carl bystrom
64132354b3
Horde: Reduce and consolidate logging in AWS fleet manager
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#preflight none
[CL 22862217 by carl bystrom in ue5-main branch]
2022-10-31 10:03:05 -04:00
carl bystrom
2ab7127040
Horde: Add more logging metadata to AWS fleet manager
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#preflight none
[CL 22861305 by carl bystrom in ue5-main branch]
2022-10-31 09:14:13 -04:00
Joakim Lindqvist
f94e992839
UnrealCloudDDC - Prefetch pages during ref GC, should make the GC a bit faster but more importantly it lets us handle any cassandra read timeout exceptions and attempt retries
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#preflight none
[CL 22858917 by Joakim Lindqvist in ue5-main branch]
2022-10-31 08:12:06 -04:00
sara schvartzman
c5af22e8a9
Control Rig: Fix TEnumAsByte not casting correctly in the generated headers
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#jira UE-168624
#udn 00490176
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/635d5ca1df01edd149436805
[CL 22858512 by sara schvartzman in ue5-main branch]
2022-10-31 07:55:49 -04:00
carl bystrom
48553931ad
Horde: Improve logging for pool sizing
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#preflight 635fb1bfe27df24a3f949db9
[CL 22858406 by carl bystrom in ue5-main branch]
2022-10-31 07:33:20 -04:00
eric knapik
79662b0c11
#jira: FORT-507969
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Disabling many creative tests that don't work
Adding new ContextFunctionalTest to look at all of the previous files that have been modified and find the tests that best match the modified files
Added additional core function for getting the referencers for a set of assets up to a specified search depth.
Added the ContextFunctionalTest gauntlet job so we can run this in horde
example launching method:
[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy [at]Cory.Kolek
#preflight 635c7dc41803be35c7886bbe
[CL 22850798 by eric knapik in ue5-main branch]
2022-10-29 03:01:13 -04:00
joe kirchoff
1eb7b0cf74
UnrealHeaderTool: Update #include paths to be relative to the module's available include path rather than always using the module's parent directory
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#rb Tim.Smith
#preflight 635c2d0c1803be35c7714697
[CL 22850540 by joe kirchoff in ue5-main branch]
2022-10-29 01:54:08 -04:00
christopher waters
d79d05267e
Removing more D3D11RHI/Private include paths and RHICore dependencies.
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#jira none
#rb joe.kirchoff
#preflight 635c4473a27fb703be66fcbd
[CL 22839043 by christopher waters in ue5-main branch]
2022-10-28 17:41:02 -04:00
joe pribele
9397804938
[Core] fix for automation reporting false failures for tests that purposely cause ensure or check failures
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#preflight 635c1d0b1b41d36d486bd767
[CL 22835280 by joe pribele in ue5-main branch]
2022-10-28 15:15:39 -04:00
joe pribele
6c9a016275
[UnrealVS] changed TestAdapater to report durations
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refactored projects to share files avoiding having to duplicate changes between VS2019 and VS022
added menu to improved discoverability of features
added option to use P4V diff instead of VS diff
#preflight 635c17593c0af539fd57079d
[CL 22833331 by joe pribele in ue5-main branch]
2022-10-28 14:15:27 -04:00
joe kirchoff
9b250b2268
[Backout] - CL22830574
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[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealHeaderTool: Update #include paths to be relative to the module's first public include path (or the generated UHT path if no public include paths are available) rather than the module's parent directory
#rb Tim.Smith
#preflight 635b0719015611ae3a0779d1
[CL 22832250 by joe kirchoff in ue5-main branch]
2022-10-28 13:41:02 -04:00
tim smith
258305973b
Fixed issue where the default Android architectures would prevent plugins from being built.
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#rb Josh.Adams
#jira UE-168654
#preflight 635bf7a9ae6840072d2a9759
[CL 22832224 by tim smith in ue5-main branch]
2022-10-28 13:40:34 -04:00
joe kirchoff
3cb16277fe
UnrealHeaderTool: Update #include paths to be relative to the module's first public include path (or the generated UHT path if no public include paths are available) rather than the module's parent directory
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#rb Tim.Smith
#preflight 635b0719015611ae3a0779d1
[CL 22832204 by joe kirchoff in ue5-main branch]
2022-10-28 13:40:18 -04:00
joe kirchoff
8046ba0c0d
UnrealBuildTool: Ensure Action list is ordered before running any executor. Pass in IEnumerable instead of List
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#rnx
#rb trivial
#preflight 635b20e0015611ae3a0d8f30
[CL 22831783 by joe kirchoff in ue5-main branch]
2022-10-28 13:27:22 -04:00
Robert Millar
5e7feec631
Add missing copyright.
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#rb none
#jira none
#preflight trivial
[CL 22831423 by Robert Millar in ue5-main branch]
2022-10-28 13:12:25 -04:00
Robert Millar
d1ae213d52
Server mode for UBT for use by VS Code extension. Provides compile configuration on demand, responding to commands over stdin in json format.
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VS Code project file generator argument to skip compile commands json files.
VS Code project file generator adds VS Code extension id as configuration provider to configurations.
Add optional implementable funcion for toolchains to return the path to default C++ compiler.
Add rootdirectory= argument to provide root directory if UBT is published to a different directory than standard.
#jira none
#preflight 635c08e6052cb0bae6a5371a
[CL 22831178 by Robert Millar in ue5-main branch]
2022-10-28 12:59:39 -04:00
Ben Marsh
318e427c14
Horde: Add a retry policy for all regular HTTP storage requests.
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#preflight none
[CL 22827498 by Ben Marsh in ue5-main branch]
2022-10-28 09:04:00 -04:00
tim smith
cef6da2e82
Fixed issue where C# UHT didn't require a trailing ';' at the end of a delegate declaration where C++ UHT does.
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#rb self
#preflight 635bb9497515720a5fb75bdc
[CL 22827374 by tim smith in ue5-main branch]
2022-10-28 08:44:07 -04:00
tim smith
c7de49ed2f
Fixed C# UHT issue where if a child class has the same sparse data as the parent, the accessor methods would not be generated in the child class.
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#rb self
#jira UE-168499
#preflight 635bb921871cf8888793f750
[CL 22827373 by tim smith in ue5-main branch]
2022-10-28 08:43:57 -04:00
Balazs Toereki
35e79f069f
Revit - Decals on curved entities will sometimes scale inside the exported mesh
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#jira UE-165758
#preflight 635ae2c2944463bad470cefa
#rb JeanLuc.Corenthin
[CL 22825502 by Balazs Toereki in ue5-main branch]
2022-10-28 04:04:14 -04:00
joe kirchoff
6f4454f093
UnrealHeaderTool: Remove unused code in CodeGenerator.cpp
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#rnx
#rb trivial
[CL 22823603 by joe kirchoff in ue5-main branch]
2022-10-28 00:34:33 -04:00
Ben Marsh
d47e07fc6f
Horde: Reorder methods to match interface order.
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#preflight none
[CL 22815797 by Ben Marsh in ue5-main branch]
2022-10-27 15:07:05 -04:00
Balazs Toereki
a79c222afb
Revit - moving decals result in missing decal actor after synching via direct link fix,
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(also fixes addition/creation of decal placements via directlink)
#jira UE-165897
#preflight 635a7caa544df973cde6f9d5
#rb JeanLuc.Corenthin
[CL 22815536 by Balazs Toereki in ue5-main branch]
2022-10-27 14:56:53 -04:00
Ben Marsh
23b4696589
Horde: Remove bundle read/write methods from IStorageClient. We don't need overridable interfaces for this functionality (and polluting the cache with GC scrapes of header data is likely to be a anti-feature).
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#preflight none
[CL 22815373 by Ben Marsh in ue5-main branch]
2022-10-27 14:49:16 -04:00
Ben Marsh
6217971b26
Horde: Fix invalid tag name in storage tests.
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#preflight none
[CL 22814878 by Ben Marsh in ue5-main branch]
2022-10-27 14:31:44 -04:00