-Removing hololens 1 remoting, which was the only way to use a hl1. It was deprecated in 4.26. Microsoft no longer sells the device.
#jira UEVR-1976
#review-14485874
#rb Joe.Conley
[CL 14494314 by Jeff Fisher in ue5-main branch]
-Azure Spatial Anchors for the device and remoting
-Clean up near/far plane handling
-Fix remoting for AMD GPUs
-Support depth LSR over remoting / 2.1.1 Remoting
-Implement OnSetAlignmentTransform for HoloLens
-Store the unique id for the qr code on creation
#jira UE-90727
#review-12400301
#rb Steve.Smith
[CL 12434254 by Jeff Fisher in 4.25 branch]
-Fixes QRCodes and SceneUnderstanding when Hololens Remoting
-Prepares for a fix for AzureSpatialAnchors when hololens Remoting
-Replaces c++cx implementations with winrt implementations
-Using nuget packages directly for more ASA features rather than manually unpacked nuget packages.
-Changed dependency order from WMR depending on HololensAR to the reverse.
-Updated Azure.SpatialAnchors nuget package to latest version to get fix for Set AppProperties on cloud anchor.
-Merging from //UE4/Partner-Microsoft-XR/Engine/...
#review-12241119
#jira UE-90809
#rb Steve.Smith
[CL 12346915 by Jeff Fisher in 4.25 branch]
-Fixed Watcher feature. Can now locate nearby anchors without knowing their identifiers.
-Fixed uninitialized variable in gesture recognizer
-Fixed expiration time. This is now described as seconds into the future due to difficulties with the FDateTime struct being uninitialized and out of caution related.
-Test level updates.
#rb Steve.Smith
#review-12159615
#jira UE-90640
[CL 12170086 by Jeff Fisher in 4.25 branch]
-Refactored to use a UE4 CloudAnchorID to identify AzureCloudSpatialAnchors rather than using the local ID fixing several bugs.
-Improved remoting connect failure message.
-Use FDateTime to set expiration rather than int minutesleft.
-CoarseLocalization can be configured.
-Get/Set Expiration time added.
-Thread Safety fixes for SpatialAnchorMap
-Added wifiControl permission to hololens device permissions settings.
-Partial implementations for future features.
#review-11700459
#rb Steve.Smith
#jira UEVR-1561
[CL 11705146 by Jeff Fisher in 4.25 branch]
-Fixed confusion between localAnchorId and cloudAnchorIdentifier
-Added GetCloudAnchors blueprint and accessors to get all the current cloud anchors that exist.
-Duplicating fix from dev-vr
#jira UE-88865
#review-11286507
#rb Joe.Conley
[CL 11460006 by Jeff Fisher in 4.25 branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870965 by ryan durand in Main branch]
-specifically cl 9616691 9630939 9743710
-Fixes UEVR-1502 Hololens 2 - Remoting AR Session is not automatically stopped when vrpreview session ends.
-Ups remoting app version compatibility to 2.0.12.0
-fixes bugs with gestures
-fixes some threading problems
-implements device connected/disconnected hooks for remoting
#jira UEVR-1502
#rb Joe.Conley Jackson.Fields
#ROBOMERGE-OWNER: jeff.fisher
#ROBOMERGE-AUTHOR: jeff.fisher
#ROBOMERGE-SOURCE: CL 9843215 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)
[CL 9843351 by jeff fisher in Main branch]
Merging //UE4/Partner-Microsoft-XR to Release-4.23 (//UE4/Release-4.23) - Change 8511556
- Set LSR point for frame in Unreal world space
- Implements 'stabilization plane' for hololens2 (particularly for remoting which does not have depth based per-pixel reprojection).
- The blueprint function is commented out to fit hotfix rules. A cvar command has been added as a temporary way to activate the feature.
#rb Ryan.Vance
#jira UE-79885
#lockdown nick.penwarden
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jeff.fisher
#ROBOMERGE-SOURCE: CL 8799255 in //UE4/Release-4.23/... via CL 8799291
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) (v427-8887818)
[CL 8903485 by jeff fisher in Dev-VR branch]
Merging //UE4/Partner-Microsoft-XR to Release-4.23 (//UE4/Release-4.23) Change: 8154714
-Update depth reprojection:
-Move depth buffer creation to match up with rendering parameters.
-Change depth shader to a passthrough.
-Set HoloLens compositor to override default projection to reverse-Z
#rb Ryan.Vance
#jira UE-79885
#lockdown nick.penwarden
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 8747311 in //UE4/Release-4.23/... via CL 8747315
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) (v425-8812723)
[CL 8850736 by joe conley in Dev-VR branch]
Merging //UE4/Partner-Microsoft-XR to Release-4.23 (//UE4/Release-4.23) - Change 8511556
- Set LSR point for frame in Unreal world space
- Implements 'stabilization plane' for hololens2 (particularly for remoting which does not have depth based per-pixel reprojection).
- The blueprint function is commented out to fit hotfix rules. A cvar command has been added as a temporary way to activate the feature.
#rb Ryan.Vance
#jira UE-79885
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 8799255 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v422-8689730)
[CL 8799291 by jeff fisher in Main branch]
Merging //UE4/Partner-Microsoft-XR to Release-4.23 (//UE4/Release-4.23) Change: 8154714
-Update depth reprojection:
-Move depth buffer creation to match up with rendering parameters.
-Change depth shader to a passthrough.
-Set HoloLens compositor to override default projection to reverse-Z
#rb Ryan.Vance
#jira UE-79885
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 8747311 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v422-8689730)
[CL 8747315 by ben marsh in Main branch]
Merging //UE4/Partner-Microsoft-XR to Release-4.23 (//UE4/Release-4.23) 8322424
8322424 - Plumb WMR controller tracking data to IsTracked BP function - this is the two .cpp files changes
Merging //UE4/Partner-Microsoft-XR to Release-4.23 (//UE4/Release-4.23) 8513053
8513053 - Update HL2 remoting to 2.0.8.0 - this changes some of the source binaries for remoting.
#rb Ryan.Vance
#lockdown nick.penwarden
#jira UE-79885
#ROBOMERGE-SOURCE: CL 8621191 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v409-8614070)
[CL 8621201 by jeff fisher in Main branch]
-Fixed is_sta assert by making speech startup more asynchronous
-Fixed double BeginPlay call when in VRPreview (this fx was made some time ago in main, but didn't make it into release-4.23)
-Fixed speech events being routed through the editor world rather than the game world.
#jira UE-77564
#rb Ryan.Vance
#lockdown nick.penwarden
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jeff.fisher
#ROBOMERGE-SOURCE: CL 8129999 in //UE4/Release-4.23/... via CL 8130002
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) (v401-8057353)
[CL 8189965 by jeff fisher in Dev-VR branch]
-Fixed is_sta assert by making speech startup more asynchronous
-Fixed double BeginPlay call when in VRPreview (this fx was made some time ago in main, but didn't make it into release-4.23)
-Fixed speech events being routed through the editor world rather than the game world.
#jira UE-77564
#rb Ryan.Vance
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 8129999 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)
[CL 8130002 by jeff fisher in Main branch]