Underlying system still work with UDataLayer, deprecation of UDataLayer coming in a second CL.
UDataLayerAsset contains non-world specific data
UDataLayer Instance contains world-specifc data and referes a UDataLAsset
Actors refers UDataLayerAssets
AWorldDataLayers refers UDataLayerInstances
Use a Commandlet to convert existing UDataLayer to UDataInstance + UDataLayerAsset
Added a map to WorldDataLayers to allow retrieving a DataLayerAsset from the UDataLayer FName it was converted from (blueprint deprecation).
rb richard.malo jeanfrancois.dube
#preflight 61e832053778a195dee6eefe
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18658885 in //UE5/Release-5.0/... via CL 18658892 via CL 18658905
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18658919 by philippe deseve in ue5-main branch]
Lit->Lumen
Added Lit->Lumen submenu with 4 view modes - Lumen Scene, Lumen Reflection View, Lumen Surface Cache and Overview:
* Lumen Scene - same as ShowFlags->VisualizeLumenScene. Visualizes Lumen scene representation in highest possible quality, with highest possible view distance
* Lumen Reflection View - Lumen Scene, but with current reflections settings. Basically represents how things look in the reflections
* Lumen Surface Cache - visualizes surface cache and marks with pink missing surface cache coverage
* Overview - 3 Lumen view mode tiles, overlaid on top of normal view
Show->Lumen
Added Show->Lumen submenu with 6 flags, which allow to disable specific trace types (screen space, detail, global, far field), disable secondary bounces (radiosity) and disable Screen Space Directional Occlusion.
Show->Visualize
Removed �Lumen Scene� (replaced by Lit->Lumen->Lumen Scene view mode) and �Lumen Global Illumination� (replaced by r.Lumen.Visualize.IndirectDiffuse) from
Advanced visualization modes are accessible through r.Lumen.Visualize.Mode, which overrides current Lit->Lumen-> settings.
Misc changes:
* Renamed VisualizeLumenScene* to LumenVisualize*
* Moved shared visualize parameters to LumenVisualize.h
* Lumen HWRT visualize now uses same ray footprint as SWRT visualize
* Replaced HALF_WORLD_MAX with Lumen::MaxTracingEndDistanceFromCamera and Lumen::MaxTraceDistance in preparation for the LWC WORLD_MAX changes
#rb Patrick.Kelly, Daniel.Wright
#preflight 61e73339b56c33b8ecf753b2
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 18658215 in //UE5/Release-5.0/... via CL 18658227 via CL 18658249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18658268 by krzysztof narkowicz in ue5-main branch]
Disables the tutorial system in order to remove its entry points from menus.
#jira UE-136343
#rb lauren.barnes
#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18418989 in //UE5/Release-5.0/... via CL 18419008 via CL 18419027
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v897-18405271)
[CL 18419048 by robb surridge in ue5-main branch]
Disables the tutorial system in order to remove its entry points from menus.
#jira UE-136343
#rb lauren.barnes
#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18418989 in //UE5/Release-5.0/... via CL 18419008
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18419027 by robb surridge in ue5-release-engine-test branch]
- Rename APackedLevelInstance to APackedLevelActor
- Change Context menu structure (moved under Level)
- Make creation of LevelInstance and PackedLevelActor distinct entries
- Remove possibility to create non-BP PackedLevelActors
#rb richard.malo, jeanfrancois.dube
#preflight 61b0f1d45c61dba07bfa92f7
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18418026 in //UE5/Release-5.0/... via CL 18418048 via CL 18418057
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v897-18405271)
[CL 18418072 by patrick enfedaque in ue5-main branch]
- Rename APackedLevelInstance to APackedLevelActor
- Change Context menu structure (moved under Level)
- Make creation of LevelInstance and PackedLevelActor distinct entries
- Remove possibility to create non-BP PackedLevelActors
#rb richard.malo, jeanfrancois.dube
#preflight 61b0f1d45c61dba07bfa92f7
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18418026 in //UE5/Release-5.0/... via CL 18418048
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18418057 by patrick enfedaque in ue5-release-engine-test branch]
For each pixel it shows the worst case missing mip level in all of the virtual textures sampled at that pixel.
Useful to analyze where late virtual texture page streaming is happening.
#rb ben.ingram
#preflight 615b5ecb255462000117288c
#lockdown michal.valient
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 17716764 via CL 17979410 via CL 18366649 via CL 18366731 via CL 18366789
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v895-18170469)
[CL 18366859 by jon nabozny in ue5-main branch]
For each pixel it shows the worst case missing mip level in all of the virtual textures sampled at that pixel.
Useful to analyze where late virtual texture page streaming is happening.
#rb ben.ingram
#preflight 615b5ecb255462000117288c
#lockdown michal.valient
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 17716764 via CL 17979410 via CL 18366649 via CL 18366731
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18366789 by jon nabozny in ue5-release-engine-test branch]