Landscape components flicker while sculpting
Ensure FLandscapeComponentSceneProxy::GetDynamicMeshElements() is always using the same LOD as the one stored in the view LandscapePerComponentData buffer
Added missing view extension setup in UWorldThumbnailRenderer
#rb jonathan.bard
#preflight 61f04e16be0f0e0a620d6e12
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 18726638 in //UE5/Release-5.0/... via CL 18726652 via CL 18726797
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18726820 by sebastien lussier in ue5-main branch]
#rmx
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18721437 via CL 18721476 via CL 18721480 via CL 18724677 via CL 18725105
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18725125 by nick brett in ue5-main branch]
+ Support for editing most geometric parameters (Joint Offsets, Box Extents, Collision Planes etc) with a TRS Widget.
+ Allow parameters to be edited for each individual physics body in a chain.
+ DEPRECATED some physics body properties, these are now held in an array, one instance per physics body.
+ Changed definition of LocalJointOffset - was joint position relative to physics body, now physics body position relative to joint
+ Fix for apparent bug in position constraints between chain bodies.
+ Added a new AnimDynamics Edit Mode to support new widget features.
+ Changes to details panel layout.
#rb [at]Benn.Gallagher, [at]Thomas.Sarkanen
[FYI] [at]charles.anderson
#preflight 61eec96daa3f15faa57b841f
#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18721085 via CL 18721089 via CL 18721093 via CL 18724643 via CL 18724991
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18725005 by nick brett in ue5-main branch]
#preflight none
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 18723862 in //UE5/Release-5.0/... via CL 18723879 via CL 18724615
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18724634 by matt kuhlenschmidt in ue5-main branch]
This makes an assumption the FObjectPropertyBase::GetExportPath() will continue to return the value in 'ClassName'ObjectPath format, but that seems very unlikely to change and is depended on elsewhere so this can be considered an acceptable risk.
Suggested by UDN: https://epicgames.lightning.force.com/lightning/r/Case/5004z00001ay3pbAAA/view
#rb paul.chipchase
#preflight 61efd42b8c16f8372245a8f2
[CL 18721203 by sebastian nordgren in ue5-main branch]
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 18720630 via CL 18720632 via CL 18720638 via CL 18720809 via CL 18720870
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18720871 by bob tellez in ue5-main branch]
#preflight 61eb5df4731e3b4088afb1f3
#ROBOMERGE-AUTHOR: billy.bramer
#ROBOMERGE-SOURCE: CL 18711482 via CL 18718794 via CL 18719818 via CL 18719881 via CL 18720124 via CL 18720231
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18720236 by billy bramer in ue5-main branch]
This extends the handling in EvaluateRootBoneTimecodeAttributesAtTime() to support reading
numerical values from string-typed custom attributes for any of the existing components of
FTimecode or a subframe value.
It also adds support for parsing a timecode rate string into the FFrameRate it represents,
and accounts for the use of drop frame timecode rates (with either "29.97df" for NTSC_30
or "59.94df" for NTSC_60 frame rates).
#rb max.chen
#preflight 61ef2029ca3de856bcdb2a42
#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18715500 in //UE5/Release-5.0/... via CL 18715569 via CL 18715728
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18717033 by matt johnson in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]
Adds default MiniMap when creating WorldPartition.
Prevents user from removing MiniMap or assigning it to a DataLayer
#rb JeanFrancois.Dube
#robomerge Release-5.0
#preflight 61eeacc48f38611657e0e91d
#changelist validated
[CL 18708402 by luc eygasier in ue5-main branch]
#preflight none
#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 18705386 in //UE5/Release-5.0/... via CL 18705389 via CL 18705411
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18705413 by michael noland in ue5-main branch]