Removes "MinimapSize" from properties as only tile resolution is used to generate the texture.
MiniMap builder should be only used as an independant commandlet.
#rb JeanFrancois.Dube
#preflight 61e9791f1739bb8724d38b52
#changelist validated
[CL 18675191 by luc eygasier in ue5-main branch]
#rb jeanfrancois.dube
#preflight 61e05560797757aace812d6f
#jira FROST-8316
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18598558 in //UE5/Release-5.0/... via CL 18598568 via CL 18598585
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18598607 by richard malo in ue5-main branch]
- When enabled, folders are actual objects : modifying a folder won't affect actors (more compliant with OFPA).
- Enabled by default for World Partition and Level Instances.
- Can be enabled on regular levels (experimental feature 'Use Actor Folder Objects').
- If Level uses OFPA, ActorFolders will also be saved in their own package (but will use __ExternalObjects__ root folder).
- In a future refactoring, external actors will also be moved in the same root folder.
- Generalized saving object in an external package (different from its outer package)
- World outliner supports old folders and new actor folder objects : Levels using the actor folder objects will show a root Level node (like Level Instances).
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 61d84b356511bc498e5cb858
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18543443 in //UE5/Release-5.0/... via CL 18543482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18543525 by richard malo in ue5-release-engine-test branch]
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 18420199 in //UE5/Release-5.0/... via CL 18422540
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18422810 by matt kuhlenschmidt in ue5-release-engine-test branch]
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 18405138 in //UE5/Release-5.0/... via CL 18405146
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18405147 by matt kuhlenschmidt in ue5-release-engine-test branch]
- Deprecated enum EActorGridPlacement and replaced AActor::GridPlacement by bIsSpatiallyLoaded.
- It makes more sense from a user perspective to set an actor as "non-spatially loaded" instead of "always loaded", especially with data layers.
- If we ever need it, having the possibility to set actors to use their location or bounds to go in the grid will be a per-grid setting.
#rb richard.malo, sebastien.lussier
#preflight 61af8bf10e59fd0ab0f93cc4
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18395825 in //UE5/Release-5.0/... via CL 18395836
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18395850 by jeanfrancois dube in ue5-release-engine-test branch]
Allows the converted level to be used as a LevelInstance in WP.
#rb JeanFrancois.Dube
#jira UE-132607
#changelist validated
#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 18387715 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v896-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18387749 by luc eygasier in ue5-release-engine-test branch]
Disabled by default, can be enabled by setting the value in the World Partition Editor (saved in per-user settings).
#rb patrick.enfedaque
#preflight none
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 17474687 via CL 17926038 via CL 18361925 via CL 18361944
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18362023 by jon nabozny in ue5-release-engine-test branch]
Disabled by default, can be enabled by setting the value in the World Partition Editor (saved in per-user settings).
Loading range can be tweaked via wp.Editor.LoadingRangeBugItGo cvar (defaults to 128M).
#rb patrick.enfedaque
#preflight 613a0753f9a5220001408dd9
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 17471905 via CL 17925816 via CL 18361748 via CL 18361776
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18361837 by jon nabozny in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]