#rb fabian.giesen
#preflight
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 18599232 in //UE5/Release-5.0/... via CL 18599279 via CL 18599348
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18599390 by charles bloom in ue5-main branch]
- Provides about 8% runtime memory savings (in local tests).
- Also, adds more compression types for shaders.
- Impact on the shader compilation (in SCWs) seems to be negligible in local tests.
#rb Devin.Doucette, Charles.Bloom
[REVIEW] [at]Devin.Doucette, [at]Charles.Bloom, [at]Jason.Nadro
#jira UE-136845
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 18502862 via CL 18503105 via CL 18503112 via CL 18505939 via CL 18505950
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18505961 by arciel rekman in ue5-release-engine-test branch]
The size check was removed from the decoders during the addition of FCompressedBufferReader, but is needed to avoid asserts when attempting to decompress a buffer that is too small.
#rb Paul.Chipchase
#rnx
#preflight 61b8a79d2e65a1df0462c95b
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18457919 in //UE5/Release-5.0/... via CL 18457926
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
[CL 18457953 by devin doucette in ue5-release-engine-test branch]
Requiring the use of a separate reader type makes it more likely that readers will be reused, and makes it easier to audit reader usage going forward. Reusing readers is desirable to reduce the number of large temporary allocations made during partial decompression of a buffer.
- Added FCompressedBuffer::Save(FArchive&) and renamed FromCompressed(FArchive&) to Load(FArchive&).
- Added FCompressedBufferReaderSourceScope to set a buffer source within a scope.
- Added proper bounds checks to FNoneDecoder.
- Store the header checksum on the decoder context to allow raw blocks to be reused across sources.
- Decode the header on the fly to avoid a temporary header allocation when the header is in contiguous memory.
#rb Zousar.Shaker
#rnx
#preflight 61a98d53800738dbfbc84c73
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18382211 in //UE5/Release-5.0/... via CL 18382310
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18382377 by devin doucette in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
because UnrealPak as a program can't read project config hierarchy
#rb dan.thompson,josh.adams
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 17464507 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17464538 by charles bloom in ue5-release-engine-test branch]
Clarify interface to Oodle compressed array functions
Add support for >2gb buffers
#preflight 6109e3ff4cd793000191470d
#rb charles.bloom
#ROBOMERGE-SOURCE: CL 17075612 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17075735 by dan thompson in ue5-release-engine-test branch]
v2 header tag to indicate format is serialized in data
writes new data, continues to load old data
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 17017219 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17017233 by charles bloom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16941086 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16941090 by dan thompson in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16932166 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16932178 by dan thompson in ue5-release-engine-test branch]