Commit Graph

24336 Commits

Author SHA1 Message Date
max chen
1631bfe236 Sequencer: Follow up to 18551247 - Assign Actor missing scene outliner chooser
#rb matt.hoffman
#preflight 61f073d8716bb9c66a378e98

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18729032 in //UE5/Release-5.0/... via CL 18729041 via CL 18729132
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18729155 by max chen in ue5-main branch]
2022-01-25 17:25:42 -05:00
aurel cordonnier
416e5b1905 No unity fixes
#rnx

#ROBOMERGE-AUTHOR: aurel.cordonnier
#ROBOMERGE-SOURCE: CL 18726589 via CL 18726605 via CL 18726622 via CL 18727515 via CL 18727652
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18727672 by aurel cordonnier in ue5-main branch]
2022-01-25 15:46:37 -05:00
sebastien lussier
379222cb50 FLandscapeToolFlatten - Only create preview component when sculpting
* Flatten preview is never shown when painting
#jira none
#rb jonathan.bard
#preflight 61f04e47ff453b751b4122c4

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 18726657 in //UE5/Release-5.0/... via CL 18726671 via CL 18726843
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18726851 by sebastien lussier in ue5-main branch]
2022-01-25 14:48:59 -05:00
sebastien lussier
7afe117600 #jira UE-139934
Landscape components flicker while sculpting

Ensure FLandscapeComponentSceneProxy::GetDynamicMeshElements() is always using the same LOD as the one stored in the view LandscapePerComponentData buffer

Added missing view extension setup in UWorldThumbnailRenderer

#rb jonathan.bard
#preflight 61f04e16be0f0e0a620d6e12

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 18726638 in //UE5/Release-5.0/... via CL 18726652 via CL 18726797
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18726820 by sebastien lussier in ue5-main branch]
2022-01-25 14:45:55 -05:00
robb surridge
04588085d2 Fix broken links to documentation in header and source files.
#jira none
#rb trivial
#preflight 61f0445dff453b751b38959f

#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18726086 in //UE5/Release-5.0/... via CL 18726097 via CL 18726340
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18726365 by robb surridge in ue5-main branch]
2022-01-25 14:22:58 -05:00
nick brett
01e66fcf2b [FIX] Attempt to fix build error on UnrealEditor NonUnity Win64 (Strict, VS2019) by adding missing include.
#rmx

#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18721437 via CL 18721476 via CL 18721480 via CL 18724677 via CL 18725105
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18725125 by nick brett in ue5-main branch]
2022-01-25 13:02:31 -05:00
nick brett
d4e53c951f [UE][FEATURE] AnimDynamics node TRS Widget and Chain Body Editing:
+ Support for editing most geometric parameters (Joint Offsets, Box Extents, Collision Planes etc) with a TRS Widget.
+ Allow parameters to be edited for each individual physics body in a chain.
+ DEPRECATED some physics body properties, these are now held in an array, one instance per physics body.
+ Changed definition of LocalJointOffset - was joint position relative to physics body, now physics body position relative to joint
+ Fix for apparent bug in position constraints between chain bodies.
+ Added a new AnimDynamics Edit Mode to support new widget features.
+ Changes to details panel layout.

#rb [at]Benn.Gallagher, [at]Thomas.Sarkanen
[FYI] [at]charles.anderson
#preflight 61eec96daa3f15faa57b841f

#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18721085 via CL 18721089 via CL 18721093 via CL 18724643 via CL 18724991
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18725005 by nick brett in ue5-main branch]
2022-01-25 12:55:32 -05:00
matt kuhlenschmidt
28a10b8c30 Convert template map overrides into long package names so they load properly
#preflight none

#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 18723862 in //UE5/Release-5.0/... via CL 18723879 via CL 18724615
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18724634 by matt kuhlenschmidt in ue5-main branch]
2022-01-25 12:36:49 -05:00
matt kuhlenschmidt
9c368bfcc3 Allow actors to have default expansion state in the world outliner
#rb jean.francois-dube
#preflight none

#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 18722945 in //UE5/Release-5.0/... via CL 18722972 via CL 18723118
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18723131 by matt kuhlenschmidt in ue5-main branch]
2022-01-25 11:02:09 -05:00
lucas dower
2f197da9ee Fix for Pose Watch/Pose Watch Folders label set to empty
#jira UE-139410
#rb thomas.sarkanen
#preflight 61effb20fd5285142b159f62

[CL 18721947 by lucas dower in ue5-main branch]
2022-01-25 08:52:27 -05:00
sebastian nordgren
2782d1aaff Removed unnecessary loads of FPropertyEditorModule from SWidgetDetailsView.cpp.
#review-18674862 @patrick.boutot
#preflight 61efd724ff453b751b2837da

[CL 18721237 by sebastian nordgren in ue5-main branch]
2022-01-25 06:10:07 -05:00
sebastian nordgren
74959d7da3 FPropertyHandleObject::SetValue when called with an FAssetData no longer always marks an asset as dirty if the new value is identical to the previous value.
This makes an assumption the FObjectPropertyBase::GetExportPath() will continue to return the value in 'ClassName'ObjectPath format, but that seems very unlikely to change and is depended on elsewhere so this can be considered an acceptable risk.

Suggested by UDN: https://epicgames.lightning.force.com/lightning/r/Case/5004z00001ay3pbAAA/view

#rb paul.chipchase
#preflight 61efd42b8c16f8372245a8f2

[CL 18721203 by sebastian nordgren in ue5-main branch]
2022-01-25 06:05:21 -05:00
sebastian nordgren
ad34bb5482 FExtender::Combine() now returns a TSharedRef rather than a TSharedPtr that is never null.
#review-18632291  @brooke.hubert
#preflight 61e56717873f2ea48f230ab7

[CL 18721117 by sebastian nordgren in ue5-main branch]
2022-01-25 05:43:56 -05:00
bob tellez
db60633312 #UE Fix for crash overwriting NewAnimBlueprintConstants object during load
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 18720630 via CL 18720632 via CL 18720638 via CL 18720809 via CL 18720870
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18720871 by bob tellez in ue5-main branch]
2022-01-25 04:38:05 -05:00
billy bramer
6b3064b442 - Fix DisallowedClasses meta tag no longer respecting children classes; Shelf was also QA tested against original JIRA that caused the regression
#preflight 61eb5df4731e3b4088afb1f3

#ROBOMERGE-AUTHOR: billy.bramer
#ROBOMERGE-SOURCE: CL 18711482 via CL 18718794 via CL 18719818 via CL 18719881 via CL 18720124 via CL 18720231
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18720236 by billy bramer in ue5-main branch]
2022-01-25 01:47:31 -05:00
matt johnson
da28fed981 AnimationBlueprintLibrary: add support for evaluating string-typed timecode custom attributes and timecode rates
This extends the handling in EvaluateRootBoneTimecodeAttributesAtTime() to support reading
numerical values from string-typed custom attributes for any of the existing components of
FTimecode or a subframe value.

It also adds support for parsing a timecode rate string into the FFrameRate it represents,
and accounts for the use of drop frame timecode rates (with either "29.97df" for NTSC_30
or "59.94df" for NTSC_60 frame rates).

#rb max.chen
#preflight 61ef2029ca3de856bcdb2a42

#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18715500 in //UE5/Release-5.0/... via CL 18715569 via CL 18715728
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18717033 by matt johnson in ue5-main branch]
2022-01-24 18:58:39 -05:00
marc audy
6553e6cd0a Remove as much C++ deprecation as possible up to 4.17 (along with a few scattered removals from beyond)
#preflight 61eefc77ba69a4fdb220bf23

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18713191 by marc audy in ue5-main branch]
2022-01-24 15:07:48 -05:00
phillip kavan
648232be02 Expose an editor setting that will more easily allow users to toggle Blueprint namespace-related editor features on/off.
#jira UE-139971
#rb Benjamin.Fox
#preflight 61eeef014018b3d62e6e902b

#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 18712084 in //UE5/Release-5.0/... via CL 18712094 via CL 18712339
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18712359 by phillip kavan in ue5-main branch]
2022-01-24 14:14:32 -05:00
simon therriault
106ad125a5 - Reverting show hidden properties bypassing customized struct
#rb none
#jira none
#preflight 61eed810ba69a4fdb216d923

#ROBOMERGE-AUTHOR: simon.therriault
#ROBOMERGE-SOURCE: CL 18710054 in //UE5/Release-5.0/... via CL 18710097 via CL 18710221
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18710247 by simon therriault in ue5-main branch]
2022-01-24 12:04:25 -05:00
luc eygasier
9a484510b5 Adds DataLayer exclusion to MiniMap generation.
Adds default MiniMap when creating WorldPartition.
Prevents user from removing MiniMap or assigning it to a DataLayer

#rb JeanFrancois.Dube
#robomerge Release-5.0
#preflight 61eeacc48f38611657e0e91d

#changelist validated

[CL 18708402 by luc eygasier in ue5-main branch]
2022-01-24 09:51:36 -05:00
paul chipchase
2848641c68 Add a horizontal scrollbox to SVirtualAssetsStatisticsDialog
#rb Sebastian.Nordgren
#rnx
#jira UE-139891
#preflight 61ee8ed1ef289ffc6de22851

#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18707811 in //UE5/Release-5.0/... via CL 18707812 via CL 18707952
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18707959 by paul chipchase in ue5-main branch]
2022-01-24 09:12:04 -05:00
julien stjean
4a97154fce Added a log line to get more info of a crash during a force delete of assets.
#jira UE-122267
#rb Brooke.Hubert
#preflight 61ee947c5e0414e6ec152962

#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18707185 in //UE5/Release-5.0/... via CL 18707187 via CL 18707258
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18707262 by julien stjean in ue5-main branch]
2022-01-24 07:25:17 -05:00
matija kecman
fb5fe6c8cb UnrealEd: Fix error when converting brush actors to static mesh actors. Partially addresses jira UE-137902
#rnx
#rb semion.piskarev
#preflight 61ee7f055e0414e6ec0d5ad5
#jira UE-137902

#ROBOMERGE-AUTHOR: matija.kecman
#ROBOMERGE-SOURCE: CL 18706985 in //UE5/Release-5.0/... via CL 18706990 via CL 18707054
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18707057 by matija kecman in ue5-main branch]
2022-01-24 06:32:59 -05:00
michael noland
92354cbf98 Added a bit more information to what failed when an edit condition cannot be parsed, indicating whether it was an issue with the type or the value
#preflight none

#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 18705386 in //UE5/Release-5.0/... via CL 18705389 via CL 18705411
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18705413 by michael noland in ue5-main branch]
2022-01-23 20:20:41 -05:00
michael noland
477dd3f5dc Allow consolidating different subclasses of UPhysicalMaterial together
[CODEREVIEW] lauren.barnes, benn.gallagher
#preflight none

#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 18705371 in //UE5/Release-5.0/... via CL 18705375 via CL 18705392
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18705394 by michael noland in ue5-main branch]
2022-01-23 20:15:47 -05:00