#ROBOMERGE-AUTHOR: james.doverspike
#ROBOMERGE-SOURCE: CL 18668822 via CL 18668957 via CL 18669174 via CL 18669351 via CL 18669437 via CL 18669446 via CL 18669671 via CL 18669682 via CL 18669689
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v901-18665521)
[CL 18669702 by james doverspike in ue5-main branch]
#jira none
#rnx
#preflight 61de5c476a076ddb53d71a52
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18581549 in //UE5/Release-5.0/... via CL 18581564 via CL 18581565
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18581568 by jimmy smith in ue5-main branch]
#jira none
#rnx
#preflight skip
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18580230 in //UE5/Release-5.0/... via CL 18580258 via CL 18580270
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18580279 by jimmy smith in ue5-main branch]
#rb phill.popp
#jira none
#preflight 61de017acd2cced7106da86d
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18577744 in //UE5/Release-5.0/... via CL 18577792 via CL 18577804
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18577946 by jimmy smith in ue5-main branch]
RHIs interface update.
Not implemented on Switch, Mac and OpenGL yet.
Tested with Strata on pc dx11/dx12, xb1 base, ps4 and ps5.
Tested wihtout Strata on pc and ps4.
ShooterGame test on PC
Mac preflight https://horde.devtools.epicgames.com/job/61b268709947f1ef980c602e
#preflight test https://horde.devtools.epicgames.com/job/61b26827b13fefb344312f11
#rb RHI, Console
#ROBOMERGE-AUTHOR: sebastien.hillaire
#ROBOMERGE-SOURCE: CL 18508188 in //UE5/Release-5.0/... via CL 18508208
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18508217 by sebastien hillaire in ue5-release-engine-test branch]
Bringing over texture format changes from Release-5.0
- D3D format queries need to use the different UAV/Resource formats
- Check TypedUAVLoad support for D3D12
#rb kenzo.terelst, mihnea.balta, ben.woodhouse, stu.mckenna
#preflight 61afab681649962b665f3401
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18399130 via CL 18399217 via CL 18399283 via CL 18399324 via CL 18434807 via CL 18436938
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18436993 by christopher waters in ue5-release-engine-test branch]
- Putting UniformBuffer name array key in a global header
- UniformBuffer name array shouldn't even been compiled in configurations that don't populate it
- Load shader UniformBuffer names in D3D12
- Adding error logging to D3D12 resource binding, uses shader UniformBuffer names. Implementation copied from D3D11.
#jira none
#rb kenzo.terelst
#preflight 61b23198e0430ca438c973de
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18420494 in //UE5/Release-5.0/... via CL 18422574
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18422839 by christopher waters in ue5-release-engine-test branch]
#jira UE-111028
#rb trivial
#preflight 61a10d41902e796b32008bac
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18300742 in //UE5/Release-5.0/... via CL 18300764
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18300788 by jimmy smith in ue5-release-engine-test branch]
#rb ryan.mangin aaron.mcleran
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18138804 via CL 18139318 via CL 18140438 via CL 18161264 via CL 18161335
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18161481 by jimmy smith in ue5-release-engine-test branch]
#rb aaron.mcleran phil.popp pavel.punksky Mikita.Hanusenka
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18138731 via CL 18139294 via CL 18140430 via CL 18161260 via CL 18161324
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18161475 by jimmy smith in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]