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https://github.com/izzy2lost/UnrealEngineUWP.git
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62eb05dffd995bafe913802dcafe06f1b5aa1f7d
63 Commits
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4122552a27 |
Update for changed MetaData.cs location
#jira none #rb none #trivial [CL 17152323 by jonathan adamczewski in ue5-main branch] |
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0e6aa011b3 |
Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
#rb none #rnx [CL 11166227 by Ben Marsh in Main branch] |
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9ef3748747 |
Updating copyrights for Engine Programs.
#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870955 by Ryan Durand in Main branch] |
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a22b952aa9 |
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none #rnx [CL 4718806 by Ben Marsh in Main branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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536aaffd07 |
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4048227 by Rolando.Caloca VR - vk - Some Vulkan merge conflicts resolved Change 4078631 by Mike.Beach Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience). Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this. #jira UE-55499 Change 4080389 by Mike.Beach Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future. #jira UE-57680 Change 4080792 by Joe.Graf Prep work for moving face ar to its own plugin Change 4080852 by Joe.Graf Prep work for moving face ar support to its own plugin Change 4081735 by Keli.Hlodversson Remove a workaround change from the Lumin branch that should not have been merged over. Change 4081737 by Keli.Hlodversson Fix SteamVR forcing full screen regardless of user settings. #jira UE-51654 Change 4082323 by Joe.Graf Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar Change 4082334 by Joe.Graf Changed where face LiveLink was logging to Change 4095529 by Joe.Graf Dramatically simplified the face API isolation to a separate plugin Change 4103356 by Joe.Graf Fixed a threading bug that appeared when migrating the face ar code into its own plugin Change 4109752 by Joe.Graf Added a setting to specify the type of AR world alignment transform type a session should use Deleted some old ARKit configuration code that wasn't really used Fixed the setting of light estimation using the wrong value to determine the setting on ARKit #jira: UE-58544, UE-59371 Change 4110601 by Jason.Bestimt #DEV-VR - Adding spaces to plugin names #JIRA: UE-58642, UE-58643 Change 4110721 by Jason.Bestimt #DEV-VR - Removing question mark from tooltip #JIRA: UE-58641 Change 4111412 by Joe.Graf Fixed a bad merge of BaseEngine.ini Change 4111902 by Nick.Whiting Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired. Change 4116059 by Joe.Graf First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere) Change 4116109 by Jason.Bestimt #DEV-VR - Disable editing of Tegra Debugger setting for installed builds #JIRA: UE-58636 Change 4117821 by Jason.Bestimt #DEV-VR - Fix for crash in DebugCanvas on application termination #JIRA: UE-58865 Change 4118560 by Joe.Conley MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device. Tested PIE in editor and launching to device. Change 4118626 by Jason.Bestimt #DEV-VR - Removing ES2 from bMobileRendering Tooltop #JIRA: UE-58640 Change 4119786 by Joe.Conley Merging CL-4118965 from Release-4.20 using DevVRtoRelease420 Change 4119906 by Joe.Conley Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden. #jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed" Change 4122067 by Jason.Bestimt #DEV-VR - Copying all relevant files for Resonance Audio Change 4122930 by Keli.Hlodversson Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread. #jira UE-58852 Change 4123848 by Nick.Whiting Enabling RHI threading on Lumin Change 4124116 by Nick.Whiting Adding support for DefaultStereoLayers on Lumin Change 4151051 by Joe.Conley Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android". #jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options" Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it. Change 4160099 by Nick.Whiting Enabling RHI threading on Vulkan by default on Magic Leap Change 4163986 by Joe.Graf Merging using Dev-VR_to_Release-4.20 Change 4164500 by Joe.Graf Merging using Release-4.20_to_Dev-VR Change 4166311 by Jason.Bestimt #DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411 Change 4167085 by Ryan.Vance #integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues. #jira UE-61051 Change 4167151 by Jason.Bestimt #DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge Change 4167983 by Joe.Conley For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile). #jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2 Change 4168244 by Nick.Whiting Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference Change 4170213 by Mike.Beach CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille #mlqdr Change 4170299 by Mike.Beach LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version). Change 4170962 by Nick.Whiting Back out changelist 4160099: Removing the enabling by default on lumin Change 4171227 by Chance.Ivey Unreal Engine logos for Portal and Model. These need to be set in Project Settings. Change 4171260 by Chance.Ivey Removing ML basic assets for project icons. Change 4171939 by Joe.Conley #jira UE-61124 Lumin Sample: EDL errors during Launch On Change Lumin Sample to use vulkan, like we do for everything by default now. Didn't see this error after this change. Change 4172321 by Mike.Beach Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl). #jira UE-60299 #mlqdr Change 4174175 by Jason.Bestimt #DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer. Change 4174237 by Jason.Bestimt #DEV-VR - fixing initializer order #JIRA - UE-61337 Change 4175281 by Joe.Graf Added support to stream a preview image and the accompanying AR world data for shared AR experiences Change 4175656 by Ryan.Vance Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR) Preliminary vulkan media player support for ML. There are a number of tasks left to do with this feature before committing to main: - Clean up leaked color conversion handles - Texture slot binding is not robust for media textures - Color conversion extension init should be move to a lumin platform function - Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials - Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment Change 4175684 by Ryan.Vance Fix for vk media player crash Change 4175699 by Nick.Whiting Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR Change 4176804 by Joe.Conley Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN. Change 4178261 by Ethan.Geller Back out changelist 4175699 #fyi nick.whiting #rb none Change 4179088 by Mike.Beach Mirroring CL4178961. Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API. #jira UE-61127 #mlqdr Change 4179629 by Jeff.Fisher UEVR-1209 Update to Magic Leap Hand Tracking API -Switched from the Gestures API to the HandTracking API -There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip. #review-4178177 #jira UEVR-1209 #mlqdr Change 4179705 by Jeff.Fisher MagicLeapHandTracking CIS fix. Change 4181301 by Joe.Graf Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together Change 4181402 by Joe.Graf Fixed a missing #ifdef wrapper in the MagicLeap plugin Change 4181445 by Joe.Graf Fixed another missing #ifdef wrapper in the MagicLeap plugin Change 4181558 by Jeff.Fisher HandTracking LeftGestureButton fix -The reality is Nihav made the fix, and I reviewed it. Change 4185551 by Joe.Graf Added support to query and specify the desired video format for an AR session Change 4185843 by Joe.Graf Merged in absolute scale/location/rotation PR #4760 from Wang Hao Change 4186875 by Joe.Graf Added stats for face ar #jira: UE-53883 Change 4187681 by Joe.Graf Fixed unity build compilation error Change 4188782 by Joe.Graf Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag #jira: UE-61540 Change 4189204 by Joe.Graf Merging using Release-4.20_to_Dev-VR Change 4189331 by Joe.Graf Removed all of my merge markers from the lab Change 4189477 by Joe.Graf Added performance tuning options for Face AR to ARSessionConfig Added whether to mirror or be face relative for Face AR to ARSessionConfig #jira: UE-53881 Change 4189835 by Joe.Graf Changed how timestamps for ARKit objects are updated to make them more amenable with the engine #jira: UE-61550 Change 4190085 by Jeff.Fisher Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995 HandTracking 'failed to load' errors. -Needed a package redirector as well as the various class and enum redirectors. #MLQDR #review-4189613 Files: //UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8 Change 4190100 by Jason.Bestimt #DEV-VR - Adding script version string to make sure AutoSDK gets run again [To Fix CIS Builds for UE4 Lumin] Change 4190795 by Joe.Conley #jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc... Don't know if this fixes all the functionality, but doesn't crash for me anymore. Change 4196211 by Jason.Bestimt #DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions Change 4199020 by Jason.Bestimt Making sure bHaveVulkan is true for Lumin Change 4199506 by Jason.Bestimt #DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media Change 4200139 by Joe.Graf Initial check in of a project to illustrate AR persistent sessions Change 4200299 by Joe.Graf Fixed the plugin setup for ARSaveLoad Change 4200327 by Joe.Graf Fixed adding face ar plugin instead of world ar plugin Change 4200330 by Joe.Graf Added a sample for using ARKit's environment probe feature Change 4200352 by Joe.Graf Changed the ARSessionConfig to use automatic environment probe generation Change 4201607 by Zak.Parrish Moving latest version of FaceARSample to DevVR Change 4203453 by Jason.Bestimt #DEV-VR - Fixing Audio Capture to not re-open stream if it's already open #JIRA: UE-61609 Change 4204527 by Joe.Graf Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code Change 4204533 by Joe.Graf POC of saving and load an AR world Change 4204806 by Joe.Graf Added more descriptive display names for AR blueprint operations Change 4204870 by Jeff.Fisher HandTracking blueprint access to all keypoints -Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20 -Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum. -Deprecated the old GetGestureKeypoint methods -Fixed Special_1 and Special_2 to use hand center instead of wrist center. -Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS. #MLQDR #review-4200777 Change 4204877 by Jeff.Fisher Updated gesture test content to replace deprecated hand tracking blueprint functions. Change 4204915 by Joe.Graf Hid blueprint internal methods from being callable Change 4205082 by Joe.Graf Split ImportFileAsTexture2D into two functions so you can also import from a buffer Change 4205170 by Joe.Graf Made the proxy create function blueprint internal only Change 4206898 by Joe.Graf Initial ARSharedWorld multiplayer sample check in Change 4207396 by Joe.Graf Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner Change 4207406 by Joe.Graf Hooked up the delivery of the AR shared world data to the clients in the MP sample Change 4207444 by Joe.Graf Fixed the shadowing warning Change 4207794 by zak.parrish Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet. Change 4207832 by Joe.Graf For Zak Change 4207952 by Joe.Graf For Zak part 2 Change 4208268 by zak.parrish Checking in changes to ARSaveLoad's game mode Change 4208316 by zak.parrish Living in shame under JoeG's rough admonishment. And fixing UI bugs. Change 4208404 by zak.parrish Actually saving... maybe? Change 4208407 by Joe.Graf Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin Change 4209764 by Joe.Graf Added missing module class for AppleImageUtilsBlueprintSupport Change 4210695 by Joe.Graf Added compression and versioning to the AR saved world data Change 4211461 by Joe.Graf Incremented the face live link packet version since the new blendshapes were added Change 4211843 by Joe.Graf Split some of the methods for ARKit conversion into a cpp from being all in the header Added some logging during conversion Change 4212020 by Joe.Graf Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only) Change 4212878 by Joe.Graf Fixed inline problem and exported FAppleARKitConversion class Change 4214969 by Ryan.Vance #jira UEVR-1257 Adding initialization to all members in the default FAppleARKitFrame ctor Change 4217193 by Jason.Bestimt #DEV-VR - Fix for swapping shader cache formats and using Launch On We now reload the settings each time they are used rather than caching once at startup Change 4217487 by Jason.Bestimt #DEV-VR - Fix for CIS shadowed member variable error Change 4220007 by Jason.Bestimt #DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine Change 4223757 by Jason.Bestimt #DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android Change 4230863 by Keli.Hlodversson Updating to SteamVR 1.0.15 Change 4235330 by Jason.Bestimt #DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20 CL 4117808 SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192 CL 4175448, 4175781, |
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13d012685f |
Merging copyright update from 4.19 branch.
#rb none #rnx #jira [CL 3818977 by Ben Marsh in Staging-4.19 branch] |
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70d3bd4b72 |
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change |
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3413598)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3324311 on 2017/02/27 by Ben.Marsh UAT: Allow constructing P4Connection objects even if -P4 is not specified; this option controls whether the default p4 environment is created. Change 3382615 on 2017/04/06 by Ben.Marsh EC: Support schedules formatted as "Every XXX at YYY". Change 3392592 on 2017/04/13 by Ben.Marsh Always use long-path syntax to delete folders from Perl build scripts on Windows. [CL 3413608 by Ben Marsh in Main branch] |
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3232619)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3121996 on 2016/09/12 by Ben.Marsh
Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).
* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
* Visual Studio source code accessor can talk to VS 2017 instances.
* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.
Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.
Change 3189363 on 2016/11/07 by Ben.Marsh
Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.
Change 3210598 on 2016/11/27 by Ben.Marsh
UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.
Change 3210601 on 2016/11/27 by Ben.Marsh
PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)
Change 3210602 on 2016/11/27 by Ben.Marsh
PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)
Change 3210605 on 2016/11/27 by Ben.Marsh
UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.
Change 3211656 on 2016/11/28 by Ben.Marsh
UBT: Move ModuleRules and TargetRules into their own file.
Change 3211797 on 2016/11/28 by Ben.Marsh
UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.
Change 3211833 on 2016/11/28 by Ben.Marsh
UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.
Change 3211859 on 2016/11/28 by Ben.Marsh
UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.
Change 3211942 on 2016/11/28 by Ben.Marsh
UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.
Change 3215333 on 2016/11/30 by Ben.Marsh
UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.
Change 3215482 on 2016/11/30 by Ben.Marsh
UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.
Change 3215743 on 2016/11/30 by Ben.Marsh
UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.
Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.
Change 3215778 on 2016/11/30 by Ben.Marsh
UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.
Change 3217681 on 2016/12/01 by Ben.Marsh
UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.
Change 3217723 on 2016/12/01 by Ben.Marsh
UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.
Change 3217930 on 2016/12/01 by Ben.Marsh
UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.
Change
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Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none #lockdown Nick.Penwarden [CL 3226823 by Ben Marsh in Main branch] |
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Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3155909)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3118534 on 2016/09/08 by Steve.Cano Certain non-looping SFX would not properly fire "Stop" events when the effect was finished, and therefore Sound Mixes that should end at the end of a SFX (such as ducking the BGM volume) were not properly finishing. Fixing the IsSourceFinished call to check the Position of the player to determine if we are actually done playing, which was not working properly before for PCM sounds. #jira UE-35016 #ue4 #android Change 3119125 on 2016/09/09 by Dmitriy.Dyomin Mobile launcher profile wizard: Fixed case where DLC will not be built if user selects non Development build configuration Fixed case where project maps will be empty if UE4 and project located on different drives Change 3122584 on 2016/09/13 by Allan.Bentham Add simple clip plane for planar reflections. #jira UE-32449 Change 3129390 on 2016/09/16 by Chris.Babcock Fixed ES 3.1 detection to also support devices returning ES 3.2 support (eg Note 7) #jira UE-35598 Change 3129867 on 2016/09/18 by Jack.Porter Fixed ES 3.1 detection to also support devices returning ES 3.2 support (eg Note 7) #jira UE-35598 Change 3131961 on 2016/09/20 by Allan.Bentham Fix missing editor widgets and gamma incorrectness when mobileHDR == false. Fix editor widget rendering when hdr encoding is active. #jira UE-34281 Change 3132717 on 2016/09/20 by Chris.Babcock Add $S(ProjectDir) to UPL #jira UE-35483 #ue4 Change 3132940 on 2016/09/20 by Chris.Babcock Corrected case for some include files (contributed by Yukariin) #jira UE-33816 #PR #2636 #ue4 #android Change 3134098 on 2016/09/21 by Allan.Bentham Mobile CSM shadow quality controllable via quality levels. #jira UEMOB-74 Change 3134931 on 2016/09/21 by Chris.Babcock Allow Windows types in vulkan.h #jira UE-36270 #ue4 #vulkan Change 3135380 on 2016/09/21 by Dmitriy.Dyomin Plugin which exposes some of BuildPatchServices functionality to BP. Inteded to be used on mobile platforms for donwloading game content. Right now misses: IOS download directory and iOS WiFi detection #jira UEMOB-157 Change 3136004 on 2016/09/22 by Allan.Bentham Add project option to disable vertex fog on mobile. Vertex fog is now enabled even when mobile HDR is not. #jira UEMOB-148 Change 3137377 on 2016/09/22 by Dmitriy.Dyomin Fix compile error from CL# 3135380 Change 3139571 on 2016/09/26 by Jack.Porter Applied deferred change CL 3101462 to mobile to make planar reflections no longer update GPU particles Change 3139663 on 2016/09/26 by Jack.Porter Include Android shader cache files when packaging Change 3142839 on 2016/09/28 by Dmitriy.Dyomin Added WiFi connection detection on iOS Change 3142845 on 2016/09/28 by Jack.Porter Fixed various issues with TcpMessageTransport discovered when transferring automation testing screenshots from mobile devices - socket not readable or writable is not an error condition if output buffer is full - messages were previously limited to 64kb but screenshots overflowed this - messages over 8kb were not reliably received as the inbound buffer was full so the available bytes was always less than the message length - sending large messages was not reliable due to the output buffer being full Change 3143280 on 2016/09/28 by Jack.Porter Clear out UnbuiltInstanceBoundsList when async building a tree with no instances Change 3143282 on 2016/09/28 by Jack.Porter Fix issue where client functional tests in the current map do not appear on clients running with cooked content. Problem is that the AssetRegistry uses in-memory metadata created on load for currently-loaded assets, but cooked content only has the serialized AssetRegistry and individual assets do not contain any metadata. Change 3143808 on 2016/09/28 by Steve.Cano Assume that the app starts in focus at startup and don't wait for an "APP_EVENT_STATE_WINDOW_GAINED_FOCUS" event to fire, as this event will not come down from SplashActivity since it is not a NativeActivity. If the user then rotates the device in Sensor or FullSensor orientation during SplashActivity and forces an eglSurface recreation, the initial Create will properly execute if we're "in focus". Previously, the create-destroy-create cycle would not properly execute due to the EventManager thinking the app was not yet in focus, and would cause the second create to get a 0x3003 error (EGL_BAD_ALLOC) #jira UE-35004 #ue4 #android Change 3144880 on 2016/09/29 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Change 3146220 on 2016/09/30 by Dmitriy.Dyomin Adjusted device button style to make it more readable. #jira UE-21881 Change |
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e1162a17f7 |
+ Standarize on AnyCPU for all platforms
+ Remove other non AnyCPU platforms + Ensure all AnyCPU targets actually use the AnyCPU architecture + Clean up inconsistent references and paths #rb ben.marsh #lockdown ben.marsh [CL 3125996 by Brent Pease in Main branch] |
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1b81c281d4 |
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3120366)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2714591 on 2015/10/02 by Ben.Marsh
Initial branch of files from Engine-Main (//UE4/Engine-Main) to Dev-Platform (//UE4/Dev-Platform)
Change 2916715 on 2016/03/21 by Daniel.Lamb
First pass at splitting out build cook run into into seperate scripts.
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
Change 3059693 on 2016/07/21 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3061151 on 2016/07/22 by Niklas.Smedberg
Fast ASTC texture compression, using ISPC.
#jira UE-32308
Change 3061428 on 2016/07/22 by Peter.Sauerbrei
Back out changelist 3061151 as it wasn't approved for submission
Change 3061970 on 2016/07/22 by Steve.Cano
Adding AdMob interstitital ad support for Android, including Blueprint functions
#jira UE-33286
#ue4
#android
Change 3062160 on 2016/07/22 by Mark.Satterthwaite
Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
#jira UE-33355
Change 3062770 on 2016/07/24 by Brent.Pease
UE-32397 Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows
Change 3063227 on 2016/07/25 by Dmitry.Rekman
Update hlslcc cross-compile after libc++ change.
Change 3063314 on 2016/07/25 by Jeff.Campeau
Xbox One DLL loading
Receipts can be read back by request for target info
Change 3063329 on 2016/07/25 by Mark.Satterthwaite
CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
#jira UE-33600
#jira UE-33028
#jira UE-27879
#jira UE-25802
Change 3063492 on 2016/07/25 by Brent.Pease
UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
UE-33200 - A movie isn't played on iOS occasionally.
Change 3063729 on 2016/07/25 by Dmitry.Rekman
Linux: enable XGE on all platforms.
#tests Cross-compiled a number of Linux targets on Windows.
Change 3063732 on 2016/07/25 by Dmitry.Rekman
Fixed formatting (spaces->tabs) in previous change.
Change 3063750 on 2016/07/25 by Daniel.Lamb
Added code to dump the cook modification delegate loads to log.
Fixed the memory usage output log.
#test cook paragon.
Change 3063804 on 2016/07/25 by Daniel.Lamb
Added cookpartialgc additional commandline option to uat.
#test UFE
Change 3064008 on 2016/07/25 by Mark.Satterthwaite
For non-shipping builds conditionally bind a default uniform buffer in Metal and report an error if the slot was unbound, if our validation layer is enabled attempt to report the shader source in question. This relies on the shader compiler providing accurate information about uniform buffer bindings and won't fix all occurances of bad uniform usage (if a buffer is bound but too short the result will be GPU restarts or an error in Apple's validation layer - we can't detect this case) but will help debug the typical error of leaving an active slot unbound.
#jira FORT-27685
Change 3064141 on 2016/07/25 by Jeff.Campeau
Rebuild vpxmd.lib with delayed codegen disabled (fixes linker warning building Win64).
Change 3065024 on 2016/07/26 by Nick.Shin
Change filetype
remove exclusive check out bit
requested by or.coheni & nick.penwarden
Change 3065274 on 2016/07/26 by Jonathan.Fitzpatrick
DirectoriesToAlwaysStageAsUFS now properly filters out *.uasset and *.umap files
This prevents the bug where cooked assets get trampled by staging their uncooked version on top of them during the UFS step
Added a file filter to DirectoriesToAlwaysStageAsUFS for uasset and umap.
Change 3066338 on 2016/07/27 by Mark.Satterthwaite
Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
#jira UE-33779
Change 3066789 on 2016/07/27 by Daniel.Lamb
Realtime mode does not save any packages anymore unless they are ready.
#test cookontheside, cookbythebook shooter game
Change 3066847 on 2016/07/27 by Jeff.Campeau
Fix define
#2634
#jira UE-33813
Change 3068868 on 2016/07/28 by Mark.Satterthwaite
Extend hlslcc's handling of switch-statements to allow implict casts from scalar bool, half & float as HLSL itself permits while also making sure it errors if the expression input is not scalar. This fixes shader compile errors in UT.
Change 3070040 on 2016/07/29 by Dmitry.Rekman
Delete Nadzorca.
Change 3070947 on 2016/07/29 by Jeff.Campeau
Perforce C++ API 2015.2 (includes debug libraries)
Change 3073707 on 2016/08/02 by Daniel.Lamb
Derived data cache commandlet runs resolve string asset references to load any string asset refereced packages from the map.
Also process async results from shaders being compiled so they can have their memory resources released.
#test DerivedDataCache commandlet shootergame.
Change 3076613 on 2016/08/03 by Brent.Pease
+ UnrealTargetConfiguration is now passed into deploy and package methods
+ The UIRequiredDeviceCapabilities plist key now only considers the architectures from the corresponding target configuration (shipping or development)
Change 3076668 on 2016/08/03 by Brent.Pease
Back out changelist 3076613
Change 3077157 on 2016/08/04 by Daniel.Lamb
Fixed up DLC staging so that it stages to the proper mount point.
Fixes up include engine content in DLC staging paths.
#test Made up shooter game DLC
Change 3077191 on 2016/08/04 by Daniel.Lamb
More smartly process async shader compilation if we are waiting for it.
#test cook on the side shooter game cook by the book shooter game.
Change 3077412 on 2016/08/04 by Mark.Satterthwaite
Fix "iOS Metal-based build crashes at launch with sub-levels":
- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
- Fix validation error of texture reallocation on loading template projects under Metal.
#jira UE-30847
Change 3077958 on 2016/08/04 by Brent.Pease
+ UnrealTargetConfiguration is now passed into deploy and package methods
+ The UIRequiredDeviceCapabilities plist key now only considers the architectures from the corresponding target configuration (shipping or development)
Change 3079503 on 2016/08/05 by Mark.Satterthwaite
Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
#jira UE-33856
Change 3079737 on 2016/08/05 by Jeff.Campeau
Add support for delay load DLLs on Xbox One
Turn off warnging for missing PDBs to match VCToolchain.cs
Change 3081005 on 2016/08/08 by Mark.Satterthwaite
Fix-up Metal device name on AMD for macOS 10.12 which reports it correctly and enable tiled reflections on Intel from macOS 10.12 too as they now work.
Change 3081557 on 2016/08/08 by Daniel.Lamb
File-> Package saves all packages before starting packaging.
#test File package first person template
Change 3082215 on 2016/08/09 by Lee.Clark
PS4 - Added 4k profile
Change 3082412 on 2016/08/09 by Daniel.Lamb
Fixed cook on the fly server not handling cook requests.
#test Cook on the fly shooter game.
Change 3082955 on 2016/08/09 by Dmitry.Rekman
Linux: convert existing Strcat() uses to Strncat().
- Strcat() does not check destination size so can silently corrupt memory. While this was not observed, this conversion removes this concern altogether.
Change 3083772 on 2016/08/10 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Checking in PS4CrashHandler files so we have a copy in Perforce rather than just on the server.
- Taken from \\devweb-02 and removed all the unused files/dependencies.
- Created a publish profile pointing to \\devweb-02\Sites\PS4Services\PS4CrashHandlerDev so I'm not writing over the existing deployed crash handler.
- Moved all code in the Page_Load event to inside the check for the HTTP method (POST) otherwise GET'ing the page from a browser will generate crash folders that hang around forever.
Change 3085450 on 2016/08/11 by Lee.Clark
PS4 - Fix mediaplayer pipeline allocation
Change 3086360 on 2016/08/11 by Michael.Trepka
Fixed a non-unity build error in Mac UnrealFrontend
Change 3087224 on 2016/08/12 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Refactor PS4 Crash Handler site
- Removed CoreDumpHandler. Processing dump files is handled directly by an async thread within the aspx process.
- Separated configuration values into their own class. Currently set to output to a testing directory, rather than the actual crash reporter landing zone.
- Added a debug upload page to allow manual submission of .orbisdmp/.txt settings files, accessible by GET'ing Default.aspx.
- Added logging. Logs self-delete after 30 days.
Testing required before we switch to the new system.
#jira UE-34504
#jira OR-26886
Change 3087626 on 2016/08/12 by Dmitry.Rekman
PR #2689: Fix copying/duplicating failing on Linux (UE-34586).
- Contributed by Web-eWorks.
Change 3087991 on 2016/08/12 by Mark.Satterthwaite
Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
#jira UE-34315
Change 3088790 on 2016/08/15 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Hook new PS4 crash handler up to the crash reporter website.
- Removed indentation from generated crash context XML file. The crash reporter process does manual XML parsing which doesn't correctly handle whitespace at the start of lines.
- Switched the final output folder to match the one the crash reporter process is watching.
- Hide upload form on a config variable.
#jira UE-34504
#jira OR-26886
Change 3089060 on 2016/08/15 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Change PS4 crash handler log file extension to ".ps4chlog", otherwise the crash reporter site attaches the wrong log file to the crash report.
Allowed showing of debug upload form via "Default.aspx?showform=1" query string.
#jira UE-34504
#jira OR-26886
Change 3089089 on 2016/08/15 by Mark.Satterthwaite
Duplicated changes to AppleMovieStreamer from CL #3088149.
#jira UE-34315
Change 3089460 on 2016/08/15 by Mark.Satterthwaite
Duplicate CL #3080971:
Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
#jira UE-34355
Change 3089465 on 2016/08/15 by Mark.Satterthwaite
For Metal shader translation retain more precision for float constants -1.0f >< 1.0f by emitting them in scientific notation - prevents Hammersley constant amongst others from being flushed to 0.
Change 3089902 on 2016/08/15 by Daniel.Lamb
Changed the next compiling ID to the correct compiling ID.
#test Cook
Change 3089903 on 2016/08/15 by Daniel.Lamb
Cooker monitors config useage during cook and uses those settings to invalidate cooked content instead of all config settings.
Change 3090114 on 2016/08/16 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Minor change to PS4 settings text on crash handler site.
Change 3090949 on 2016/08/16 by Nick.Shin
WebSocketNetDriver crash fix
filled in missing chunk of code that calls PacketHandler's "packet modifiers"
#jira UE-25492 HTML5 Client cannot connect to Windows Server
#jira UE-30880 WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
#code.review john.pollard john.barrett
Change 3091265 on 2016/08/16 by Brent.Pease
Add IOS support to HarfBuzz
Change 3091267 on 2016/08/16 by Brent.Pease
Add references to fix mono build
Change 3091291 on 2016/08/16 by Nick.Shin
CIS warning fix
#jira UE-25492 HTML5 Client cannot connect to Windows Server
#jira UE-30880 WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
Change 3091781 on 2016/08/17 by Joe.Barnes
UE-33640: Exposed UPrimitiveComponent::IsAnyRigidBodyAwake() to Blueprints.
Change 3092687 on 2016/08/17 by Daniel.Lamb
Added support for using binned allocator in cooker instead of tbb.
#test Cook shootergame.
Change 3093867 on 2016/08/18 by Mark.Satterthwaite
Use a read/write mutex to protect access to Metal's internal shader pipeline caches so that parallel threads can progress in the common case where new shaders are not being compiled.
Change 3093950 on 2016/08/18 by Mark.Satterthwaite
Change the Mac GPU identification code to cope with AMD's new naming scheme on 10.12.
Change 3093951 on 2016/08/18 by Mark.Satterthwaite
More SCW threads on Mac - they work now.
Change 3093960 on 2016/08/18 by Mark.Satterthwaite
Increase the default number of command-buffers on Mac because bigger games overflow the current limit of 64 per queue.
Change 3096493 on 2016/08/22 by Jeff.Campeau
Use Xbox version of DirectX include.
Change 3097509 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Refactor PS4 Symbol Publish
- Moved the SymStore task from Win.Automation to BuildGraph.Automation, and made it more generic.
- The specifics of uploading symbols are now implemented in the platform tool chain, alongside StripSymbols().
- Re-generated the build graph schema file.
- Removed the old PS4 symbols upload path in the package step.
Modified OrionBuild.xml to publish symbols for all PS4 dev, test and shipping config builds of OrionClient.
Change 3097635 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Refactor Age Symbols task in UAT.
- Moved the AgeStore task from Win.Automation to BuildGraph.Automation and made it more generic.
- Symbol server directory structure is now defined by the platform tool chain, which the common task uses to clean out old symbols.
- Added a "filter" parameter to prevent age tasks deleting symbols from unrelated builds in shared symbol servers.
Modified OrionBuild.xml to age both the Windows and PS4 symbol stores.
Change 3097713 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Enable new PS4 crash handler server
- Created live deployment profile and applied the required config file changes.
Change 3099214 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Fix compile error in PS4 tool chain. For some reason, this only breaks ocassionally. Maybe we're alternating between the 2013 and 2015 C# compilers depending on what initiates the build (e.g. Visual Studio vs GenerateProjectFiles)?
Change 3099222 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Added PS4 support for FPlatformMisc::MessageBoxExt using the MsgDialog library.
- Note, only one and two button message dialogs are supported (limitation of MsgDialog).
Change 3099260 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Better PS4 exit function. Calls quick_exit instead of abort when we've not asserted. Allows for a "cleaner" forced exit without generating a crash dump.
Change 3101192 on 2016/08/25 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3101944 on 2016/08/25 by Daniel.Lamb
Ask to save the current level when we are using launch on.
Change 3102036 on 2016/08/25 by Nick.Shin
check for minimum expected size upon data received from network
#jira UE-13657 - HTML5 plugin OnRawRecieve overflow
Change 3102115 on 2016/08/25 by Brent.Pease
- Fix small errors that probably only show up in the mac mono build
#code.review peter.sauerbrei
Change 3102747 on 2016/08/26 by Jeremiah.Waldron
Re-submitting OnlineSubsystemGameCircle with TPS permission for Amazon SDK
- Also fixed the plugin to remove any related files from the final package when IAP is disabled or GameCircle support itself is disabled with the plugin still enabled
- Added support for new AlreadyOwned IAP response code as well which is already used for GooglePlay and IOS
Change 3102900 on 2016/08/26 by Nick.Shin
since last checkin (CL: 2981945) - prints are crashing the browser - this change will allow browser to print the details via console.log()
#jira UE-26047 - HTML5 HTTP Response Headers not implemented
Change 3103130 on 2016/08/26 by Brent.Pease
UE-24679 - Enable the ability to change ports for a firewall to pass them through rsync
Change 3103225 on 2016/08/26 by Daniel.Lamb
Fixed issue with warning which would cause crash.
Change 3103425 on 2016/08/26 by Dmitry.Rekman
Enable offscreen GL rendering without X.
- Added new video subsystem to SDL that is uses EGL to initialize the context.
- Most windoing functions stubbed.
- Also added a new test case to TestPAL for easier debugging.
Change 3104743 on 2016/08/29 by Brent.Pease
Support remote offline metal shader compilation
Change
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2cbba54705 |
Copying //UE4/Release-Staging-4.12 to //UE4/Main (Source: //UE4/Release-4.12 @ 2992821)
========================== MAJOR FEATURES + CHANGES ========================== Change 2992821 on 2016/05/27 by Max.Chen Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook. #jira UE-31279 #lockdown Cristina.Riveron Change 2992761 on 2016/05/27 by Max.Chen Add assets from "Directories to Always Cook". #jira UE-31279 #lockdown Cristina.Riveron Change 2992371 on 2016/05/26 by Dmitry.Rekman Fix GUBP Tools node (UE-31378). #jira UE-31378 #lockdown Josh.Adams Change 2992279 on 2016/05/26 by Dmitry.Rekman One more fix for UAT compilation failure (UE-31312). - Make EnvVarsToXML target framework v4.5. #lockdown Josh.Adams #jira UE-31312 Change 2992060 on 2016/05/26 by Josh.Adams - Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window. #lockdown cristina.riveron #jira UE-31373 Change 2992009 on 2016/05/26 by Dmitry.Rekman Fix packaging on Linux (UE-31312). - System.Xml was spelled as System.XML. #jira UE-31312 #lockdown Josh.Adams Change 2991784 on 2016/05/26 by Martin.Wilson Fix for RecalcRequiredBones crashing when there is no lod data #jira UE-30028 #lockdown cristina.riveron Change 2991744 on 2016/05/26 by Dmitry.Rekman Fix Linux code project generation (UE-31322). - Also fixes UE-31318 (not reopening when creating BP project). - Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127). - Added logging of child's return code. #lockdown Josh.Adams #jira UE-31322 #jira UE-31318 Change 2991448 on 2016/05/26 by Nick.Darnell Disabling the logging in the git module that was added from the previous commit. #jira UE-30781 #lockdown cristina.riveron Change 2991352 on 2016/05/26 by Max.Chen Subway Sequencer: Add "Sequencer" to the list of additional directories to cook. #jira UE-31279 #lockdown Cristina.Riveron Change 2991121 on 2016/05/26 by Ben.Marsh Fix ShooterGame warnings on XboxOne. #lockdown cristina.riveron Change 2991097 on 2016/05/26 by Nick.Darnell PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts) #jira UE-30781 #lockdown cristina.riveron Change 2991095 on 2016/05/26 by Dmitry.Rekman Fix packaging on Linux (UE-31312). - Excludes UAT modules unsupported on the platform (e.g. TVOS). #jira UE-31312 #lockdown Josh.Adams Change 2990806 on 2016/05/25 by Michael.Gay Last minute adjustments to SubwaySequencer shots. Fixed Fade track on master and moved Event tracks to shots. #jira UE-30804 #lockdown Cristina.Riveron Change 2990739 on 2016/05/25 by Dan.Oconnor Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional #jira UE-31155 #lockdown cristina.riveron Change 2990657 on 2016/05/25 by Dmitry.Rekman Fix crash in mono when invoked by the engine (UE-31312). - Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono. - See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html #jira UE-31312 #lockdown Josh.Adams Change 2990564 on 2016/05/25 by Marc.Audy Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent. #jira UE-00000 #lockdown Cristina.Riveron Change 2990429 on 2016/05/25 by Max.Chen Movie Capture: Fix initialization order warning. Follow up to CL #2990314 #jira UE-31285 #lockdown Nick.Penwarden Change 2990338 on 2016/05/25 by Zabir.Hoque TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque. #jira UE-28838 #lockdown cristina.riveron Change 2990314 on 2016/05/25 by Max.Chen Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues. #jira UE-31285 #lockdown Nick.Penwarden Change 2990249 on 2016/05/25 by Max.Chen Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process. #jira UE-31285 #lockdown Nick.Penwarden Change 2990243 on 2016/05/25 by Lukasz.Furman Fixed behavior tree observers not being applied correctly #jira UE-31307 #lockdown Cristina.Riveron Change 2990206 on 2016/05/25 by Daniel.Lamb Make sure min number of threads in the large thread pool is at least 2. #jira UE-31253 #lockdown Cristina.Riveron Change 2990182 on 2016/05/25 by Max.Chen Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes. #jira UE-31304 #lockdown Nick.Penwarden Change 2990124 on 2016/05/25 by Chris.Bunner Avoid creating additional inline code fragment casting matching uniform types. #lockdown cristina.riveron #jira UE-29089 Change 2989978 on 2016/05/25 by Uriel.Doyon Merged fix for issue with resolution scale in PostProcessVisualizeComplexity #jira UE-29473 #lockdown cristina.riveron Change 2989970 on 2016/05/25 by Taizyd.Korambayil #lockdown cristina.riveron #jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it. Change 2989911 on 2016/05/25 by Chris.Babcock Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015 #jira UE-31292 #ue4 #android #lockdown cristina.riveron Change 2989898 on 2016/05/25 by Robert.Manuszewski Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks. Reimplementing CL #2952596 #jira UE-29245 #lockdown Nick.Penwarden Change 2989849 on 2016/05/25 by Max.Preussner Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289) #jira UE-31289 #lockdown nick.penwarden Change 2989793 on 2016/05/25 by Max.Chen Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames. #jira UE-30755 #lockdown Nick.Penwarden Change 2989792 on 2016/05/25 by Max.Chen Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor. #jira UE-30755 #lockdown Nick.Penwarden Change 2989774 on 2016/05/25 by Mike.Beach Mirroring CL 2946932 Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue). #lockdown cristina.riveron #jira UE-26998 Change 2989765 on 2016/05/25 by Olaf.Piesche Moivng CL 2967970 from Dev-Rendering - fix for #jira UE-27297 #lockdown nick.penwarden Change 2989481 on 2016/05/25 by Marc.Audy Properly route AttachToComponent to SetupAttachment if called from the constructor #jira UE-31055 #lockdown Cristina.Riveron Change 2989369 on 2016/05/25 by Robert.Manuszewski Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype. #jira UE-31033 #lockdown Nick.Penwarden Change 2988975 on 2016/05/24 by Max.Preussner Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195) #jira UE-31195 #lockdown nick.penwarden Change 2988834 on 2016/05/24 by Max.Chen Movie Capture: Crash fix - Protect against null encoding filter. #jira UE-31233 #lockdown Nick.Penwarden Change 2988764 on 2016/05/24 by Peter.Sauerbrei fix for exception when deploying to tvOS from PC #jira UE-30318 #lockdown cristina.riveron Change 2988540 on 2016/05/24 by Jeff.Campeau Disable incompatible OpenVR for Windows XP builds. Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR). #lockdown Nick.Penwarden #jira UE-30823 Change 2988491 on 2016/05/24 by Zak.Middleton #ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future. #lockdown cristina.riveron #jira UE-30625 Change 2988427 on 2016/05/24 by Aaron.McLeran #jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound Fix is to not re-add the sound once its stopped due to max concurrency. #tests ran the QA test map that demonstrated the problem #lockdown cristina.riveron Change 2988391 on 2016/05/24 by Taizyd.Korambayil #lockdown cristina.riveron #jira UE-30301 Rebuilt Ligthing for all Content Example Maps Change 2988315 on 2016/05/24 by Allan.Bentham Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar) #jira UE-31079 Change 2988227 on 2016/05/24 by Frank.Fella Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes. Change missed in first checkin. #Jira UE-30755 Change 2988200 on 2016/05/24 by Robert.Manuszewski Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags #jira UE-31218 Change 2988181 on 2016/05/24 by Peter.Sauerbrei revert out the last fix and add more logging as I can't reproduce this bug #jira UE-30813 Change 2988140 on 2016/05/24 by Frank.Fella Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes. #Jira UE-30755 Change 2988081 on 2016/05/24 by Jamie.Dale Better fix for UE-29651 that will also work with packages saved from a build without an engine version There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages. #jira UE-29651 Change 2987964 on 2016/05/24 by Lee.Clark Fix empty ENV path when compiling PS4 targets. #jira UE-31210 Change 2987721 on 2016/05/23 by Dan.Oconnor Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated. #jira UE-31099 Change 2987696 on 2016/05/23 by Chris.Babcock Update AndroidWorks 1R1 to CodeWorks for Android 1R4 #jira UEPLAT-1312 #ue4 #android Change 2987624 on 2016/05/23 by Jeff.Campeau Fix a define protection for WinXP stack walking support. #jira UE-30823 Change 2987607 on 2016/05/23 by Jeff.Campeau Windows Stack Walk fixed to work with Windows XP. Use the ASCII calls where needed. Symbol server is unsupported and is disabled when building for Windows XP. #jira UE-30823 Change 2987593 on 2016/05/23 by Zak.Middleton #ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values. #jira UE-30625 Change 2987548 on 2016/05/23 by Lukasz.Furman Moved newly added gameplay debugger's code out of perception component #jira UE-31090 Change 2987510 on 2016/05/23 by Lukasz.Furman Restored perception category in old gameplay debugger tool #jira UE-31090 Change 2987278 on 2016/05/23 by Ben.Marsh Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro. #jira UE-31109 Change 2987156 on 2016/05/23 by Chris.Babcock Added GoogleVR to InstalledEngineFilters.ini #jira UE-31186 #ue4 #android Change 2987129 on 2016/05/23 by Mieszko.Zielinski Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4 #jira UE-31185 Change 2987100 on 2016/05/23 by Peter.Sauerbrei fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name #jira UE-30813 Change 2987064 on 2016/05/23 by Dmitry.Rekman PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus) #jira UE-28537 Change 2987002 on 2016/05/23 by Aaron.McLeran #jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees Fix was to remove the clamp on the dot-product #tests ran test map with focus factors greater than 90 degrees Change 2986880 on 2016/05/23 by Mark.Satterthwaite Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier. #jira UE-31124 Change 2986873 on 2016/05/23 by Lina.Halper #fix issue with morphtarget importings for LODs - this was caused by option not being set correctly #jira: UE-30955 #code review: Alexis.Matte Change 2986804 on 2016/05/23 by Taizyd.Korambayil #jira UE-31132 Added Missing Function to Blueprint. Change 2986801 on 2016/05/23 by Jamie.Dale SSearchBox will now only delay text changes while it has focus A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues. #jira UE-31101 Change 2986793 on 2016/05/23 by Martin.Wilson Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747) #Jira UE-31166 Change 2986772 on 2016/05/23 by Benn.Gallagher Fixed montage single node instances with negative rate scales only repeating the final section when looping #jira UE-31164 Change 2986766 on 2016/05/23 by Martin.Wilson Fix for preview not updating when tranform curve flags are changed. #Jira UE-31119 Change 2986569 on 2016/05/23 by Robert.Manuszewski Making hang detection disabled bu default and an opt-in for games. #jira UE-31151 Change 2986564 on 2016/05/23 by Martin.Wilson Fix for being able to set montages on an anim track segment. #jira UE-31039 Change 2986205 on 2016/05/21 by Zabir.Hoque Add new instrumentation to bucketize why we are seeing device lost so often. #jira UE-20434 Change |
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bb70b349ce |
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
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0ce98f34ca |
Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) (pre copyright update in revision 2804086)
#lockdown nick.penwarden [CL 2818924 by Matthew Griffin in Main branch] |
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92ec2b8239 |
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
========================== MAJOR FEATURES + CHANGES ========================== Change 2718441 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream Allow nodes to be added with an "explicit" frequency, meaning that they'll only be part of manually triggered builds (not CIS). Change 2718698 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream Add a type of node that can execute an arbitrary sequence of tasks, and allow constructing graphs of such nodes from an XML file. Change 2723013 on 2015/10/09 by Ben.Marsh@Ben.Marsh_T3245_Stream Small utility to quickly capture a workspace, or delete files to restore the workspace to a previously captured state (and output a p4 sync list to restore it) Change 2744521 on 2015/10/28 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream Adding config entries to determine which platforms/configurations are available Currently only written out as part of the Rocket Build process but could be done elsewhere for other types of installed build. A near identical singleton class is used in both C++ and C# to load the config section and check whether configuration/platform combinations are valid. Change 2773723 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream Copying UnrealGameSync into Engine/Source/Programs. Change 2773914 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream PR #1687: [GitDependencies] New feature: ignore file support (.gitdepsignore) (Contributed by nbjk667) Change 2775317 on 2015/11/20 by Ben.Marsh@Ben.Marsh_T3245_Stream Add a -listtps option to UBT, which will find all the TPS files in any directory that's compiled into a target. Change 2780832 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream Allow compiling a single file in UBT. Pass -singlefile=<Path> on command line to UBT to use. Change 2781071 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream Precompile all valid engine modules for Rocket by default. Modules may set the PrecompileForTargets field to control which configurations they should be compiled for. Modules which currently fail to compile have this set to PrecompileTargetsType.None. #codereview Matthew.Griffin Change 2784469 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream Added -FastPDB commandline parameter for UBT, so that we can make use of the /DEBUG:FASTLINK option in VS2015 Change 2784722 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream Made -FastPDB option part of BuildConfiguration instead of checking commandline at each place it's used. Also added option to override if someone doesn't want it automatically added to their project files. Change 2787501 on 2015/12/02 by Ben.Marsh@Ben.Marsh_T3245_Stream Restore change to gather VC environment directly from registry. #lockdown Nick.Penwarden [CL 2790002 by Ben Marsh in Main branch] |
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356fd72d85 |
Remove exclusion for HTML5 folders if you don't have the EMSCRIPTEN environment variable set.
[CL 2611121 by Ben Marsh in Main branch] |
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5f4f2cfa76 |
PR #1131: Support prefix matching for gitdependencies' --exclude parameter. (Contributed by zorbathut)
[CL 2581576 by Ben Marsh in Main branch] |
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b1fd4a7d68 |
Fix count for number of downloaded files; each IncomingFile now have multiple target files.
[CL 2536331 by Ben Marsh in Main branch] |
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4c15ef5ad1 |
Fix running out of file handles on Mac when decompressing ICU datafiles. Same file is written many times from the same hashed data, so it keeps lots of file handles open at once. Download the file to one location first, then copy it to the others instead. Also fix the number of idle threads not being correctly updated, causing the download to keep restarting even though nothing else is succeeding (making the downloader keep looping around 99% when it threw an exception for running out of handles, rather than writing an error and quitting).
[CL 2534996 by Ben Marsh in Main branch] |
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f17e6e93b6 |
PR #1073: Hacky fix so GitDependencies can exclude files in the root directory. (Contributed by zorbathut)
[CL 2520567 by Ben Marsh in Main branch] |
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1b41af5d32 |
Add validation for integer and float arguments to GitDependencies.
[CL 2515688 by Ben Marsh in Main branch] |
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f9eec8d67b |
Allow setting default parameters for GitDependencies through the UE4_GITDEPS_ARGS environment variable. Related to #1036, #1051.
[CL 2514397 by Ben Marsh in Main branch] |