS

	 + Implement a timeout when waiting for a reply after sending background/foreground/suspend events from the main thread to the game thread. This solves the immediate problem presented in the jira bug report, however, there are deeper issues with the consequences of blocking the game thread that are not addressed. Perhaps structuring the game thread loop to know about modal dialogs so that it can receive these events even when a modal dialog is up could be a better longer term solution

Change 2980766 on 2016/05/17 by Jeremiah.Waldron

	Adding Android build support for HarfBuzz
	 - using a combination of android-cmake (from https://github.com/taka-no-me/android-cmake) to create the build files and Visual Studio 2015 to compile them
	 - Adding Debug and RelWithDebInfo compiled binaries to harfbuzz-1.2.4/Android/<arch>/<config>

	Tested armv7 with TextShapingTest project on a GalaxyNote3 and text showed up correctly
	#jira UE-28586
	#codereview chris.babcock

Change 2980953 on 2016/05/17 by Jeremiah.Waldron

	Changing HarfBuzz build script and libs to use Release instead of RelWithDebInfo
	#jira UE-28586

Change 2981039 on 2016/05/17 by Jeff.Campeau

	ICMP support disabled for Xbox One and basic address processing wrappers provided (needed for Oodle support)

Change 2981054 on 2016/05/17 by Jeff.Campeau

	Enable Live OSS for Orion on Xbox One

Change 2981553 on 2016/05/18 by Jeff.Campeau

	Enable Oodle for Xbox One

Change 2981555 on 2016/05/18 by Jeff.Campeau

	Scalability settings for Xbox One

Change 2981774 on 2016/05/18 by Keith.Judge

	Xbox One - Duplicating Movie Player fix from 4.12.

Change 2981789 on 2016/05/18 by Keith.Judge

	Xbox One - Duplicate fast semantics rendertarget unbind/clear/rebind fix from 4.12.

Change 2981802 on 2016/05/18 by Keith.Judge

	Xbox One - Duplicate of distance field AO/Shadow fixes from 4.12.

Change 2981875 on 2016/05/18 by Keith.Judge

	Xbox One - Dynamic VB/IB refactor. Duplicated from 4.12.

Change 2981900 on 2016/05/18 by Keith.Judge

	Xbox One - D3D11Query refactor. Duplicated from 4.12

Change 2981945 on 2016/05/18 by Nick.Shin

	filled out response headers for HTML5 platform

	#jira UE-26047 - HTML5 HTTP Response Headers not implemented

Change 2981981 on 2016/05/18 by Lee.Clark

	PS4 - Fix COTF not updating files

	#codereview Daniel.Lamb

Change 2982246 on 2016/05/18 by Michael.Trepka

	Fixed Mono compile errors in UT build scripts

Change 2983869 on 2016/05/19 by Mark.Satterthwaite

	Explicitly retain/release all the MTLTexture objects in FMetalSurface without the assumptions about them being the same object - the recent stencil & SRV related changes make those assumptions invalid and could lead to over-releasing some textures.
	#jira UE-29557

Change 2983871 on 2016/05/19 by Mark.Satterthwaite

	Pool Metal texture update buffers to reduce churn.

Change 2983892 on 2016/05/19 by Mark.Satterthwaite

	Duplicate 4.12 CL #2972885: Enable Metal resource lifetime delay on all platforms, not just iOS to try and address intermittent invalid resource errors.

Change 2983898 on 2016/05/19 by Mark.Satterthwaite

	Duplicate 4.12 CL #2982825: Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.

Change 2983911 on 2016/05/19 by Mark.Satterthwaite

	Change Metal SubmitCommandsHint to use an enum of flags rather than boolean variables to control behaviour so that its clearer to the reader what is going to happen.

Change 2983916 on 2016/05/19 by Mark.Satterthwaite

	Duplicate 4.12 CL #2974765: Workaround for UE-30069 - on Nvidia Macs we are breaking the GMux swap the second time we run the engine and it isn't clear why, so instead explicitly select the Metal device ourselves and don't allow the OS to swap the GPU driving the display. This will potentially reduce performance a little if the discrete GPU isn't already driving the display but until we know how we are clobbering the GMux/driver it is all we can do. This only applies to 10.11.5 with the default OS X drivers where there is more than one GPU in the system, earlier versions of OS X and the Nvidia WebDrivers are unaffected.

Change 2984874 on 2016/05/20 by Keith.Judge

	Xbox One - Re-enable shader DXBC intermediate bytecode stripping, except for geometry and hull shaders where there's a possibility of runtime recompilation in certain combinations. Saves ~2MB in TM-ShaderModels, will save more in larger maps.

	#jira UEPLAT-1295

Change 2985446 on 2016/05/20 by Mark.Satterthwaite

	Remove the non-functional -metaldebug option from MetalRHI.

Change 2985827 on 2016/05/20 by Nick.Shin

	call EndSession() onbeforeunload()

	note: API CHANGE
	- HTML5JavaScripteFx.{js,h}
	- UE_MakeHTTPDataRequest()

	#jira UE-22285 - Session End events are not generated for HTML5

Change 2986013 on 2016/05/20 by Jeremiah.Waldron

	PR #2387: In-App Purchases - parameters needed for Receipt Validation (Contributed by gameDNAstudio)

	Also touches IOS because of added RawPrice member in FInAppPurchaseProductInfo
	Pulled from Release-4.12 CL

	#jira UE-30782
	#codereview chris.babcock, Peter.Sauerbrei

Change 2986057 on 2016/05/20 by Mark.Satterthwaite

	Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.

Change 2986059 on 2016/05/20 by Mark.Satterthwaite

	Move the Metal uniform buffers into the same resource pool as all the other buffers and add stats for how many buffers are in the pool, how much memory is in use, free and wasted (due to aligned-buffer sizes).

Change 2986060 on 2016/05/20 by Mark.Satterthwaite

	Disable tiled-reflections on Nvidia & Intel Metal until they sort out the sample command on cube-arrays ignoring the lod level.

Change 2986063 on 2016/05/20 by Mark.Satterthwaite

	Missing change from previous CL.

Change 2986066 on 2016/05/20 by Mark.Satterthwaite

	More Metal stats tracking the number & memory size of id<MTLBuffer>'s allocated/released each frame.

Change 2986455 on 2016/05/23 by Keith.Judge

	Xbox One - Fix precompile promise in shader compiler to not stop subsequent defines from being parsed by D3DCompiler.

Change 2986886 on 2016/05/23 by Mark.Satterthwaite

	Duplicate 4.12 CL #2986880: Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.

Change 2986955 on 2016/05/23 by Brent.Pease

	 + Do not error out if "[PROJECT_NAME]" is in the bundle ID

	#codereview peter.sauerbrei

Change 2987304 on 2016/05/23 by Chris.Babcock

	Remove old Android platforms
	#ue4
	#android
	#codeview Josh.Adams

Change 2987571 on 2016/05/23 by Mark.Satterthwaite

	Duplicate CL #2967998: Integrate - MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass)
	#jira UE-31111

Change 2987591 on 2016/05/23 by Mark.Satterthwaite

	Remove usage of MTLRender/ComputeEncoder setSamplerState/s calls that take Min & Max Lod overrides - they currently don't work as expected on some GPU drivers and as we don't use them anywhere and I can't see that we will removing them costs us nothing and fixes tiled reflections on Nvidia with Metal SM5.

Change 2987679 on 2016/05/23 by Mark.Satterthwaite

	Re-enable tiled reflections on Nvidia by default now that they work.

Change 2987799 on 2016/05/24 by Mark.Satterthwaite

	Add a shader compile option "r.Shaders.ZeroInitialise" that we can turn on to force explicit zero-initialisation of local & temporary variables in hlslcc - so far only implemented for Metal. The default behaviour remains to omit zero-initialisation but the option is helpful to eliminate or track down uninitialised access in shaders that are causing real bugs (e.g. POM material relying on zero-initialised loop counters causing hangs/bad rendering on Mac).

Change 2989395 on 2016/05/25 by Lee.Clark

	PS4 - Fix shader output / render target format mismatch for sparse MRT.

Change 2990003 on 2016/05/25 by Jeremiah.Waldron

	When creating our own ConfigCacheIni in GetConfigCacheIni_APL, do not assume that the Engine ini was requested. Instead use the baseIniName passed to the function.

Change 2990393 on 2016/05/25 by Mark.Satterthwaite

	Back out changelist 2961310 - causes more problems than it solves. DistanceField rendering will still work on Intel Metal SM5  and may work on AMD but will be broken on Nvidia due to a bad access within the compute shader - there's no bounds checking in Metal...

Change 2990516 on 2016/05/25 by Brent.Pease

	 + UEPLAT-1294 - Support for local notifications
	 + UEPLAT-1254 - Add BP event for device orientation change
	 + Added a new class based on UGameInstance for mobile device callbacks
	 + Ensured IOSAppDelegate.cpp follows convention for lambda functions

Change 2991361 on 2016/05/26 by Jeremiah.Waldron

	Move InAppPurchase class to StoreHelper.java so GooglePlay and Amazon store helpers can use it

Change 2992450 on 2016/05/27 by Mark.Satterthwaite

	Optional r.Shaders.BoundsChecking flag to control whether shader platforms should manually enforce buffer access bounds - HLSL returns zero or ignores invalid reads & writes but Metal leaves the behaviour undefined and some drivers then fail. By default this is off and its whatever the native platform behaviour is, enabling it will cost some amount of performance as the shader translator inserts additional instructions to try and match D3D as accurately as possible. This is required to fix GPU restart errors on some Metal drivers when using SM5 rendering features including DistanceField shaders.

Change 2993027 on 2016/05/27 by Mark.Satterthwaite

	Fix typo for new CFLAG_BoundsChecking enumeration value.

Change 2993594 on 2016/05/27 by Mark.Satterthwaite

	Build fix - check not assert...

Change 2993595 on 2016/05/27 by Mark.Satterthwaite

	Fix typo from Xcode hang...

Change 2993614 on 2016/05/28 by Mark.Satterthwaite

	At least for now enable shader zero-initialisation and bounds-checking on Mac to ensure that Metal shaders are compiled with semantics that approximate those HLSL assumes. This may cost some performance but will avoid a few GPU restarts on some vendor drivers.

Change 2993747 on 2016/05/28 by Mark.Satterthwaite

	Separate texture & buffer references in the Metal backend as they bind to separate arrays in the runtime to avoid giving the side-table buffer an innaccessible binding index. Also the side-table doesn't need to be emitted if no buffer SRV or UAV is used.

Change 2994256 on 2016/05/31 by Lee.Clark

	PS4 - Fix unitialized Head Position from HMD tracker when tracking fails. Fixes a problem with A3D audio not working.

	#codereview Chad.Taylor,Aaron.McLeran

Change 2994281 on 2016/05/31 by Rolando.Caloca

	DP - Allow hlslcc to process type casts containing the 'const' keyword
	- it isn't strictly complete as it will simply omit the type qualifier from the cast in the AST but it is sufficient for FortniteFoliage_MasterMaterial to compile.
	#codereview Mark.Satterthwaite, Dmitry.Rekman
	#jira UE-31411

Change 2994467 on 2016/05/31 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 2994493 on 2016/05/31 by Daniel.Lamb

	Fixed issue with DDC commandlet not caching things from the startup packages list.

Change 2994644 on 2016/05/31 by Mark.Satterthwaite

	Updated hlslcc Mac binaries with fix for UE-31411 which RCO accepted and submitted + script for building parsers on POSIX OSes hooked up to an Xcode scheme in the project.

Change 2996074 on 2016/06/01 by Lee.Clark

	PS4 - Fix GS mode not getting disabled when using parallel contexts.

	#codereview Marcus.Wassmer

Change 2996129 on 2016/06/01 by Brent.Pease

	Manual merge of Pete's dsym generation fix (CL#2996089) from the 4.12 branch.

Change 2996130 on 2016/06/01 by Jeremiah.Waldron

	PR #2387 part 2  (Contributed by gameDNAstudio)
	Adding ability to consume purchases during GooglePlay RestorePurchases

	This also touches IOS due to changes to base classes and function signatures
	#codereview chris.babcock, Peter.Sauerbrei

Change 2996441 on 2016/06/01 by Jeremiah.Waldron

	Relates to PR #2387: Adding ability to consume purchases during GooglePlay RestorePurchases (Contributed by gameDNAstudio)

	Missing changes from part 2 reworked so that there is still only one RestorePurchases function which takes the product IDs and consumable flags. I reflected this in StoreHelper so no casting is necessary in GameActivity and the soon-to-be-added AmazonStoreHelper in the GameCircle plugin will still work dynamically with GameActivity since it will call StoreHelper functionality rather than a GooglePlayStoreHelper specific function.

	#codereview chris.babcock

Change 2996514 on 2016/06/01 by Jeff.Campeau

	Fix merge issue from main
	#jira UE-31502

Change 2996740 on 2016/06/01 by Jonathan.Fitzpatrick

	https://jira.ol.epicgames.net/browse/UE-31446
	Two PS4 source files fail during unity builds due to name conflict with handleReserveFailed.

	Renamed handleReserveFailed to handleReserveFailedLightweight

Change 2997235 on 2016/06/01 by Jeremiah.Waldron

	RestorePurchases fix up in Match3 since the new Restore consumable stuff adds an additional pin to the Restore node.
	The IAP product in Match3 is non-consumable so just passing an empty array where necessary

Change 2997241 on 2016/06/01 by Jeremiah.Waldron

	OnlineSubsystemGameCircle Plugin
	 - Leaderboards
	 - Achievements
	 - Friends
	 - IAP
	 - External UI Interface
	 - Runtime Settings in Project Settings Plugin section when plugin is enabled
	 - Disabled by default
	#jira UEPLAT-105
	#codereview chris.babcock

Change 2997618 on 2016/06/02 by Lee.Clark

	#UE4Docs: Removed PS4MapFileUtil info

Change 2997840 on 2016/06/02 by Jeremiah.Waldron

	Removing trace logging from OnlineSubsystemGameCircle_APL

Change 2998754 on 2016/06/02 by Brent.Pease

	Change BlueprintMobileLibrary to BlueprintPlatformLibrary

Change 3000762 on 2016/06/03 by Jeff.Campeau

	Add example rating info to ShooterGame

Change 3001037 on 2016/06/04 by Brent.Pease

	 + Add ui screens for delegate test, local notification test, and iap test
	 + Implement delegate test

Change 3001250 on 2016/06/05 by Brent.Pease

	 + Initial pass at IAP test screen

Change 3001639 on 2016/06/06 by Jeff.Campeau

	Fix Xbox One build issue with DX12
	#codereview Zabir.Hoque

Change 3002574 on 2016/06/06 by Jeremiah.Waldron

	Adding Android Install Location to Android platform runtime settings and manifest generation

Change 3002780 on 2016/06/06 by Brent.Pease

	 + Initial implementation of local notification test

Change 3003005 on 2016/06/06 by Jeremiah.Waldron

	OnlineSubsystemGameCircle plugin - adding setting for Fire TV support. Using that specification in the APL to Add/Update android.hardware.touchscreen feature required attribute

Change 3004392 on 2016/06/07 by Jeremiah.Waldron

	Fixing typo in APL comment :)

Change 3005768 on 2016/06/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3005929 on 2016/06/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3006151 on 2016/06/08 by Peter.Sauerbrei

	fix for LocalNotifications not available on TVOS
	#lockdown josh.adams

Change 3006183 on 2016/06/08 by Brent.Pease

	Manual merge CL#3000242 from Release-4.12 into Dev-Platform

	#lockdown josh.adams

Change 3006296 on 2016/06/08 by Peter.Sauerbrei

	submit an updated iPhonePackager and support DLLs
	#lockdown josh.adams

Change 3006378 on 2016/06/08 by Peter.Sauerbrei

	fix for API update to RestorePurchases
	#codereview brent.pease
	#lockdown josh.adams

#lockdown nick.penwarden

[CL 3008183 by Josh Adams in Main branch]
2016-06-09 17:45:44 -04:00
Dmitriy Dyomin
cc136b4922 Fixed: Strategy Game - FPS regression on Samsung Galaxy S4 noticed a decrease in frame rate from 4.8 to 4.9
#jira UE-19718

[CL 2649265 by Dmitriy Dyomin in Main branch]
2015-08-10 06:52:02 -04:00
Aaron McLeran
dadb2b42db UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.

[CL 2611741 by Aaron McLeran in Main branch]
2015-07-06 18:06:48 -04:00
Ben Marsh
e35719b0b4 Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
2014-06-27 16:38:50 -04:00
Terence Burns
264ce69aac In-App purchase support
- Got this up and running again
- Fixed a threading issue with StoreKit communication
- Added new flag to switch on IAP, no longer depends on game center support. Off by default.
- Steamlined the setup for users, now only need product id. Other information is obtained from the server, and localized. No need to keep this locally, at the minute anyway.

#Note
- Documentation is incoming

[CL 2110412 by Terence Burns in Main branch]
2014-06-19 10:07:21 -04:00
John Pollard
507cf147e9 #UE4 - Enable IOS advertising for all IOS apps
[CL 2048117 by John Pollard in Main branch]
2014-04-23 19:14:38 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00