Nick Pace
db7ffa0445
Integrate Dev-TensorWorks PixelStreaming/AVEncoder changes into Main
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#JIRA UCS-1831
#fyi luke.bermingham, marco.anastasi
#rb aidan.possemiers
[CL 17920208 by Nick Pace in ue5-main branch]
2021-10-26 01:05:06 -04:00
aurel cordonnier
1ee4eed9aa
Merge from Release-Engine-Test @ 17666640 to UE5/Main
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This represents UE4/Main @17638339 and Dev-PerfTest @17636504
[CL 17668579 by aurel cordonnier in ue5-main branch]
2021-09-29 17:45:16 -04:00
aurel cordonnier
d17d20ca36
Merge from Release-Engine-Test @ 16758890 to UE5/Main
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This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)
[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
jian ru
b177f98272
Integrate GFN SDK and use it to detect whether we are running on a GFN cloud machine. Driver warning popup is disabled on cloud machines.
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#ROBOMERGE-OWNER: jian.ru
#ROBOMERGE-AUTHOR: jian.ru
#ROBOMERGE-SOURCE: CL 13131542 via CL 13132632 via CL 13140026 via CL 13140027 via CL 13140029 via CL 13140033
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v687-13115495)
[CL 13140034 by jian ru in Main branch]
2020-05-01 09:49:13 -04:00
kenzo terelst
6a078547a2
Editgrate changes from Dev-Rendering:
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- Integrate new NvAftermath version which supports GPU Crash minidumps now
- Refactor GPU crash handling on D3D12 to unify multiple crash paths (use exception handling when GPU minidump is created to make sure it properly saved)
- Cleanup error reporting on GPU crash
- Make sure only one thread will log and show error messages
#rb Emil.Person
#ROBOMERGE-SOURCE: CL 12508032 via CL 12508036 via CL 12508040
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12508050 by kenzo terelst in Main branch]
2020-04-01 12:46:32 -04:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Patrick Boutot
b67ff68e04
Copying //UE4/Dev-VirtualProduction to //UE4/Dev-Tools-Staging @ 11168401
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#rb none
#rnx
[CL 11170710 by Patrick Boutot in Dev-Tools-Staging branch]
2020-01-29 18:45:15 -05:00
Patrick Boutot
410c720ac7
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
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#rb none
#rnx
#author jeanmichel.dignard
[CL 10992634 by Patrick Boutot in Dev-VirtualProduction branch]
2020-01-15 09:39:21 -05:00
Juan Canada
2ecf4f9708
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
5954c1f85b
Updating remaining copyrights in Engine.
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#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Marcus Wassmer
ded7cece25
Copying //UE4/Dev-Rendering@8444433 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
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#rb none
[CL 8445676 by Marcus Wassmer in Dev-RenderPlat-Staging branch]
2019-09-03 19:19:28 -04:00
graham wihlidal
0e140857f9
Implemented support for D3D11 and D3D12 vendor extensions (i.e. NVAPI). The D3D12 version is much more involved than the D3D11 version, as the driver injection needs both the root signature and the pipeline state objects to be aware of the extension UAV, but we still don't want the higher level binding and render graph code to be aware of them. There are some improvements that can be done to reduce the overall footprint, but this is a reasonable first version. This change also updated NVAPI to the latest version (r430), and made it available to the D3D shader compiler.
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#rb rolando.caloca
#fyi marcus.wassmer, brian.karis, guillaume.abadie
[CL 8107427 by graham wihlidal in Dev-Rendering branch]
2019-08-16 19:33:47 -04:00
Joakim Lindqvist
d26625d39d
Updated module build configurations to follow our updated guidelines on using a library, you should always specify the full path to the library if you know it (in PublicAdditionalLibraries). This allows UBT to do up to date checking of the module and is faster.
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If you still need to old behavior of searching for a library we use the new PublicSystemLibraries instead (used very sparingly).
Also updated conventions on importing Android libraries to use the newly introduced Android Architecture instead, which is always set to a valid architecuture (unlike Target.Architecture for the general case)
Lastly I updated some build.cs files that were doing filesystem enumeration or copying as they were being parsed, this is highly discouraged (partially because we cache filesystem operations but also it adds a cost to something we expect to be very fast). Any operations like this should be done as part of the build if they have to be done at all.
#rb none
[CL 7918851 by Joakim Lindqvist in Dev-Build branch]
2019-08-09 03:48:12 -04:00
Marcus Wassmer
cbfcbbb93b
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
Should be just copyright updates
[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Ben Marsh
530369c613
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
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#rb none
#rnx
[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00