This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Renamed FDetailFilter properties to be consistent with one another.
#review-16449481 @lauren.barnes
[CL 16468647 by sebastian nordgren in ue5-main branch]
This fixes the bugs of CategoriesToShow and PropertiesToShow not being respected in UMG details views.
#jira UE-96790
#review-16115377 @lauren.barnes
#preflight 6086e9eb3938bf0001ea30e6
[CL 16122954 by sebastian nordgren in ue5-main branch]
Removed SetIsCustomRowVisibilityFilteredDelegate, because it was unused and needlessly complex since the delegate that you pass into SetIsCustomRowVisibleDelegate can run the same logic and early out.
Category and property filtering through Properties To Show and Categories to Show now works properly.The problem was that visiblity was only considered once on creation and then never again.
#jira UE-88178
#review-15797106 @lauren.barnes
#preflight 605b2381c77fb000015e6a30
[CL 15797104 by sebastian nordgren in ue5-main branch]
[at]lauren.barnes
#ROBOMERGE-SOURCE: CL 15406946 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15406955 by sebastian nordgren in ue5-main branch]
Moved SDetailRowIndent and SConstrainedBox to their own files. Created SDetailExpanderArrow widget so that it can be reused in categories and groups.
#b lauren.barnes
[CL 14827369 by sebastian nordgren in ue5-main branch]
The details view now displays gridlines between rows, and now has 4 columns - edit condition, name, value, and reset/extensions.
Edit condition widgets are now created in SDetailSingleItemRow and are placed in their own fixed column on the left of the details view. FEditConditionParser is now in FPropertyNode rather FPropertyEditor, which allows access to it more broadly - notably in SDetailSingleItemRow.
The Reset to Default SWidget can no longer be replaced - the logic for it being visible and a handler for when it is pressed is still customizable. SPropertyEditorAsset no longer has a special slot for the reset to default widget.
All extension widgets are now placed in a resizable column on the right of the panel, including the Keyframe button.
FDetailColumnSizeData is now publicly exposed by IDetailsView, and is no longer passed around as much.
#rb matt.kuhlenschmidt
[CL 14375859 by sebastian nordgren in ue5-main branch]