robb surridge
04588085d2
Fix broken links to documentation in header and source files.
...
#jira none
#rb trivial
#preflight 61f0445dff453b751b38959f
#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18726086 in //UE5/Release-5.0/... via CL 18726097 via CL 18726340
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18726365 by robb surridge in ue5-main branch]
2022-01-25 14:22:58 -05:00
Marc Audy
c43360f47c
Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
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#[fyi] Aurel.Cordonnier
#ushell-cherrypick of 18448630 by Marc.Audy
#preflight none
[CL 18483677 by Marc Audy in ue5-main branch]
2021-12-17 03:41:59 -05:00
alexis matte
e4bdcc85d5
Fix crash when closing the persona editor and the cloth paint mode is active
...
#jira UE-136280
#rb brooke.hubert
#rnx
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 18394298 in //UE5/Release-5.0/... via CL 18394302
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18394305 by alexis matte in ue5-release-engine-test branch]
2021-12-07 08:46:03 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
matt kuhlenschmidt
4b7cb96fe1
minor skeletal mesh editor cleanup
...
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 17570825 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17570834 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-09-20 10:53:03 -04:00
aurel cordonnier
7f517562d5
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
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This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
lauren barnes
5bd8c74d4e
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
...
#jira UETOOL-3555
#preflight 61143dbf9c7bb10001f080b3
#rb Matt.Kuhlenschmidt
#ROBOMERGE-SOURCE: CL 17152278 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17152291 by lauren barnes in ue5-release-engine-test branch]
2021-08-12 10:54:54 -04:00
halfdan ingvarsson
67cfd7bfb6
Skelmesh Editor: Fix a crash when exiting the skelmesh editor but the persona scene ticks, and subsequently request capsule updates, before we remove the selection component.
...
#jira none
#rb helge.mathee
#rnx
#ROBOMERGE-SOURCE: CL 16834967 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16834970 by halfdan ingvarsson in ue5-release-engine-test branch]
2021-07-13 03:12:44 -04:00
lauren barnes
d27295ae12
Adding Bake Out Materials back to the Skeletal Mesh Editor (on the Asset Menu instead of the toolbar)
...
#jira none
#rb Helge.Mathee
#preflight 60ec51c1ef22fa00014ce1a3
#ROBOMERGE-SOURCE: CL 16826271 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16826291 by lauren barnes in ue5-release-engine-test branch]
2021-07-12 11:55:30 -04:00
helge mathee
a23ec5440e
SkeletalMeshEditor: Clear dependency on selection actor
...
#jira UE-118607
#rb na
#ROBOMERGE-SOURCE: CL 16822859 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16822878 by helge mathee in ue5-release-engine-test branch]
2021-07-12 06:09:39 -04:00
alexis matte
888f708d3b
Allow Physics asset to be a developper module with no dependencecies on any editor module.
...
#jira UETOOL-3603
#rb richard.talbotwatkin
#preflight 60d1e95f78c3b000010f6005
#ROBOMERGE-SOURCE: CL 16743468 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16743480 by alexis matte in ue5-release-engine-test branch]
2021-06-22 11:13:19 -04:00
helge mathee
c9f0e48737
SkeletalMeshEditor: Guard against invalid indices
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[FYI] Josie.Yang, Peter.Knepley
#ROBOMERGE-SOURCE: CL 16619621 via CL 16619622
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16619624 by helge mathee in ue5-release-engine-test branch]
2021-06-10 03:15:04 -04:00
helge mathee
11ef52689b
Back out of Back out CL16586449 that was integrated over from //UE5/Main that's causing opening any skeletal mesh in editor crashes
...
[FYI] Josie.Yang, Peter.Knepley
#ROBOMERGE-SOURCE: CL 16619605 via CL 16619608
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16619613 by helge mathee in ue5-release-engine-test branch]
2021-06-10 03:12:48 -04:00
josie yang
a3d0e6da38
Back out CL16586449 that was integrated over from //UE5/Main that's causing opening any skeletal mesh in editor crashes
...
[FYI] Helge.Mathee, Peter.Knepley
#ROBOMERGE-SOURCE: CL 16606425 via CL 16606447
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16606465 by josie yang in ue5-release-engine-test branch]
2021-06-09 11:53:18 -04:00
Helge Mathee
7c48a615f8
Persona: Adapt skeletalmesh editor to capsule based selection
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#rb jurre.debaare
#jira UE-101243
[CL 16586449 by Helge Mathee in ue5-main branch]
2021-06-08 09:42:36 -04:00
halfdan ingvarsson
6f64873888
Add opt-in support for {Add,Remove}ViewportOverlayWidget to FAssetEditorToolkit derived editors.
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Add implementation for it in the skeletal mesh editor.
#jira none
#rb brooke.hubert, louise.rasmussen
#preflight 609ae9244cb9400001cbe879
[CL 16305022 by halfdan ingvarsson in ue5-main branch]
2021-05-12 16:02:22 -04:00
Lauren Barnes
39f1923ed0
Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
...
#jira UETOOL-3429
#preflight 60996a2bdd2e00000126ff25
#rb Matt.Kuhlenschmidt
[CL 16251489 by Lauren Barnes in ue5-main branch]
2021-05-10 14:19:15 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
kriss gossart
0cac32d111
Cloth - Fix rebinding after undo.
...
#rb Benn.Gallagher
#jira UE-96070
#lockdown Nick.Whiting
#ROBOMERGE-SOURCE: CL 16005467 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16006322 by kriss gossart in ue5-main branch]
2021-04-14 11:46:19 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Thomas Sarkanen
b7771aaa90
Edigrating CLs 15666719 and 15675845.
...
Fixed check when blending curves when the required bones of linked anim instances were inconsistent with the main instance
This was caused by skeletal meshes streaming out setting the predicted LOD level without flagging required bones for recalculation, which meant that when a linked anim instance was created at a point where a LOD streamed out it could then build required bones at a different LOD to the main instance (e.g. main instance's required bones would be left at LOD 0, but linked instance's would be rebuilt at LOD 1).
Added accessors to the PredictedLODLevel and deprecated direct access to the member due to the potential for it to cause havoc if it is abused.
and
Prevent first-frame rendering issues when spawning LOD stripped skeletal meshes
#jira MH-3083
#jira UE-107627
#jira UE-78773
#jira FORT-354970
#jira FORT-345744
#jira FORT-355705
#rb Jurre.deBaare
[CL 15676600 by Thomas Sarkanen in ue5-main branch]
2021-03-11 10:57:49 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
halfdan ingvarsson
de10ed456a
Add editor mode toolkit support to the skeletal mesh editor.
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#jira UE-93689
#rb Brooke.Hubert
[CL 15186621 by halfdan ingvarsson in ue5-main branch]
2021-01-25 17:02:15 -04:00