Commit Graph

12171 Commits

Author SHA1 Message Date
Guillaume Abadie
8618cefbec Replaces cylindrical projection by Panini projection
#code_review: Martin.Mittring

[CL 2563671 by Guillaume Abadie in Main branch]
2015-05-22 19:44:45 -04:00
Nick Darnell
fe35e169d8 Engine - Changing the location we ignore incoming mouse events to be in player update, doing it in the hit testing code prevents manual usage of the code from being useful based on the cursor location, which shouldn't be considered part of it.
[CL 2563618 by Nick Darnell in Main branch]
2015-05-22 19:16:54 -04:00
Zak Middleton
cafdb30237 #ue4 - Fix stat tracker in "stat game" for CharacterMovement not tracking the total cost. Add stats for Character network movement and smoothing.
[CL 2563598 by Zak Middleton in Main branch]
2015-05-22 18:58:19 -04:00
sebastian kowalczyk
ce098da3be Fixed UE-15909 "Opening a level with a navmesh in standalone game crashes standalone .exe"
#codereview mieszko.zielinski

[CL 2563504 by sebastian kowalczyk in Main branch]
2015-05-22 17:59:51 -04:00
Ori Cohen
1d4b7b4e25 Add new warnings for physics operations on an object that has its physics collision type set to No Collision or QueryOnly.
Removed warning about simulating physics with no collision. Although this is a common mistake, it's a valid operation for advanced users.

UE-16076

[CL 2563377 by Ori Cohen in Main branch]
2015-05-22 17:12:13 -04:00
Dmitry Rekman
c663c42ebf Linux: fix crash in debug editor.
#codereview Martin.Mittring

[CL 2563277 by Dmitry Rekman in Main branch]
2015-05-22 16:33:52 -04:00
zaps166
433c5919a6 Linux: fix for sounds playing in the editor only once.
- PR #1166 contributed by zaps166.
- Also a lot of whitespace cleanup.

#codereview Aaron.McLeran

[CL 2563235 by Dmitry Rekman in Main branch]
2015-05-22 16:09:57 -04:00
David Ratti
57d1d87d73 Fix order of operations bug
[CL 2563234 by David Ratti in Main branch]
2015-05-22 16:09:33 -04:00
Zak Middleton
80f13a1a96 #ue4 - Perf: Avoid some rotation comparisons in UCharacterMovementComponent::PhysicsRotation() if nothing can possibly change.
[CL 2563223 by Zak Middleton in Main branch]
2015-05-22 16:02:45 -04:00
Michael Schoell
25cb6296d6 Examining the value of an enum array pin will show the enum value's display name.
Changed UByteProperty::ExportTextItem to use GetEnumText when PPF_BlueprintDebugView is passed in.

#jira UE-14408 - Enum Arrays do not use friendly display names.

[CL 2563160 by Michael Schoell in Main branch]
2015-05-22 15:36:01 -04:00
Peter Knepley
8642e28883 Integrate UT webbrowser changes
#codereview Matthew.Griffin

[CL 2563130 by Peter Knepley in Main branch]
2015-05-22 15:17:48 -04:00
Ori Cohen
0c4bc8da58 Use negative scale for trimeshes instead of a negative cooked mesh. Saves on memory and streaming time.
UE-16069

[CL 2563034 by Ori Cohen in Main branch]
2015-05-22 14:30:31 -04:00
Daniel Lamb
35ebc397cd Fixed warning as error on mono.
[CL 2563008 by Daniel Lamb in Main branch]
2015-05-22 14:16:42 -04:00
Zak Middleton
f8925e8fa4 #ue4 - Perf: Avoid Quat->Rotator->Quat conversion for every physics component that moves during simulation.
[CL 2562985 by Zak Middleton in Main branch]
2015-05-22 14:03:33 -04:00
Jeff Campeau
72f83608e7 Seek to end of file when opening with append flag set.
#platformnotify Josh.Adams

[CL 2562966 by Jeff Campeau in Main branch]
2015-05-22 13:55:37 -04:00
Jaroslaw Surowiec
4e0eac7d5a Core - Removed unused stats
[CL 2562961 by Jaroslaw Surowiec in Main branch]
2015-05-22 13:54:57 -04:00
Benn Gallagher
45aed50abb Mitigated rare Persona crash when the preview instance is freed, added extra logging to catch.
[CL 2562830 by Benn Gallagher in Main branch]
2015-05-22 12:35:36 -04:00
Mike Fricker
44140db36d Deprecated PreUnloadCallback and PostLoadCallback for modules
- PreUnloadCallback() was not called in all cases a module could be unloaded (Buggy!)
- PostLoadCallback() was never called for modules unless the module happened to be loaded with LoadModuleWithCallback().  (Very confusing!)
- These functions were really just called when dynamically unloading and loading modules (not hot reload, and not when starting up or shutting down.)  This was very confusing.  For the most part you can achieve the same result by overriding StartupModule() and ShutdownModule().
- Additional context: CL 1607584 and https://udn.unrealengine.com/questions/246629/why-is-preunloadcallback-not-called-in-unloadmodul.html

[CL 2562810 by Mike Fricker in Main branch]
2015-05-22 12:22:47 -04:00
Daniel Lamb
3d88188ab9 Added support for async save of compressed packages.
Used in launch on helps with in editor hitches.

[CL 2562717 by Daniel Lamb in Main branch]
2015-05-22 11:41:17 -04:00
Michael Schoell
8780cd955d Replaced AdditionalCommands with an OnKeyDownHandler in SEditableText, SEditableTextBox, SMultiLineEditableText, and SMultiLineEditableTextBox. Handler is first chance functionality for overriding default functionality of the widget.
#codereview Nick.Atamas, Nicholas.Davies

[CL 2562702 by Michael Schoell in Main branch]
2015-05-22 11:34:59 -04:00
Robert Jones
38247c4430 UEPLAT-454 - Add option for fullscreen immersive mode for Android projects
- support added for Kitkat for fullscreen sticky mode

[CL 2562654 by Robert Jones in Main branch]
2015-05-22 11:09:51 -04:00
Martin Wilson
277d47eaa3 Correct init order
[CL 2562636 by Martin Wilson in Main branch]
2015-05-22 10:51:25 -04:00
Martin Wilson
7fc3bafac5 Rotation support and component filtering added to spring node
API Change: Deprecation of bNoZSpring flag (Use bTranslateZ instead)

[CL 2562627 by Martin Wilson in Main branch]
2015-05-22 10:45:10 -04:00
Lee Clark
3a2a555110 Fix initalization order
[CL 2562550 by Lee Clark in Main branch]
2015-05-22 10:08:30 -04:00
Jaroslaw Palczynski
c3858fa3d2 UE-15865: Compile errors within a struct (float 2,3's and linear colors seem to have lost their type)
#codereview Maciej.Mroz,Robert.Manuszewski

[CL 2562544 by Jaroslaw Palczynski in Main branch]
2015-05-22 10:03:37 -04:00